/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef EVENTSYSTEMSESSION_H_
#define EVENTSYSTEMSESSION_H_
#include <e32base.h>
#include "waitingevent.h"
// Session class of TestEngine server
class CEventSystemSession : public CSession2
{
public:
// Create the session
static CEventSystemSession* NewL();
public:
// Constructor
CEventSystemSession();
// Constructor
~CEventSystemSession();
// Called by client/server framework after
// session has been successfully created
void CreateL();
// Service request
void ServiceL(const RMessage2& aMessage);
private:
// Handles message
void DispatchMessageL(const RMessage2& aMessage);
// Closes the session
void CloseSession();
// Panics client
void PanicClient(const RMessage2& aMessage, const TInt aPanic) const;
// Set indication event
void SetIndicationEventL(const RMessage2& aMessage);
// Set state event
void SetStateEventL(const RMessage2& aMessage);
// Unset state event
void UnsetStateEventL(const RMessage2& aMessage);
// Request event
void RequestEventL(const RMessage2& aMessage);
// Release event
void ReleaseEventL(const RMessage2& aMessage);
// Wait for event
void WaitForEventL(const RMessage2& aMessage);
// Check if there is waiting event and complete if found
void CompleteWaitingEventsL(const TDesC& aEventName);
// Check list of requested events. If any of them is found, notify about event.
void NotifyRequestedEventsL(const TDesC& aEventName);
// Check list of state events. If any of them matches current waiting event, complete waiting event.
//TBool CompleteFromStateEventL(const TDesC& aEventName, const RMessage2& aMessage);
void CompleteFromStateEventL(CWaitingEvent* aEvent);
// Add state event in the state events array
void AddStateEventL(const TDesC& aEventName);
// Cancel waiting message from the same session
void CancelWaitingEventL(const RMessage2& aMessage);
// Remove (kind of release) all requested events.
void RemoveInRequestedStateL(const RMessage2& aMessage);
private:
// Object container for this session.
CObjectCon *iContainer;
// Waiting event (this is used in case when test case gets cancelled)
CWaitingEvent *iWaitingEvent;
}; /* CTestEngineSession */
#endif /* EVENTSYSTEMSESSION_H_ */
// EOF