crashanalysercmd/Libraries/Engine/CrashDebuggerLib/Structures/Thread/ThreadStackBuilder.cs
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     1 /*
       
     2 * Copyright (c) 2004-2008 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: 
       
    15 *
       
    16 */
       
    17 
       
    18 using System;
       
    19 using System.Collections.Generic;
       
    20 using System.Text;
       
    21 using CrashDebuggerLib.Threading;
       
    22 using SymbianStructuresLib.Debug.Symbols;
       
    23 using SymbianStructuresLib.Arm.Registers;
       
    24 using SymbianStructuresLib.CodeSegments;
       
    25 using SymbianUtils.DataBuffer;
       
    26 using SymbianUtils.DataBuffer.Entry;
       
    27 using SymbianUtils.DataBuffer.Primer;
       
    28 using SymbianDebugLib.Engine;
       
    29 using SymbianUtils.Utilities;
       
    30 using CrashDebuggerLib.Structures.KernelObjects;
       
    31 using CrashDebuggerLib.Structures.Common;
       
    32 using CrashDebuggerLib.Structures.Process;
       
    33 using CrashDebuggerLib.Structures.CodeSeg;
       
    34 using CrashDebuggerLib.Structures.Register;
       
    35 using CrashDebuggerLib.Structures.Cpu;
       
    36 using SymbianStackLib.Engine;
       
    37 using SymbianStackLib.Data.Output;
       
    38 
       
    39 namespace CrashDebuggerLib.Structures.Thread
       
    40 {
       
    41     internal class ThreadStackBuilder : AsyncOperation
       
    42     {
       
    43         #region Constructors
       
    44         public ThreadStackBuilder( ThreadStackData aInfo )
       
    45         {
       
    46             iInfo = aInfo;
       
    47             this.DoWork += new System.ComponentModel.DoWorkEventHandler( ThreadStackBuilder_DoWork );
       
    48         }
       
    49         #endregion
       
    50 
       
    51         #region API
       
    52         public void BuildSync()
       
    53         {
       
    54             PrimeStackEngine();
       
    55             iStackEngine.ReconstructSync();
       
    56         }
       
    57         #endregion
       
    58 
       
    59         #region Properties
       
    60         public bool CallStackConstructed
       
    61         {
       
    62             get
       
    63             {
       
    64                 return iIsReady;
       
    65             }
       
    66         }
       
    67 
       
    68         public StackOutputData CallStackElements
       
    69         {
       
    70             get
       
    71             {
       
    72                 StackOutputData ret = new StackOutputData();
       
    73                 //
       
    74                 if ( iStackEngine != null )
       
    75                 {
       
    76                     ret = iStackEngine.DataOutput;
       
    77                 }
       
    78                 //
       
    79                 return ret;
       
    80             }
       
    81         }
       
    82         #endregion
       
    83 
       
    84         #region Internal methods
       
    85         private void PrimeStackEngine()
       
    86         {
       
    87             // Create new engine (resets old data)
       
    88             iStackEngine = new StackEngine( iInfo.CrashDebugger.DebugEngine );
       
    89 
       
    90             // Not yet ready
       
    91             iIsReady = false;
       
    92 
       
    93             // Get the data source
       
    94             DThread thread = iInfo.Info.Thread;
       
    95             string threadName = thread.Name.ToLower();
       
    96             //
       
    97             DataBuffer dataSource = iInfo.Data;
       
    98             if ( dataSource.Count > 0 )
       
    99             {
       
   100                 // Prime stack engine with data & current stack pointer
       
   101                 iStackEngine.Primer.Prime( dataSource );
       
   102                 iStackEngine.AddressInfo.Pointer = iInfo.Info.StackPointer;
       
   103 
       
   104                 // Set us up so we know when the process finishes
       
   105                 iStackEngine.EventHandler += new StackEngine.StackEngineEventHandler( StackEngine_EventHandler );
       
   106 
       
   107                 // Set up registers. First update them taking into account the
       
   108                 // curent CPU regs.
       
   109                 RegisterCollection.TType requiredType = RegisterCollection.TType.ETypeUser;
       
   110                 if ( iInfo.Info.Type == ThreadStackInfo.TType.ETypeSupervisor )
       
   111                 {
       
   112                     requiredType = RegisterCollection.TType.ETypeSupervisor;
       
   113                 }
       
   114 
       
   115                 RegisterCollection registers = thread.NThread.GetRegisters( requiredType );
       
   116                 iStackEngine.Registers = registers;
       
   117 
       
   118                 // Get code segs
       
   119                 DProcess process = thread.OwningProcess;
       
   120                 if ( process != null )
       
   121                 {
       
   122                     iStackEngine.CodeSegments = process.GetCodeSegDefinitions();
       
   123                 }
       
   124             }
       
   125             else
       
   126             {
       
   127             }
       
   128         }
       
   129 
       
   130         void ThreadStackBuilder_DoWork( object sender, System.ComponentModel.DoWorkEventArgs aArgs )
       
   131         {
       
   132             PrimeStackEngine();
       
   133 
       
   134             // Only reconstruct if we have some data
       
   135             if ( iStackEngine.DataSource.Count > 0 )
       
   136             {
       
   137                 iStackEngine.ReconstructSync();
       
   138             }
       
   139         }
       
   140         #endregion
       
   141 
       
   142         #region Stack Engine event handler
       
   143         private void StackEngine_EventHandler( StackEngine.TEvent aEvent, StackEngine aEngine )
       
   144         {
       
   145             if ( aEvent == StackEngine.TEvent.EStackBuildingComplete )
       
   146             {
       
   147                 iIsReady = true;
       
   148             }
       
   149         }
       
   150         #endregion
       
   151 
       
   152         #region Data members
       
   153         private readonly ThreadStackData iInfo;
       
   154         private StackEngine iStackEngine = null;
       
   155         private bool iIsReady = false;
       
   156         #endregion
       
   157     }
       
   158 }