testexecfw/stf/stffw/eventsystem/server/inc/waitingevent.h
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     1 /*
       
     2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: 
       
    15 *
       
    16 */
       
    17 #ifndef WAITINGEVENT_H
       
    18 #define WAITINGEVENT_H
       
    19 
       
    20 // INCLUDES
       
    21 #include <e32std.h>
       
    22 #include <e32base.h>
       
    23 
       
    24 // CLASS DECLARATION
       
    25 
       
    26 
       
    27 /**
       
    28  *  CWaitingEvent - class representing waiting events 
       
    29  *  Object of that type is created when there was a request for the event.
       
    30  *  After event is requested, it can wait for another event.
       
    31  */
       
    32 class CWaitingEvent : public CBase
       
    33     {
       
    34     public:
       
    35         // Destructor.
       
    36         ~CWaitingEvent();
       
    37 
       
    38         // Two-phased constructor.
       
    39         static CWaitingEvent* NewL(const TDesC& aEventName, const TInt aCallerId);
       
    40 
       
    41         // Two-phased constructor.
       
    42         static CWaitingEvent* NewLC(const TDesC& aEventName, const TInt aCallerId);
       
    43         
       
    44         // Wait for event (allowed only if event is in requested state)
       
    45         void WaitL(const RMessage2& aMessage, const CSession2* aSession);
       
    46         
       
    47         // Complete waiting event
       
    48         void CompleteEventL();
       
    49         
       
    50         // Cancel event
       
    51         void CancelEvent(void);
       
    52         
       
    53         // Checks if event name is the same as provided in argument
       
    54         TInt IsMatchingEvent(const TDesC& aEventName, const TInt aCallerId);
       
    55 
       
    56         // Checks if event name is the same as provided in argument
       
    57         TInt IsMatchingEvent(const TDesC& aEventName);
       
    58 
       
    59         // Checks if event's session is the same as provided in argument
       
    60         TInt IsMatchingSession(const CSession2* aSession);
       
    61         
       
    62         // Give event name
       
    63         const TDesC& EventName();
       
    64         
       
    65         // Check if event is in requested state
       
    66         TInt IsRequested();
       
    67         
       
    68         // Check if event is waitng
       
    69         TInt IsWaiting();
       
    70         
       
    71         // Notify requested event, that indicatin event 
       
    72         void NotifyRequestedEventL();
       
    73 
       
    74         // Give owner id 
       
    75         TInt OwnerId();
       
    76     private:
       
    77         // Shows current state of the event
       
    78         enum TEventState
       
    79             {
       
    80             EEventRequested,
       
    81             EEventWaiting
       
    82             };
       
    83             
       
    84         // Constructor for performing 1st stage construction
       
    85         CWaitingEvent(const TInt aCallerId);
       
    86 
       
    87         // Constructor for performing 2nd stage construction
       
    88         void ConstructL(const TDesC& aEventName);
       
    89         
       
    90         // Panics the client
       
    91         void PanicClient(const RMessage2& aMessage, const TInt aPanic) const;
       
    92 
       
    93     private:
       
    94         // Event name
       
    95         HBufC* iEventName;
       
    96         
       
    97         // Owner id. The same named waiting event may be requested by different callers - so we need to distinguish them
       
    98         const TInt iOwnerId;
       
    99 
       
   100         // Message to complete with event
       
   101         RMessage2* iMessage;
       
   102         
       
   103         // Session of the waiting event
       
   104         CSession2* iSession;
       
   105         
       
   106         // State of the event
       
   107         TEventState iState;
       
   108         
       
   109         // Defines if indication event was set in the moment when this waiting event was in requested state
       
   110         TBool iEventSetWhenRequested;
       
   111     };
       
   112 
       
   113 #endif // WAITINGEVENT_H
       
   114 
       
   115 // EOF