author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 12 Mar 2010 15:51:07 +0200 | |
branch | RCL_3 |
changeset 48 | eb9b28acd381 |
parent 19 | ece3df019add |
child 29 | c0e7917aa107 |
permissions | -rw-r--r-- |
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// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies). |
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// All rights reserved. |
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// This component and the accompanying materials are made available |
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// under the terms of the License "Eclipse Public License v1.0" |
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// which accompanies this distribution, and is available |
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// at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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// |
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// Initial Contributors: |
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// Nokia Corporation - initial contribution. |
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// |
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// Contributors: |
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// |
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// Description: |
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// An agent plugin may have to service an asynchronous request, for example when |
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// <code>ContentAccess::CAgentManager::NotifyStatusChange()</code> is called. |
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// If the agent plugin must make an asynchronous SendReceive() call to service the request |
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// then it must be careful to ensure that any memory that is passed as an argument |
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// in the call is still valid when the agent server that receives the call processes |
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// and uses the memory. |
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// There are two ways that this can be achieved: |
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// <hr> |
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// If the agent plugin cannot guarantee that a variable to be passed in the asynchronous |
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// SendReceive() call will still be in scope when the agent server comes to access and use |
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// it then the agent plugin should store a local heap copy of the data and pass this |
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// in the call instead. It is the responsibility of the agent plugin to maintain this heap |
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// memory and delete it when appropriate. Depending on how and when the agent server uses |
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// the memory, it may be safe to delete the memory after the asynchronous call has |
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// been accepted, or not until the asynchronous request has completed. |
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// For example, an agent plugin could implement the API <code>ContentAccess::CAgentManager::NotifyStatusChange()</code> |
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// as illustrated below. Note that for this API the agent plugin can make no assumption about the |
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// scope of the descriptor passed to aURI. |
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// void CTestAgentManager::NotifyStatusChange(const TDesC& aURI, TEventMask aMask, TRequestStatus& aStatus) |
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// HBufC* uri = aURI.Alloc(); |
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// if(uri) |
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// // store the heap variable in a local array |
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// iAsyncDataArray.Append(uri); // takes ownership of uri |
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// SendReceive(EManagerNotifyStatusChange, TIpcArgs(uri,aMask),aStatus); |
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// <hr> |
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// Alternatively, the agent plugin can use the variables that are in scope at the time of the |
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// asynchronous SendReceive() call if it makes a synchronous SendReceive() call afterwards, |
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// within the same function scope, as illustrated below. The synchronous message can |
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// be a 'no operation' in the agent server. |
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// void CTestAgentManager::NotifyStatusChange(const TDesC& aURI, TEventMask aMask, TRequestStatus& aStatus) |
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// SendReceive(EManagerNotifyStatusChange, TIpcArgs(&aURI,aMask),aStatus); |
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// // this call doesn't have to be immediately after the asynchronous call, but within this function |
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// SendReceive(ENoOp,TIpcArgs(NULL)); |
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// The synchronous call causes the message queue to be flushed into the agent server before the thread returns from the |
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// function and unwinds the call stack. The intention is that the agent server will only complete the second (synchronous) |
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// message after receiving and doing initial processing of the first (asynchronous) message, which may include, for |
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// example, reading the uri descriptor. |
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// However, an obvious disadvantage of this pattern is that it incurs a second IPC call, and so may degrade performance.<br> |
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// Moreover, there are several caveats which must hold true in order for the pattern to work: |
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// 1. The kernel delivers messages in the order that they are sent (this is currently true).<br> |
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// 2. The agent server is guaranteed to finish processing the first message before completing the second message.<br> |
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// This requires understanding of the agent server implementation.<br> |
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// 3. After initial processing of the first (asynchronous) message the agent server does not need to |
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// access the memory supplied in the message again. This requires understanding of the agent server implementation.<br> |
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// 4. The synchronous call is a request that has no effect on the state of the agent server - a 'no operation' |
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// may or may not be possible. |
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// <b> |
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// For these reasons, this pattern should only be used as a last resort - for example, if the agent plugin cannot store member data in its class for compatibility reasons. |
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// <b> |
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// |
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// |
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|
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/** |
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@page CAFAsyncSendReceive Making an asynchronous SendReceive() call in an agent plugin |
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- @ref StoreLocalCopy |
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- @ref SyncSendReceive |
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@section StoreLocalCopy Storing a local heap copy of transient data |
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@code |
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@endcode |
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@section SyncSendReceive Following the asynchronous call with a synchronous call |
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@code |
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@endcode |
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*/ |