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1 <?xml version="1.0" encoding="utf-8"?> |
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2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. --> |
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3 <!-- This component and the accompanying materials are made available under the terms of the License |
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4 "Eclipse Public License v1.0" which accompanies this distribution, |
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5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". --> |
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6 <!-- Initial Contributors: |
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7 Nokia Corporation - initial contribution. |
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8 Contributors: |
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9 --> |
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10 <!DOCTYPE concept |
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11 PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd"> |
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12 <concept id="GUID-B8C3E562-EE45-47F2-BC00-F6C10ADD3026" xml:lang="en"><title>Definitions</title><prolog><metadata><keywords/></metadata></prolog><conbody><table id="GUID-4D35808B-97EE-4D2F-87FC-17480BFAC0FC"> |
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13 <tgroup cols="2"><colspec colname="col1"/><colspec colname="col2"/> |
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14 <tbody> |
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15 <row> |
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16 <entry>Area registry based feedback</entry> |
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17 <entry>Feedback is triggered by centralized registry, which is hosted by the |
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18 feedback system. When some area with defined feedback is touched, the feedback |
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19 is triggered by the system before any application even receives the pointer |
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20 event. <p/>For this kind of feedback it is on application’s responsibility |
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21 to add, update and remove areas to the registry according to application state.<p/> Area |
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22 registry’s main purpose is to minimize the feedback latency by processing |
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23 the pointer event faster than what would be possible from a normal GUI application.</entry> |
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24 </row> |
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25 <row> |
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26 <entry>Direct feedback</entry> |
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27 <entry>Feedback is triggered directly from the application, which receives |
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28 the pointer event.</entry> |
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29 </row> |
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30 <row> |
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31 <entry>Feedback latency</entry> |
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32 <entry>The time that it takes from the moment when user touches the screen, |
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33 until feedback is generated. This includes all the processing in touch driver |
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34 and window server, as well as the time that it takes for actually starting |
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35 the feedback.</entry> |
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36 </row> |
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37 <row> |
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38 <entry>Logical feedback type</entry> |
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39 <entry>Defines the nature of the feedback effect (e.g. “basic” or “sensitive”), |
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40 but does not tell which type of physical feedback effect (vibrator pulse, |
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41 sound effect etc.) is produced. Logical feedback type is decided by the UI |
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42 component or application, which is using Tactile Feedback Client API for producing |
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43 feedback. </entry> |
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44 </row> |
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45 </tbody> |
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46 </tgroup> |
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47 </table></conbody></concept> |