crashanalysercmd/Libraries/Engine/CrashDebuggerLib/Structures/Process/ProcessChunk.cs
Version 1.0.13. The most important changes are:
-detailed defect hash added
-panic descriptions updated
-release build is working
-simple command line usage added
/*
* Copyright (c) 2004-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using CrashDebuggerLib.Structures.KernelObjects;
using CrashDebuggerLib.Structures.Chunk;
using CrashDebuggerLib.Structures.Common;
namespace CrashDebuggerLib.Structures.Process
{
public class ProcessChunk : CrashDebuggerAware
{
#region Constructors
public ProcessChunk( CrashDebuggerInfo aCrashDebugger, uint aChunkAddress, int aAccessCount )
: base( aCrashDebugger )
{
iChunkAddress = aChunkAddress;
iAccessCount = aAccessCount;
}
#endregion
#region API
#endregion
#region Properties
public uint ChunkAddress
{
get { return iChunkAddress; }
set { iChunkAddress = value; }
}
public Chunk.DChunk Chunk
{
get { return CrashDebugger.ChunkByAddress( ChunkAddress ); }
}
public int AccessCount
{
get { return iAccessCount; }
set { iAccessCount = value; }
}
#endregion
#region Internal methods
#endregion
#region Internal constants
#endregion
#region From System.Object
public override string ToString()
{
return base.ToString();
}
#endregion
#region Data members
private uint iChunkAddress = 0;
private int iAccessCount = 0;
#endregion
}
public class ProcessChunkCollection : IEnumerable<ProcessChunk>
{
#region Constructors
public ProcessChunkCollection()
{
}
#endregion
#region API
public void Add( ProcessChunk aChunk )
{
iEntries.Add( aChunk );
}
#endregion
#region Properties
public ProcessChunk this[ int aIndex ]
{
get { return iEntries[ aIndex ]; }
}
public int Count
{
get { return iEntries.Count; }
}
#endregion
#region Internal methods
#endregion
#region Internal constants
#endregion
#region From System.Object
public override string ToString()
{
return base.ToString();
}
#endregion
#region From IEnumerable<Chunk>
public IEnumerator<ProcessChunk> GetEnumerator()
{
return new ProcessChunkEnumerator( this );
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return new ProcessChunkEnumerator( this );
}
#endregion
#region Data members
private List<ProcessChunk> iEntries = new List<ProcessChunk>();
#endregion
}
#region Internal enumerator
internal class ProcessChunkEnumerator : IEnumerator<ProcessChunk>
{
#region Constructors
public ProcessChunkEnumerator( ProcessChunkCollection aList )
{
iList = aList;
}
#endregion
#region IEnumerator Members
public void Reset()
{
iCurrentIndex = -1;
}
public object Current
{
get
{
return iList[ iCurrentIndex ];
}
}
public bool MoveNext()
{
return ( ++iCurrentIndex < iList.Count );
}
#endregion
#region From IEnumerator<ProcessChunk>
ProcessChunk IEnumerator<ProcessChunk>.Current
{
get { return iList[ iCurrentIndex ]; }
}
#endregion
#region From IDisposable
public void Dispose()
{
}
#endregion
#region Data members
private readonly ProcessChunkCollection iList;
private int iCurrentIndex = -1;
#endregion
}
#endregion
}