xml/legacyminidomparser/XMLParser/test/t_Smildtd.cpp
changeset 0 e35f40988205
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/xml/legacyminidomparser/XMLParser/test/t_Smildtd.cpp	Thu Dec 17 09:29:21 2009 +0200
@@ -0,0 +1,549 @@
+// Copyright (c) 2003-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// CSMILDTD.cpp
+// @file
+// This file contains the definition of the SMILDTD class
+// which describes the SMIL DTD and is responsible for validation
+// of SMIL documents
+// 
+//
+#ifdef SYMBIAN_ENABLE_SPLIT_HEADERS 
+#include "t_smildtdenum.h"
+#endif
+#include "t_SmilDtd.h"
+#include "t_SmilData.h"
+#include <stringpool.h>
+#include "smilelements.h"
+#include "smilattributes.h"
+#include "smilgenericelements.h"
+#include <gmxmlconstants.h>
+
+//
+// Global functions					//
+//
+
+
+EXPORT_C CSMILDtd* CSMILDtd::NewL()
+//
+// Two phase static factory function constructor
+// @return Created CSMILDtd
+// @leave can Leave due to OOM
+//
+	{
+	CSMILDtd* self = NewLC();
+	CleanupStack::Pop();
+	return self;
+	}
+
+EXPORT_C CSMILDtd* CSMILDtd::NewLC()
+//
+// Two phase static factory function constructor
+// @return Created CSMILDtd
+// @leave can Leave due to OOM
+//
+	{
+	CSMILDtd* self = new (ELeave) CSMILDtd();
+	CleanupStack::PushL(self);
+	self->ConstructL();
+	return self;
+	}
+
+void CSMILDtd::ConstructL()
+//
+// Second stage constructor
+// @leave can Leave due to OOM
+//
+	{
+	// nothing to do
+	}
+
+
+CSMILDtd::CSMILDtd()
+	{
+	}
+
+
+EXPORT_C CSMILDtd::~CSMILDtd()
+	{
+	}
+
+TBool CSMILDtd::IsValidElementL(const TDesC& aElement) const
+	{
+//
+// Checks to see if the element name passed in has been specified in the string table
+// @param aElementName the element name to be checked
+// @return ETrue if defined in the string table else EFalse
+// @leave Leave due to OOM
+//
+
+	// Use the string table SMILElements to validate the element name
+	TBool validElement = EFalse;
+
+	RStringPool pool;
+	CleanupClosePushL(pool);
+	pool.OpenL(SMILElements::Table);
+
+	int numTableEntries = SMILElements::Table.iCount;
+	if(numTableEntries != 0)
+		{
+	    // Using a binary search since the table is always sorted alphabetically by element.
+
+		// Set us search indices to outer bounds of array
+		TInt left = 0;
+		TInt right = numTableEntries - 1;
+		TInt compareResult = 0;
+		TInt pos;
+		while (right >= left)
+			{
+			pos = (left + right) / 2;
+
+			RStringF tableEntry = pool.StringF(pos, SMILElements::Table);
+			HBufC* buf = HBufC::NewLC(tableEntry.DesC().Length());
+			buf->Des().Copy(tableEntry.DesC());
+
+			TLex string(*buf);
+
+			TPtrC token = string.NextToken();
+			compareResult = aElement.Compare(token);
+			if(compareResult == 0)
+				validElement = ETrue;
+
+			CleanupStack::PopAndDestroy(buf);
+
+
+			if(compareResult == 0)
+				break;
+			else if (compareResult > 0)
+				left = pos + 1;
+			else
+				right = pos - 1;
+  			}
+
+		}
+	CleanupStack::PopAndDestroy();  // close pool
+	return validElement;
+
+	}
+
+TInt CSMILDtd::IsValidAttributeForElementL(const TDesC& aElement, const TDesC& aAttribute, const TDesC& aAttributeValue) const
+	{
+//
+// Checks that both the Attribute Name & Attribute Value are valid using string tables stored in the document
+// @param aAttributeName - name of attribute to be checked
+// @param aAttributeValue - value of attribute to be checked
+// @return KErrNone if attribute & value are valid, otherwise KErrXMLBadAttributeName or KErrXMLBadAttributeValue
+// @leave Leave due to OOM
+//
+
+
+	// To reduce the size of the element/attribute/value generic element names are used
+	// So for example 'img' and 'video' are both represented by the genericelement 'media'
+	// A table exists (SMILGenericElements) detailing these relationships
+
+	// So first we see if there is a generic element name for this element
+	// If not then genericElementName will just be the element name passed in
+	HBufC* genericElementName = NULL;
+
+
+	RStringPool pool;
+	CleanupClosePushL(pool);
+	pool.OpenL(SMILGenericElements::Table);
+
+	TInt numTableEntries = SMILGenericElements::Table.iCount;
+	if(numTableEntries != 0)
+		{
+		// Using a binary search since the table is always sorted alphabetically by element.
+
+		// Set us search indices to outer bounds of array
+		TInt left = 0;
+		TInt right = numTableEntries - 1;
+		TInt pos;
+		while (right >= left)
+			{
+			pos = (left + right) / 2;
+
+			RStringF elementAndGeneric = pool.StringF(pos, SMILGenericElements::Table);
+
+			HBufC* buf = HBufC::NewLC(elementAndGeneric.DesC().Length());
+			buf->Des().Copy(elementAndGeneric.DesC());
+			TLex string(*buf);
+
+			TPtrC token = string.NextToken();
+			TInt compare = aElement.Compare(token);
+
+			if(compare == 0)
+				{
+				// We've got a match so use the generic name
+				// This isn't pushed on the CleanupStack here as we need to be able to pop
+				// buf and pool whilst genericElementName is still in scope.  It will be
+				// pushed once these aren't necessary.  Because of this THERE MUST BE
+				// NOTHING THAT LEAVES UNTIL genericElementName IS PUT ONTO THE CLEANUPSTACK
+				genericElementName =(string.NextToken()).AllocL();
+				}
+
+			CleanupStack::PopAndDestroy(buf); //buf
+
+
+			if(compare == 0)
+				break;
+			else if (compare > 0)
+				left = pos + 1;
+			else
+				right = pos - 1;
+			}
+		}
+
+	CleanupStack::PopAndDestroy();	// Close pool
+
+	if(genericElementName != NULL)
+		{
+		CleanupStack::PushL(genericElementName);
+		}
+	else 
+		{
+		// We didn't find a generic name so use the element name passed in
+		genericElementName = HBufC::NewLC(aElement.Length());
+		genericElementName->Des().Copy(aElement);
+		}
+
+	// Using the generic element name test to see if we have a valid attribute and value
+
+	// assume the attribute name is invalid
+	TInt error = KErrXMLBadAttributeName;
+
+	// retrieve the attributeValue string table
+	// this is of the form elementName attributeName attribValue1 attribValue2 ...
+
+	CleanupClosePushL(pool);
+	pool.OpenL(SMILAttributes::Table);
+
+	numTableEntries = SMILAttributes::Table.iCount;
+	if(numTableEntries != 0)
+		{
+	    // Using a binary search since the table is always sorted alphabetically by element+attribute.
+
+		// Set us search indices to outer bounds of array
+		TInt left = 0;
+		TInt right = numTableEntries - 1;
+		TInt compareResult = 0;
+		TInt pos;
+		while (right >= left)
+			{
+			pos = (left + right) / 2;
+
+			RStringF tableEntry = pool.StringF(pos, SMILAttributes::Table);
+			HBufC* buf = HBufC::NewLC(tableEntry.DesC().Length());
+			buf->Des().Copy(tableEntry.DesC());
+
+			TLex string(*buf);
+
+			// Get the element name from the string table (the first token)
+			TPtrC token = string.NextToken();
+			// Is this the element name we are interested in
+			compareResult = genericElementName->Compare(token);
+			if(compareResult == 0)
+				{
+				// we're looking at an entry in the string table for this element
+				// so test to see if it's the correct attribute too.
+				token.Set(string.NextToken());
+				compareResult =  aAttribute.Compare(token);
+				if(compareResult == 0)
+					{
+					// we've got the correct entry in the table (both element & attribute match)
+					// so now assume the error is an incorrect attribute value
+					error = KErrXMLBadAttributeValue;
+
+					// get hold of the first valid attribure value
+					token.Set(string.NextToken());
+					// if we don't have a list of attribute values then we can assume whatever we've got is valid
+					// so set the error to KErrNone
+					if (token.Length() == 0)
+						error = KErrNone;
+					else
+						{
+						// Cycle through all listed attribute values to see if we have a valid one
+						while (token.Length() != 0)
+							{
+							if (aAttributeValue.Compare(token) == 0)
+								{
+								// value of attribute is valid
+								error = KErrNone;
+								break;
+								}
+							else
+								token.Set(string.NextToken());
+
+							}
+						}
+
+					}
+
+				}
+			CleanupStack::PopAndDestroy(buf);	// buf
+			if (compareResult == 0)         // Matching item found
+				break;
+			else if (compareResult > 0)
+				left = pos + 1;
+			else
+				right = pos - 1;
+  			}
+
+		}
+	CleanupStack::PopAndDestroy(2);  // pool, genericElementName
+
+	return error;
+	}
+
+TBool CSMILDtd::AreValidChildElementsL(const TDesC& aParentElement, const CDesCArray& aChildElements) const
+// Function to determine whether the parent/child relationship is valid in DTD
+// @return ETrue if parent/child relationship is valid
+// @param aParentElement the name of the parent element to be tested
+// @param aChildElements an array of child element name to be tested
+// @leave leave due to OOM
+//
+	{
+	TBool retVal = EFalse;
+
+
+
+	if(aParentElement == KSMILDTDElta)
+		{
+		retVal = CheckValidChildren(SMILDTDAChildStates,KSMILDTDAChildStateTranCount, aChildElements);
+		}
+
+	else if( aParentElement == KSMILDTDEltDoc)
+		{
+		retVal = ETrue;
+		}
+
+
+	else if(aParentElement == KSMILDTDEltanimation || aParentElement == KSMILDTDEltaudio || aParentElement == KSMILDTDEltimg || aParentElement == KSMILDTDEltref
+		    || aParentElement == KSMILDTDElttext || aParentElement == KSMILDTDElttextstream || aParentElement == KSMILDTDEltvideo)
+		{
+		retVal = CheckValidChildren(SMILDTDMediaChildStates, KSMILDTDMediaChildStateTranCount, aChildElements);
+		}
+
+	else if(aParentElement == KSMILDTDEltbody)
+		{
+		retVal = CheckValidChildren(SMILDTDBodyChildStates, KSMILDTDBodyChildStateTranCount, aChildElements);
+		}
+
+	else if(aParentElement == KSMILDTDElthead)
+		{
+		retVal = CheckValidChildren(SMILDTDHeadChildStates, KSMILDTDHeadChildStateTranCount, aChildElements);
+		}
+
+	else if(aParentElement == KSMILDTDEltlayout)
+		{
+		retVal = CheckValidChildren(SMILDTDLayoutChildStates, KSMILDTDLayoutChildStateTranCount, aChildElements);
+		}
+
+	else if(aParentElement == KSMILDTDEltpar || aParentElement == KSMILDTDEltseq)
+		{
+		retVal = CheckValidChildren(SMILDTDTimingChildStates, KSMILDTDTimingChildStateTranCount, aChildElements);
+		}
+
+	else if(aParentElement == KSMILDTDEltsmil)
+		{
+		retVal = CheckValidChildren(SMILDTDSmilChildStates, KSMILDTDSmilChildStateTranCount, aChildElements);
+		}
+
+	else if(aParentElement == KSMILDTDEltswitch)
+		{
+		retVal = CheckValidChildren(SMILDTDSwitchChildStates, KSMILDTDSwitchChildStateTranCount, aChildElements);
+		}
+
+	return retVal;
+	}
+
+
+TBool CSMILDtd::CheckValidChildren(const TSMILDTDChildStateType aStateTrans[],TInt aStateCount, const CDesCArray& aChildElements) const
+//
+// Checks child element ownership based on a Finite State Machine
+// @param aFirstChild - pointer to first child element
+// @param aStateTrans - Array of state transition elements.
+//        The elements must be ordered by tag name first and then starting state
+//        as this routine uses the ordering to drive an efficient search.
+// @param aStateCount - the number of state transitions in the array
+// @return true if the list of children matches the defined state machine
+//
+	{
+	// This routine works by considering the allowed set of child elements as a Finite State
+	// Machine.  When tracing through the list of children, each child encountered causes
+	// a state transition.  The actual states are 'between' elements.  The states are
+	// simply referred to by numbers, 0 is the starting state, the legal final state is
+	// state -1, other states are positive integers (the actual values have no significance,
+	// only the transitions and the start and end are of importance.
+	// When the list of children ends, a special 'empty tag' element is considered to be
+	// found.  If this empty tag element causes a transition to the final state then the list
+	// has been successfully traversed.
+	// If, at any point, a child element is encountered which does not lead to a valid
+	// transition from the current state then the list is invalid.  By considering the
+	// empty tag element to be on the end of the list we handle the requirements for valid
+	// completion.
+	// This routine is general - it just needs to be fed a set of state transitions for a specific
+	// element type.
+
+	TBool returnValue = true; // We are successful until proved otherwise
+	if( aStateCount < 1 )
+		{
+		returnValue = false; // Just check for a duff count
+		}
+	TInt fromState=KSMILDTDStartState; // Current state - the one we are looking for a transition from
+	TInt toState=KSMILDTDEndState;   // State to which this tag leads us - initialised to avoid warning
+	TInt midPoint= aStateCount / 2; // Middle of the state array, used for binary search
+	TInt initJump = midPoint / 2; // Size of initial jump for binary search
+	TInt tranArrInd; // Index into the state transition array
+
+	// Prime the search with the initial state and the tag for the first element
+	// We skip nodes which are not elements (e.g. text, comments or processing instructions)
+
+
+	for (TInt i = 0; i<aChildElements.Count(); i++)
+	  {
+		// Check for the 'empty tag'.  We could take a local copy but that would
+		// not be most efficient so we have slightly more complex code.
+
+			{
+			// Given a current state and tag, find a valid transition.
+			// Use a binary search - the array is sorted on tag name first and then
+			// from state.  We binary chop to a suitable level and then do a linear
+			// search until we hit pay-dirt or find an element which proves.  We
+			// only bother to binary search based on the tag name.
+			// This is a home baked binary chop and could potentially be made more elegant.
+
+			tranArrInd = midPoint;
+			TInt jump = initJump;
+			TBool keepChopping = true;
+			TInt compVal;
+			TPtrC tranTag;
+			while(keepChopping)
+				{
+				tranTag.Set( aStateTrans[tranArrInd].TagName, aStateTrans[tranArrInd].TagLength);
+
+				compVal = aChildElements[i].Compare(tranTag);
+				if(compVal < 0)
+					{
+					tranArrInd -= jump;
+					}
+				else if(compVal > 0)
+					{
+					tranArrInd += jump;
+					}
+				jump = jump / 2;
+				if((compVal == 0) || (jump < KSMILDTDMinJump))
+					{
+					keepChopping = false;
+					}
+				}// endwhile
+			// We have now finished binary chopping, either because we matched the tag or because
+			// We got to a small jump size.  Now do a linear scan, up or down, to fimd a match.
+
+			TBool up = true; // Direction of scan
+			tranTag.Set( aStateTrans[tranArrInd].TagName, aStateTrans[tranArrInd].TagLength);
+			compVal = aChildElements[i].Compare(tranTag);
+			if((compVal < 0) ||
+			   ((compVal == 0) && (fromState < aStateTrans[tranArrInd].FromState)))
+				{
+				up = false;
+				}
+			if( up )
+				{
+				while((tranArrInd < aStateCount) &&
+					  ((compVal > 0) ||
+					   ((compVal == 0) && (fromState > aStateTrans[tranArrInd].FromState))))
+					{
+					tranArrInd ++;
+					tranTag.Set( aStateTrans[tranArrInd].TagName, aStateTrans[tranArrInd].TagLength);
+					if(tranArrInd < aStateCount)
+						{
+						compVal = aChildElements[i].Compare(tranTag);
+						}
+					}// endwhile stepping up
+				}
+			else
+				{
+				while((tranArrInd >= 0) &&
+					  ((compVal < 0) ||
+					   ((compVal == 0) && (fromState < aStateTrans[tranArrInd].FromState))))
+					{
+					tranArrInd --;
+					tranTag.Set( aStateTrans[tranArrInd].TagName, aStateTrans[tranArrInd].TagLength);
+					if(tranArrInd >= 0)
+						{
+						compVal = aChildElements[i].Compare(tranTag);
+						}
+					}// endwhile stepping down
+				}
+			// If we have a match, fine, else this is an illegal transition
+			if((tranArrInd >= 0) && (tranArrInd < aStateCount) &&
+			   (compVal == 0) && (fromState == aStateTrans[tranArrInd].FromState))
+				{
+				toState = aStateTrans[tranArrInd].ToState;
+				}
+			else
+				{
+				returnValue = false;
+				break;
+				}
+			}//end else not reached end of list of children
+
+		fromState = toState;
+		}// endfor
+
+		if(returnValue)
+			{
+			tranArrInd = 0;
+			while((tranArrInd < aStateCount) &&
+				  (aStateTrans[tranArrInd].FromState != fromState) &&
+				  (aStateTrans[tranArrInd].TagLength == 0))
+				{
+				tranArrInd++;
+				}
+			if((tranArrInd < aStateCount) &&
+			   (aStateTrans[tranArrInd].FromState == fromState) &&
+			   (aStateTrans[tranArrInd].TagLength == 0))
+				{
+				toState = aStateTrans[tranArrInd].ToState ; // Better be the final state!
+				}
+			else
+				{
+				returnValue = false ; // No legal transition
+				}
+			}
+
+
+	return returnValue;
+	}
+
+
+
+
+TBool CSMILDtd::CanElementHaveChildren(const TDesC& aElement) const
+//
+// Function to determine whether it is valid for a particular element to
+// have children
+// @param aElement the name of the element to be tested
+// @return ETrue if it is valid for element to have children
+// 
+	{
+	TBool retVal = ETrue;
+	if(aElement == KSMILDTDEltanchor || aElement == KSMILDTDEltmeta || aElement == KSMILDTDEltroot_layout
+		|| aElement == KSMILDTDEltregion || aElement == KSMILDTDEltarea || aElement == KSMILDTDEltmetadata
+		|| aElement == KSMILDTDEltprefetch || aElement == KSMILDTDEltTrans)
+		retVal = EFalse;
+
+	return retVal;
+
+	}