fontservices/textshaperplugin/IcuSource/common/uvectr32.h
changeset 0 1fb32624e06b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/fontservices/textshaperplugin/IcuSource/common/uvectr32.h	Tue Feb 02 02:02:46 2010 +0200
@@ -0,0 +1,296 @@
+/*
+**********************************************************************
+*   Copyright (C) 1999-2005, International Business Machines
+*   Corporation and others.  All Rights Reserved.
+**********************************************************************
+*/
+
+//
+//  UVector32 is a class implementing a vector of 32 bit integers.
+//            It is similar to UVector, but holds int32_t values rather than pointers.
+//            Most of the code is unchanged from UVector.
+//
+
+#ifndef UVECTOR32_H
+#define UVECTOR32_H
+
+#include "unicode/utypes.h"
+#include "unicode/uobject.h"
+#include "uhash.h"
+#include "uassert.h"
+
+U_NAMESPACE_BEGIN
+
+
+
+/**
+ * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
+ * that is (mostly) compatible with java.util.Vector.
+ *
+ * <p>This is a very simple implementation, written to satisfy an
+ * immediate porting need.  As such, it is not completely fleshed out,
+ * and it aims for simplicity and conformity.  Nonetheless, it serves
+ * its purpose (porting code from java that uses java.util.Vector)
+ * well, and it could be easily made into a more robust vector class.
+ *
+ * <p><b>Design notes</b>
+ *
+ * <p>There is index bounds checking, but little is done about it.  If
+ * indices are out of bounds, either nothing happens, or zero is
+ * returned.  We <em>do</em> avoid indexing off into the weeds.
+ *
+ * <p>There is detection of out of memory, but the handling is very
+ * coarse-grained -- similar to UnicodeString's protocol, but even
+ * coarser.  The class contains <em>one static flag</em> that is set
+ * when any call to <tt>new</tt> returns zero.  This allows the caller
+ * to use several vectors and make just one check at the end to see if
+ * a memory failure occurred.  This is more efficient than making a
+ * check after each call on each vector when doing many operations on
+ * multiple vectors.  The single static flag works best when memory
+ * failures are infrequent, and when recovery options are limited or
+ * nonexistent.
+ *
+ * <p><b>To do</b>
+ *
+ * <p>Improve the handling of index out of bounds errors.
+ *
+ * @author Alan Liu
+ */
+class U_COMMON_API UVector32 : public UObject {
+private:
+    int32_t   count;
+
+    int32_t   capacity;
+
+    int32_t*  elements;
+
+public:
+    UVector32(UErrorCode &status);
+
+    UVector32(int32_t initialCapacity, UErrorCode &status);
+
+    virtual ~UVector32();
+
+    /**
+     * Assign this object to another (make this a copy of 'other').
+     * Use the 'assign' function to assign each element.
+     */
+    void assign(const UVector32& other, UErrorCode &ec);
+
+    /**
+     * Compare this vector with another.  They will be considered
+     * equal if they are of the same size and all elements are equal,
+     * as compared using this object's comparer.
+     */
+    UBool operator==(const UVector32& other);
+
+    /**
+     * Equivalent to !operator==()
+     */
+    inline UBool operator!=(const UVector32& other);
+
+    //------------------------------------------------------------
+    // java.util.Vector API
+    //------------------------------------------------------------
+
+    void addElement(int32_t elem, UErrorCode &status);
+
+    void setElementAt(int32_t elem, int32_t index);
+
+    void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
+    
+    int32_t elementAti(int32_t index) const;
+
+    UBool equals(const UVector32 &other) const;
+
+    int32_t lastElementi(void) const;
+
+    int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
+
+    UBool contains(int32_t elem) const;
+
+    UBool containsAll(const UVector32& other) const;
+
+    UBool removeAll(const UVector32& other);
+
+    UBool retainAll(const UVector32& other);
+
+    void removeElementAt(int32_t index);
+
+    void removeAllElements();
+
+    int32_t size(void) const;
+
+    UBool isEmpty(void) const;
+
+    // Inline.  Use this one for speedy size check.
+    inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
+
+    // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
+    UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
+
+    /**
+     * Change the size of this vector as follows: If newSize is
+     * smaller, then truncate the array, possibly deleting held
+     * elements for i >= newSize.  If newSize is larger, grow the
+     * array, filling in new slows with zero.
+     */
+    void setSize(int32_t newSize);
+
+    //------------------------------------------------------------
+    // New API
+    //------------------------------------------------------------
+
+    /**
+     * Returns true if this vector contains none of the elements
+     * of the given vector.
+     * @param other vector to be checked for containment
+     * @return true if the test condition is met
+     */
+    UBool containsNone(const UVector32& other) const;
+
+
+    /**
+     * Insert the given integer into this vector at its sorted position.
+     * The current elements are assumed to be sorted already.
+     */
+    void sortedInsert(int32_t elem, UErrorCode& ec);
+
+    /**
+     * Returns a pointer to the internal array holding the vector.
+     */
+    int32_t *getBuffer() const;
+
+    /**
+     * ICU "poor man's RTTI", returns a UClassID for this class.
+     *
+     * @draft ICU 2.2
+     */
+    static UClassID U_EXPORT2 getStaticClassID();
+
+    /**
+     * ICU "poor man's RTTI", returns a UClassID for the actual class.
+     *
+     * @draft ICU 2.2
+     */
+    virtual UClassID getDynamicClassID() const;
+
+private:
+    void _init(int32_t initialCapacity, UErrorCode &status);
+
+    // Disallow
+    UVector32(const UVector32&);
+
+    // Disallow
+    UVector32& operator=(const UVector32&);
+
+
+    //  API Functions for Stack operations.
+    //  In the original UVector, these were in a separate derived class, UStack.
+    //  Here in UVector32, they are all together.
+public:
+    UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it?
+
+    int32_t peeki(void) const;
+    
+    int32_t popi(void);
+    
+    int32_t push(int32_t i, UErrorCode &status);
+
+    int32_t *reserveBlock(int32_t size, UErrorCode &status);
+    int32_t *popFrame(int32_t size);
+};
+
+
+// UVector32 inlines
+
+inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
+    if (capacity >= minimumCapacity) {
+        return TRUE;
+    } else {
+        return expandCapacity(minimumCapacity, status);
+    }
+}
+
+inline int32_t UVector32::elementAti(int32_t index) const {
+    return (0 <= index && index < count) ? elements[index] : 0;
+}
+
+
+inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
+    if (ensureCapacity(count + 1, status)) {
+        elements[count] = elem;
+        count++;
+    }
+}
+
+inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
+    ensureCapacity(count+size, status);
+    int32_t  *rp = elements+count;
+    count += size;
+    return rp;
+}
+
+inline int32_t *UVector32::popFrame(int32_t size) {
+    U_ASSERT(count >= size);
+    count -= size;
+    if (count < 0) {
+        count = 0;
+    }
+    return elements+count-size;
+}
+
+
+
+inline int32_t UVector32::size(void) const {
+    return count;
+}
+
+inline UBool UVector32::isEmpty(void) const {
+    return count == 0;
+}
+
+inline UBool UVector32::contains(int32_t obj) const {
+    return indexOf(obj) >= 0;
+}
+
+inline int32_t UVector32::lastElementi(void) const {
+    return elementAti(count-1);
+}
+
+inline UBool UVector32::operator!=(const UVector32& other) {
+    return !operator==(other);
+}
+
+inline int32_t *UVector32::getBuffer() const {
+    return elements;
+}
+
+
+// UStack inlines
+
+inline UBool UVector32::empty(void) const {
+    return isEmpty();
+}
+
+inline int32_t UVector32::peeki(void) const {
+    return lastElementi();
+}
+
+inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
+    addElement(i, status);
+    return i;
+}
+
+inline int32_t UVector32::popi(void) {
+    int32_t result = 0;
+    if (count > 0) {
+        count--;
+        result = elements[count];
+    }
+    return result;
+}
+
+U_NAMESPACE_END
+
+#endif