fontservices/textshaperplugin/IcuSource/layout/LayoutEngine.h
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     1 
       
     2 /*
       
     3  *
       
     4  * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
       
     5  *
       
     6  */
       
     7 
       
     8 #ifndef __LAYOUTENGINE_H
       
     9 #define __LAYOUTENGINE_H
       
    10 
       
    11 #include "LETypes.h"
       
    12 
       
    13 /**
       
    14  * \file 
       
    15  * \brief C++ API: Virtual base class for complex text layout.
       
    16  */
       
    17 
       
    18 U_NAMESPACE_BEGIN
       
    19 
       
    20 class LEFontInstance;
       
    21 class LEGlyphFilter;
       
    22 class LEGlyphStorage;
       
    23 
       
    24 /**
       
    25  * This is a virtual base class used to do complex text layout. The text must all
       
    26  * be in a single font, script, and language. An instance of a LayoutEngine can be
       
    27  * created by calling the layoutEngineFactory method. Fonts are identified by
       
    28  * instances of the LEFontInstance class. Script and language codes are identified
       
    29  * by integer codes, which are defined in ScriptAndLanuageTags.h.
       
    30  *
       
    31  * Note that this class is not public API. It is declared public so that it can be
       
    32  * exported from the library that it is a part of.
       
    33  *
       
    34  * The input to the layout process is an array of characters in logical order,
       
    35  * and a starting X, Y position for the text. The output is an array of glyph indices,
       
    36  * an array of character indices for the glyphs, and an array of glyph positions.
       
    37  * These arrays are protected members of LayoutEngine which can be retreived by a
       
    38  * public method. The reset method can be called to free these arrays so that the
       
    39  * LayoutEngine can be reused.
       
    40  *
       
    41  * The layout process is done in three steps. There is a protected virtual method
       
    42  * for each step. These methods have a default implementation which only does
       
    43  * character to glyph mapping and default positioning using the glyph's advance
       
    44  * widths. Subclasses can override these methods for more advanced layout.
       
    45  * There is a public method which invokes the steps in the correct order.
       
    46  * 
       
    47  * The steps are:
       
    48  *
       
    49  * 1) Glyph processing - character to glyph mapping and any other glyph processing
       
    50  *    such as ligature substitution and contextual forms.
       
    51  *
       
    52  * 2) Glyph positioning - position the glyphs based on their advance widths.
       
    53  *
       
    54  * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
       
    55  *    accent placement, etc.
       
    56  *
       
    57  * NOTE: in all methods below, output parameters are references to pointers so
       
    58  * the method can allocate and free the storage as needed. All storage allocated
       
    59  * in this way is owned by the object which created it, and will be freed when it
       
    60  * is no longer needed, or when the object's destructor is invoked.
       
    61  *
       
    62  * @see LEFontInstance
       
    63  * @see ScriptAndLanguageTags.h
       
    64  *
       
    65  * @stable ICU 2.8
       
    66  */
       
    67 class U_LAYOUT_API LayoutEngine : public UObject {
       
    68 protected:
       
    69     /**
       
    70      * The object which holds the glyph storage
       
    71      *
       
    72      * @internal
       
    73      */
       
    74     LEGlyphStorage *fGlyphStorage;
       
    75 
       
    76     /**
       
    77      * The font instance for the text font.
       
    78      *
       
    79      * @see LEFontInstance
       
    80      *
       
    81      * @internal
       
    82      */
       
    83     const LEFontInstance *fFontInstance;
       
    84 
       
    85     /**
       
    86      * The script code for the text
       
    87      *
       
    88      * @see ScriptAndLanguageTags.h for script codes.
       
    89      *
       
    90      * @internal
       
    91      */
       
    92     le_int32 fScriptCode;
       
    93 
       
    94     /**
       
    95      * The langauge code for the text
       
    96      *
       
    97      * @see ScriptAndLanguageTags.h for language codes.
       
    98      *
       
    99      * @internal
       
   100      */
       
   101     le_int32 fLanguageCode;
       
   102 
       
   103     /**
       
   104      * The typographic control flags
       
   105      *
       
   106      * @internal
       
   107      */
       
   108     le_int32 fTypoFlags;
       
   109 
       
   110     /**
       
   111      * The glyph ID of Malayalam RA for RAKAR
       
   112      *
       
   113      * @internal
       
   114      */
       
   115     LEGlyphID fGidOfRA;
       
   116     
       
   117     /**
       
   118      * This constructs an instance for a given font, script and language. Subclass constructors
       
   119      * must call this constructor.
       
   120      *
       
   121      * @param fontInstance - the font for the text
       
   122      * @param scriptCode - the script for the text
       
   123      * @param languageCode - the language for the text
       
   124      * @param typoFlags - the typographic control flags for the text.  Set bit 1 if kerning
       
   125      * is desired, set bit 2 if ligature formation is desired.  Others are reserved.
       
   126      *
       
   127      * @see LEFontInstance
       
   128      * @see ScriptAndLanguageTags.h
       
   129      *
       
   130      * @internal
       
   131      */
       
   132     LayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags);
       
   133 
       
   134     /**
       
   135      * Returns true if the constructor failed, leaving the object in an
       
   136      * inconsistent state.
       
   137      *
       
   138      * @internal
       
   139      */
       
   140     le_bool isBogus();
       
   141 
       
   142     /**
       
   143      * This overrides the default no argument constructor to make it
       
   144      * difficult for clients to call it. Clients are expected to call
       
   145      * layoutEngineFactory.
       
   146      *
       
   147      * @internal
       
   148      */
       
   149     LayoutEngine();
       
   150 
       
   151     /**
       
   152      * This method does any required pre-processing to the input characters. It
       
   153      * may generate output characters that differ from the input charcters due to
       
   154      * insertions, deletions, or reorderings. In such cases, it will also generate an
       
   155      * output character index array reflecting these changes.
       
   156      *
       
   157      * Subclasses must override this method.
       
   158      *
       
   159      * Input parameters:
       
   160      * @param chars - the input character context
       
   161      * @param offset - the index of the first character to process
       
   162      * @param count - the number of characters to process
       
   163      * @param max - the number of characters in the input context
       
   164      * @param rightToLeft - TRUE if the characters are in a right to left directional run
       
   165      * @param outChars - the output character array, if different from the input
       
   166      * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
       
   167      * @param success - set to an error code if the operation fails
       
   168      *
       
   169      * @return the output character count (input character count if no change)
       
   170      *
       
   171      * @internal
       
   172      */
       
   173     virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
       
   174             LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
       
   175 
       
   176     /**
       
   177      * This method does the glyph processing. It converts an array of characters
       
   178      * into an array of glyph indices and character indices. The characters to be
       
   179      * processed are passed in a surrounding context. The context is specified as
       
   180      * a starting address and a maximum character count. An offset and a count are
       
   181      * used to specify the characters to be processed.
       
   182      *
       
   183      * The default implementation of this method only does character to glyph mapping.
       
   184      * Subclasses needing more elaborate glyph processing must override this method.
       
   185      *
       
   186      * Input parameters:
       
   187      * @param chars - the character context
       
   188      * @param offset - the offset of the first character to process
       
   189      * @param count - the number of characters to process
       
   190      * @param max - the number of characters in the context.
       
   191      * @param rightToLeft - TRUE if the text is in a right to left directional run
       
   192      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
       
   193      *                       will be set.
       
   194      *
       
   195      * Output parameters:
       
   196      * @param success - set to an error code if the operation fails
       
   197      *
       
   198      * @return the number of glyphs in the glyph index array
       
   199      *
       
   200      * @internal
       
   201      */
       
   202     virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
       
   203 
       
   204     /**
       
   205      * This method does basic glyph positioning. The default implementation positions
       
   206      * the glyphs based on their advance widths. This is sufficient for most uses. It
       
   207      * is not expected that many subclasses will override this method.
       
   208      *
       
   209      * Input parameters:
       
   210      * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
       
   211      * @param x - the starting X position
       
   212      * @param y - the starting Y position
       
   213      * @param success - set to an error code if the operation fails
       
   214      *
       
   215      * @internal
       
   216      */
       
   217     virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
       
   218 
       
   219     /**
       
   220      * This method does positioning adjustments like accent positioning and
       
   221      * kerning. The default implementation does nothing. Subclasses needing
       
   222      * position adjustments must override this method.
       
   223      *
       
   224      * Note that this method has both characters and glyphs as input so that
       
   225      * it can use the character codes to determine glyph types if that information
       
   226      * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
       
   227      * table)
       
   228      *
       
   229      * @param chars - the input character context
       
   230      * @param offset - the offset of the first character to process
       
   231      * @param count - the number of characters to process
       
   232      * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
       
   233      * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
       
   234      *                       adjusted as needed.
       
   235      * @param success - output parameter set to an error code if the operation fails
       
   236      *
       
   237      * @internal
       
   238      */
       
   239     virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
       
   240 
       
   241     /**
       
   242      * This method gets a table from the font associated with
       
   243      * the text. The default implementation gets the table from
       
   244      * the font instance. Subclasses which need to get the tables
       
   245      * some other way must override this method.
       
   246      * 
       
   247      * @param tableTag - the four byte table tag.
       
   248      *
       
   249      * @return the address of the table.
       
   250      *
       
   251      * @internal
       
   252      */
       
   253     virtual const void *getFontTable(LETag tableTag) const;
       
   254 
       
   255     /**
       
   256      * This method does character to glyph mapping. The default implementation
       
   257      * uses the font instance to do the mapping. It will allocate the glyph and
       
   258      * character index arrays if they're not already allocated. If it allocates the
       
   259      * character index array, it will fill it it.
       
   260      *
       
   261      * This method supports right to left
       
   262      * text with the ability to store the glyphs in reverse order, and by supporting
       
   263      * character mirroring, which will replace a character which has a left and right
       
   264      * form, such as parens, with the opposite form before mapping it to a glyph index.
       
   265      *
       
   266      * Input parameters:
       
   267      * @param chars - the input character context
       
   268      * @param offset - the offset of the first character to be mapped
       
   269      * @param count - the number of characters to be mapped
       
   270      * @param reverse - if <code>TRUE</code>, the output will be in reverse order
       
   271      * @param mirror - if <code>TRUE</code>, do character mirroring
       
   272      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
       
   273      *                       indices arrays will be filled in.
       
   274      * @param success - set to an error code if the operation fails
       
   275      *
       
   276      * @see LEFontInstance
       
   277      *
       
   278      * @internal
       
   279      */
       
   280     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success);
       
   281 
       
   282     /**
       
   283      * This is a convenience method that forces the advance width of mark
       
   284      * glyphs to be zero, which is required for proper selection and highlighting.
       
   285      * 
       
   286      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
       
   287      * @param markFilter - used to identify mark glyphs
       
   288      * @param success - output parameter set to an error code if the operation fails
       
   289      *
       
   290      * @see LEGlyphFilter
       
   291      *
       
   292      * @internal
       
   293      */
       
   294     static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
       
   295 
       
   296 
       
   297     /**
       
   298      * This is a convenience method that forces the advance width of mark
       
   299      * glyphs to be zero, which is required for proper selection and highlighting.
       
   300      * This method uses the input characters to identify marks. This is required in
       
   301      * cases where the font does not contain enough information to identify them based
       
   302      * on the glyph IDs.
       
   303      * 
       
   304      * @param chars - the array of input characters
       
   305      * @param charCount - the number of input characers
       
   306      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
       
   307      * @param reverse - <code>TRUE</code> if the glyph array has been reordered
       
   308      * @param markFilter - used to identify mark glyphs
       
   309      * @param success - output parameter set to an error code if the operation fails
       
   310      *
       
   311      * @see LEGlyphFilter
       
   312      *
       
   313      * @internal
       
   314      */
       
   315     static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
       
   316 
       
   317 
       
   318 public:
       
   319     /**
       
   320      * The destructor. It will free any storage allocated for the
       
   321      * glyph, character index and position arrays by calling the reset
       
   322      * method. It is declared virtual so that it will be invoked by the
       
   323      * subclass destructors.
       
   324      *
       
   325      * @stable ICU 2.8
       
   326      */
       
   327     virtual ~LayoutEngine();
       
   328 
       
   329     /**
       
   330      * This method will invoke the layout steps in their correct order by calling
       
   331      * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods.. It will
       
   332      * compute the glyph, character index and position arrays.
       
   333      *
       
   334      * @param chars - the input character context
       
   335      * @param offset - the offset of the first character to process
       
   336      * @param count - the number of characters to process
       
   337      * @param max - the number of characters in the input context
       
   338      * @param rightToLeft - TRUE if the characers are in a right to left directional run
       
   339      * @param x - the initial X position
       
   340      * @param y - the initial Y position
       
   341      * @param success - output parameter set to an error code if the operation fails
       
   342      *
       
   343      * @return the number of glyphs in the glyph array
       
   344      *
       
   345      * Note; the glyph, character index and position array can be accessed
       
   346      * using the getter method below.
       
   347      *
       
   348      * @stable ICU 2.8
       
   349      */
       
   350     virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
       
   351 
       
   352     /**
       
   353      * This method returns the number of glyphs in the glyph array. Note
       
   354      * that the number of glyphs will be greater than or equal to the number
       
   355      * of characters used to create the LayoutEngine.
       
   356      *
       
   357      * @return the number of glyphs in the glyph array
       
   358      *
       
   359      * @stable ICU 2.8
       
   360      */
       
   361     le_int32 getGlyphCount() const;
       
   362 
       
   363     /**
       
   364      * This method copies the glyph array into a caller supplied array.
       
   365      * The caller must ensure that the array is large enough to hold all
       
   366      * the glyphs.
       
   367      *
       
   368      * @param glyphs - the destiniation glyph array
       
   369      * @param success - set to an error code if the operation fails
       
   370      *
       
   371      * @stable ICU 2.8
       
   372      */
       
   373     void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
       
   374 
       
   375     /**
       
   376      * This method copies the glyph array into a caller supplied array,
       
   377      * ORing in extra bits. (This functionality is needed by the JDK,
       
   378      * which uses 32 bits pre glyph idex, with the high 16 bits encoding
       
   379      * the composite font slot number)
       
   380      *
       
   381      * @param glyphs - the destination (32 bit) glyph array
       
   382      * @param extraBits - this value will be ORed with each glyph index
       
   383      * @param success - set to an error code if the operation fails
       
   384      *
       
   385      * @stable ICU 2.8
       
   386      */
       
   387     virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
       
   388 
       
   389     /**
       
   390      * This method copies the character index array into a caller supplied array.
       
   391      * The caller must ensure that the array is large enough to hold a
       
   392      * character index for each glyph.
       
   393      *
       
   394      * @param charIndices - the destiniation character index array
       
   395      * @param success - set to an error code if the operation fails
       
   396      *
       
   397      * @stable ICU 2.8
       
   398      */
       
   399     void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
       
   400 
       
   401     /**
       
   402      * This method copies the character index array into a caller supplied array.
       
   403      * The caller must ensure that the array is large enough to hold a
       
   404      * character index for each glyph.
       
   405      *
       
   406      * @param charIndices - the destiniation character index array
       
   407      * @param indexBase - an offset which will be added to each index
       
   408      * @param success - set to an error code if the operation fails
       
   409      *
       
   410      * @stable ICU 2.8
       
   411      */
       
   412     void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
       
   413 
       
   414     /**
       
   415      * This method copies the position array into a caller supplied array.
       
   416      * The caller must ensure that the array is large enough to hold an
       
   417      * X and Y position for each glyph, plus an extra X and Y for the
       
   418      * advance of the last glyph.
       
   419      *
       
   420      * @param positions - the destiniation position array
       
   421      * @param success - set to an error code if the operation fails
       
   422      *
       
   423      * @stable ICU 2.8
       
   424      */
       
   425     void getGlyphPositions(float positions[], LEErrorCode &success) const;
       
   426 
       
   427     /**
       
   428      * This method returns the X and Y position of the glyph at
       
   429      * the given index.
       
   430      *
       
   431      * Input parameters:
       
   432      * @param glyphIndex - the index of the glyph
       
   433      *
       
   434      * Output parameters:
       
   435      * @param x - the glyph's X position
       
   436      * @param y - the glyph's Y position
       
   437      * @param success - set to an error code if the operation fails
       
   438      *
       
   439      * @stable ICU 2.8
       
   440      */
       
   441     void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
       
   442 
       
   443     /**
       
   444      * This method frees the glyph, character index and position arrays
       
   445      * so that the LayoutEngine can be reused to layout a different
       
   446      * characer array. (This method is also called by the destructor)
       
   447      *
       
   448      * @stable ICU 2.8
       
   449      */
       
   450     virtual void reset();
       
   451 
       
   452     /**
       
   453      * This method returns a LayoutEngine capable of laying out text
       
   454      * in the given font, script and langauge. Note that the LayoutEngine
       
   455      * returned may be a subclass of LayoutEngine.
       
   456      *
       
   457      * @param fontInstance - the font of the text
       
   458      * @param scriptCode - the script of the text
       
   459      * @param languageCode - the language of the text
       
   460      * @param success - output parameter set to an error code if the operation fails
       
   461      *
       
   462      * @return a LayoutEngine which can layout text in the given font.
       
   463      *
       
   464      * @see LEFontInstance
       
   465      *
       
   466      * @stable ICU 2.8
       
   467      */
       
   468     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
       
   469 
       
   470     /**
       
   471      * Override of existing call that provides flags to control typography.
       
   472      * @draft ICU 3.4
       
   473      */
       
   474     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
       
   475 
       
   476     /**
       
   477      * ICU "poor man's RTTI", returns a UClassID for the actual class.
       
   478      *
       
   479      * @stable ICU 2.8
       
   480      */
       
   481     virtual UClassID getDynamicClassID() const;
       
   482 
       
   483     /**
       
   484      * ICU "poor man's RTTI", returns a UClassID for this class.
       
   485      *
       
   486      * @stable ICU 2.8
       
   487      */
       
   488     static UClassID getStaticClassID();
       
   489 
       
   490 };
       
   491 
       
   492 U_NAMESPACE_END
       
   493 #endif
       
   494