fontservices/textshaperplugin/IcuSource/common/unicode/ubidi.h
changeset 0 1fb32624e06b
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+++ b/fontservices/textshaperplugin/IcuSource/common/unicode/ubidi.h	Tue Feb 02 02:02:46 2010 +0200
@@ -0,0 +1,1311 @@
+/*
+******************************************************************************
+*
+*   Copyright (C) 1999-2005, International Business Machines
+*   Corporation and others.  All Rights Reserved.
+*
+******************************************************************************
+*   file name:  ubidi.h
+*   encoding:   US-ASCII
+*   tab size:   8 (not used)
+*   indentation:4
+*
+*   created on: 1999jul27
+*   created by: Markus W. Scherer
+*/
+
+#ifndef UBIDI_H
+#define UBIDI_H
+
+#include "unicode/utypes.h"
+#include "unicode/uchar.h"
+
+/*
+ * javadoc-style comments are intended to be transformed into HTML
+ * using DOC++ - see
+ * http://www.zib.de/Visual/software/doc++/index.html .
+ *
+ * The HTML documentation is created with
+ *  doc++ -H ubidi.h
+ *
+ * The following #define trick allows us to do it all in one file
+ * and still be able to compile it.
+ */
+/*#define DOCXX_TAG*/
+/*#define BIDI_SAMPLE_CODE*/
+
+/**
+ *\file
+ * \brief C API: BIDI algorithm
+ *
+ * <h2>BIDI algorithm for ICU</h2>
+ *
+ * This is an implementation of the Unicode Bidirectional algorithm.
+ * The algorithm is defined in the
+ * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>,
+ * version 13, also described in The Unicode Standard, Version 4.0 .<p>
+ *
+ * Note: Libraries that perform a bidirectional algorithm and
+ * reorder strings accordingly are sometimes called "Storage Layout Engines".
+ * ICU's BiDi and shaping (u_shapeArabic()) APIs can be used at the core of such
+ * "Storage Layout Engines".
+ *
+ * <h3>General remarks about the API:</h3>
+ *
+ * In functions with an error code parameter,
+ * the <code>pErrorCode</code> pointer must be valid
+ * and the value that it points to must not indicate a failure before
+ * the function call. Otherwise, the function returns immediately.
+ * After the function call, the value indicates success or failure.<p>
+ *
+ * The &quot;limit&quot; of a sequence of characters is the position just after their
+ * last character, i.e., one more than that position.<p>
+ *
+ * Some of the API functions provide access to &quot;runs&quot;.
+ * Such a &quot;run&quot; is defined as a sequence of characters
+ * that are at the same embedding level
+ * after performing the BIDI algorithm.<p>
+ *
+ * @author Markus W. Scherer
+ * @version 1.0
+ *
+ *
+ * <h4> Sample code for the ICU BIDI API </h4>
+ *
+ * <h5>Rendering a paragraph with the ICU BiDi API</h5>
+ *
+ * This is (hypothetical) sample code that illustrates
+ * how the ICU BiDi API could be used to render a paragraph of text.
+ * Rendering code depends highly on the graphics system,
+ * therefore this sample code must make a lot of assumptions,
+ * which may or may not match any existing graphics system's properties.
+ *
+ * <p>The basic assumptions are:</p>
+ * <ul>
+ * <li>Rendering is done from left to right on a horizontal line.</li>
+ * <li>A run of single-style, unidirectional text can be rendered at once.</li>
+ * <li>Such a run of text is passed to the graphics system with
+ *     characters (code units) in logical order.</li>
+ * <li>The line-breaking algorithm is very complicated
+ *     and Locale-dependent -
+ *     and therefore its implementation omitted from this sample code.</li>
+ * </ul>
+ *
+ * <pre>
+ * \code
+ *#include "unicode/ubidi.h"
+ *
+ *typedef enum {
+ *     styleNormal=0, styleSelected=1,
+ *     styleBold=2, styleItalics=4,
+ *     styleSuper=8, styleSub=16
+ *} Style;
+ *
+ *typedef struct { int32_t limit; Style style; } StyleRun;
+ *
+ *int getTextWidth(const UChar *text, int32_t start, int32_t limit,
+ *                  const StyleRun *styleRuns, int styleRunCount);
+ *
+ * // set *pLimit and *pStyleRunLimit for a line
+ * // from text[start] and from styleRuns[styleRunStart]
+ * // using ubidi_getLogicalRun(para, ...)
+ *void getLineBreak(const UChar *text, int32_t start, int32_t *pLimit,
+ *                  UBiDi *para,
+ *                  const StyleRun *styleRuns, int styleRunStart, int *pStyleRunLimit,
+ *                  int *pLineWidth);
+ *
+ * // render runs on a line sequentially, always from left to right
+ *
+ * // prepare rendering a new line
+ * void startLine(UBiDiDirection textDirection, int lineWidth);
+ *
+ * // render a run of text and advance to the right by the run width
+ * // the text[start..limit-1] is always in logical order
+ * void renderRun(const UChar *text, int32_t start, int32_t limit,
+ *               UBiDiDirection textDirection, Style style);
+ *
+ * // We could compute a cross-product
+ * // from the style runs with the directional runs
+ * // and then reorder it.
+ * // Instead, here we iterate over each run type
+ * // and render the intersections -
+ * // with shortcuts in simple (and common) cases.
+ * // renderParagraph() is the main function.
+ *
+ * // render a directional run with
+ * // (possibly) multiple style runs intersecting with it
+ * void renderDirectionalRun(const UChar *text,
+ *                           int32_t start, int32_t limit,
+ *                           UBiDiDirection direction,
+ *                           const StyleRun *styleRuns, int styleRunCount) {
+ *     int i;
+ *
+ *     // iterate over style runs
+ *     if(direction==UBIDI_LTR) {
+ *         int styleLimit;
+ *
+ *         for(i=0; i<styleRunCount; ++i) {
+ *             styleLimit=styleRun[i].limit;
+ *             if(start<styleLimit) {
+ *                 if(styleLimit>limit) { styleLimit=limit; }
+ *                 renderRun(text, start, styleLimit,
+ *                           direction, styleRun[i].style);
+ *                 if(styleLimit==limit) { break; }
+ *                 start=styleLimit;
+ *             }
+ *         }
+ *     } else {
+ *         int styleStart;
+ *
+ *         for(i=styleRunCount-1; i>=0; --i) {
+ *             if(i>0) {
+ *                 styleStart=styleRun[i-1].limit;
+ *             } else {
+ *                 styleStart=0;
+ *             }
+ *             if(limit>=styleStart) {
+ *                 if(styleStart<start) { styleStart=start; }
+ *                 renderRun(text, styleStart, limit,
+ *                           direction, styleRun[i].style);
+ *                 if(styleStart==start) { break; }
+ *                 limit=styleStart;
+ *             }
+ *         }
+ *     }
+ * }
+ *
+ * // the line object represents text[start..limit-1]
+ * void renderLine(UBiDi *line, const UChar *text,
+ *                 int32_t start, int32_t limit,
+ *                 const StyleRun *styleRuns, int styleRunCount) {
+ *     UBiDiDirection direction=ubidi_getDirection(line);
+ *     if(direction!=UBIDI_MIXED) {
+ *         // unidirectional
+ *         if(styleRunCount<=1) {
+ *             renderRun(text, start, limit, direction, styleRuns[0].style);
+ *         } else {
+ *             renderDirectionalRun(text, start, limit,
+ *                                  direction, styleRuns, styleRunCount);
+ *         }
+ *     } else {
+ *         // mixed-directional
+ *         int32_t count, i, length;
+ *         UBiDiLevel level;
+ *
+ *         count=ubidi_countRuns(para, pErrorCode);
+ *         if(U_SUCCESS(*pErrorCode)) {
+ *             if(styleRunCount<=1) {
+ *                 Style style=styleRuns[0].style;
+ *
+ *                 // iterate over directional runs
+ *                for(i=0; i<count; ++i) {
+ *                    direction=ubidi_getVisualRun(para, i, &start, &length);
+ *                     renderRun(text, start, start+length, direction, style);
+ *                }
+ *             } else {
+ *                 int32_t j;
+ *
+ *                 // iterate over both directional and style runs
+ *                 for(i=0; i<count; ++i) {
+ *                     direction=ubidi_getVisualRun(line, i, &start, &length);
+ *                     renderDirectionalRun(text, start, start+length,
+ *                                          direction, styleRuns, styleRunCount);
+ *                 }
+ *             }
+ *         }
+ *     }
+ * }
+ *
+ *void renderParagraph(const UChar *text, int32_t length,
+ *                     UBiDiDirection textDirection,
+ *                      const StyleRun *styleRuns, int styleRunCount,
+ *                      int lineWidth,
+ *                      UErrorCode *pErrorCode) {
+ *     UBiDi *para;
+ *
+ *     if(pErrorCode==NULL || U_FAILURE(*pErrorCode) || length<=0) {
+ *         return;
+ *     }
+ *
+ *     para=ubidi_openSized(length, 0, pErrorCode);
+ *     if(para==NULL) { return; }
+ *
+ *     ubidi_setPara(para, text, length,
+ *                   textDirection ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR,
+ *                   NULL, pErrorCode);
+ *     if(U_SUCCESS(*pErrorCode)) {
+ *         UBiDiLevel paraLevel=1&ubidi_getParaLevel(para);
+ *         StyleRun styleRun={ length, styleNormal };
+ *         int width;
+ *
+ *         if(styleRuns==NULL || styleRunCount<=0) {
+ *            styleRunCount=1;
+ *             styleRuns=&styleRun;
+ *         }
+ *
+ *        // assume styleRuns[styleRunCount-1].limit>=length
+ *
+ *         width=getTextWidth(text, 0, length, styleRuns, styleRunCount);
+ *         if(width<=lineWidth) {
+ *             // everything fits onto one line
+ *
+ *            // prepare rendering a new line from either left or right
+ *             startLine(paraLevel, width);
+ *
+ *             renderLine(para, text, 0, length,
+ *                        styleRuns, styleRunCount);
+ *         } else {
+ *             UBiDi *line;
+ *
+ *             // we need to render several lines
+ *             line=ubidi_openSized(length, 0, pErrorCode);
+ *             if(line!=NULL) {
+ *                 int32_t start=0, limit;
+ *                 int styleRunStart=0, styleRunLimit;
+ *
+ *                 for(;;) {
+ *                     limit=length;
+ *                     styleRunLimit=styleRunCount;
+ *                     getLineBreak(text, start, &limit, para,
+ *                                  styleRuns, styleRunStart, &styleRunLimit,
+ *                                 &width);
+ *                     ubidi_setLine(para, start, limit, line, pErrorCode);
+ *                     if(U_SUCCESS(*pErrorCode)) {
+ *                         // prepare rendering a new line
+ *                         // from either left or right
+ *                         startLine(paraLevel, width);
+ *
+ *                         renderLine(line, text, start, limit,
+ *                                    styleRuns+styleRunStart,
+ *                                    styleRunLimit-styleRunStart);
+ *                     }
+ *                     if(limit==length) { break; }
+ *                     start=limit;
+ *                     styleRunStart=styleRunLimit-1;
+ *                     if(start>=styleRuns[styleRunStart].limit) {
+ *                         ++styleRunStart;
+ *                     }
+ *                 }
+ *
+ *                 ubidi_close(line);
+ *             }
+ *        }
+ *    }
+ *
+ *     ubidi_close(para);
+ *}
+ *\endcode
+ * </pre>
+ */
+
+/*DOCXX_TAG*/
+/*@{*/
+
+/**
+ * UBiDiLevel is the type of the level values in this
+ * BiDi implementation.
+ * It holds an embedding level and indicates the visual direction
+ * by its bit&nbsp;0 (even/odd value).<p>
+ *
+ * It can also hold non-level values for the
+ * <code>paraLevel</code> and <code>embeddingLevels</code>
+ * arguments of <code>ubidi_setPara()</code>; there:
+ * <ul>
+ * <li>bit&nbsp;7 of an <code>embeddingLevels[]</code>
+ * value indicates whether the using application is
+ * specifying the level of a character to <i>override</i> whatever the
+ * BiDi implementation would resolve it to.</li>
+ * <li><code>paraLevel</code> can be set to the
+ * pseudo-level values <code>UBIDI_DEFAULT_LTR</code>
+ * and <code>UBIDI_DEFAULT_RTL</code>.</li>
+ * </ul>
+ *
+ * @see ubidi_setPara
+ *
+ * <p>The related constants are not real, valid level values.
+ * <code>UBIDI_DEFAULT_XXX</code> can be used to specify
+ * a default for the paragraph level for
+ * when the <code>ubidi_setPara()</code> function
+ * shall determine it but there is no
+ * strongly typed character in the input.<p>
+ *
+ * Note that the value for <code>UBIDI_DEFAULT_LTR</code> is even
+ * and the one for <code>UBIDI_DEFAULT_RTL</code> is odd,
+ * just like with normal LTR and RTL level values -
+ * these special values are designed that way. Also, the implementation
+ * assumes that UBIDI_MAX_EXPLICIT_LEVEL is odd.
+ *
+ * @see UBIDI_DEFAULT_LTR
+ * @see UBIDI_DEFAULT_RTL
+ * @see UBIDI_LEVEL_OVERRIDE
+ * @see UBIDI_MAX_EXPLICIT_LEVEL
+ * @stable ICU 2.0
+ */
+typedef uint8_t UBiDiLevel;
+
+/** Paragraph level setting.
+ *  If there is no strong character, then set the paragraph level to 0 (left-to-right).
+ * @stable ICU 2.0
+ */
+#define UBIDI_DEFAULT_LTR 0xfe
+
+/** Paragraph level setting.
+ *  If there is no strong character, then set the paragraph level to 1 (right-to-left).
+ * @stable ICU 2.0
+ */
+#define UBIDI_DEFAULT_RTL 0xff
+
+/**
+ * Maximum explicit embedding level.
+ * (The maximum resolved level can be up to <code>UBIDI_MAX_EXPLICIT_LEVEL+1</code>).
+ * @stable ICU 2.0
+ */
+#define UBIDI_MAX_EXPLICIT_LEVEL 61
+
+/** Bit flag for level input.
+ *  Overrides directional properties.
+ * @stable ICU 2.0
+ */
+#define UBIDI_LEVEL_OVERRIDE 0x80
+
+/**
+ * <code>UBiDiDirection</code> values indicate the text direction.
+ * @stable ICU 2.0
+ */
+enum UBiDiDirection {
+    /** All left-to-right text. This is a 0 value. @stable ICU 2.0 */
+    UBIDI_LTR,
+    /** All right-to-left text. This is a 1 value. @stable ICU 2.0 */
+    UBIDI_RTL,
+    /** Mixed-directional text. @stable ICU 2.0 */
+    UBIDI_MIXED
+};
+
+/** @stable ICU 2.0 */
+typedef enum UBiDiDirection UBiDiDirection;
+
+/**
+ * Forward declaration of the <code>UBiDi</code> structure for the declaration of
+ * the API functions. Its fields are implementation-specific.<p>
+ * This structure holds information about a paragraph (or multiple paragraphs)
+ * of text with BiDi-algorithm-related details, or about one line of
+ * such a paragraph.<p>
+ * Reordering can be done on a line, or on one or more paragraphs which are
+ * then interpreted each as one single line.
+ * @stable ICU 2.0
+ */
+struct UBiDi;
+
+/** @stable ICU 2.0 */
+typedef struct UBiDi UBiDi;
+
+/**
+ * Allocate a <code>UBiDi</code> structure.
+ * Such an object is initially empty. It is assigned
+ * the BiDi properties of a piece of text containing one or more paragraphs
+ * by <code>ubidi_setPara()</code>
+ * or the BiDi properties of a line within a paragraph by
+ * <code>ubidi_setLine()</code>.<p>
+ * This object can be reused for as long as it is not deallocated
+ * by calling <code>ubidi_close()</code>.<p>
+ * <code>ubidi_setPara()</code> and <code>ubidi_setLine()</code> will allocate
+ * additional memory for internal structures as necessary.
+ *
+ * @return An empty <code>UBiDi</code> object.
+ * @stable ICU 2.0
+ */
+U_STABLE UBiDi * U_EXPORT2
+ubidi_open(void);
+
+/**
+ * Allocate a <code>UBiDi</code> structure with preallocated memory
+ * for internal structures.
+ * This function provides a <code>UBiDi</code> object like <code>ubidi_open()</code>
+ * with no arguments, but it also preallocates memory for internal structures
+ * according to the sizings supplied by the caller.<p>
+ * Subsequent functions will not allocate any more memory, and are thus
+ * guaranteed not to fail because of lack of memory.<p>
+ * The preallocation can be limited to some of the internal memory
+ * by setting some values to 0 here. That means that if, e.g.,
+ * <code>maxRunCount</code> cannot be reasonably predetermined and should not
+ * be set to <code>maxLength</code> (the only failproof value) to avoid
+ * wasting memory, then <code>maxRunCount</code> could be set to 0 here
+ * and the internal structures that are associated with it will be allocated
+ * on demand, just like with <code>ubidi_open()</code>.
+ *
+ * @param maxLength is the maximum text or line length that internal memory
+ *        will be preallocated for. An attempt to associate this object with a
+ *        longer text will fail, unless this value is 0, which leaves the allocation
+ *        up to the implementation.
+ *
+ * @param maxRunCount is the maximum anticipated number of same-level runs
+ *        that internal memory will be preallocated for. An attempt to access
+ *        visual runs on an object that was not preallocated for as many runs
+ *        as the text was actually resolved to will fail,
+ *        unless this value is 0, which leaves the allocation up to the implementation.<p>
+ *        The number of runs depends on the actual text and maybe anywhere between
+ *        1 and <code>maxLength</code>. It is typically small.<p>
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @return An empty <code>UBiDi</code> object with preallocated memory.
+ * @stable ICU 2.0
+ */
+U_STABLE UBiDi * U_EXPORT2
+ubidi_openSized(int32_t maxLength, int32_t maxRunCount, UErrorCode *pErrorCode);
+
+/**
+ * <code>ubidi_close()</code> must be called to free the memory
+ * associated with a UBiDi object.<p>
+ *
+ * <strong>Important: </strong>
+ * A parent <code>UBiDi</code> object must not be destroyed or reused if
+ * it still has children.
+ * If a <code>UBiDi</code> object is the <i>child</i>
+ * of another one (its <i>parent</i>), after calling
+ * <code>ubidi_setLine()</code>, then the child object must
+ * be destroyed (closed) or reused (by calling
+ * <code>ubidi_setPara()</code> or <code>ubidi_setLine()</code>)
+ * before the parent object.
+ *
+ * @param pBiDi is a <code>UBiDi</code> object.
+ *
+ * @see ubidi_setPara
+ * @see ubidi_setLine
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_close(UBiDi *pBiDi);
+
+/**
+ * Modify the operation of the BiDi algorithm such that it
+ * approximates an "inverse BiDi" algorithm. This function
+ * must be called before <code>ubidi_setPara()</code>.
+ *
+ * <p>The normal operation of the BiDi algorithm as described
+ * in the Unicode Technical Report is to take text stored in logical
+ * (keyboard, typing) order and to determine the reordering of it for visual
+ * rendering.
+ * Some legacy systems store text in visual order, and for operations
+ * with standard, Unicode-based algorithms, the text needs to be transformed
+ * to logical order. This is effectively the inverse algorithm of the
+ * described BiDi algorithm. Note that there is no standard algorithm for
+ * this "inverse BiDi" and that the current implementation provides only an
+ * approximation of "inverse BiDi".</p>
+ *
+ * <p>With <code>isInverse</code> set to <code>TRUE</code>,
+ * this function changes the behavior of some of the subsequent functions
+ * in a way that they can be used for the inverse BiDi algorithm.
+ * Specifically, runs of text with numeric characters will be treated in a
+ * special way and may need to be surrounded with LRM characters when they are
+ * written in reordered sequence.</p>
+ *
+ * <p>Output runs should be retrieved using <code>ubidi_getVisualRun()</code>.
+ * Since the actual input for "inverse BiDi" is visually ordered text and
+ * <code>ubidi_getVisualRun()</code> gets the reordered runs, these are actually
+ * the runs of the logically ordered output.</p>
+ *
+ * @param pBiDi is a <code>UBiDi</code> object.
+ *
+ * @param isInverse specifies "forward" or "inverse" BiDi operation
+ *
+ * @see ubidi_setPara
+ * @see ubidi_writeReordered
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_setInverse(UBiDi *pBiDi, UBool isInverse);
+
+/**
+ * Is this BiDi object set to perform the inverse BiDi algorithm?
+ *
+ * @param pBiDi is a <code>UBiDi</code> object.
+ * @return TRUE if the BiDi object is set to perform the inverse BiDi algorithm
+ *
+ * @see ubidi_setInverse
+ * @stable ICU 2.0
+ */
+
+U_STABLE UBool U_EXPORT2
+ubidi_isInverse(UBiDi *pBiDi);
+
+/**
+ * Specify whether block separators must be allocated level zero,
+ * so that successive paragraphs will progress from left to right.
+ * This function must be called before <code>ubidi_setPara()</code>.
+ * Paragraph separators (B) may appear in the text.  Setting them to level zero
+ * means that all paragraph separators (including one possibly appearing
+ * in the last text position) are kept in the reordered text after the text
+ * that they follow in the source text.
+ * When this feature is not enabled, a paragraph separator at the last
+ * position of the text before reordering will go to the first position
+ * of the reordered text when the paragraph level is odd.
+ *
+ * @param pBiDi is a <code>UBiDi</code> object.
+ *
+ * @param orderParagraphsLTR specifies whether paragraph separators (B) must
+ * receive level 0, so that successive paragraphs progress from left to right.
+ *
+ * @see ubidi_setPara
+ * @stable ICU 3.4
+ */
+U_STABLE void U_EXPORT2
+ubidi_orderParagraphsLTR(UBiDi *pBiDi, UBool orderParagraphsLTR);
+
+/**
+ * Is this BiDi object set to allocate level 0 to block separators so that
+ * successive paragraphs progress from left to right?
+ *
+ * @param pBiDi is a <code>UBiDi</code> object.
+ * @return TRUE if the BiDi object is set to allocate level 0 to block
+ *         separators.
+ *
+ * @see ubidi_orderParagraphsLTR
+ * @stable ICU 3.4
+ */
+U_STABLE UBool U_EXPORT2
+ubidi_isOrderParagraphsLTR(UBiDi *pBiDi);
+
+/**
+ * Perform the Unicode BiDi algorithm. It is defined in the
+ * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Anned #9</a>,
+ * version 13,
+ * also described in The Unicode Standard, Version 4.0 .<p>
+ *
+ * This function takes a piece of plain text containing one or more paragraphs,
+ * with or without externally specified embedding levels from <i>styled</i>
+ * text and computes the left-right-directionality of each character.<p>
+ *
+ * If the entire text is all of the same directionality, then
+ * the function may not perform all the steps described by the algorithm,
+ * i.e., some levels may not be the same as if all steps were performed.
+ * This is not relevant for unidirectional text.<br>
+ * For example, in pure LTR text with numbers the numbers would get
+ * a resolved level of 2 higher than the surrounding text according to
+ * the algorithm. This implementation may set all resolved levels to
+ * the same value in such a case.<p>
+ *
+ * The text can be composed of multiple paragraphs. Occurrence of a block
+ * separator in the text terminates a paragraph, and whatever comes next starts
+ * a new paragraph. The exception to this rule is when a Carriage Return (CR)
+ * is followed by a Line Feed (LF). Both CR and LF are block separators, but
+ * in that case, the pair of characters is considered as terminating the
+ * preceding paragraph, and a new paragraph will be started by a character
+ * coming after the LF.
+ *
+ * @param pBiDi A <code>UBiDi</code> object allocated with <code>ubidi_open()</code>
+ *        which will be set to contain the reordering information,
+ *        especially the resolved levels for all the characters in <code>text</code>.
+ *
+ * @param text is a pointer to the text that the
+ *        BiDi algorithm will be performed on
+ *        <strong>The text must be (at least) <code>length</code> long.</strong>
+ *        This pointer is stored in the UBiDi object and can be retrieved
+ *        with <code>ubidi_getText()</code>.
+ *
+ * @param length is the length of the text; if <code>length==-1</code> then
+ *        the text must be zero-terminated.
+ *
+ * @param paraLevel specifies the default level for the text;
+ *        it is typically 0 (LTR) or 1 (RTL).
+ *        If the function shall determine the paragraph level from the text,
+ *        then <code>paraLevel</code> can be set to
+ *        either <code>UBIDI_DEFAULT_LTR</code>
+ *        or <code>UBIDI_DEFAULT_RTL</code>; if the text contains multiple
+ *        paragraphs, the paragraph level shall be determined separately for
+ *        each paragraph; if a paragraph does not include any strongly typed
+ *        character, then the desired default is used (0 for LTR or 1 for RTL).
+ *        Any other value between 0 and <code>UBIDI_MAX_EXPLICIT_LEVEL</code> is also valid,
+ *        with odd levels indicating RTL.
+ *
+ * @param embeddingLevels (in) may be used to preset the embedding and override levels,
+ *        ignoring characters like LRE and PDF in the text.
+ *        A level overrides the directional property of its corresponding
+ *        (same index) character if the level has the
+ *        <code>UBIDI_LEVEL_OVERRIDE</code> bit set.<p>
+ *        Except for that bit, it must be
+ *        <code>paraLevel<=embeddingLevels[]<=UBIDI_MAX_EXPLICIT_LEVEL</code>,
+ *        with one exception: a level of zero may be specified for a paragraph
+ *        separator even if <code>paraLevel>0</code> when multiple paragraphs
+ *        are submitted in the same call to <code>ubidi_setPara()</code>.<p>
+ *        <strong>Caution: </strong>A copy of this pointer, not of the levels,
+ *        will be stored in the <code>UBiDi</code> object;
+ *        the <code>embeddingLevels</code> array must not be
+ *        deallocated before the <code>UBiDi</code> structure is destroyed or reused,
+ *        and the <code>embeddingLevels</code>
+ *        should not be modified to avoid unexpected results on subsequent BiDi operations.
+ *        However, the <code>ubidi_setPara()</code> and
+ *        <code>ubidi_setLine()</code> functions may modify some or all of the levels.<p>
+ *        After the <code>UBiDi</code> object is reused or destroyed, the caller
+ *        must take care of the deallocation of the <code>embeddingLevels</code> array.<p>
+ *        <strong>The <code>embeddingLevels</code> array must be
+ *        at least <code>length</code> long.</strong>
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_setPara(UBiDi *pBiDi, const UChar *text, int32_t length,
+              UBiDiLevel paraLevel, UBiDiLevel *embeddingLevels,
+              UErrorCode *pErrorCode);
+
+/**
+ * <code>ubidi_setLine()</code> sets a <code>UBiDi</code> to
+ * contain the reordering information, especially the resolved levels,
+ * for all the characters in a line of text. This line of text is
+ * specified by referring to a <code>UBiDi</code> object representing
+ * this information for a piece of text containing one or more paragraphs,
+ * and by specifying a range of indexes in this text.<p>
+ * In the new line object, the indexes will range from 0 to <code>limit-start-1</code>.<p>
+ *
+ * This is used after calling <code>ubidi_setPara()</code>
+ * for a piece of text, and after line-breaking on that text.
+ * It is not necessary if each paragraph is treated as a single line.<p>
+ *
+ * After line-breaking, rules (L1) and (L2) for the treatment of
+ * trailing WS and for reordering are performed on
+ * a <code>UBiDi</code> object that represents a line.<p>
+ *
+ * <strong>Important: </strong><code>pLineBiDi</code> shares data with
+ * <code>pParaBiDi</code>.
+ * You must destroy or reuse <code>pLineBiDi</code> before <code>pParaBiDi</code>.
+ * In other words, you must destroy or reuse the <code>UBiDi</code> object for a line
+ * before the object for its parent paragraph.<p>
+ *
+ * The text pointer that was stored in <code>pParaBiDi</code> is also copied,
+ * and <code>start</code> is added to it so that it points to the beginning of the
+ * line for this object.
+ *
+ * @param pParaBiDi is the parent paragraph object. It must have been set
+ * by a successful call to ubidi_setPara.
+ *
+ * @param start is the line's first index into the text.
+ *
+ * @param limit is just behind the line's last index into the text
+ *        (its last index +1).<br>
+ *        It must be <code>0<=start<=limit<=</code>containing paragraph limit.
+ *        If the specified line crosses a paragraph boundary, the function
+ *        will terminate with error code U_ILLEGAL_ARGUMENT_ERROR.
+ *
+ * @param pLineBiDi is the object that will now represent a line of the text.
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @see ubidi_setPara
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_setLine(const UBiDi *pParaBiDi,
+              int32_t start, int32_t limit,
+              UBiDi *pLineBiDi,
+              UErrorCode *pErrorCode);
+
+/**
+ * Get the directionality of the text.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @return A <code>UBIDI_XXX</code> value that indicates if the entire text
+ *         represented by this object is unidirectional,
+ *         and which direction, or if it is mixed-directional.
+ *
+ * @see UBiDiDirection
+ * @stable ICU 2.0
+ */
+U_STABLE UBiDiDirection U_EXPORT2
+ubidi_getDirection(const UBiDi *pBiDi);
+
+/**
+ * Get the pointer to the text.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @return The pointer to the text that the UBiDi object was created for.
+ *
+ * @see ubidi_setPara
+ * @see ubidi_setLine
+ * @stable ICU 2.0
+ */
+U_STABLE const UChar * U_EXPORT2
+ubidi_getText(const UBiDi *pBiDi);
+
+/**
+ * Get the length of the text.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @return The length of the text that the UBiDi object was created for.
+ * @stable ICU 2.0
+ */
+U_STABLE int32_t U_EXPORT2
+ubidi_getLength(const UBiDi *pBiDi);
+
+/**
+ * Get the paragraph level of the text.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @return The paragraph level. If there are multiple paragraphs, their
+ *         level may vary if the required paraLevel is UBIDI_DEFAULT_LTR or
+ *         UBIDI_DEFAULT_RTL.  In that case, the level of the first paragraph
+ *         is returned.
+ *
+ * @see UBiDiLevel
+ * @see ubidi_getParagraph
+ * @see ubidi_getParagraphByIndex
+ * @stable ICU 2.0
+ */
+U_STABLE UBiDiLevel U_EXPORT2
+ubidi_getParaLevel(const UBiDi *pBiDi);
+
+/**
+ * Get the number of paragraphs.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @return The number of paragraphs.
+ * @stable ICU 3.4
+ */
+U_STABLE int32_t U_EXPORT2
+ubidi_countParagraphs(UBiDi *pBiDi);
+
+/**
+ * Get a paragraph, given a position within the text.
+ * This function returns information about a paragraph.<p>
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @param charIndex is the index of a character within the text, in the
+ *        range <code>[0..ubidi_getLength(pBiDi)-1]</code>.
+ *
+ * @param pParaStart will receive the index of the first character of the
+ *        paragraph in the text.
+ *        This pointer can be <code>NULL</code> if this
+ *        value is not necessary.
+ *
+ * @param pParaLimit will receive the limit of the paragraph.
+ *        The l-value that you point to here may be the
+ *        same expression (variable) as the one for
+ *        <code>charIndex</code>.
+ *        This pointer can be <code>NULL</code> if this
+ *        value is not necessary.
+ *
+ * @param pParaLevel will receive the level of the paragraph.
+ *        This pointer can be <code>NULL</code> if this
+ *        value is not necessary.
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @return The index of the paragraph containing the specified position.
+ * @stable ICU 3.4
+ */
+U_STABLE int32_t U_EXPORT2
+ubidi_getParagraph(const UBiDi *pBiDi, int32_t charIndex, int32_t *pParaStart,
+                   int32_t *pParaLimit, UBiDiLevel *pParaLevel,
+                   UErrorCode *pErrorCode);
+
+/**
+ * Get a paragraph, given the index of this paragraph.
+ *
+ * This function returns information about a paragraph.<p>
+ *
+ * @param pBiDi is the paragraph <code>UBiDi</code> object.
+ *
+ * @param paraIndex is the number of the paragraph, in the
+ *        range <code>[0..ubidi_countParagraphs(pBiDi)-1]</code>.
+ *
+ * @param pParaStart will receive the index of the first character of the
+ *        paragraph in the text.
+ *        This pointer can be <code>NULL</code> if this
+ *        value is not necessary.
+ *
+ * @param pParaLimit will receive the limit of the paragraph.
+ *        This pointer can be <code>NULL</code> if this
+ *        value is not necessary.
+ *
+ * @param pParaLevel will receive the level of the paragraph.
+ *        This pointer can be <code>NULL</code> if this
+ *        value is not necessary.
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @stable ICU 3.4
+ */
+U_STABLE void U_EXPORT2
+ubidi_getParagraphByIndex(const UBiDi *pBiDi, int32_t paraIndex,
+                          int32_t *pParaStart, int32_t *pParaLimit,
+                          UBiDiLevel *pParaLevel, UErrorCode *pErrorCode);
+
+/**
+ * Get the level for one character.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @param charIndex the index of a character.
+ *
+ * @return The level for the character at charIndex.
+ *
+ * @see UBiDiLevel
+ * @stable ICU 2.0
+ */
+U_STABLE UBiDiLevel U_EXPORT2
+ubidi_getLevelAt(const UBiDi *pBiDi, int32_t charIndex);
+
+/**
+ * Get an array of levels for each character.<p>
+ *
+ * Note that this function may allocate memory under some
+ * circumstances, unlike <code>ubidi_getLevelAt()</code>.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object, whose
+ *        text length must be strictly positive.
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @return The levels array for the text,
+ *         or <code>NULL</code> if an error occurs.
+ *
+ * @see UBiDiLevel
+ * @stable ICU 2.0
+ */
+U_STABLE const UBiDiLevel * U_EXPORT2
+ubidi_getLevels(UBiDi *pBiDi, UErrorCode *pErrorCode);
+
+/**
+ * Get a logical run.
+ * This function returns information about a run and is used
+ * to retrieve runs in logical order.<p>
+ * This is especially useful for line-breaking on a paragraph.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @param logicalStart is the first character of the run.
+ *
+ * @param pLogicalLimit will receive the limit of the run.
+ *        The l-value that you point to here may be the
+ *        same expression (variable) as the one for
+ *        <code>logicalStart</code>.
+ *        This pointer can be <code>NULL</code> if this
+ *        value is not necessary.
+ *
+ * @param pLevel will receive the level of the run.
+ *        This pointer can be <code>NULL</code> if this
+ *        value is not necessary.
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_getLogicalRun(const UBiDi *pBiDi, int32_t logicalStart,
+                    int32_t *pLogicalLimit, UBiDiLevel *pLevel);
+
+/**
+ * Get the number of runs.
+ * This function may invoke the actual reordering on the
+ * <code>UBiDi</code> object, after <code>ubidi_setPara()</code>
+ * may have resolved only the levels of the text. Therefore,
+ * <code>ubidi_countRuns()</code> may have to allocate memory,
+ * and may fail doing so.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @return The number of runs.
+ * @stable ICU 2.0
+ */
+U_STABLE int32_t U_EXPORT2
+ubidi_countRuns(UBiDi *pBiDi, UErrorCode *pErrorCode);
+
+/**
+ * Get one run's logical start, length, and directionality,
+ * which can be 0 for LTR or 1 for RTL.
+ * In an RTL run, the character at the logical start is
+ * visually on the right of the displayed run.
+ * The length is the number of characters in the run.<p>
+ * <code>ubidi_countRuns()</code> should be called
+ * before the runs are retrieved.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @param runIndex is the number of the run in visual order, in the
+ *        range <code>[0..ubidi_countRuns(pBiDi)-1]</code>.
+ *
+ * @param pLogicalStart is the first logical character index in the text.
+ *        The pointer may be <code>NULL</code> if this index is not needed.
+ *
+ * @param pLength is the number of characters (at least one) in the run.
+ *        The pointer may be <code>NULL</code> if this is not needed.
+ *
+ * @return the directionality of the run,
+ *         <code>UBIDI_LTR==0</code> or <code>UBIDI_RTL==1</code>,
+ *         never <code>UBIDI_MIXED</code>.
+ *
+ * @see ubidi_countRuns
+ *
+ * Example:
+ * <pre>
+ * \code
+ * int32_t i, count=ubidi_countRuns(pBiDi),
+ *         logicalStart, visualIndex=0, length;
+ * for(i=0; i<count; ++i) {
+ *    if(UBIDI_LTR==ubidi_getVisualRun(pBiDi, i, &logicalStart, &length)) {
+ *         do { // LTR
+ *             show_char(text[logicalStart++], visualIndex++);
+ *         } while(--length>0);
+ *     } else {
+ *         logicalStart+=length;  // logicalLimit
+ *         do { // RTL
+ *             show_char(text[--logicalStart], visualIndex++);
+ *         } while(--length>0);
+ *     }
+ * }
+ *\endcode
+ * </pre>
+ *
+ * Note that in right-to-left runs, code like this places
+ * modifier letters before base characters and second surrogates
+ * before first ones.
+ * @stable ICU 2.0
+ */
+U_STABLE UBiDiDirection U_EXPORT2
+ubidi_getVisualRun(UBiDi *pBiDi, int32_t runIndex,
+                   int32_t *pLogicalStart, int32_t *pLength);
+
+/**
+ * Get the visual position from a logical text position.
+ * If such a mapping is used many times on the same
+ * <code>UBiDi</code> object, then calling
+ * <code>ubidi_getLogicalMap()</code> is more efficient.<p>
+ *
+ * Note that in right-to-left runs, this mapping places
+ * modifier letters before base characters and second surrogates
+ * before first ones.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @param logicalIndex is the index of a character in the text.
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @return The visual position of this character.
+ *
+ * @see ubidi_getLogicalMap
+ * @see ubidi_getLogicalIndex
+ * @stable ICU 2.0
+ */
+U_STABLE int32_t U_EXPORT2
+ubidi_getVisualIndex(UBiDi *pBiDi, int32_t logicalIndex, UErrorCode *pErrorCode);
+
+/**
+ * Get the logical text position from a visual position.
+ * If such a mapping is used many times on the same
+ * <code>UBiDi</code> object, then calling
+ * <code>ubidi_getVisualMap()</code> is more efficient.<p>
+ *
+ * This is the inverse function to <code>ubidi_getVisualIndex()</code>.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @param visualIndex is the visual position of a character.
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @return The index of this character in the text.
+ *
+ * @see ubidi_getVisualMap
+ * @see ubidi_getVisualIndex
+ * @stable ICU 2.0
+ */
+U_STABLE int32_t U_EXPORT2
+ubidi_getLogicalIndex(UBiDi *pBiDi, int32_t visualIndex, UErrorCode *pErrorCode);
+
+/**
+ * Get a logical-to-visual index map (array) for the characters in the UBiDi
+ * (paragraph or line) object.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @param indexMap is a pointer to an array of <code>ubidi_getLength()</code>
+ *        indexes which will reflect the reordering of the characters.
+ *        The array does not need to be initialized.<p>
+ *        The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>.<p>
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @see ubidi_getVisualMap
+ * @see ubidi_getVisualIndex
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_getLogicalMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode);
+
+/**
+ * Get a visual-to-logical index map (array) for the characters in the UBiDi
+ * (paragraph or line) object.
+ *
+ * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
+ *
+ * @param indexMap is a pointer to an array of <code>ubidi_getLength()</code>
+ *        indexes which will reflect the reordering of the characters.
+ *        The array does not need to be initialized.<p>
+ *        The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>.<p>
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @see ubidi_getLogicalMap
+ * @see ubidi_getLogicalIndex
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_getVisualMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode);
+
+/**
+ * This is a convenience function that does not use a UBiDi object.
+ * It is intended to be used for when an application has determined the levels
+ * of objects (character sequences) and just needs to have them reordered (L2).
+ * This is equivalent to using <code>ubidi_getLogicalMap</code> on a
+ * <code>UBiDi</code> object.
+ *
+ * @param levels is an array with <code>length</code> levels that have been determined by
+ *        the application.
+ *
+ * @param length is the number of levels in the array, or, semantically,
+ *        the number of objects to be reordered.
+ *        It must be <code>length>0</code>.
+ *
+ * @param indexMap is a pointer to an array of <code>length</code>
+ *        indexes which will reflect the reordering of the characters.
+ *        The array does not need to be initialized.<p>
+ *        The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>.
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap);
+
+/**
+ * This is a convenience function that does not use a UBiDi object.
+ * It is intended to be used for when an application has determined the levels
+ * of objects (character sequences) and just needs to have them reordered (L2).
+ * This is equivalent to using <code>ubidi_getVisualMap</code> on a
+ * <code>UBiDi</code> object.
+ *
+ * @param levels is an array with <code>length</code> levels that have been determined by
+ *        the application.
+ *
+ * @param length is the number of levels in the array, or, semantically,
+ *        the number of objects to be reordered.
+ *        It must be <code>length>0</code>.
+ *
+ * @param indexMap is a pointer to an array of <code>length</code>
+ *        indexes which will reflect the reordering of the characters.
+ *        The array does not need to be initialized.<p>
+ *        The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>.
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap);
+
+/**
+ * Invert an index map.
+ * The one-to-one index mapping of the first map is inverted and written to
+ * the second one.
+ *
+ * @param srcMap is an array with <code>length</code> indexes
+ *        which define the original mapping.
+ *
+ * @param destMap is an array with <code>length</code> indexes
+ *        which will be filled with the inverse mapping.
+ *
+ * @param length is the length of each array.
+ * @stable ICU 2.0
+ */
+U_STABLE void U_EXPORT2
+ubidi_invertMap(const int32_t *srcMap, int32_t *destMap, int32_t length);
+
+/** option flags for ubidi_writeReordered() */
+
+/**
+ * option bit for ubidi_writeReordered():
+ * keep combining characters after their base characters in RTL runs
+ *
+ * @see ubidi_writeReordered
+ * @stable ICU 2.0
+ */
+#define UBIDI_KEEP_BASE_COMBINING       1
+
+/**
+ * option bit for ubidi_writeReordered():
+ * replace characters with the "mirrored" property in RTL runs
+ * by their mirror-image mappings
+ *
+ * @see ubidi_writeReordered
+ * @stable ICU 2.0
+ */
+#define UBIDI_DO_MIRRORING              2
+
+/**
+ * option bit for ubidi_writeReordered():
+ * surround the run with LRMs if necessary;
+ * this is part of the approximate "inverse BiDi" algorithm
+ *
+ * @see ubidi_setInverse
+ * @see ubidi_writeReordered
+ * @stable ICU 2.0
+ */
+#define UBIDI_INSERT_LRM_FOR_NUMERIC    4
+
+/**
+ * option bit for ubidi_writeReordered():
+ * remove BiDi control characters
+ * (this does not affect UBIDI_INSERT_LRM_FOR_NUMERIC)
+ *
+ * @see ubidi_writeReordered
+ * @stable ICU 2.0
+ */
+#define UBIDI_REMOVE_BIDI_CONTROLS      8
+
+/**
+ * option bit for ubidi_writeReordered():
+ * write the output in reverse order
+ *
+ * <p>This has the same effect as calling <code>ubidi_writeReordered()</code>
+ * first without this option, and then calling
+ * <code>ubidi_writeReverse()</code> without mirroring.
+ * Doing this in the same step is faster and avoids a temporary buffer.
+ * An example for using this option is output to a character terminal that
+ * is designed for RTL scripts and stores text in reverse order.</p>
+ *
+ * @see ubidi_writeReordered
+ * @stable ICU 2.0
+ */
+#define UBIDI_OUTPUT_REVERSE            16
+
+/**
+ * Take a <code>UBiDi</code> object containing the reordering
+ * information for a piece of text (one or more paragraphs) set by
+ * <code>ubidi_setPara()</code> or for a line of text set by <code>ubidi_setLine()</code>
+ * and write a reordered string to the destination buffer.
+ *
+ * This function preserves the integrity of characters with multiple
+ * code units and (optionally) modifier letters.
+ * Characters in RTL runs can be replaced by mirror-image characters
+ * in the destination buffer. Note that "real" mirroring has
+ * to be done in a rendering engine by glyph selection
+ * and that for many "mirrored" characters there are no
+ * Unicode characters as mirror-image equivalents.
+ * There are also options to insert or remove BiDi control
+ * characters; see the description of the <code>destSize</code>
+ * and <code>options</code> parameters and of the option bit flags.
+ *
+ * @see UBIDI_DO_MIRRORING
+ * @see UBIDI_INSERT_LRM_FOR_NUMERIC
+ * @see UBIDI_KEEP_BASE_COMBINING
+ * @see UBIDI_OUTPUT_REVERSE
+ * @see UBIDI_REMOVE_BIDI_CONTROLS
+ *
+ * @param pBiDi A pointer to a <code>UBiDi</code> object that
+ *              is set by <code>ubidi_setPara()</code> or
+ *              <code>ubidi_setLine()</code> and contains the reordering
+ *              information for the text that it was defined for,
+ *              as well as a pointer to that text.
+ *              <p>The text was aliased (only the pointer was stored
+ *              without copying the contents) and must not have been modified
+ *              since the <code>ubidi_setPara()</code> call.</p>
+ *
+ * @param dest A pointer to where the reordered text is to be copied.
+ *             The source text and <code>dest[destSize]</code>
+ *             must not overlap.
+ *
+ * @param destSize The size of the <code>dest</code> buffer,
+ *                 in number of UChars.
+ *                 If the <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>
+ *                 option is set, then the destination length could be
+ *                 as large as
+ *                 <code>ubidi_getLength(pBiDi)+2*ubidi_countRuns(pBiDi)</code>.
+ *                 If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option
+ *                 is set, then the destination length may be less than
+ *                 <code>ubidi_getLength(pBiDi)</code>.
+ *                 If none of these options is set, then the destination length
+ *                 will be exactly <code>ubidi_getLength(pBiDi)</code>.
+ *
+ * @param options A bit set of options for the reordering that control
+ *                how the reordered text is written.
+ *                The options include mirroring the characters on a code
+ *                point basis and inserting LRM characters, which is used
+ *                especially for transforming visually stored text
+ *                to logically stored text (although this is still an
+ *                imperfect implementation of an "inverse BiDi" algorithm
+ *                because it uses the "forward BiDi" algorithm at its core).
+ *                The available options are:
+ *                <code>#UBIDI_DO_MIRRORING</code>,
+ *                <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
+ *                <code>#UBIDI_KEEP_BASE_COMBINING</code>,
+ *                <code>#UBIDI_OUTPUT_REVERSE</code>,
+ *                <code>#UBIDI_REMOVE_BIDI_CONTROLS</code>
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @return The length of the output string.
+ * @stable ICU 2.0
+ */
+U_STABLE int32_t U_EXPORT2
+ubidi_writeReordered(UBiDi *pBiDi,
+                     UChar *dest, int32_t destSize,
+                     uint16_t options,
+                     UErrorCode *pErrorCode);
+
+/**
+ * Reverse a Right-To-Left run of Unicode text.
+ *
+ * This function preserves the integrity of characters with multiple
+ * code units and (optionally) modifier letters.
+ * Characters can be replaced by mirror-image characters
+ * in the destination buffer. Note that "real" mirroring has
+ * to be done in a rendering engine by glyph selection
+ * and that for many "mirrored" characters there are no
+ * Unicode characters as mirror-image equivalents.
+ * There are also options to insert or remove BiDi control
+ * characters.
+ *
+ * This function is the implementation for reversing RTL runs as part
+ * of <code>ubidi_writeReordered()</code>. For detailed descriptions
+ * of the parameters, see there.
+ * Since no BiDi controls are inserted here, the output string length
+ * will never exceed <code>srcLength</code>.
+ *
+ * @see ubidi_writeReordered
+ *
+ * @param src A pointer to the RTL run text.
+ *
+ * @param srcLength The length of the RTL run.
+ *
+ * @param dest A pointer to where the reordered text is to be copied.
+ *             <code>src[srcLength]</code> and <code>dest[destSize]</code>
+ *             must not overlap.
+ *
+ * @param destSize The size of the <code>dest</code> buffer,
+ *                 in number of UChars.
+ *                 If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option
+ *                 is set, then the destination length may be less than
+ *                 <code>srcLength</code>.
+ *                 If this option is not set, then the destination length
+ *                 will be exactly <code>srcLength</code>.
+ *
+ * @param options A bit set of options for the reordering that control
+ *                how the reordered text is written.
+ *                See the <code>options</code> parameter in <code>ubidi_writeReordered()</code>.
+ *
+ * @param pErrorCode must be a valid pointer to an error code value.
+ *
+ * @return The length of the output string.
+ * @stable ICU 2.0
+ */
+U_STABLE int32_t U_EXPORT2
+ubidi_writeReverse(const UChar *src, int32_t srcLength,
+                   UChar *dest, int32_t destSize,
+                   uint16_t options,
+                   UErrorCode *pErrorCode);
+
+/*#define BIDI_SAMPLE_CODE*/
+/*@}*/
+
+#endif