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1 /* |
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2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * - Redistributions of source code must retain the above copyright notice, |
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9 * this list of conditions and the following disclaimer. |
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10 * - Redistributions in binary form must reproduce the above copyright notice, |
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11 * this list of conditions and the following disclaimer in the documentation |
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12 * and/or other materials provided with the distribution. |
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13 * - Neither the name of Nokia Corporation nor the names of its contributors |
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14 * may be used to endorse or promote products derived from this software |
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15 * without specific prior written permission. |
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16 * |
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17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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18 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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21 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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24 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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25 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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27 * POSSIBILITY OF SUCH DAMAGE. |
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28 * |
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29 * Initial Contributors: |
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30 * Nokia Corporation - initial contribution. |
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31 * |
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32 * Contributors: |
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33 * |
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34 * Description: |
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35 * |
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36 */ |
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37 |
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38 using System; |
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39 using System.Text; |
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40 using System.Text.RegularExpressions; |
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41 using System.Threading; |
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42 using System.Collections; |
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43 using System.Collections.Generic; |
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44 using SymbianUtils; |
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45 using SymbianUtils.RawItems; |
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46 |
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47 namespace HeapLib.Reconstructor.RHeap.Extractor |
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48 { |
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49 internal class RawItemQueue |
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50 { |
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51 #region Constructors & destructor |
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52 public RawItemQueue() |
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53 { |
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54 iItems = new List<RawItem>( 10 * 1000 ); |
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55 } |
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56 #endregion |
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57 |
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58 #region API |
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59 public void Add( byte[] aData, uint aAddress ) |
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60 { |
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61 int length = aData.Length; |
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62 if ( length % 4 != 0 ) |
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63 { |
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64 throw new ArgumentException( "Data is not a multiple of 4 bytes" ); |
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65 } |
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66 |
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67 for ( int i = 0; i < length; i += 4 ) |
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68 { |
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69 // Make helper |
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70 RawItemPrecursor prec = new RawItemPrecursor(); |
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71 prec.Bytes[ 3 ] = aData[ i + 0 ]; |
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72 prec.Bytes[ 2 ] = aData[ i + 1 ]; |
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73 prec.Bytes[ 1 ] = aData[ i + 2 ]; |
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74 prec.Bytes[ 0 ] = aData[ i + 3 ]; |
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75 prec.ConvertBytesToCharacters(); |
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76 |
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77 // Make final item |
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78 RawItem ret = new RawItem(); |
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79 ret.Address = (uint) ( aAddress + i ); |
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80 ret.OriginalData = prec.ByteValue; |
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81 ret.Data = prec.ByteValueReversed; |
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82 ret.CharacterisedData = prec.CharValue; |
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83 // |
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84 iItems.Add( ret ); |
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85 } |
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86 } |
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87 |
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88 public void ReEnqueueItem( RawItem aItem ) |
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89 { |
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90 iItems.Insert( 0, aItem ); |
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91 } |
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92 |
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93 public RawItem DequeueHeadItem() |
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94 { |
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95 RawItem head = iItems[ 0 ]; |
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96 iItems.RemoveAt( 0 ); |
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97 return head; |
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98 } |
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99 #endregion |
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100 |
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101 #region Properties |
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102 public int Count |
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103 { |
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104 get { return iItems.Count; } |
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105 } |
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106 #endregion |
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107 |
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108 #region Internal methods |
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109 private static RawItemPrecursor CreatePrecursor( Queue<Capture> aDataQ, Queue<char> aCharQ ) |
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110 { |
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111 System.Diagnostics.Debug.Assert( aDataQ.Count >= 4 && aCharQ.Count >= 4 ); |
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112 // |
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113 RawItemPrecursor ret = new RawItemPrecursor(); |
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114 |
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115 // Get data |
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116 ret.Bytes[ 3 ] = ConvertCaptureToByteValue( aDataQ.Dequeue() ); |
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117 ret.Bytes[ 2 ] = ConvertCaptureToByteValue( aDataQ.Dequeue() ); |
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118 ret.Bytes[ 1 ] = ConvertCaptureToByteValue( aDataQ.Dequeue() ); |
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119 ret.Bytes[ 0 ] = ConvertCaptureToByteValue( aDataQ.Dequeue() ); |
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120 |
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121 // Get characters |
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122 ret.Chars[ 0 ] = aCharQ.Dequeue(); |
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123 ret.Chars[ 1 ] = aCharQ.Dequeue(); |
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124 ret.Chars[ 2 ] = aCharQ.Dequeue(); |
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125 ret.Chars[ 3 ] = aCharQ.Dequeue(); |
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126 |
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127 return ret; |
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128 } |
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129 |
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130 private static uint ConvertCaptureToByteValue( Capture aCapture ) |
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131 { |
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132 uint ret = System.Convert.ToUInt32( aCapture.Value.Trim(), KBaseHex ); |
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133 return ret; |
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134 } |
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135 |
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136 private static uint GetValueFromByteArray( uint[] aArray ) |
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137 { |
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138 uint ret = aArray[ 0 ]; |
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139 // |
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140 ret += ( aArray[ 1 ] << 8 ); |
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141 ret += ( aArray[ 2 ] << 16 ); |
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142 ret += ( aArray[ 3 ] << 24 ); |
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143 // |
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144 return ret; |
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145 } |
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146 |
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147 private static uint GetReversedValueFromByteArray( uint[] aArray ) |
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148 { |
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149 // Get original bytes |
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150 uint b1 = aArray[ 0 ]; |
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151 uint b2 = aArray[ 1 ]; |
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152 uint b3 = aArray[ 2 ]; |
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153 uint b4 = aArray[ 3 ]; |
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154 |
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155 // Build reversed value |
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156 uint ret = b4; |
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157 ret += ( b3 << 8 ); |
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158 ret += ( b2 << 16 ); |
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159 ret += ( b1 << 24 ); |
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160 // |
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161 return ret; |
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162 } |
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163 |
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164 private static string GetCharacterisedDataFromCharacterQueue( Queue<char> aCharQ ) |
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165 { |
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166 char[] chars = { '.', '.', '.', '.' }; |
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167 // |
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168 if ( aCharQ.Count >= 4 ) |
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169 { |
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170 char c1 = aCharQ.Dequeue(); |
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171 char c2 = aCharQ.Dequeue(); |
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172 char c3 = aCharQ.Dequeue(); |
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173 char c4 = aCharQ.Dequeue(); |
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174 // |
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175 chars[ 0 ] = c1; |
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176 chars[ 1 ] = c2; |
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177 chars[ 2 ] = c3; |
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178 chars[ 3 ] = c4; |
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179 } |
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180 |
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181 // It's very dumb that this is the only way to get a char array into a string. |
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182 StringBuilder ret = new StringBuilder(); |
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183 foreach( char c in chars ) |
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184 { |
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185 ret.Append( c ); |
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186 } |
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187 return ret.ToString(); |
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188 } |
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189 |
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190 private static RawItem CreateRawItem( uint aAddress, Queue<Capture> aDataQ, Queue<char> aCharQ ) |
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191 { |
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192 RawItemPrecursor precusor = CreatePrecursor( aDataQ, aCharQ ); |
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193 // |
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194 RawItem ret = new RawItem(); |
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195 ret.Address = aAddress; |
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196 ret.OriginalData = precusor.ByteValue; |
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197 ret.Data = precusor.ByteValueReversed; |
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198 ret.CharacterisedData = precusor.CharValueReversed; |
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199 // |
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200 return ret; |
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201 } |
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202 #endregion |
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203 |
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204 #region Internal constants |
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205 private const int KBaseHex = 16; |
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206 #endregion |
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207 |
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208 #region Data members |
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209 private readonly List<RawItem> iItems; |
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210 #endregion |
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211 } |
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212 } |