crashanalysercmd/PerfToolsSharedLibraries/Engine/SymbianUtils/Utilities/DisposableObject.cs
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     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 * 
       
    14 * Description:
       
    15 *
       
    16 */
       
    17 using System;
       
    18 
       
    19 namespace SymbianUtils
       
    20 {
       
    21 	public class DisposableObject : IDisposable
       
    22 	{
       
    23 		#region Constructors
       
    24 		public DisposableObject()
       
    25 		{
       
    26 		}
       
    27 
       
    28 		~DisposableObject()
       
    29 		{
       
    30 			// Not allowed to access managed resources from
       
    31 			// within a C# destructor (in this context we are being
       
    32 			// called by the GC and it will take care of disposing of
       
    33 			// other managed resources for us).
       
    34 			Cleanup( false, true );
       
    35 		}
       
    36 		#endregion
       
    37 
       
    38         #region Properties
       
    39         public bool HaveBeenDisposedOf
       
    40         {
       
    41             get { return iHaveBeenDisposedOf; }
       
    42         }
       
    43         #endregion
       
    44 
       
    45         #region API - Cleanup Framework
       
    46         protected virtual void CleanupManagedResources()
       
    47         {
       
    48         }
       
    49 
       
    50         protected virtual void CleanupUnmanagedResources()
       
    51         {
       
    52         }
       
    53         #endregion
       
    54 
       
    55         #region From IDisposable
       
    56         public void Dispose()
       
    57 		{
       
    58 			// In this situation, we are programatically being asked to
       
    59 			// release all resources, including managed ones.
       
    60 			Cleanup( true, true );
       
    61 
       
    62 			// Take yourself off the Finalization queue 
       
    63 			// to prevent finalization code for this object
       
    64 			// from executing a second time.
       
    65 			GC.SuppressFinalize( this );
       
    66 		}
       
    67 		#endregion
       
    68 
       
    69 		#region Internal methods
       
    70 		private void Cleanup( bool aReleaseManagedResources, bool aReleaseUnmanagedResources )
       
    71 		{
       
    72             lock( this )
       
    73             {
       
    74                 if ( iHaveBeenDisposedOf == false )
       
    75                 {
       
    76                     try
       
    77                     {
       
    78                         if ( aReleaseManagedResources )
       
    79                         {
       
    80                             CleanupManagedResources();
       
    81                         }
       
    82                         if ( aReleaseUnmanagedResources )
       
    83                         {
       
    84                             CleanupUnmanagedResources();
       
    85                         }
       
    86 
       
    87                         iHaveBeenDisposedOf = true;
       
    88                     }
       
    89                     catch
       
    90                     {
       
    91                     }
       
    92                 }
       
    93 			}
       
    94 		}
       
    95 		#endregion
       
    96 
       
    97 		#region Data members
       
    98 		private bool iHaveBeenDisposedOf = false;
       
    99 		#endregion
       
   100 	}
       
   101 }