crashanalysercmd/Libraries/Engine/CrashItemLib/Crash/Symbols/CISymbolDictionary.cs
changeset 0 818e61de6cd1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/crashanalysercmd/Libraries/Engine/CrashItemLib/Crash/Symbols/CISymbolDictionary.cs	Thu Feb 11 15:50:58 2010 +0200
@@ -0,0 +1,222 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+* 
+* Description:
+*
+*/
+using System;
+using System.Text;
+using System.IO;
+using System.Collections.Generic;
+using CrashItemLib.Crash;
+using CrashItemLib.Crash.Base;
+using CrashItemLib.Crash.Registers;
+using CrashItemLib.Crash.Processes;
+using CrashItemLib.Crash.Container;
+using CrashItemLib.Crash.Stacks;
+using SymbianStructuresLib.Debug.Symbols;
+using SymbianDebugLib.Engine;
+using SymbianDebugLib.PluginAPI.Types;
+using SymbianDebugLib.PluginAPI.Types.Symbol;
+
+namespace CrashItemLib.Crash.Symbols
+{
+    public class CISymbolDictionary : CIElementList<CISymbol>
+    {
+        #region Constructors
+        internal CISymbolDictionary( CIContainer aContainer )
+            : base( aContainer )
+		{
+            base.IsToBeFinalizedLast = true;
+		}
+		#endregion
+
+        #region API
+        internal CISymbol Register( uint aSymbolAddress )
+        {
+            // First try to find an existing CISymbol that matches the address.
+            CISymbol symbol = this[ aSymbolAddress ];
+            if ( symbol == null )
+            {
+                // No existing entry defined, so create a new symbol which is just based upon
+                // an address. 
+                symbol = new CISymbol( base.Container, aSymbolAddress );
+                DoRegister( symbol );
+            }
+            else
+            {
+                // Found an existing symbol object - increment reference count
+                symbol.ReferenceCountIncrement();
+            }
+            //
+            return symbol;
+        }
+
+        internal CISymbol Register( Symbol aSymbol )
+        {
+            // First try to find an existing CISymbol that matches the address.
+            CISymbol symbol = this[ aSymbol.Address ];
+            if ( symbol == null )
+            {
+                // No existing entry defined, so create a new symbol with explicit symbol definition
+                symbol = new CISymbol( base.Container, aSymbol );
+                DoRegister( symbol );
+            }
+            else
+            {
+                // Found an existing symbol object - however, does it have an associated
+                // symbol yet?
+                symbol.AssignPermanentSymbol( aSymbol );
+
+                // Also, we must increment the reference count because it's now shared by another client
+                symbol.ReferenceCountIncrement();
+            }
+            //
+            return symbol;
+        }
+
+        internal CISymbol RefreshRegistration( CIElement aElement, uint aSymbolAddress, CISymbol aOldSymbolOrNull )
+        {
+            CISymbol ret = aOldSymbolOrNull;
+            bool needToRegister = false;
+
+            if ( aOldSymbolOrNull != null )
+            {
+                // We only need to do this if the symbol address changed.
+                if ( aSymbolAddress != aOldSymbolOrNull.Address )
+                {
+                    // We must unregister the symbol from the parent element because potentially we might
+                    // replace the symbol with an entirely new one.
+                    aElement.RemoveChild( aOldSymbolOrNull );
+
+                    // However, we only do this if there are no other client of the same symbol.
+                    int newRefCount = aOldSymbolOrNull.ReferenceCountDecrement();
+                    if ( newRefCount <= 0 )
+                    {
+                        // Remove old references to dead symbol
+                        DoDeregister( aOldSymbolOrNull );
+                    }
+
+                    // Since the address of the symbol has changed, we will need to 
+                    // re-register a new symbol
+                    needToRegister = true;
+                }
+                else
+                {
+                    // The symbol address hasn't changed
+                }
+            }
+            else if ( aSymbolAddress == 0 && aOldSymbolOrNull == null )
+            {
+                // Err, nothing to do here.
+            }
+            else
+            {
+                // We weren't supplied with an original symbol object which means we will
+                // definitely need to register a symbol (if we don't find a pre-existing match).
+                needToRegister = true;
+            }
+
+            // Do we need to register a new symbol?
+            if ( needToRegister )
+            {
+                // Create new entry (or look up existing reference). This will also
+                // ensure any new symbol is registered with this dictionary.
+                ret = Register( aSymbolAddress );
+
+                // Associate with parent element
+                aElement.AddChild( ret );
+            }
+
+            return ret;
+        }
+        #endregion
+
+        #region Properties
+        internal CISymbol this[ uint aAddress ]
+        {
+            get
+            {
+                CISymbol ret = null;
+                //
+                if ( iAddressLUT.ContainsKey( aAddress ) )
+                {
+                    ret = iAddressLUT[ aAddress ];
+                }
+                //
+                return ret;
+            }
+        }
+        #endregion
+
+        #region Internal methods
+        private void DoRegister( CISymbol aSymbol )
+        {
+            CISymbol check = this[ aSymbol.Address ];
+            System.Diagnostics.Debug.Assert( check == null );
+            aSymbol.ReferenceCountIncrement();
+            Add( aSymbol );
+        }
+
+        private void DoDeregister( CISymbol aSymbol )
+        {
+            bool alreadyRegistered = base.Contains( aSymbol );
+            if ( alreadyRegistered )
+            {
+                Remove( aSymbol );
+            }
+        }
+        #endregion
+
+        #region From CIElementDictionary
+        public override bool Add( CISymbol aEntry )
+        {
+            bool okayToAdd = iAddressLUT.ContainsKey( aEntry.Address ) == false;
+            if ( okayToAdd )
+            {
+                base.Add( aEntry );
+                iAddressLUT.Add( aEntry.Address, aEntry );
+            }
+
+            return okayToAdd;
+        }
+
+        public override void Remove( CISymbol aEntry )
+        {
+            bool alreadyExists = iAddressLUT.ContainsKey( aEntry.Address );
+            if ( alreadyExists )
+            {
+                iAddressLUT.Remove( aEntry.Address );
+            }
+            base.Remove( aEntry );
+        }
+        #endregion
+
+        #region From CIElement
+        internal override void OnFinalize( CIElementFinalizationParameters aParams )
+        {
+            try
+            {
+                base.OnFinalize( aParams );
+            }
+            finally
+            {
+            }
+        }
+        #endregion
+
+        #region Data members
+        private Dictionary<uint, CISymbol> iAddressLUT = new Dictionary<uint, CISymbol>();
+        #endregion
+    }
+}