sysperfana/heapanalyser/Libraries/UI/HeapCtrlLib/Factories/FactoryByObject.cs
changeset 8 15296fd0af4a
equal deleted inserted replaced
7:8e12a575a9b5 8:15296fd0af4a
       
     1 /*
       
     2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 *
       
     5 * Redistribution and use in source and binary forms, with or without
       
     6 * modification, are permitted provided that the following conditions are met:
       
     7 *
       
     8 * - Redistributions of source code must retain the above copyright notice,
       
     9 *   this list of conditions and the following disclaimer.
       
    10 * - Redistributions in binary form must reproduce the above copyright notice,
       
    11 *   this list of conditions and the following disclaimer in the documentation
       
    12 *   and/or other materials provided with the distribution.
       
    13 * - Neither the name of Nokia Corporation nor the names of its contributors
       
    14 *   may be used to endorse or promote products derived from this software
       
    15 *   without specific prior written permission.
       
    16 *
       
    17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
       
    18 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
       
    20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
       
    21 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
       
    22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
       
    23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
       
    24 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
       
    25 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
       
    26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
       
    27 * POSSIBILITY OF SUCH DAMAGE.
       
    28 * 
       
    29 * Initial Contributors:
       
    30 * Nokia Corporation - initial contribution.
       
    31 *
       
    32 * Contributors:
       
    33 *
       
    34 * Description: 
       
    35 *
       
    36 */
       
    37 
       
    38 using System;
       
    39 using System.Drawing;
       
    40 using System.Collections;
       
    41 using System.Collections.Generic;
       
    42 using HeapCtrlLib.Interfaces;
       
    43 using HeapCtrlLib.Popups.Managers;
       
    44 using HeapCtrlLib.Renderers.Headers;
       
    45 using HeapCtrlLib.Renderers.SelectionBorders;
       
    46 using HeapCtrlLib.Renderers.Contents;
       
    47 using HeapCtrlLib.Renderers.ContentBorders;
       
    48 using HeapCtrlLib.Utilities;
       
    49 using HeapLib.Reconstructor;
       
    50 using HeapLib.Statistics.Tracking.Base;
       
    51 using SymbianUtils.Colour;
       
    52 
       
    53 namespace HeapCtrlLib.Factories
       
    54 {
       
    55 	internal class FactoryByObject : Factory
       
    56 	{
       
    57         #region Constructors & destructor
       
    58         public FactoryByObject()
       
    59 		{
       
    60             base.Renderers.Header = new HeapCellRendererRowHeader();
       
    61             base.Renderers.SelectionBorder = new HeapCellRendererSelectionBorder();
       
    62             base.Renderers.Content = new HeapCellRendererColourByObject();
       
    63             base.Renderers.ContentBorder = new HeapCellRendererContentBorder3d();
       
    64             //
       
    65             PopupManager = new PopupManagerByAge();
       
    66         }
       
    67         #endregion
       
    68 
       
    69         #region API
       
    70         internal void PrepareColourHashes( HeapReconstructor aReconstructor, List<KnownColor> aStandardColours )
       
    71         {
       
    72             if ( iColourHashes.Count == 0 )
       
    73             {
       
    74                 // Pick colours at random from the standard colours until we have used them all
       
    75                 System.Random random = new Random( 0 );
       
    76 
       
    77                 // How many objects do we have to colourise?
       
    78                 int count = aReconstructor.Statistics.StatsAllocated.TrackerObjects.Count;
       
    79                 for ( int i = 0; i < count; i++ )
       
    80                 {
       
    81                     // Get associated symbol item
       
    82                     TrackingInfo item = aReconstructor.Statistics.StatsAllocated.TrackerObjects[ i ];
       
    83 
       
    84                     // Get object name
       
    85                     string caption = item.Symbol.ObjectWithoutSection;
       
    86 
       
    87                     // If we still have some system colours left, then we'll
       
    88                     // try to use them up. Otherwise, we'll resort to generating
       
    89                     // random colors.
       
    90                     Color col = Color.Black;
       
    91                     //
       
    92                     if ( aStandardColours.Count > 0 )
       
    93                     {
       
    94                         // Get system colour index
       
    95                         int colIndex = random.Next( 0, aStandardColours.Count - 1 );
       
    96 
       
    97                         // Link colour with symbol
       
    98                         KnownColor knownCol = (KnownColor) aStandardColours[ colIndex ];
       
    99                         col = Color.FromKnownColor( knownCol );
       
   100 
       
   101                         // Remove known colour so we don't use it again
       
   102                         aStandardColours.RemoveAt( colIndex );
       
   103                     }
       
   104                     else
       
   105                     {
       
   106                         // Get random known colour
       
   107                         col = iColorUtil.GenerateRandomColour( random );
       
   108                     }
       
   109 
       
   110                     // Associate object with colour
       
   111                     iColourHashes.Add( item.Symbol.ObjectWithoutSection, caption, col, item );
       
   112                 }
       
   113             }
       
   114         }
       
   115         #endregion
       
   116 
       
   117         #region Properties
       
   118         internal HeapCellFilterTripletDictionary ColourHashes
       
   119         {
       
   120             get { return iColourHashes; }
       
   121             set { iColourHashes = value; }
       
   122         }
       
   123         #endregion
       
   124 
       
   125         #region Data members
       
   126         private HeapCellFilterTripletDictionary iColourHashes = new HeapCellFilterTripletDictionary();
       
   127         private ColourGenerationUtil iColorUtil = new ColourGenerationUtil();
       
   128         #endregion
       
   129     }
       
   130 }