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1 |
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2 /* |
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3 * |
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4 * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved |
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5 * |
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6 */ |
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7 |
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8 #ifndef __LAYOUTENGINE_H |
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9 #define __LAYOUTENGINE_H |
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10 |
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11 #include "LETypes.h" |
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12 |
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13 /** |
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14 * \file |
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15 * \brief C++ API: Virtual base class for complex text layout. |
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16 */ |
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17 |
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18 U_NAMESPACE_BEGIN |
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19 |
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20 class LEFontInstance; |
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21 class LEGlyphFilter; |
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22 class LEGlyphStorage; |
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23 |
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24 /** |
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25 * This is a virtual base class used to do complex text layout. The text must all |
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26 * be in a single font, script, and language. An instance of a LayoutEngine can be |
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27 * created by calling the layoutEngineFactory method. Fonts are identified by |
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28 * instances of the LEFontInstance class. Script and language codes are identified |
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29 * by integer codes, which are defined in ScriptAndLanuageTags.h. |
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30 * |
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31 * Note that this class is not public API. It is declared public so that it can be |
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32 * exported from the library that it is a part of. |
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33 * |
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34 * The input to the layout process is an array of characters in logical order, |
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35 * and a starting X, Y position for the text. The output is an array of glyph indices, |
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36 * an array of character indices for the glyphs, and an array of glyph positions. |
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37 * These arrays are protected members of LayoutEngine which can be retreived by a |
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38 * public method. The reset method can be called to free these arrays so that the |
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39 * LayoutEngine can be reused. |
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40 * |
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41 * The layout process is done in three steps. There is a protected virtual method |
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42 * for each step. These methods have a default implementation which only does |
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43 * character to glyph mapping and default positioning using the glyph's advance |
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44 * widths. Subclasses can override these methods for more advanced layout. |
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45 * There is a public method which invokes the steps in the correct order. |
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46 * |
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47 * The steps are: |
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48 * |
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49 * 1) Glyph processing - character to glyph mapping and any other glyph processing |
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50 * such as ligature substitution and contextual forms. |
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51 * |
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52 * 2) Glyph positioning - position the glyphs based on their advance widths. |
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53 * |
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54 * 3) Glyph position adjustments - adjustment of glyph positions for kerning, |
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55 * accent placement, etc. |
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56 * |
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57 * NOTE: in all methods below, output parameters are references to pointers so |
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58 * the method can allocate and free the storage as needed. All storage allocated |
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59 * in this way is owned by the object which created it, and will be freed when it |
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60 * is no longer needed, or when the object's destructor is invoked. |
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61 * |
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62 * @see LEFontInstance |
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63 * @see ScriptAndLanguageTags.h |
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64 * |
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65 * @stable ICU 2.8 |
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66 */ |
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67 class U_LAYOUT_API LayoutEngine : public UObject { |
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68 protected: |
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69 /** |
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70 * The object which holds the glyph storage |
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71 * |
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72 * @internal |
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73 */ |
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74 LEGlyphStorage *fGlyphStorage; |
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75 |
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76 /** |
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77 * The font instance for the text font. |
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78 * |
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79 * @see LEFontInstance |
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80 * |
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81 * @internal |
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82 */ |
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83 const LEFontInstance *fFontInstance; |
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84 |
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85 /** |
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86 * The script code for the text |
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87 * |
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88 * @see ScriptAndLanguageTags.h for script codes. |
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89 * |
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90 * @internal |
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91 */ |
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92 le_int32 fScriptCode; |
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93 |
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94 /** |
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95 * The langauge code for the text |
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96 * |
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97 * @see ScriptAndLanguageTags.h for language codes. |
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98 * |
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99 * @internal |
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100 */ |
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101 le_int32 fLanguageCode; |
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102 |
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103 /** |
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104 * The typographic control flags |
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105 * |
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106 * @internal |
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107 */ |
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108 le_int32 fTypoFlags; |
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109 |
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110 /** |
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111 * The glyph ID of Malayalam RA for RAKAR |
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112 * |
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113 * @internal |
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114 */ |
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115 LEGlyphID fGidOfRA; |
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116 |
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117 /** |
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118 * This constructs an instance for a given font, script and language. Subclass constructors |
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119 * must call this constructor. |
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120 * |
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121 * @param fontInstance - the font for the text |
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122 * @param scriptCode - the script for the text |
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123 * @param languageCode - the language for the text |
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124 * @param typoFlags - the typographic control flags for the text. Set bit 1 if kerning |
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125 * is desired, set bit 2 if ligature formation is desired. Others are reserved. |
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126 * |
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127 * @see LEFontInstance |
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128 * @see ScriptAndLanguageTags.h |
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129 * |
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130 * @internal |
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131 */ |
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132 LayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags); |
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133 |
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134 /** |
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135 * Returns true if the constructor failed, leaving the object in an |
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136 * inconsistent state. |
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137 * |
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138 * @internal |
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139 */ |
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140 le_bool isBogus(); |
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141 |
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142 /** |
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143 * This overrides the default no argument constructor to make it |
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144 * difficult for clients to call it. Clients are expected to call |
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145 * layoutEngineFactory. |
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146 * |
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147 * @internal |
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148 */ |
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149 LayoutEngine(); |
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150 |
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151 /** |
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152 * This method does any required pre-processing to the input characters. It |
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153 * may generate output characters that differ from the input charcters due to |
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154 * insertions, deletions, or reorderings. In such cases, it will also generate an |
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155 * output character index array reflecting these changes. |
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156 * |
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157 * Subclasses must override this method. |
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158 * |
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159 * Input parameters: |
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160 * @param chars - the input character context |
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161 * @param offset - the index of the first character to process |
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162 * @param count - the number of characters to process |
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163 * @param max - the number of characters in the input context |
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164 * @param rightToLeft - TRUE if the characters are in a right to left directional run |
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165 * @param outChars - the output character array, if different from the input |
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166 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set. |
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167 * @param success - set to an error code if the operation fails |
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168 * |
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169 * @return the output character count (input character count if no change) |
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170 * |
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171 * @internal |
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172 */ |
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173 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, |
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174 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success); |
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175 |
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176 /** |
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177 * This method does the glyph processing. It converts an array of characters |
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178 * into an array of glyph indices and character indices. The characters to be |
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179 * processed are passed in a surrounding context. The context is specified as |
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180 * a starting address and a maximum character count. An offset and a count are |
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181 * used to specify the characters to be processed. |
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182 * |
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183 * The default implementation of this method only does character to glyph mapping. |
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184 * Subclasses needing more elaborate glyph processing must override this method. |
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185 * |
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186 * Input parameters: |
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187 * @param chars - the character context |
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188 * @param offset - the offset of the first character to process |
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189 * @param count - the number of characters to process |
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190 * @param max - the number of characters in the context. |
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191 * @param rightToLeft - TRUE if the text is in a right to left directional run |
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192 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays |
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193 * will be set. |
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194 * |
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195 * Output parameters: |
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196 * @param success - set to an error code if the operation fails |
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197 * |
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198 * @return the number of glyphs in the glyph index array |
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199 * |
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200 * @internal |
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201 */ |
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202 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success); |
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203 |
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204 /** |
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205 * This method does basic glyph positioning. The default implementation positions |
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206 * the glyphs based on their advance widths. This is sufficient for most uses. It |
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207 * is not expected that many subclasses will override this method. |
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208 * |
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209 * Input parameters: |
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210 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set. |
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211 * @param x - the starting X position |
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212 * @param y - the starting Y position |
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213 * @param success - set to an error code if the operation fails |
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214 * |
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215 * @internal |
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216 */ |
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217 virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success); |
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218 |
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219 /** |
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220 * This method does positioning adjustments like accent positioning and |
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221 * kerning. The default implementation does nothing. Subclasses needing |
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222 * position adjustments must override this method. |
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223 * |
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224 * Note that this method has both characters and glyphs as input so that |
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225 * it can use the character codes to determine glyph types if that information |
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226 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF |
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227 * table) |
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228 * |
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229 * @param chars - the input character context |
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230 * @param offset - the offset of the first character to process |
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231 * @param count - the number of characters to process |
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232 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered |
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233 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be |
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234 * adjusted as needed. |
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235 * @param success - output parameter set to an error code if the operation fails |
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236 * |
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237 * @internal |
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238 */ |
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239 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success); |
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240 |
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241 /** |
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242 * This method gets a table from the font associated with |
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243 * the text. The default implementation gets the table from |
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244 * the font instance. Subclasses which need to get the tables |
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245 * some other way must override this method. |
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246 * |
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247 * @param tableTag - the four byte table tag. |
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248 * |
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249 * @return the address of the table. |
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250 * |
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251 * @internal |
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252 */ |
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253 virtual const void *getFontTable(LETag tableTag) const; |
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254 |
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255 /** |
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256 * This method does character to glyph mapping. The default implementation |
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257 * uses the font instance to do the mapping. It will allocate the glyph and |
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258 * character index arrays if they're not already allocated. If it allocates the |
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259 * character index array, it will fill it it. |
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260 * |
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261 * This method supports right to left |
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262 * text with the ability to store the glyphs in reverse order, and by supporting |
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263 * character mirroring, which will replace a character which has a left and right |
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264 * form, such as parens, with the opposite form before mapping it to a glyph index. |
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265 * |
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266 * Input parameters: |
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267 * @param chars - the input character context |
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268 * @param offset - the offset of the first character to be mapped |
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269 * @param count - the number of characters to be mapped |
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270 * @param reverse - if <code>TRUE</code>, the output will be in reverse order |
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271 * @param mirror - if <code>TRUE</code>, do character mirroring |
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272 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char |
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273 * indices arrays will be filled in. |
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274 * @param success - set to an error code if the operation fails |
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275 * |
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276 * @see LEFontInstance |
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277 * |
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278 * @internal |
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279 */ |
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280 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success); |
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281 |
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282 /** |
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283 * This is a convenience method that forces the advance width of mark |
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284 * glyphs to be zero, which is required for proper selection and highlighting. |
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285 * |
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286 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified. |
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287 * @param markFilter - used to identify mark glyphs |
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288 * @param success - output parameter set to an error code if the operation fails |
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289 * |
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290 * @see LEGlyphFilter |
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291 * |
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292 * @internal |
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293 */ |
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294 static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success); |
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295 |
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296 |
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297 /** |
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298 * This is a convenience method that forces the advance width of mark |
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299 * glyphs to be zero, which is required for proper selection and highlighting. |
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300 * This method uses the input characters to identify marks. This is required in |
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301 * cases where the font does not contain enough information to identify them based |
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302 * on the glyph IDs. |
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303 * |
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304 * @param chars - the array of input characters |
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305 * @param charCount - the number of input characers |
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306 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified. |
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307 * @param reverse - <code>TRUE</code> if the glyph array has been reordered |
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308 * @param markFilter - used to identify mark glyphs |
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309 * @param success - output parameter set to an error code if the operation fails |
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310 * |
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311 * @see LEGlyphFilter |
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312 * |
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313 * @internal |
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314 */ |
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315 static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success); |
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316 |
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317 |
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318 public: |
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319 /** |
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320 * The destructor. It will free any storage allocated for the |
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321 * glyph, character index and position arrays by calling the reset |
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322 * method. It is declared virtual so that it will be invoked by the |
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323 * subclass destructors. |
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324 * |
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325 * @stable ICU 2.8 |
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326 */ |
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327 virtual ~LayoutEngine(); |
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328 |
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329 /** |
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330 * This method will invoke the layout steps in their correct order by calling |
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331 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods.. It will |
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332 * compute the glyph, character index and position arrays. |
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333 * |
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334 * @param chars - the input character context |
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335 * @param offset - the offset of the first character to process |
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336 * @param count - the number of characters to process |
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337 * @param max - the number of characters in the input context |
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338 * @param rightToLeft - TRUE if the characers are in a right to left directional run |
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339 * @param x - the initial X position |
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340 * @param y - the initial Y position |
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341 * @param success - output parameter set to an error code if the operation fails |
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342 * |
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343 * @return the number of glyphs in the glyph array |
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344 * |
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345 * Note; the glyph, character index and position array can be accessed |
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346 * using the getter method below. |
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347 * |
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348 * @stable ICU 2.8 |
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349 */ |
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350 virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success); |
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351 |
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352 /** |
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353 * This method returns the number of glyphs in the glyph array. Note |
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354 * that the number of glyphs will be greater than or equal to the number |
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355 * of characters used to create the LayoutEngine. |
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356 * |
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357 * @return the number of glyphs in the glyph array |
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358 * |
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359 * @stable ICU 2.8 |
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360 */ |
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361 le_int32 getGlyphCount() const; |
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362 |
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363 /** |
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364 * This method copies the glyph array into a caller supplied array. |
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365 * The caller must ensure that the array is large enough to hold all |
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366 * the glyphs. |
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367 * |
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368 * @param glyphs - the destiniation glyph array |
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369 * @param success - set to an error code if the operation fails |
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370 * |
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371 * @stable ICU 2.8 |
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372 */ |
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373 void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const; |
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374 |
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375 /** |
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376 * This method copies the glyph array into a caller supplied array, |
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377 * ORing in extra bits. (This functionality is needed by the JDK, |
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378 * which uses 32 bits pre glyph idex, with the high 16 bits encoding |
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379 * the composite font slot number) |
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380 * |
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381 * @param glyphs - the destination (32 bit) glyph array |
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382 * @param extraBits - this value will be ORed with each glyph index |
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383 * @param success - set to an error code if the operation fails |
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384 * |
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385 * @stable ICU 2.8 |
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386 */ |
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387 virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const; |
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388 |
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389 /** |
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390 * This method copies the character index array into a caller supplied array. |
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391 * The caller must ensure that the array is large enough to hold a |
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392 * character index for each glyph. |
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393 * |
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394 * @param charIndices - the destiniation character index array |
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395 * @param success - set to an error code if the operation fails |
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396 * |
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397 * @stable ICU 2.8 |
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398 */ |
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399 void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const; |
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400 |
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401 /** |
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402 * This method copies the character index array into a caller supplied array. |
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403 * The caller must ensure that the array is large enough to hold a |
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404 * character index for each glyph. |
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405 * |
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406 * @param charIndices - the destiniation character index array |
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407 * @param indexBase - an offset which will be added to each index |
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408 * @param success - set to an error code if the operation fails |
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409 * |
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410 * @stable ICU 2.8 |
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411 */ |
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412 void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const; |
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413 |
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414 /** |
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415 * This method copies the position array into a caller supplied array. |
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416 * The caller must ensure that the array is large enough to hold an |
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417 * X and Y position for each glyph, plus an extra X and Y for the |
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418 * advance of the last glyph. |
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419 * |
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420 * @param positions - the destiniation position array |
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421 * @param success - set to an error code if the operation fails |
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422 * |
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423 * @stable ICU 2.8 |
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424 */ |
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425 void getGlyphPositions(float positions[], LEErrorCode &success) const; |
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426 |
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427 /** |
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428 * This method returns the X and Y position of the glyph at |
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429 * the given index. |
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430 * |
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431 * Input parameters: |
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432 * @param glyphIndex - the index of the glyph |
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433 * |
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434 * Output parameters: |
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435 * @param x - the glyph's X position |
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436 * @param y - the glyph's Y position |
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437 * @param success - set to an error code if the operation fails |
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438 * |
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439 * @stable ICU 2.8 |
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440 */ |
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441 void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const; |
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442 |
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443 /** |
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444 * This method frees the glyph, character index and position arrays |
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445 * so that the LayoutEngine can be reused to layout a different |
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446 * characer array. (This method is also called by the destructor) |
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447 * |
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448 * @stable ICU 2.8 |
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449 */ |
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450 virtual void reset(); |
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451 |
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452 /** |
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453 * This method returns a LayoutEngine capable of laying out text |
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454 * in the given font, script and langauge. Note that the LayoutEngine |
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455 * returned may be a subclass of LayoutEngine. |
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456 * |
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457 * @param fontInstance - the font of the text |
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458 * @param scriptCode - the script of the text |
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459 * @param languageCode - the language of the text |
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460 * @param success - output parameter set to an error code if the operation fails |
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461 * |
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462 * @return a LayoutEngine which can layout text in the given font. |
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463 * |
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464 * @see LEFontInstance |
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465 * |
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466 * @stable ICU 2.8 |
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467 */ |
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468 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success); |
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469 |
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470 /** |
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471 * Override of existing call that provides flags to control typography. |
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472 * @draft ICU 3.4 |
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473 */ |
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474 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success); |
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475 |
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476 /** |
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477 * ICU "poor man's RTTI", returns a UClassID for the actual class. |
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478 * |
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479 * @stable ICU 2.8 |
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480 */ |
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481 virtual UClassID getDynamicClassID() const; |
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482 |
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483 /** |
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484 * ICU "poor man's RTTI", returns a UClassID for this class. |
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485 * |
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486 * @stable ICU 2.8 |
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487 */ |
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488 static UClassID getStaticClassID(); |
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489 |
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490 }; |
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491 |
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492 U_NAMESPACE_END |
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493 #endif |
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494 |