crashanalysercmd/Libraries/Engine/CrashDebuggerLib/Structures/Process/ProcessChunk.cs
changeset 0 818e61de6cd1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/crashanalysercmd/Libraries/Engine/CrashDebuggerLib/Structures/Process/ProcessChunk.cs	Thu Feb 11 15:50:58 2010 +0200
@@ -0,0 +1,185 @@
+/*
+* Copyright (c) 2004-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: 
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+using CrashDebuggerLib.Structures.KernelObjects;
+using CrashDebuggerLib.Structures.Chunk;
+using CrashDebuggerLib.Structures.Common;
+
+namespace CrashDebuggerLib.Structures.Process
+{
+    public class ProcessChunk : CrashDebuggerAware
+    {
+        #region Constructors
+        public ProcessChunk( CrashDebuggerInfo aCrashDebugger, uint aChunkAddress, int aAccessCount )
+            : base( aCrashDebugger )
+        {
+            iChunkAddress = aChunkAddress;
+            iAccessCount = aAccessCount;
+        }
+        #endregion
+
+        #region API
+        #endregion
+
+        #region Properties
+        public uint ChunkAddress
+        {
+            get { return iChunkAddress; }
+            set { iChunkAddress = value; }
+        }
+
+        public Chunk.DChunk Chunk
+        {
+            get { return CrashDebugger.ChunkByAddress( ChunkAddress ); }
+        }
+
+        public int AccessCount
+        {
+            get { return iAccessCount; }
+            set { iAccessCount = value; }
+        }
+        #endregion
+
+        #region Internal methods
+        #endregion
+
+        #region Internal constants
+        #endregion
+
+        #region From System.Object
+        public override string ToString()
+        {
+            return base.ToString();
+        }
+        #endregion
+
+        #region Data members
+        private uint iChunkAddress = 0;
+        private int iAccessCount = 0;
+        #endregion
+    }
+
+    public class ProcessChunkCollection : IEnumerable<ProcessChunk>
+    {
+        #region Constructors
+        public ProcessChunkCollection()
+        {
+        }
+        #endregion
+
+        #region API
+        public void Add( ProcessChunk aChunk )
+        {
+            iEntries.Add( aChunk );
+        }
+        #endregion
+
+        #region Properties
+        public ProcessChunk this[ int aIndex ]
+        {
+            get { return iEntries[ aIndex ]; }
+        }
+
+        public int Count
+        {
+            get { return iEntries.Count; }
+        }
+        #endregion
+
+        #region Internal methods
+        #endregion
+
+        #region Internal constants
+        #endregion
+
+        #region From System.Object
+        public override string ToString()
+        {
+            return base.ToString();
+        }
+        #endregion
+
+        #region From IEnumerable<Chunk>
+        public IEnumerator<ProcessChunk> GetEnumerator()
+        {
+            return new ProcessChunkEnumerator( this );
+        }
+
+        System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
+        {
+            return new ProcessChunkEnumerator( this );
+        }
+        #endregion
+
+        #region Data members
+        private List<ProcessChunk> iEntries = new List<ProcessChunk>();
+        #endregion
+    }
+
+    #region Internal enumerator
+    internal class ProcessChunkEnumerator : IEnumerator<ProcessChunk>
+    {
+        #region Constructors
+        public ProcessChunkEnumerator( ProcessChunkCollection aList )
+        {
+            iList = aList;
+        }
+        #endregion
+
+        #region IEnumerator Members
+        public void Reset()
+        {
+            iCurrentIndex = -1;
+        }
+
+        public object Current
+        {
+            get
+            {
+                return iList[ iCurrentIndex ];
+            }
+        }
+
+        public bool MoveNext()
+        {
+            return ( ++iCurrentIndex < iList.Count );
+        }
+        #endregion
+
+        #region From IEnumerator<ProcessChunk>
+        ProcessChunk IEnumerator<ProcessChunk>.Current
+        {
+            get { return iList[ iCurrentIndex ]; }
+        }
+        #endregion
+
+        #region From IDisposable
+        public void Dispose()
+        {
+        }
+        #endregion
+
+        #region Data members
+        private readonly ProcessChunkCollection iList;
+        private int iCurrentIndex = -1;
+        #endregion
+    }
+    #endregion
+}