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3 <title>TB10.1 Example Applications: examples/Bluetooth/BTExample1/src/cardgamerecv.cpp Source File</title> |
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8 <h1>examples/Bluetooth/BTExample1/src/cardgamerecv.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span> |
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9 <a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span> |
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10 <a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span> |
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11 <a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span> |
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12 <a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span> |
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13 <a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span> |
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14 <a name="l00007"></a>00007 <span class="comment">//</span> |
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15 <a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span> |
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16 <a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span> |
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17 <a name="l00010"></a>00010 <span class="comment">//</span> |
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18 <a name="l00011"></a>00011 <span class="comment">// Contributors:</span> |
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19 <a name="l00012"></a>00012 <span class="comment">//</span> |
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20 <a name="l00013"></a>00013 <span class="comment">// Description:</span> |
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21 <a name="l00014"></a>00014 <span class="comment">//</span> |
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22 <a name="l00015"></a>00015 |
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23 <a name="l00016"></a>00016 <span class="preprocessor">#include <e32base.h></span> |
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24 <a name="l00017"></a>00017 <span class="preprocessor">#include "cardgamerecv.h"</span> |
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25 <a name="l00018"></a>00018 <span class="preprocessor">#include "cardgamebase.h"</span> |
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26 <a name="l00019"></a>00019 |
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27 <a name="l00020"></a>00020 |
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28 <a name="l00024"></a>00024 CCardGameRecv::CCardGameRecv(<a class="code" href="class_c_card_game_base.html">CCardGameBase</a>& aParent, RSocket& aSocket) |
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29 <a name="l00025"></a>00025 : CActive(EPriorityNormal), |
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30 <a name="l00026"></a>00026 iParent(aParent), |
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31 <a name="l00027"></a>00027 iSocket(aSocket) |
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32 <a name="l00028"></a>00028 { |
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33 <a name="l00029"></a>00029 CActiveScheduler::Add(<span class="keyword">this</span>); |
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34 <a name="l00030"></a>00030 } |
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35 <a name="l00031"></a>00031 |
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36 <a name="l00035"></a><a class="code" href="class_c_card_game_recv.html#ba03381c0932473326845be853555fc8">00035</a> <a class="code" href="class_c_card_game_recv.html">CCardGameRecv</a>* <a class="code" href="class_c_card_game_recv.html#ba03381c0932473326845be853555fc8">CCardGameRecv::NewL</a>(<a class="code" href="class_c_card_game_base.html">CCardGameBase</a>& aParent, RSocket& aSocket) |
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37 <a name="l00036"></a>00036 { |
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38 <a name="l00037"></a>00037 <a class="code" href="class_c_card_game_recv.html">CCardGameRecv</a>* <span class="keyword">self</span> = <span class="keyword">new</span> (ELeave) <a class="code" href="class_c_card_game_recv.html">CCardGameRecv</a>(aParent, aSocket); |
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39 <a name="l00038"></a>00038 <span class="keywordflow">return</span> <span class="keyword">self</span>; |
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40 <a name="l00039"></a>00039 } |
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41 <a name="l00040"></a>00040 |
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42 <a name="l00041"></a>00041 |
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43 <a name="l00045"></a><a class="code" href="class_c_card_game_recv.html#ca1a36a0de5ba29b7ab0d407c1808793">00045</a> <a class="code" href="class_c_card_game_recv.html#ca1a36a0de5ba29b7ab0d407c1808793">CCardGameRecv::~CCardGameRecv</a>() |
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44 <a name="l00046"></a>00046 { |
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45 <a name="l00047"></a>00047 Cancel();<span class="comment">// Cancel Active Object</span> |
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46 <a name="l00048"></a>00048 } |
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47 <a name="l00049"></a>00049 |
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48 <a name="l00053"></a><a class="code" href="class_c_card_game_recv.html#97698acf9cc6370f63ee8f36bcbc48a7">00053</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_recv.html#97698acf9cc6370f63ee8f36bcbc48a7">CCardGameRecv::RunL</a>() |
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49 <a name="l00054"></a>00054 { |
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50 <a name="l00055"></a>00055 iParent.<a class="code" href="class_c_card_game_base.html#75180ac1e99a46c8b920904a80c68068">RecvComplete</a>(iRecvAddr, iStatus.Int()); |
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51 <a name="l00056"></a>00056 } |
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52 <a name="l00057"></a>00057 |
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53 <a name="l00061"></a><a class="code" href="class_c_card_game_recv.html#247c600a5e052e6f2a9952b7d2f57e70">00061</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_recv.html#247c600a5e052e6f2a9952b7d2f57e70">CCardGameRecv::RecvFrom</a>(TDes8& aDes) |
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54 <a name="l00062"></a>00062 { |
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55 <a name="l00063"></a>00063 iSocket.RecvFrom(aDes, iRecvAddr, 0, iStatus); |
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56 <a name="l00064"></a>00064 SetActive(); |
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57 <a name="l00065"></a>00065 } |
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58 <a name="l00069"></a><a class="code" href="class_c_card_game_recv.html#489ddb36fb6a5a3673502ac4f295307b">00069</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_recv.html#489ddb36fb6a5a3673502ac4f295307b">CCardGameRecv::DoCancel</a>() |
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59 <a name="l00070"></a>00070 { |
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60 <a name="l00071"></a>00071 iSocket.CancelRecv(); |
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61 <a name="l00072"></a>00072 } |
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62 </pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:57 2010 for TB10.1 Example Applications by |
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63 <a href="http://www.doxygen.org/index.html"> |
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64 <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address> |
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