author | Dominic Pinkman <Dominic.Pinkman@Nokia.com> |
Thu, 21 Jan 2010 18:18:20 +0000 | |
changeset 0 | 89d6a7a84779 |
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<?xml version="1.0" encoding="utf-8"?> |
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<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. --> |
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<!-- This component and the accompanying materials are made available under the terms of the License |
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"Eclipse Public License v1.0" which accompanies this distribution, |
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and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". --> |
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<!-- Initial Contributors: |
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Nokia Corporation - initial contribution. |
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Contributors: |
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--> |
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<!DOCTYPE concept |
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PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd"> |
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<concept id="GUID-5BDE6462-E6CA-5738-A587-C7D875574789" xml:lang="en"><title>Static |
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Data</title><prolog><metadata><keywords/></metadata></prolog><conbody> |
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<p>Symbian developers used to PC operating systems, such as Windows, may be |
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used to using writeable static data (typically meaning global variables) in |
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DLLs. On the Symbian platform, this is possible, but not recommended, because |
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it is expensive in memory, and has limited support in the Symbian platform |
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Emulator. </p> |
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<p>This page describes writeable static data (WSD), the alternatives to using |
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WSD, and the costs and issues associated with its use. </p> |
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<section><title>Global writeable static data</title> <p>Global writeable static |
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data (WSD) is any per-process variable which exists for the lifetime of the |
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process. In practice, this means any globally scoped data: data that is declared |
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outside of a function, struct, or class, and function scoped static variables. </p> <codeblock id="GUID-C7F90E06-286B-5E64-B94A-7683AA0DA0FB" xml:space="preserve">TBufC<20> fileName; //WSD |
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void SetFileName() |
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{ |
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static Tint iCount; //WSD ... |
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}</codeblock> <p>Sometimes writeable static data appears in a non-obvious |
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way. It is not always the case that <codeph>const</codeph> global variables |
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are read-only data rather than global writeable static data. This is true |
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for <codeph>const</codeph> objects with trivial constructors, such as integers. |
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However if a <codeph>const</codeph> class has a non-trivial constructor, the <codeph>const</codeph> object |
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will require a real variable and must be stored as WSD. For example: </p> <codeblock id="GUID-897D2E68-5AF6-5C69-A5AA-276A9FB89DEC" xml:space="preserve">const TInt myVariable=…; //OK – truly const |
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const TPtrC KSomeConstPtr=...; //NOT OK – non trivial constructor |
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const TRgb KSomeConstCol=...; //NOT OK – non trivial constructor</codeblock> </section> |
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<section><title>Support for global writeable static data on Symbian</title> <p>The |
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Symbian platform supports global writeable static data in EXEs on all versions |
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and handsets. </p> <p>Versions of Symbian OS based on the EKA2 kernel (8.1b |
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and later) support WSD in DLLs on target hardware. Versions 8.1a and earlier, |
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based on the EKA1 kernel, do not support global WSD in DLLs. </p> </section> |
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<section><title>Clean up of global writeable static data</title> <p>Your program |
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must make sure that global writeable static data that the program allocates |
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is cleaned up. </p> <p>The clean up rules are as follows: </p> <ul> |
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<li id="GUID-1D25BA8E-1A8E-5502-8FD9-7F74DBB39EF4"><p>Your program must clean |
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up WSD objects that are defined in the process EXE or its statically-loaded |
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DLLs. When a process exits, the Symbian platform does not automatically call |
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the destructors of these WSD objects. </p> </li> |
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<li id="GUID-7F1EB6D6-2EAD-5318-A066-DC9128A48EAF"><p>Your program does not |
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need to clean up WSD objects defined in DLLs that the process has dynamically |
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loaded using <xref href="GUID-25327159-83D6-3507-B187-09EA4BB3727F.dita"><apiname>RLibrary</apiname></xref>. The Symbian platform automatically |
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calls destructors of these objects. </p> </li> |
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</ul> </section> |
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<section><title>Alternatives to using global writeable static data</title> <p>Native |
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Symbian platform C++ code rarely uses WSD. </p> <p>However, code ported from |
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other operating systems may contain large amounts of static data. For example, |
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code written in the C programming language often makes use of WSD as the "glue" |
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between C function calls. </p> <p>In EKA1, WSD is not supported, so there |
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is no choice but to use the alternative mechanisms provided by the Symbian |
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platform to port such code. Even in EKA2 where global data is supported, Symbian |
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recommends that it only be used as a last resort. </p> <p>The following sections |
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describe the alternatives that can be used to port code that makes use of |
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global writeable static data. </p> <p><b>Use |
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thread-local storage (TLS)</b> </p> <p>Thread Local Storage (TLS) is a single |
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per-thread word that can be used to simulate global writeable static data. </p> <p>All |
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the static data in the DLL is grouped into a single struct or class. On creation |
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of the thread, an instance of the thread is allocated on the heap and a pointer |
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to this data is saved to TLS (using <codeph>Dll::SetTls()</codeph>). On destruction |
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of the thread, the data is destroyed. Throughout the DLL the code references |
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the TLS data (using <codeph>Dll::Tls()</codeph>) rather than the original |
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global writeable static data. </p> <p><b>Wrap |
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in a server</b> </p> <p>The Symbian platform supports writeable global static |
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data in EXEs. A common porting strategy is therefore to wrap the code in a |
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Symbian server (which is an EXE), and expose its API as a client interface. </p> <p><b>Move global variables into your classes</b> </p> <p>With relatively small |
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amounts of code, it may be possible to move most global data inside classes. </p> </section> |
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<section><title>Enabling global writeable static data</title> <p>In order |
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to enable global writeable static data, simply add a statement <codeph>epocallowdlldata</codeph> (case |
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insensitive) to the project's MMP file: </p> <codeblock id="GUID-0E673C33-569E-5F7B-9E51-55C2FC233D70" xml:space="preserve">TARGET my.dll |
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TARGETTYPE dll |
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EPOCALLOWDLLDATA |
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… </codeblock> </section> |
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<section><title>Costs and limitations</title> <p><b>Emulator |
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only allows a DLL with WSD to load into a single process</b> </p> <p>The Symbian |
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platform EKA2 Emulator only allows a DLL with WSD to be loaded into a single |
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process. </p> <p>This is a very serious restriction. If you have a shared |
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DLL with WSD, then the second process that attempts to load it in the emulator |
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will fail with <codeph>KErrNotSupported</codeph>. </p> <p><b>Emulator allows WSD by default</b> </p> <p>The Emulator will allow WSD |
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in DLLs even if <codeph>epocallowdlldata</codeph> is not declared in the mmp |
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file. However the data will be truly global: there will be one copy for the |
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entire emulator, rather than one copy for each emulated process. The only |
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restriction is that if the data's initialisers call any Symbian platform kernel |
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functions (i.e. executive calls), then the emulator will fault. </p> <p><b>RAM usage for WSD data chunk </b> </p> <p>When a process loads its first |
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DLL containing WSD, it creates a single chunk to store the data. The data |
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for subsequent WSD-enabled DLLs is loaded into the same chunk. </p> <p>The |
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data chunk will occupy at least one 4K RAM page (the smallest possible RAM |
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allocation), irrespective of how much static data is required. Any memory |
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not used for WSD will be wasted. Since the memory is per-process, the memory |
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wastage on the machine is: </p> <codeblock id="GUID-005105EF-A09A-5FF7-8056-7316AFCE1894" xml:space="preserve">(4Kb - WSD Bytes) × number-client-processes</codeblock> <p>It is very easy for a developer to add a few words of WSD to their DLL thinking |
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that's all the memory that they are using. However, the cost is actually 4K |
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for every process if a DLL with WSD has not already been loaded into the process. |
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If for example the DLL is used by 4 processes, that's potentially an "invisible" |
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cost of 16K. </p> <p><b>Chunks |
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are a finite resource</b> </p> <p>EKA2 has a hard coded limit of 16 chunks |
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per process; a limit that is required to ensure real-time behaviour. Every |
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process loading WSD-enabled DLLs uses a chunk to hold the data, reducing the |
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number of chunks available for other uses. </p> <p><b>ARM architecture 4 and 5 specific costs and limitations</b> </p> <p>There |
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are other significant costs that apply only to DLLs that link against "fixed |
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processes". Fixed processes are a feature of ARM v4 or v5 architecture only; |
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the following behaviour does not apply to devices based on the ARMv6 architecture. </p> <p> <b>Case |
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1: Non Execute-in-place DLLs</b> </p> <p>For non-execute-in-place (non XIP) |
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DLLs, an additional code chunk is required for every fixed process which links |
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against the DLL. </p> <p>So imagine a 20Kb DLL (with a few bytes of WSD) that |
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is loaded into 4 normal "non-fixed" processes, and 2 fixed processes. The |
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(static) memory consumed is: </p> <ul> |
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<li id="GUID-57F9041D-240C-5B75-BC0C-EFA66AB411B6"><p>Code chunk shared by |
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all moving processes = 20 Kb </p> </li> |
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<li id="GUID-1FCC1ED4-0A60-5983-AF5A-2F7C8622BC80"><p>Code chunk for each |
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fixed process loading the DLL = 40 Kb </p> </li> |
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<li id="GUID-6CD0DBDD-E406-5F7D-9207-8E55B4043779"><p>Data chunk for each |
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process loading the DLL = 6×4Kb = 24 Kb </p> </li> |
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</ul> <p>So to allow a few bytes of WSD there is a 64Kb increase in consumed |
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memory. Note that the 20Kb code chunk shared by all processes is consumed |
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whether or not WSD is enabled. </p> <p> <b>Case 2: Execute-in-place DLLs</b> </p> <p>For |
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XIP DLLs, there is no additional RAM cost other than the size of the WSD itself, |
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rounded up to the next multiple of 4KB. However: </p> <ul> |
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<li id="GUID-8B1EDEA4-8082-5DB1-87A8-E7B0FE5BB802"><p>An XIP DLL can be loaded |
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by any non-fixed process, OR it may be loaded by a single fixed process (and |
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therefore cannot be loaded by any other processes whatsoever) </p> </li> |
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<li id="GUID-BA2D82B1-A036-5281-95EB-A46A7976605B"><p>The ROM build fails |
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if a DLL with static data links to a fixed process <i>and</i> any other process. </p> </li> |
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</ul> <p> <b>A few specific DLLs cannot have WSD</b> </p> <p>DLLs that are |
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required to initialise the file server cannot have WSD, e.g. HAL.DLL, EUSER.DLL, |
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EFSRV.DLL. </p> </section> |
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<section><title>Frequently asked questions</title> <p><b>How |
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does Symbian's WSD implementation work ?</b> </p> <p> <b>Case 1. For moving |
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processes:</b> </p> <p>The Symbian platform supports a moving memory model, |
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in which the data for a process is moved into a fixed virtual address space |
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(the "run section") when the process is active, and then back into the processes |
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"home" section when another process is active: </p> <ul> |
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<li id="GUID-26E98921-9094-5260-BA99-2F7FA4F7D6A7"><p>The data of processes |
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in the "home section" is uniquely addressed both in terms of physical RAM |
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pages, and in the MMU virtual address space. The data is protected from other |
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processes, except for the Kernel. </p> </li> |
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<li id="GUID-BBE7C17A-6FF7-5329-91C5-DEAF88A61B69"><p>The data of processes |
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in the run section occupies the same virtual address space as all other processes |
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when they run (the MMU moves the physical RAM pages into the appropriate virtual |
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address space). </p> </li> |
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</ul> <p>When a DLL with WSD is loaded (or at ROM build time), its code is |
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fixed to point to static data at specific addresses. In order to ensure that |
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only a single copy of the DLL code is required, Symbian's moving-process WSD |
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implementation ensures that the virtual addresses of static data is the same |
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across every running process. </p> <p>The way this works is: </p> <ol id="GUID-66A040C2-7B0F-56E0-A634-501D3E133A12"> |
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<li id="GUID-964A78E1-D86E-50D0-8AA0-D3D9346A43E7"><p>A specific address space |
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is reserved for a per-process static data chunk. This chunk is used to hold |
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all the static data for all the DLLs loaded into the process. </p> </li> |
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<li id="GUID-0A528F28-55B2-5B8B-A337-8B2377241CF0"><p>At ROM build time the |
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kernel reserves specific addresses within the static data chunk for all the |
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WSD in all the ROM loaded DLLs. The addresses for ROM based DLLs are reserved |
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from the top of the static data chunk address space to the bottom. Note that |
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static data addresses for RAM based DLLs are reserved when the DLL is first |
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loaded into any process. In this case, addresses are reserved from the bottom |
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of the static data chunk address space. </p> </li> |
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<li id="GUID-1898478C-2E24-53B4-BDEB-765FEEDC539C"><p>When the first DLL with |
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WSD is loaded into a process, a static data chunk is created to hold the static |
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data for all DLLs that are loaded into the process. </p> </li> |
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<li id="GUID-7A88C9EB-31F9-559E-8DBD-221848CA2A46"><p>Any global static data |
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in the DLL is written to its specific reserved addresses. Note that addresses |
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are reserved for that particular static data across all processes; if the |
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DLL is loaded into another process, any static data will get the same virtual |
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address. </p> </li> |
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</ol> <p> <b>Case 2. For fixed processes:</b> </p> <p>A fixed process is |
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one in which the process data does not move; code is run on process data stored |
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in the process "home section". </p> <p>Since the static data for every fixed |
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process is uniquely addressed, and a DLL can only point to a single address |
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for its data, the implication is that a separate copy of the DLL code is required |
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for every fixed process that loads the DLL. </p> <p>The restrictions listed |
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above for ARM architecture 4 and 5 directly result. </p> <ul> |
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<li id="GUID-125EDB37-4540-5EDB-9C19-6F92A307627F"><p>For XIP based devices |
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the DLL code chunk address is fixed at ROM build time, and there can only |
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be one copy of the DLL code. Therefore the DLL code can address the data in |
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either a single fixed process or the virtual address used by all moveable |
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addresses. </p> </li> |
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<li id="GUID-BC66EA5A-252D-5E37-80F6-BEC82C03DABA"><p>For non-XIP based devices |
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the DLL is run from RAM, and the loader is able to fix-up the address that |
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a DLL expects its data at load time (rather than ROM build time). Therefore |
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in this case the loader creates a separate copy of DLL code for each fixed |
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process that loads the DLL and a single copy shared by all moving processes. </p> </li> |
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</ul> <p>Notes: Fixed processes are not supported or required on ARM v6 architectures. |
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This discussion only applies to devices based on ARMv4 or v5. On ARM architecture |
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6 each DLL with WSD has a reserved address, similar to the ARMv5 moving process |
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case. However there is no 'home section' and memory is not relocated between |
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low and high addresses on a context switch. Instead, each process uses its |
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own set of page tables for the bottom half of virtual address space. </p> <p><b>Why does the EKA2 Emulator only allow a DLL with WSD to load into a single |
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process?</b> </p> <p>The Symbian platform permits a DLL with global data to |
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be loaded into only one Symbian platform process on the emulator. This limitation |
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is a result of the way the Emulator is implemented on top of the Windows process |
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model. </p> <p>On EKA2, separate Symbian platform processes are emulated within |
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a single Windows process. To preserve Symbian platform semantics there should |
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be one copy of the global data for each emulated process. However, this is |
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not possible since a DLL on the emulator is just a Windows DLL; Windows gives |
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it a single copy of any global data it needs when it is loaded. </p> <p><b>What happens if epocallowdlldata isn't declared for a DLL with WSD?</b> </p> <p> <b>Case |
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1: On the EKA2 Emulator:</b> </p> <p>Most constant data should be treated |
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by the compiler as read-only rather than writeable static data (the exception |
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is when the const data has a non-trivial constructor, so a real variable is |
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required during initialisation). </p> <p>Unfortunately, different compilers |
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sometimes treat const data as WSD. For example, CodeWarrior puts it in writeable |
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data and initialises it at run time. MSVC generally puts it into read-only |
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data, but occasionally puts it into writeable data. </p> <p>As most DLLs have |
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const data, this means that the compilers have "accidentally" created WSD |
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in almost every DLL. Symbian cannot therefore rigorously enforce the "single |
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process can load a DLL with WSD" rule, as the Emulator would not work. </p> <p>On |
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the EKA2 Emulator, the workaround Symbian have implemented is to recognise |
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two types of DLL global data: </p> <ul> |
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<li id="GUID-6AD2E89F-6361-5F1F-8EC1-A203801BCC8F"><p>'Deliberate' global |
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data is where the programmer specifies that they want DLL global data (using |
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the <codeph>epocallowdlldata</codeph> keyword in the MMP file. In this case |
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any global data in the DLL is assumed to be deliberate, and the "DLL loaded |
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into one-emulated-process" rule applies. </p> </li> |
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<li id="GUID-225E44BE-434E-5C2A-8503-318E31B17EF0"><p>'Accidental' global |
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data is the data introduced by the compiler with no encouragement from the |
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programmer. If <codeph>epocallowdlldata</codeph> is absent, global data is |
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assumed to be accidental and the rule does not apply. Note that the global |
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data includes both const and non-const static data; there is no way to tell |
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the compilers to only apply it to non-const data - if we could do that then |
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we could force correct handling of const static data. </p> </li> |
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</ul> <p>In order to prevent abuse of this workaround, there are restrictions |
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on what can be done with accidental global data; specifically, the Emulator |
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will fault if any of the global data's initialisers attempt to call the Symbian |
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platform kernel functions (i.e. executive calls). </p> <p>Note that there |
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is only one copy of the global data. Therefore it is possible for two processes |
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to write to the same 'accidental' global data (causing undefined behaviour). |
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The "DLL loaded into one-emulated-process" rule prevents this being a problem |
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for deliberate global data. </p> <p> <b>Case 2: On the EKA1 Emulator</b> </p> <p>The |
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EKA1 emulator has no concept of separate Symbian platform processes. Global |
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data is allowed on the Emulator as there is only one copy of any global data. </p> <p>Symbian |
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developers often have problems when porting to real hardware, which does not |
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support this type of data. This is discussed in the following section. </p> <p> <b>Case |
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3: On native target builds</b> </p> <p>On either EKA1 or EKA2, target compilers |
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will fail the build with an error indicating that the code has initialised |
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or un-initialised data. </p> <p>The error message does not specify the symbol(s) |
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that are causing the problem. The <filepath>.map</filepath> files output by |
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the linker can however be helpful in finding the problem symbol. The RVCT |
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map files provide a list of global symbols and the object files in which they |
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occur. FAQ-0329 on the <xref href="http://developer.symbian.org/wiki/index.php/Symbian_C++_Knowledgebase_Q&As#How_can_I_find_the_.22uninitialised_data.22_in_my_DLL.3F" scope="external">DevNet knowledgebase</xref> works through an example of using |
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a map file using the GCC compiler used on older Symbian platform releases. </p> <p><b>Can Kernel DLLs have WSD ?</b> </p> <p>Yes, WSD is supported for kernel |
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DLLs in both EKA1 and EKA2 (through alternative mechanisms to those described |
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here). </p> <p>Of course, kernel DLLs are guaranteed to be loaded into only |
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one process, so the per-process multiplication of RAM usage does not apply. |
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EKA2 will work correctly with global data in any kernel DLL. However EKA1 |
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does not call constructors for global C++ objects in kernel extensions or |
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device drivers, and does not call destructors for global C++ objects in device |
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drivers at driver unload time. </p> </section> |
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</conbody></concept> |