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/*
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* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#include "StateMachine.h"
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// CStateMachine
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CStateMachine::CStateMachine(TInt aMaxNumberChars, TInt aMaxNumberStates) : iMaxNumberChars(static_cast<TInt>(aMaxNumberChars)),
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iMaxNumberStates(static_cast<TInt>(aMaxNumberStates))
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{
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}
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CStateMachine* CStateMachine::NewL(TInt aMaxNumberChars, TInt aMaxNumberStates)
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{
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CStateMachine* s = NewLC(aMaxNumberChars, aMaxNumberStates);
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CleanupStack::Pop();
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return s;
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}
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CStateMachine* CStateMachine::NewLC(TInt aMaxNumberChars, TInt aMaxNumberStates)
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{
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CStateMachine* s = new(ELeave)CStateMachine(aMaxNumberChars, aMaxNumberStates);
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CleanupStack::PushL(s);
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s->ConstructL();
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return s;
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}
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CStateMachine::~CStateMachine()
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{
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for(TInt i = 0; i < iMaxNumberChars; ++i)
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delete iStateTable[i];
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delete iStateTable;
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}
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void CStateMachine::ConstructL()
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{
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iStateTable = new TInt*[iMaxNumberChars];
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for(TInt i = 0; i < iMaxNumberChars; ++i)
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{
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iStateTable[i] = new TInt[iMaxNumberStates];
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for(TInt j = 0; j < iMaxNumberStates; j++)
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iStateTable[i][j] = 0;
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}
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}
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void CStateMachine::AddStateTransistionL(TChar aChar, TInt aState, TInt aNextState)
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{
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RArray<TInt> Dummy;
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TInt CharIndex = MapIndex(aChar, Dummy);
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Dummy.Close();
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_LIT(KBufParsingError,"Parsing syntax error");
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__ASSERT_ALWAYS( CharIndex >= 0 , User::Panic(KBufParsingError, KErrSyntaxError) );
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AddStateTransistionL(CharIndex, aState, aNextState);
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}
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void CStateMachine::AddStateTransistionL(TInt aIndex, TInt aState, TInt aNextState)
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{
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if(aIndex < 0 || aIndex > iMaxNumberChars || aState > iMaxNumberStates || aNextState > iMaxNumberStates)
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User::Leave(KErrGeneral);
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iStateTable[static_cast<TInt>(aIndex)][static_cast<TInt>(aState)] = static_cast<TInt>(aNextState);
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}
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TBool CStateMachine::Matches(const TDesC& aString)
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{
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// Walk the state table and return true if the string matches the pattern.
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TInt nTableState = KStateNoMatch;
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RArray<TInt> arrIndices;
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TBool bFound = EFalse;
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for(TInt nStringIndex = 0; nStringIndex < aString.Length(); ++nStringIndex)
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{
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arrIndices.Reset();
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TChar charChar = aString[nStringIndex];
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TInt nTableIndex = MapIndex(charChar, arrIndices);
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if(nTableIndex == -1)
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return EFalse;
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TInt nCount = arrIndices.Count();
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if(nCount)
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{
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for(TInt i = 0; i < nCount; i++)
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{
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nTableIndex = arrIndices[i];
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TInt NewTableState = iStateTable[nTableIndex][nTableState];
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if( NewTableState != KStateNoMatch ||
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(NewTableState == KStateNoMatch && i == (arrIndices.Count() - 1)) ||
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NewTableState == KStateMatched)
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{
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nTableState = NewTableState;
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break;
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}
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}
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}
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else
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{
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nTableState = iStateTable[nTableIndex][nTableState];
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}
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if(nTableState == KStateNoMatch)
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break;
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if(nTableState == KStateMatched)
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{
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bFound = ETrue;
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break;
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}
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}
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arrIndices.Close();
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return bFound;
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}
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TInt CStateMachine::MapIndex(TChar aChar, RArray<TInt>& aIndices)
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{
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// Check the type of aChar and return the relevant index or indicies
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if(aChar.IsDigit())
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{
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TInt nIndex = static_cast<TInt>(aChar.GetNumericValue());
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aIndices.Append(nIndex);
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aIndices.Append(KCharacterDot);
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return nIndex;
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}
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if(aChar == '+') return KCharacterPlus;
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if(aChar == '.') return KCharacterDot;
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return -1; // TO DO : define
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}
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void CStateMachine::GetWildcardVersionOfPattern(
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TText aWildcardChar,
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TDes& aWildcardedPattern ) const
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{
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aWildcardedPattern.SetLength(0);
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TInt maxLength = aWildcardedPattern.MaxLength();
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// There is a column in the StateTable for each character in the regular expression. The first character
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// of the regexp in column [0], last in column [Length()-1]
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// The non-zero values found within a column of the StateTable represent the characters
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// that are valid at that position in a candidate match.
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// An example pattern is calculated by examining the StateTable.
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// For each column, count the number of matching ( i.e. not KStateNoMatch) states
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// If only one, then place that character in the example pattern.
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// If more than one, put the wildcard in.
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for(TInt stateIndex = 0; stateIndex < iMaxNumberStates && stateIndex < maxLength; stateIndex++)
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{
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TInt matches = 0;
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TInt matchedIndex = -1;
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for (TInt charIndex = 0; charIndex < iMaxNumberChars; charIndex++ )
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{
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TInt nextState = iStateTable[charIndex][stateIndex];
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if ( nextState != KStateNoMatch )
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{
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matches++;
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matchedIndex = charIndex;
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if (matches > 1 )
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break;
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}
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}
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if ( matches == 0 ) // Have found an empty column. Unused part of state machine. Stop filling
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{
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break;
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}
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else if ( matches > 1 )
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aWildcardedPattern.Append(aWildcardChar);
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else
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{
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if ( 0 <= matchedIndex && matchedIndex <= 9 ) // Must be a numeric digit
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{
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aWildcardedPattern.Append((TText)(matchedIndex+'0'));
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}
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else if ( matchedIndex == KCharacterDot )
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{
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aWildcardedPattern.Append(aWildcardChar);
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}
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else if ( matchedIndex == KCharacterPlus )
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{
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aWildcardedPattern.Append('+');
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}
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else
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{
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aWildcardedPattern.Append(aWildcardChar);
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}
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}
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}
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}
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// End of File
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