sysperfana/heapanalyser/Libraries/UI/HeapCtrlLib/Renderers/ContentBorders/HeapCellRendererContentBorder3d.cs
/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* - Neither the name of Nokia Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
using System;
using System.Drawing;
using System.Collections.Generic;
using SymbianUtils.Colour;
using SymbianUtils.Graphics;
using HeapCtrlLib.Interfaces;
using HeapCtrlLib.Utilities;
using HeapCtrlLib.Renderers;
using HeapCtrlLib.Renderers.Utilities;
using HeapLib;
using HeapLib.Array;
using HeapLib.Cells;
using HeapLib.Reconstructor;
namespace HeapCtrlLib.Renderers.ContentBorders
{
internal class HeapCellRendererContentBorder3d : HeapCellRendererColour, IHeapCellRendererContentBorder
{
#region Constructors & destructor
public HeapCellRendererContentBorder3d()
{
}
#endregion
#region API
#endregion
#region Properties
#endregion
#region From IHeapCellRendererContentBorder
public void Initialise( HeapCellArray aCells, HeapReconstructor aReconstructor, HeapDataRenderer aRenderer )
{
}
public void PrepareToNavigate( HeapRenderingNavigator aNavigator )
{
}
public void HeapCellRenderingComplete( Graphics aGraphics, HeapCell aCell, HeapCellMetaData aMetaData )
{
}
public void RenderingComplete( Graphics aGraphics )
{
}
public void PaintContentBorder( Graphics aGraphics, HeapCellMetaData aMetaData, HeapCell aCell, uint aAddress, Point aPosition, Size aBoxSize, Size aPaddingSize )
{
SymRect rect = new SymRect( aPosition, aBoxSize + aPaddingSize );
// Right and bottom get darker borders
Color rightAndBottomColour = ColourUtils.Darken( aMetaData.CellBoxColor, 0.15f );
using ( Pen rightAndBottomPen = new Pen( rightAndBottomColour ) )
{
if ( aMetaData.Borders[ THeapCellBorderType.ERight ] ) // Draw right-hand outline
{
Point start = rect.TopRight;
Point end = rect.BottomRight;
start.Offset( -1, 0 );
end.Offset( -1, 0 );
//
aGraphics.DrawLine( rightAndBottomPen, start, end );
}
if ( aMetaData.Borders[ THeapCellBorderType.EBottom ] ) // Draw bottom-side outline
{
Point start = rect.BottomLeft;
Point end = rect.BottomRight;
start.Offset( 0, -1 );
end.Offset( 0, -1 );
//
aGraphics.DrawLine( rightAndBottomPen, start, end );
}
}
// Left and Top get lighter borders
Color leftAndTopColour = ColourUtils.Lighten( aMetaData.CellBoxColor, 0.15f );
using ( Pen leftAndTopPen = new Pen( leftAndTopColour ) )
{
if ( aMetaData.Borders[ THeapCellBorderType.ELeft ] ) // Draw left-hand outline
{
Point start = rect.TopLeft;
Point end = rect.BottomLeft;
start.Offset( 1, 0 );
end.Offset( 1, 0 );
//
aGraphics.DrawLine( leftAndTopPen, start, end );
}
if ( aMetaData.Borders[ THeapCellBorderType.ETop ] ) // Draw top-side outline
{
Point start = rect.TopLeft;
Point end = rect.TopRight;
start.Offset( 0, 1 );
end.Offset( 0, 1 );
//
aGraphics.DrawLine( leftAndTopPen, start, end );
}
}
// Now draw black border which will cover any over-spill from above.
if ( aMetaData.Borders[ THeapCellBorderType.ELeft ] ) // Draw left-hand outline
{
aGraphics.DrawLine( Pens.Black, rect.TopLeft, rect.BottomLeft );
}
if ( aMetaData.Borders[ THeapCellBorderType.ERight ] ) // Draw right-hand outline
{
aGraphics.DrawLine( Pens.Black, rect.TopRight, rect.BottomRight );
}
if ( aMetaData.Borders[ THeapCellBorderType.ETop ] ) // Draw top-side outline
{
aGraphics.DrawLine( Pens.Black, rect.TopLeft, rect.TopRight );
}
if ( aMetaData.Borders[ THeapCellBorderType.EBottom ] ) // Draw bottom-side outline
{
aGraphics.DrawLine( Pens.Black, rect.BottomLeft, rect.BottomRight );
}
}
#endregion
#region Internal methods
#endregion
#region Data members
#endregion
}
}