diff -r 000000000000 -r 08ec8eefde2f persistentstorage/sqlite3api/TEST/SRC/test_server.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/persistentstorage/sqlite3api/TEST/SRC/test_server.c Fri Jan 22 11:06:30 2010 +0200 @@ -0,0 +1,493 @@ +/* +** 2006 January 07 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +****************************************************************************** +** +** $Id: test_server.c,v 1.8 2008/06/26 10:41:19 danielk1977 Exp $ +** +** This file contains demonstration code. Nothing in this file gets compiled +** or linked into the SQLite library unless you use a non-standard option: +** +** -DSQLITE_SERVER=1 +** +** The configure script will never generate a Makefile with the option +** above. You will need to manually modify the Makefile if you want to +** include any of the code from this file in your project. Or, at your +** option, you may copy and paste the code from this file and +** thereby avoiding a recompile of SQLite. +** +** +** This source file demonstrates how to use SQLite to create an SQL database +** server thread in a multiple-threaded program. One or more client threads +** send messages to the server thread and the server thread processes those +** messages in the order received and returns the results to the client. +** +** One might ask: "Why bother? Why not just let each thread connect +** to the database directly?" There are a several of reasons to +** prefer the client/server approach. +** +** (1) Some systems (ex: Redhat9) have broken threading implementations +** that prevent SQLite database connections from being used in +** a thread different from the one where they were created. With +** the client/server approach, all database connections are created +** and used within the server thread. Client calls to the database +** can be made from multiple threads (though not at the same time!) +** +** (2) Beginning with SQLite version 3.3.0, when two or more +** connections to the same database occur within the same thread, +** they can optionally share their database cache. This reduces +** I/O and memory requirements. Cache shared is controlled using +** the sqlite3_enable_shared_cache() API. +** +** (3) Database connections on a shared cache use table-level locking +** instead of file-level locking for improved concurrency. +** +** (4) Database connections on a shared cache can by optionally +** set to READ UNCOMMITTED isolation. (The default isolation for +** SQLite is SERIALIZABLE.) When this occurs, readers will +** never be blocked by a writer and writers will not be +** blocked by readers. There can still only be a single writer +** at a time, but multiple readers can simultaneously exist with +** that writer. This is a huge increase in concurrency. +** +** To summarize the rational for using a client/server approach: prior +** to SQLite version 3.3.0 it probably was not worth the trouble. But +** with SQLite version 3.3.0 and beyond you can get significant performance +** and concurrency improvements and memory usage reductions by going +** client/server. +** +** Note: The extra features of version 3.3.0 described by points (2) +** through (4) above are only available if you compile without the +** option -DSQLITE_OMIT_SHARED_CACHE. +** +** Here is how the client/server approach works: The database server +** thread is started on this procedure: +** +** void *sqlite3_server(void *NotUsed); +** +** The sqlite_server procedure runs as long as the g.serverHalt variable +** is false. A mutex is used to make sure no more than one server runs +** at a time. The server waits for messages to arrive on a message +** queue and processes the messages in order. +** +** Two convenience routines are provided for starting and stopping the +** server thread: +** +** void sqlite3_server_start(void); +** void sqlite3_server_stop(void); +** +** Both of the convenience routines return immediately. Neither will +** ever give an error. If a server is already started or already halted, +** then the routines are effectively no-ops. +** +** Clients use the following interfaces: +** +** sqlite3_client_open +** sqlite3_client_prepare +** sqlite3_client_step +** sqlite3_client_reset +** sqlite3_client_finalize +** sqlite3_client_close +** +** These interfaces work exactly like the standard core SQLite interfaces +** having the same names without the "_client_" infix. Many other SQLite +** interfaces can be used directly without having to send messages to the +** server as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined. +** The following interfaces fall into this second category: +** +** sqlite3_bind_* +** sqlite3_changes +** sqlite3_clear_bindings +** sqlite3_column_* +** sqlite3_complete +** sqlite3_create_collation +** sqlite3_create_function +** sqlite3_data_count +** sqlite3_db_handle +** sqlite3_errcode +** sqlite3_errmsg +** sqlite3_last_insert_rowid +** sqlite3_total_changes +** sqlite3_transfer_bindings +** +** A single SQLite connection (an sqlite3* object) or an SQLite statement +** (an sqlite3_stmt* object) should only be passed to a single interface +** function at a time. The connections and statements can be passed from +** any thread to any of the functions listed in the second group above as +** long as the same connection is not in use by two threads at once and +** as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined. Additional +** information about the SQLITE_ENABLE_MEMORY_MANAGEMENT constraint is +** below. +** +** The busy handler for all database connections should remain turned +** off. That means that any lock contention will cause the associated +** sqlite3_client_step() call to return immediately with an SQLITE_BUSY +** error code. If a busy handler is enabled and lock contention occurs, +** then the entire server thread will block. This will cause not only +** the requesting client to block but every other database client as +** well. It is possible to enhance the code below so that lock +** contention will cause the message to be placed back on the top of +** the queue to be tried again later. But such enhanced processing is +** not included here, in order to keep the example simple. +** +** This example code assumes the use of pthreads. Pthreads +** implementations are available for windows. (See, for example +** http://sourceware.org/pthreads-win32/announcement.html.) Or, you +** can translate the locking and thread synchronization code to use +** windows primitives easily enough. The details are left as an +** exercise to the reader. +** +**** Restrictions Associated With SQLITE_ENABLE_MEMORY_MANAGEMENT **** +** +** If you compile with SQLITE_ENABLE_MEMORY_MANAGEMENT defined, then +** SQLite includes code that tracks how much memory is being used by +** each thread. These memory counts can become confused if memory +** is allocated by one thread and then freed by another. For that +** reason, when SQLITE_ENABLE_MEMORY_MANAGEMENT is used, all operations +** that might allocate or free memory should be performanced in the same +** thread that originally created the database connection. In that case, +** many of the operations that are listed above as safe to be performed +** in separate threads would need to be sent over to the server to be +** done there. If SQLITE_ENABLE_MEMORY_MANAGEMENT is defined, then +** the following functions can be used safely from different threads +** without messing up the allocation counts: +** +** sqlite3_bind_parameter_name +** sqlite3_bind_parameter_index +** sqlite3_changes +** sqlite3_column_blob +** sqlite3_column_count +** sqlite3_complete +** sqlite3_data_count +** sqlite3_db_handle +** sqlite3_errcode +** sqlite3_errmsg +** sqlite3_last_insert_rowid +** sqlite3_total_changes +** +** The remaining functions are not thread-safe when memory management +** is enabled. So one would have to define some new interface routines +** along the following lines: +** +** sqlite3_client_bind_* +** sqlite3_client_clear_bindings +** sqlite3_client_column_* +** sqlite3_client_create_collation +** sqlite3_client_create_function +** sqlite3_client_transfer_bindings +** +** The example code in this file is intended for use with memory +** management turned off. So the implementation of these additional +** client interfaces is left as an exercise to the reader. +** +** It may seem surprising to the reader that the list of safe functions +** above does not include things like sqlite3_bind_int() or +** sqlite3_column_int(). But those routines might, in fact, allocate +** or deallocate memory. In the case of sqlite3_bind_int(), if the +** parameter was previously bound to a string that string might need +** to be deallocated before the new integer value is inserted. In +** the case of sqlite3_column_int(), the value of the column might be +** a UTF-16 string which will need to be converted to UTF-8 then into +** an integer. +*/ + +/* Include this to get the definition of SQLITE_THREADSAFE, in the +** case that default values are used. +*/ +#include "sqliteInt.h" + +/* +** Only compile the code in this file on UNIX with a SQLITE_THREADSAFE build +** and only if the SQLITE_SERVER macro is defined. +*/ +#if defined(SQLITE_SERVER) && !defined(SQLITE_OMIT_SHARED_CACHE) +#if defined(SQLITE_OS_UNIX) && OS_UNIX && SQLITE_THREADSAFE + +/* +** We require only pthreads and the public interface of SQLite. +*/ +#include +#include "sqlite3.h" + +/* +** Messages are passed from client to server and back again as +** instances of the following structure. +*/ +typedef struct SqlMessage SqlMessage; +struct SqlMessage { + int op; /* Opcode for the message */ + sqlite3 *pDb; /* The SQLite connection */ + sqlite3_stmt *pStmt; /* A specific statement */ + int errCode; /* Error code returned */ + const char *zIn; /* Input filename or SQL statement */ + int nByte; /* Size of the zIn parameter for prepare() */ + const char *zOut; /* Tail of the SQL statement */ + SqlMessage *pNext; /* Next message in the queue */ + SqlMessage *pPrev; /* Previous message in the queue */ + pthread_mutex_t clientMutex; /* Hold this mutex to access the message */ + pthread_cond_t clientWakeup; /* Signal to wake up the client */ +}; + +/* +** Legal values for SqlMessage.op +*/ +#define MSG_Open 1 /* sqlite3_open(zIn, &pDb) */ +#define MSG_Prepare 2 /* sqlite3_prepare(pDb, zIn, nByte, &pStmt, &zOut) */ +#define MSG_Step 3 /* sqlite3_step(pStmt) */ +#define MSG_Reset 4 /* sqlite3_reset(pStmt) */ +#define MSG_Finalize 5 /* sqlite3_finalize(pStmt) */ +#define MSG_Close 6 /* sqlite3_close(pDb) */ +#define MSG_Done 7 /* Server has finished with this message */ + + +/* +** State information about the server is stored in a static variable +** named "g" as follows: +*/ +static struct ServerState { + pthread_mutex_t queueMutex; /* Hold this mutex to access the msg queue */ + pthread_mutex_t serverMutex; /* Held by the server while it is running */ + pthread_cond_t serverWakeup; /* Signal this condvar to wake up the server */ + volatile int serverHalt; /* Server halts itself when true */ + SqlMessage *pQueueHead; /* Head of the message queue */ + SqlMessage *pQueueTail; /* Tail of the message queue */ +} g = { + PTHREAD_MUTEX_INITIALIZER, + PTHREAD_MUTEX_INITIALIZER, + PTHREAD_COND_INITIALIZER, +}; + +/* +** Send a message to the server. Block until we get a reply. +** +** The mutex and condition variable in the message are uninitialized +** when this routine is called. This routine takes care of +** initializing them and destroying them when it has finished. +*/ +static void sendToServer(SqlMessage *pMsg){ + /* Initialize the mutex and condition variable on the message + */ + pthread_mutex_init(&pMsg->clientMutex, 0); + pthread_cond_init(&pMsg->clientWakeup, 0); + + /* Add the message to the head of the server's message queue. + */ + pthread_mutex_lock(&g.queueMutex); + pMsg->pNext = g.pQueueHead; + if( g.pQueueHead==0 ){ + g.pQueueTail = pMsg; + }else{ + g.pQueueHead->pPrev = pMsg; + } + pMsg->pPrev = 0; + g.pQueueHead = pMsg; + pthread_mutex_unlock(&g.queueMutex); + + /* Signal the server that the new message has be queued, then + ** block waiting for the server to process the message. + */ + pthread_mutex_lock(&pMsg->clientMutex); + pthread_cond_signal(&g.serverWakeup); + while( pMsg->op!=MSG_Done ){ + pthread_cond_wait(&pMsg->clientWakeup, &pMsg->clientMutex); + } + pthread_mutex_unlock(&pMsg->clientMutex); + + /* Destroy the mutex and condition variable of the message. + */ + pthread_mutex_destroy(&pMsg->clientMutex); + pthread_cond_destroy(&pMsg->clientWakeup); +} + +/* +** The following 6 routines are client-side implementations of the +** core SQLite interfaces: +** +** sqlite3_open +** sqlite3_prepare +** sqlite3_step +** sqlite3_reset +** sqlite3_finalize +** sqlite3_close +** +** Clients should use the following client-side routines instead of +** the core routines above. +** +** sqlite3_client_open +** sqlite3_client_prepare +** sqlite3_client_step +** sqlite3_client_reset +** sqlite3_client_finalize +** sqlite3_client_close +** +** Each of these routines creates a message for the desired operation, +** sends that message to the server, waits for the server to process +** then message and return a response. +*/ +int sqlite3_client_open(const char *zDatabaseName, sqlite3 **ppDb){ + SqlMessage msg; + msg.op = MSG_Open; + msg.zIn = zDatabaseName; + sendToServer(&msg); + *ppDb = msg.pDb; + return msg.errCode; +} +int sqlite3_client_prepare( + sqlite3 *pDb, + const char *zSql, + int nByte, + sqlite3_stmt **ppStmt, + const char **pzTail +){ + SqlMessage msg; + msg.op = MSG_Prepare; + msg.pDb = pDb; + msg.zIn = zSql; + msg.nByte = nByte; + sendToServer(&msg); + *ppStmt = msg.pStmt; + if( pzTail ) *pzTail = msg.zOut; + return msg.errCode; +} +int sqlite3_client_step(sqlite3_stmt *pStmt){ + SqlMessage msg; + msg.op = MSG_Step; + msg.pStmt = pStmt; + sendToServer(&msg); + return msg.errCode; +} +int sqlite3_client_reset(sqlite3_stmt *pStmt){ + SqlMessage msg; + msg.op = MSG_Reset; + msg.pStmt = pStmt; + sendToServer(&msg); + return msg.errCode; +} +int sqlite3_client_finalize(sqlite3_stmt *pStmt){ + SqlMessage msg; + msg.op = MSG_Finalize; + msg.pStmt = pStmt; + sendToServer(&msg); + return msg.errCode; +} +int sqlite3_client_close(sqlite3 *pDb){ + SqlMessage msg; + msg.op = MSG_Close; + msg.pDb = pDb; + sendToServer(&msg); + return msg.errCode; +} + +/* +** This routine implements the server. To start the server, first +** make sure g.serverHalt is false, then create a new detached thread +** on this procedure. See the sqlite3_server_start() routine below +** for an example. This procedure loops until g.serverHalt becomes +** true. +*/ +void *sqlite3_server(void *NotUsed){ + if( pthread_mutex_trylock(&g.serverMutex) ){ + return 0; /* Another server is already running */ + } + sqlite3_enable_shared_cache(1); + while( !g.serverHalt ){ + SqlMessage *pMsg; + + /* Remove the last message from the message queue. + */ + pthread_mutex_lock(&g.queueMutex); + while( g.pQueueTail==0 && g.serverHalt==0 ){ + pthread_cond_wait(&g.serverWakeup, &g.queueMutex); + } + pMsg = g.pQueueTail; + if( pMsg ){ + if( pMsg->pPrev ){ + pMsg->pPrev->pNext = 0; + }else{ + g.pQueueHead = 0; + } + g.pQueueTail = pMsg->pPrev; + } + pthread_mutex_unlock(&g.queueMutex); + if( pMsg==0 ) break; + + /* Process the message just removed + */ + pthread_mutex_lock(&pMsg->clientMutex); + switch( pMsg->op ){ + case MSG_Open: { + pMsg->errCode = sqlite3_open(pMsg->zIn, &pMsg->pDb); + break; + } + case MSG_Prepare: { + pMsg->errCode = sqlite3_prepare(pMsg->pDb, pMsg->zIn, pMsg->nByte, + &pMsg->pStmt, &pMsg->zOut); + break; + } + case MSG_Step: { + pMsg->errCode = sqlite3_step(pMsg->pStmt); + break; + } + case MSG_Reset: { + pMsg->errCode = sqlite3_reset(pMsg->pStmt); + break; + } + case MSG_Finalize: { + pMsg->errCode = sqlite3_finalize(pMsg->pStmt); + break; + } + case MSG_Close: { + pMsg->errCode = sqlite3_close(pMsg->pDb); + break; + } + } + + /* Signal the client that the message has been processed. + */ + pMsg->op = MSG_Done; + pthread_mutex_unlock(&pMsg->clientMutex); + pthread_cond_signal(&pMsg->clientWakeup); + } + sqlite3_thread_cleanup(); + pthread_mutex_unlock(&g.serverMutex); + return 0; +} + +/* +** Start a server thread if one is not already running. If there +** is aleady a server thread running, the new thread will quickly +** die and this routine is effectively a no-op. +*/ +void sqlite3_server_start(void){ + pthread_t x; + int rc; + g.serverHalt = 0; + rc = pthread_create(&x, 0, sqlite3_server, 0); + if( rc==0 ){ + pthread_detach(x); + } +} + +/* +** If a server thread is running, then stop it. If no server is +** running, this routine is effectively a no-op. +** +** This routine waits until the server has actually stopped before +** returning. +*/ +void sqlite3_server_stop(void){ + g.serverHalt = 1; + pthread_cond_broadcast(&g.serverWakeup); + pthread_mutex_lock(&g.serverMutex); + pthread_mutex_unlock(&g.serverMutex); +} + +#endif /* defined(SQLITE_OS_UNIX) && OS_UNIX && SQLITE_THREADSAFE */ +#endif /* defined(SQLITE_SERVER) */