diff -r 8e12a575a9b5 -r 15296fd0af4a sysperfana/heapanalyser/Libraries/UI/HeapCtrlLib/Factories/FactoryBySymbol.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/sysperfana/heapanalyser/Libraries/UI/HeapCtrlLib/Factories/FactoryBySymbol.cs Tue Jun 15 12:47:20 2010 +0300 @@ -0,0 +1,132 @@ +/* +* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* +* - Redistributions of source code must retain the above copyright notice, +* this list of conditions and the following disclaimer. +* - Redistributions in binary form must reproduce the above copyright notice, +* this list of conditions and the following disclaimer in the documentation +* and/or other materials provided with the distribution. +* - Neither the name of Nokia Corporation nor the names of its contributors +* may be used to endorse or promote products derived from this software +* without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE +* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: +* +*/ + +using System; +using System.Drawing; +using System.Text; +using System.Collections; +using System.Collections.Generic; +using HeapCtrlLib.Interfaces; +using HeapCtrlLib.Popups.Managers; +using HeapCtrlLib.Renderers.Headers; +using HeapCtrlLib.Renderers.SelectionBorders; +using HeapCtrlLib.Renderers.Contents; +using HeapCtrlLib.Renderers.ContentBorders; +using HeapCtrlLib.Utilities; +using HeapLib.Reconstructor; +using HeapLib.Statistics.Tracking.Base; +using SymbianUtils.Colour; + +namespace HeapCtrlLib.Factories +{ + internal class FactoryBySymbol : Factory + { + #region Constructors & destructor + public FactoryBySymbol() + { + base.Renderers.Header = new HeapCellRendererRowHeader(); + base.Renderers.SelectionBorder = new HeapCellRendererSelectionBorder(); + base.Renderers.Content = new HeapCellRendererColourBySymbol(); + base.Renderers.ContentBorder = new HeapCellRendererContentBorder3d(); + // + PopupManager = new PopupManagerBySymbol(); + } + #endregion + + #region API + internal void PrepareColourHashes( HeapReconstructor aReconstructor, List aStandardColours ) + { + if ( iColourHashes.Count == 0 ) + { + // Pick colours at random from the standard colours until we have used them all + System.Random random = new Random( 0 ); + + // How many objects do we have to colourise? + int count = aReconstructor.Statistics.StatsAllocated.TrackerSymbols.Count; + for ( int i = 0; i < count; i++ ) + { + // Get associated symbol item + TrackingInfo item = aReconstructor.Statistics.StatsAllocated.TrackerSymbols[ i ]; + + // Form caption + string caption = item.Symbol.NameWithoutVTablePrefix; + + // If we still have some system colours left, then we'll + // try to use them up. Otherwise, we'll resort to generating + // random colors. + Color col = Color.Black; + // + if ( aStandardColours.Count > 0 ) + { + // Get system colour index + int colItemIndex = random.Next( 0, aStandardColours.Count - 1 ); + + // Link colour with symbol + KnownColor knownCol = (KnownColor) aStandardColours[ colItemIndex ]; + col = Color.FromKnownColor( knownCol ); + + // Remove known colour so we don't use it again + aStandardColours.RemoveAt( colItemIndex ); + } + else + { + // Get random known colour + col = iColorUtil.GenerateRandomColour( random ); + } + + // Associate object with colour + string hash = HeapCellRendererColourBySymbol.MakeColourHash( item.Symbol ); + iColourHashes.Add( hash, caption, col, item ); + } + } + } + #endregion + + #region Properties + internal HeapCellFilterTripletDictionary ColourHashes + { + get { return iColourHashes; } + set { iColourHashes = value; } + } + #endregion + + #region Data members + private HeapCellFilterTripletDictionary iColourHashes = new HeapCellFilterTripletDictionary(); + private ColourGenerationUtil iColorUtil = new ColourGenerationUtil(); + #endregion + } +}