crashanalysercmd/PerfToolsSharedLibraries/Engine/SymbianDebugLib/Entity/Primer/DbgEntityPrimerUi.Designer.cs
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     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: 
       
    15 *
       
    16 */
       
    17 namespace SymbianDebugLib.Entity.Primer
       
    18 {
       
    19     partial class DbgEntityPrimerUi
       
    20     {
       
    21         // <summary>
       
    22         // Required designer variable.
       
    23         // </summary>
       
    24         private System.ComponentModel.IContainer components = null;
       
    25         private System.Windows.Forms.Timer iTimer_OpStart;
       
    26         private System.Windows.Forms.ProgressBar iProgressBar;
       
    27 
       
    28         // <summary>
       
    29         // Clean up any resources being used.
       
    30         // </summary>
       
    31         // <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
       
    32         protected override void Dispose( bool disposing )
       
    33         {
       
    34             if ( disposing && ( components != null ) )
       
    35             {
       
    36                 components.Dispose();
       
    37             }
       
    38             base.Dispose( disposing );
       
    39         }
       
    40 
       
    41         #region Windows Form Designer generated code
       
    42 
       
    43         // <summary>
       
    44         // Required method for Designer support - do not modify
       
    45         // the contents of this method with the code editor.
       
    46         // </summary>
       
    47         private void InitializeComponent()
       
    48         {
       
    49             this.components = new System.ComponentModel.Container();
       
    50             this.iProgressBar = new System.Windows.Forms.ProgressBar();
       
    51             this.iTimer_OpStart = new System.Windows.Forms.Timer( this.components );
       
    52             this.SuspendLayout();
       
    53             // 
       
    54             // iProgressBar
       
    55             // 
       
    56             this.iProgressBar.Location = new System.Drawing.Point( 8, 8 );
       
    57             this.iProgressBar.Name = "iProgressBar";
       
    58             this.iProgressBar.Size = new System.Drawing.Size( 376, 24 );
       
    59             this.iProgressBar.TabIndex = 0;
       
    60             // 
       
    61             // iTimer_OpStart
       
    62             // 
       
    63             this.iTimer_OpStart.Interval = 10;
       
    64             this.iTimer_OpStart.Tick += new System.EventHandler( this.Timer_OpStart_Tick );
       
    65             // 
       
    66             // SymbolReaderProgressDialog
       
    67             // 
       
    68             this.AutoScaleBaseSize = new System.Drawing.Size( 5, 13 );
       
    69             this.ClientSize = new System.Drawing.Size( 392, 39 );
       
    70             this.ControlBox = false;
       
    71             this.Controls.Add( this.iProgressBar );
       
    72             this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
       
    73             this.MaximizeBox = false;
       
    74             this.MinimizeBox = false;
       
    75             this.Name = "DbgEntityPrimerUi";
       
    76             this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
       
    77             this.Text = " Preparing...";
       
    78             this.ResumeLayout( false );
       
    79         }
       
    80 
       
    81         #endregion
       
    82     }
       
    83 }