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1 <?xml version="1.0" encoding="utf-8"?> |
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2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. --> |
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3 <!-- This component and the accompanying materials are made available under the terms of the License |
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4 "Eclipse Public License v1.0" which accompanies this distribution, |
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5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". --> |
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6 <!-- Initial Contributors: |
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7 Nokia Corporation - initial contribution. |
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8 Contributors: |
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9 --> |
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10 <!DOCTYPE concept |
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11 PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd"> |
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12 <concept id="GUID-21DAC50D-7737-42B6-BBDA-E12E8779741B" xml:lang="en"><title>Feedback</title><prolog><metadata><keywords/></metadata></prolog><conbody> |
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13 <section id="GUID-612FFD40-0116-4D25-B16D-9B65144A82C4"> <p>Visual feedback |
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14 is the most important sensory feedback when entering characters on screen. |
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15 Visual feedback can be, for example, button effects, color changes, status |
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16 indicators, touch/release state changes, or clearing the screen when transitioning |
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17 to next screen.</p> <p>With audio feedback, lower clicks and tones are preferred |
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18 over loud beeps, though most people turn audio feedback off anyway.</p> <p>Vibration |
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19 is used as tactile feedback for touch screen interaction or input. Tactile |
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20 feedback gives the user an immediate response that the touch event has been |
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21 registered, and can even be given in noisy environments.</p> <p>With the Symbian |
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22 touch UI, tactile feedback is used in the following situations:</p><ul> |
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23 <li><p><b>Sensors: </b>a double tap on the device by hand provides tactile |
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24 feedback to the user in case of a successful interaction</p></li> |
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25 <li><p><b>Touch interaction (touch screen):</b> to indicate to the user that |
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26 an interaction event has been successful. For example, when the user presses |
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27 a button on the touch screen</p></li> |
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28 </ul><p><note>Tactile feedback is included in those common UI components where |
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29 it has been seen as beneficial. When creating new applications and designing |
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30 custom components, tactile feedback is to be included where found useful. |
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31 For example, in any button type of UI component, the tactile feedback is naturally |
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32 beneficial.</note></p><p>For more information, see <xref href="GUID-581A8E4B-12BE-41C0-A20E-3087A80FEECF.dita">Tactile |
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33 feedback</xref>.</p></section> |
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34 </conbody></concept> |