diff -r 000000000000 -r 1fb32624e06b fontservices/textshaperplugin/IcuSource/common/unicode/locid.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/fontservices/textshaperplugin/IcuSource/common/unicode/locid.h Tue Feb 02 02:02:46 2010 +0200 @@ -0,0 +1,765 @@ +/* +****************************************************************************** +* +* Copyright (C) 1996-2005, International Business Machines +* Corporation and others. All Rights Reserved. +* +****************************************************************************** +* +* File locid.h +* +* Created by: Helena Shih +* +* Modification History: +* +* Date Name Description +* 02/11/97 aliu Changed gLocPath to fgLocPath and added methods to +* get and set it. +* 04/02/97 aliu Made operator!= inline; fixed return value of getName(). +* 04/15/97 aliu Cleanup for AIX/Win32. +* 04/24/97 aliu Numerous changes per code review. +* 08/18/98 stephen Added tokenizeString(),changed getDisplayName() +* 09/08/98 stephen Moved definition of kEmptyString for Mac Port +* 11/09/99 weiv Added const char * getName() const; +* 04/12/00 srl removing unicodestring api's and cached hash code +* 08/10/01 grhoten Change the static Locales to accessor functions +****************************************************************************** +*/ + +#ifndef LOCID_H +#define LOCID_H + +#include "unicode/utypes.h" +#include "unicode/uobject.h" +#include "unicode/unistr.h" +#include "unicode/putil.h" +#include "unicode/uloc.h" +#include "unicode/strenum.h" + +/** + * \file + * \brief C++ API: Locale ID object. + */ + +/** + * A Locale object represents a specific geographical, political, + * or cultural region. An operation that requires a Locale to perform + * its task is called locale-sensitive and uses the Locale + * to tailor information for the user. For example, displaying a number + * is a locale-sensitive operation--the number should be formatted + * according to the customs/conventions of the user's native country, + * region, or culture. + * + * The Locale class is not suitable for subclassing. + * + *

+ * You can create a Locale object using the constructor in + * this class: + * \htmlonly

\endhtmlonly + *
+ * .      Locale( const   char*  language,
+ * .              const   char*  country,
+ * .              const   char*  variant);
+ * 
+ * \htmlonly
\endhtmlonly + * The first argument to the constructors is a valid ISO + * Language Code. These codes are the lower-case two-letter + * codes as defined by ISO-639. + * You can find a full list of these codes at: + *
+ * http://www.loc.gov/standards/iso639-2/ + * + *

+ * The second argument to the constructors is a valid ISO Country + * Code. These codes are the upper-case two-letter codes + * as defined by ISO-3166. + * You can find a full list of these codes at a number of sites, such as: + *
+ * http://www.iso.ch/iso/en/prods-services/iso3166ma/index.html + * + *

+ * The third constructor requires a third argument--the Variant. + * The Variant codes are vendor and browser-specific. + * For example, use REVISED for a langauge's revised script orthography, and POSIX for POSIX. + * Where there are two variants, separate them with an underscore, and + * put the most important one first. For + * example, a Traditional Spanish collation might be referenced, with + * "ES", "ES", "Traditional_POSIX". + * + *

+ * Because a Locale object is just an identifier for a region, + * no validity check is performed when you construct a Locale. + * If you want to see whether particular resources are available for the + * Locale you construct, you must query those resources. For + * example, ask the NumberFormat for the locales it supports + * using its getAvailableLocales method. + *
Note: When you ask for a resource for a particular + * locale, you get back the best available match, not necessarily + * precisely what you asked for. For more information, look at + * ResourceBundle. + * + *

+ * The Locale class provides a number of convenient constants + * that you can use to create Locale objects for commonly used + * locales. For example, the following refers to a Locale object + * for the United States: + * \htmlonly

\endhtmlonly + *
+ *       Locale::getUS()
+ * 
+ * \htmlonly
\endhtmlonly + * + *

+ * Once you've created a Locale you can query it for information about + * itself. Use getCountry to get the ISO Country Code and + * getLanguage to get the ISO Language Code. You can + * use getDisplayCountry to get the + * name of the country suitable for displaying to the user. Similarly, + * you can use getDisplayLanguage to get the name of + * the language suitable for displaying to the user. Interestingly, + * the getDisplayXXX methods are themselves locale-sensitive + * and have two versions: one that uses the default locale and one + * that takes a locale as an argument and displays the name or country in + * a language appropriate to that locale. + * + *

+ * ICU provides a number of classes that perform locale-sensitive + * operations. For example, the NumberFormat class formats + * numbers, currency, or percentages in a locale-sensitive manner. Classes + * such as NumberFormat have a number of convenience methods + * for creating a default object of that type. For example, the + * NumberFormat class provides these three convenience methods + * for creating a default NumberFormat object: + * \htmlonly

\endhtmlonly + *
+ *     UErrorCode success = U_ZERO_ERROR;
+ *     Locale myLocale;
+ *     NumberFormat *nf;
+ *
+ *     nf = NumberFormat::createInstance( success );          delete nf;
+ *     nf = NumberFormat::createCurrencyInstance( success );  delete nf;
+ *     nf = NumberFormat::createPercentInstance( success );   delete nf;
+ * 
+ * \htmlonly
\endhtmlonly + * Each of these methods has two variants; one with an explicit locale + * and one without; the latter using the default locale. + * \htmlonly
\endhtmlonly + *
+ *     nf = NumberFormat::createInstance( myLocale, success );          delete nf;
+ *     nf = NumberFormat::createCurrencyInstance( myLocale, success );  delete nf;
+ *     nf = NumberFormat::createPercentInstance( myLocale, success );   delete nf;
+ * 
+ * \htmlonly
\endhtmlonly + * A Locale is the mechanism for identifying the kind of object + * (NumberFormat) that you would like to get. The locale is + * just a mechanism for identifying objects, + * not a container for the objects themselves. + * + *

+ * Each class that performs locale-sensitive operations allows you + * to get all the available objects of that type. You can sift + * through these objects by language, country, or variant, + * and use the display names to present a menu to the user. + * For example, you can create a menu of all the collation objects + * suitable for a given language. Such classes implement these + * three class methods: + * \htmlonly

\endhtmlonly + *
+ *       static Locale* getAvailableLocales(int32_t& numLocales)
+ *       static UnicodeString& getDisplayName(const Locale&  objectLocale,
+ *                                            const Locale&  displayLocale,
+ *                                            UnicodeString& displayName)
+ *       static UnicodeString& getDisplayName(const Locale&  objectLocale,
+ *                                            UnicodeString& displayName)
+ * 
+ * \htmlonly
\endhtmlonly + * + * @stable ICU 2.0 + * @see ResourceBundle + */ +U_NAMESPACE_BEGIN +class U_COMMON_API Locale : public UObject { +public: + /** Useful constant for this language. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getEnglish(void); + /** Useful constant for this language. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getFrench(void); + /** Useful constant for this language. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getGerman(void); + /** Useful constant for this language. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getItalian(void); + /** Useful constant for this language. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getJapanese(void); + /** Useful constant for this language. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getKorean(void); + /** Useful constant for this language. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getChinese(void); + /** Useful constant for this language. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getSimplifiedChinese(void); + /** Useful constant for this language. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getTraditionalChinese(void); + + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getFrance(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getGermany(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getItaly(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getJapan(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getKorea(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getChina(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getPRC(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getTaiwan(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getUK(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getUS(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getCanada(void); + /** Useful constant for this country/region. @stable ICU 2.0 */ + static const Locale &U_EXPORT2 getCanadaFrench(void); + + + /** + * Construct a default locale object, a Locale for the default locale ID. + * + * @see getDefault + * @see uloc_getDefault + * @stable ICU 2.0 + */ + Locale(); + + /** + * Construct a locale from language, country, variant. + * If an error occurs, then the constructed object will be "bogus" + * (isBogus() will return TRUE). + * + * @param language Lowercase two-letter or three-letter ISO-639 code. + * This parameter can instead be an ICU style C locale (e.g. "en_US"), + * but the other parameters must not be used. + * This parameter can be NULL; if so, + * the locale is initialized to match the current default locale. + * (This is the same as using the default constructor.) + * Please note: The Java Locale class does NOT accept the form + * 'new Locale("en_US")' but only 'new Locale("en","US")' + * + * @param country Uppercase two-letter ISO-3166 code. (optional) + * @param variant Uppercase vendor and browser specific code. See class + * description. (optional) + * @param keywordsAndValues A string consisting of keyword/values pairs, such as + * "collation=phonebook;currency=euro" + * + * @see getDefault + * @see uloc_getDefault + * @stable ICU 2.0 + */ + Locale( const char * language, + const char * country = 0, + const char * variant = 0, + const char * keywordsAndValues = 0); + + /** + * Initializes a Locale object from another Locale object. + * + * @param other The Locale object being copied in. + * @stable ICU 2.0 + */ + Locale(const Locale& other); + + + /** + * Destructor + * @stable ICU 2.0 + */ + virtual ~Locale() ; + + /** + * Replaces the entire contents of *this with the specified value. + * + * @param other The Locale object being copied in. + * @return *this + * @stable ICU 2.0 + */ + Locale& operator=(const Locale& other); + + /** + * Checks if two locale keys are the same. + * + * @param other The locale key object to be compared with this. + * @return True if the two locale keys are the same, false otherwise. + * @stable ICU 2.0 + */ + UBool operator==(const Locale& other) const; + + /** + * Checks if two locale keys are not the same. + * + * @param other The locale key object to be compared with this. + * @return True if the two locale keys are not the same, false + * otherwise. + * @stable ICU 2.0 + */ + UBool operator!=(const Locale& other) const; + + /** + * Clone this object. + * Clones can be used concurrently in multiple threads. + * If an error occurs, then NULL is returned. + * The caller must delete the clone. + * + * @return a clone of this object + * + * @see getDynamicClassID + * @stable ICU 2.8 + */ + Locale *clone() const; + + /** + * Common methods of getting the current default Locale. Used for the + * presentation: menus, dialogs, etc. Generally set once when your applet or + * application is initialized, then never reset. (If you do reset the + * default locale, you probably want to reload your GUI, so that the change + * is reflected in your interface.) + * + * More advanced programs will allow users to use different locales for + * different fields, e.g. in a spreadsheet. + * + * Note that the initial setting will match the host system. + * @return a reference to the Locale object for the default locale ID + * @system + * @stable ICU 2.0 + */ + static const Locale& U_EXPORT2 getDefault(void); + + /** + * Sets the default. Normally set once at the beginning of a process, + * then never reset. + * setDefault() only changes ICU's default locale ID, not + * the default locale ID of the runtime environment. + * + * @param newLocale Locale to set to. If NULL, set to the value obtained + * from the runtime environement. + * @param success The error code. + * @system + * @stable ICU 2.0 + */ + static void U_EXPORT2 setDefault(const Locale& newLocale, + UErrorCode& success); + + /** + * Creates a locale which has had minimal canonicalization + * as per uloc_getName(). + * @param name The name to create from. If name is null, + * the default Locale is used. + * @return new locale object + * @stable ICU 2.0 + * @see uloc_getName + */ + static Locale U_EXPORT2 createFromName(const char *name); + + /** + * Creates a locale from the given string after canonicalizing + * the string by calling uloc_canonicalize(). + * @param name the locale ID to create from. Must not be NULL. + * @return a new locale object corresponding to the given name + * @draft ICU 3.0 + * @see uloc_canonicalize + */ + static Locale U_EXPORT2 createCanonical(const char* name); + + /** + * Returns the locale's ISO-639 language code. + * @return An alias to the code + * @stable ICU 2.0 + */ + inline const char * getLanguage( ) const; + + /** + * Returns the locale's ISO-15924 abbreviation script code. + * @return An alias to the code + * @see uscript_getShortName + * @see uscript_getCode + * @stable ICU 2.8 + */ + inline const char * getScript( ) const; + + /** + * Returns the locale's ISO-3166 country code. + * @return An alias to the code + * @stable ICU 2.0 + */ + inline const char * getCountry( ) const; + + /** + * Returns the locale's variant code. + * @return An alias to the code + * @stable ICU 2.0 + */ + inline const char * getVariant( ) const; + + /** + * Returns the programmatic name of the entire locale, with the language, + * country and variant separated by underbars. If a field is missing, up + * to two leading underbars will occur. Example: "en", "de_DE", "en_US_WIN", + * "de__POSIX", "fr__MAC", "__MAC", "_MT", "_FR_EURO" + * @return A pointer to "name". + * @stable ICU 2.0 + */ + inline const char * getName() const; + + /** + * Returns the programmatic name of the entire locale as getName would return, + * but without keywords. + * @return A pointer to "name". + * @see getName + * @stable ICU 2.8 + */ + const char * getBaseName() const; + + + /** + * Gets the list of keywords for the specified locale. + * + * @return pointer to StringEnumeration class. Client must dispose of it by calling delete. + * @param status Returns any error information while performing this operation. + * @stable ICU 2.8 + */ + StringEnumeration * createKeywords(UErrorCode &status) const; + + /** + * Get the value for a keyword. + * + * @param keywordName name of the keyword for which we want the value. Case insensitive. + * @param status Returns any error information while performing this operation. + * @param buffer The buffer to receive the keyword value. + * @param bufferCapacity The capacity of receiving buffer + * @return the length of keyword value + * + * @stable ICU 2.8 + */ + int32_t getKeywordValue(const char* keywordName, char *buffer, int32_t bufferCapacity, UErrorCode &status) const; + + /** + * returns the locale's three-letter language code, as specified + * in ISO draft standard ISO-639-2.. + * @return An alias to the code, or NULL + * @stable ICU 2.0 + */ + const char * getISO3Language() const; + + /** + * Fills in "name" with the locale's three-letter ISO-3166 country code. + * @return An alias to the code, or NULL + * @stable ICU 2.0 + */ + const char * getISO3Country() const; + + /** + * Returns the Windows LCID value corresponding to this locale. + * This value is stored in the resource data for the locale as a one-to-four-digit + * hexadecimal number. If the resource is missing, in the wrong format, or + * there is no Windows LCID value that corresponds to this locale, returns 0. + * @stable ICU 2.0 + */ + uint32_t getLCID(void) const; + + /** + * Fills in "dispLang" with the name of this locale's language in a format suitable for + * user display in the default locale. For example, if the locale's language code is + * "fr" and the default locale's language code is "en", this function would set + * dispLang to "French". + * @param dispLang Receives the language's display name. + * @return A reference to "dispLang". + * @stable ICU 2.0 + */ + UnicodeString& getDisplayLanguage(UnicodeString& dispLang) const; + + /** + * Fills in "dispLang" with the name of this locale's language in a format suitable for + * user display in the locale specified by "displayLocale". For example, if the locale's + * language code is "en" and displayLocale's language code is "fr", this function would set + * dispLang to "Anglais". + * @param displayLocale Specifies the locale to be used to display the name. In other words, + * if the locale's language code is "en", passing Locale::getFrench() for + * displayLocale would result in "Anglais", while passing Locale::getGerman() + * for displayLocale would result in "Englisch". + * @param dispLang Receives the language's display name. + * @return A reference to "dispLang". + * @stable ICU 2.0 + */ + UnicodeString& getDisplayLanguage( const Locale& displayLocale, + UnicodeString& dispLang) const; + + /** + * Fills in "dispScript" with the name of this locale's script in a format suitable + * for user display in the default locale. For example, if the locale's script code + * is "LATN" and the default locale's language code is "en", this function would set + * dispScript to "Latin". + * @param dispScript Receives the scripts's display name. + * @return A reference to "dispScript". + * @stable ICU 2.8 + */ + UnicodeString& getDisplayScript( UnicodeString& dispScript) const; + + /** + * Fills in "dispScript" with the name of this locale's country in a format suitable + * for user display in the locale specified by "displayLocale". For example, if the locale's + * script code is "LATN" and displayLocale's language code is "en", this function would set + * dispScript to "Latin". + * @param displayLocale Specifies the locale to be used to display the name. In other + * words, if the locale's script code is "LATN", passing + * Locale::getFrench() for displayLocale would result in "", while + * passing Locale::getGerman() for displayLocale would result in + * "". + * @param dispScript Receives the scripts's display name. + * @return A reference to "dispScript". + * @stable ICU 2.8 + */ + UnicodeString& getDisplayScript( const Locale& displayLocale, + UnicodeString& dispScript) const; + + /** + * Fills in "dispCountry" with the name of this locale's country in a format suitable + * for user display in the default locale. For example, if the locale's country code + * is "FR" and the default locale's language code is "en", this function would set + * dispCountry to "France". + * @param dispCountry Receives the country's display name. + * @return A reference to "dispCountry". + * @stable ICU 2.0 + */ + UnicodeString& getDisplayCountry( UnicodeString& dispCountry) const; + + /** + * Fills in "dispCountry" with the name of this locale's country in a format suitable + * for user display in the locale specified by "displayLocale". For example, if the locale's + * country code is "US" and displayLocale's language code is "fr", this function would set + * dispCountry to "États-Unis". + * @param displayLocale Specifies the locale to be used to display the name. In other + * words, if the locale's country code is "US", passing + * Locale::getFrench() for displayLocale would result in "États-Unis", while + * passing Locale::getGerman() for displayLocale would result in + * "Vereinigte Staaten". + * @param dispCountry Receives the country's display name. + * @return A reference to "dispCountry". + * @stable ICU 2.0 + */ + UnicodeString& getDisplayCountry( const Locale& displayLocale, + UnicodeString& dispCountry) const; + + /** + * Fills in "dispVar" with the name of this locale's variant code in a format suitable + * for user display in the default locale. + * @param dispVar Receives the variant's name. + * @return A reference to "dispVar". + * @stable ICU 2.0 + */ + UnicodeString& getDisplayVariant( UnicodeString& dispVar) const; + + /** + * Fills in "dispVar" with the name of this locale's variant code in a format + * suitable for user display in the locale specified by "displayLocale". + * @param displayLocale Specifies the locale to be used to display the name. + * @param dispVar Receives the variant's display name. + * @return A reference to "dispVar". + * @stable ICU 2.0 + */ + UnicodeString& getDisplayVariant( const Locale& displayLocale, + UnicodeString& dispVar) const; + + /** + * Fills in "name" with the name of this locale in a format suitable for user display + * in the default locale. This function uses getDisplayLanguage(), getDisplayCountry(), + * and getDisplayVariant() to do its work, and outputs the display name in the format + * "language (country[,variant])". For example, if the default locale is en_US, then + * fr_FR's display name would be "French (France)", and es_MX_Traditional's display name + * would be "Spanish (Mexico,Traditional)". + * @param name Receives the locale's display name. + * @return A reference to "name". + * @stable ICU 2.0 + */ + UnicodeString& getDisplayName( UnicodeString& name) const; + + /** + * Fills in "name" with the name of this locale in a format suitable for user display + * in the locale specfied by "displayLocale". This function uses getDisplayLanguage(), + * getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display + * name in the format "language (country[,variant])". For example, if displayLocale is + * fr_FR, then en_US's display name would be "Anglais (États-Unis)", and no_NO_NY's + * display name would be "norvégien (Norvège,NY)". + * @param displayLocale Specifies the locale to be used to display the name. + * @param name Receives the locale's display name. + * @return A reference to "name". + * @stable ICU 2.0 + */ + UnicodeString& getDisplayName( const Locale& displayLocale, + UnicodeString& name) const; + + /** + * Generates a hash code for the locale. + * @stable ICU 2.0 + */ + int32_t hashCode(void) const; + + /** + * Sets the locale to bogus + * A bogus locale represents a non-existing locale associated + * with services that can be instantiated from non-locale data + * in addition to locale (for example, collation can be + * instantiated from a locale and from a rule set). + * @stable ICU 2.1 + */ + void setToBogus(); + + /** + * Gets the bogus state. Locale object can be bogus if it doesn't exist + * @return FALSE if it is a real locale, TRUE if it is a bogus locale + * @stable ICU 2.1 + */ + UBool isBogus(void) const; + + /** + * Returns a list of all installed locales. + * @param count Receives the number of locales in the list. + * @return A pointer to an array of Locale objects. This array is the list + * of all locales with installed resource files. The called does NOT + * get ownership of this list, and must NOT delete it. + * @stable ICU 2.0 + */ + static const Locale* U_EXPORT2 getAvailableLocales(int32_t& count); + + /** + * Gets a list of all available 2-letter country codes defined in ISO 639. This is a + * pointer to an array of pointers to arrays of char. All of these pointers are + * owned by ICU-- do not delete them, and do not write through them. The array is + * terminated with a null pointer. + * @return a list of all available country codes + * @stable ICU 2.0 + */ + static const char* const* U_EXPORT2 getISOCountries(); + + /** + * Gets a list of all available language codes defined in ISO 639. This is a pointer + * to an array of pointers to arrays of char. All of these pointers are owned + * by ICU-- do not delete them, and do not write through them. The array is + * terminated with a null pointer. + * @return a list of all available language codes + * @stable ICU 2.0 + */ + static const char* const* U_EXPORT2 getISOLanguages(); + + /** + * ICU "poor man's RTTI", returns a UClassID for this class. + * + * @stable ICU 2.2 + */ + static UClassID U_EXPORT2 getStaticClassID(); + + /** + * ICU "poor man's RTTI", returns a UClassID for the actual class. + * + * @stable ICU 2.2 + */ + virtual UClassID getDynamicClassID() const; + +protected: /* only protected for testing purposes. DO NOT USE. */ + /** + * Set this from a single POSIX style locale string. + * @internal + */ + void setFromPOSIXID(const char *posixID); + +private: + /** + * Initialize the locale object with a new name. + * Was deprecated - used in implementation - moved internal + * + * @param cLocaleID The new locale name. + */ + Locale& init(const char* cLocaleID, UBool canonicalize); + + /* + * Internal constructor to allow construction of a locale object with + * NO side effects. (Default constructor tries to get + * the default locale.) + */ + enum ELocaleType { + eBOGUS + }; + Locale(ELocaleType); + + /** + * Initialize the locale cache for commonly used locales + */ + static Locale *getLocaleCache(void); + + char language[ULOC_LANG_CAPACITY]; + char script[ULOC_SCRIPT_CAPACITY]; + char country[ULOC_COUNTRY_CAPACITY]; + int32_t variantBegin; + char* fullName; + char fullNameBuffer[ULOC_FULLNAME_CAPACITY]; + // name without keywords + char* baseName; + char baseNameBuffer[ULOC_FULLNAME_CAPACITY]; + + UBool fIsBogus; + + static const Locale &getLocale(int locid); + + /** + * A friend to allow the default locale to be set by either the C or C++ API. + * @internal + */ + friend void locale_set_default_internal(const char *); +}; + +inline UBool +Locale::operator!=(const Locale& other) const +{ + return !operator==(other); +} + +inline const char * +Locale::getCountry() const +{ + return country; +} + +inline const char * +Locale::getLanguage() const +{ + return language; +} + +inline const char * +Locale::getScript() const +{ + return script; +} + +inline const char * +Locale::getVariant() const +{ + return &fullName[variantBegin]; +} + +inline const char * +Locale::getName() const +{ + return fullName; +} + +inline UBool +Locale::isBogus(void) const { + return fIsBogus; +} + +U_NAMESPACE_END + +#endif +