Symbian3/PDK/Source/GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416.dita
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     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
     6 <!-- Initial Contributors:
     6 <!-- Initial Contributors:
     7 	Nokia Corporation - initial contribution.
     7     Nokia Corporation - initial contribution.
     8 Contributors: 
     8 Contributors: 
     9 -->  <!DOCTYPE concept PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd"><concept id="GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416" xml:lang="en"><title>Text input</title><prolog><metadata><keywords></keywords></metadata></prolog><conbody>
     9 -->
    10 <p>There are several finger-optimized text input methods available for touch-enabled devices. The available methods depend on the orientation of the device. The following methods are available in the portrait orientation:</p>
    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416" xml:lang="en"><title>Text
       
    13 input</title><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    14 <p>There are several finger-optimized text input methods available for touch-enabled
       
    15 devices. The available methods depend on the orientation of the device. The
       
    16 following methods are available in the portrait orientation:</p>
    11 <ul>
    17 <ul>
    12 <li><p>Virtual ITU-T keyboard with text prediction</p></li>
    18 <li><p>Virtual ITU-T keyboard with text prediction</p></li>
    13 <li><p>Handwriting recognition (HWR) for some language variants. Not available for Latin languages.</p></li>
    19 <li><p>Handwriting recognition (HWR) for some language variants. Not available
       
    20 for Latin languages.</p></li>
    14 </ul>
    21 </ul>
    15 <p>The following methods are available in the landscape orientation:</p>
    22 <p>The following methods are available in the landscape orientation:</p>
    16 <ul>
    23 <ul>
    17 <li><p>Virtual QWERTY opened in full screen with input preview</p></li>
    24 <li><p>Virtual QWERTY opened in full screen with input preview</p></li>
    18 <li><p>Handwriting recognition</p></li>
    25 <li><p>Handwriting recognition</p></li>
    19 </ul>
    26 </ul>
    20 <p>The input methods that are available to mobile device users depend on the product. Users can select the suitable input method for each situation from the input methods that are included in the product. The device recalls the last used method and offers it the next time when the user wants to input something.</p>
    27 <p>The input methods that are available to mobile device users depend on the
       
    28 product. Users can select the suitable input method for each situation from
       
    29 the input methods that are included in the product. The device recalls the
       
    30 last used method and offers it the next time when the user wants to input
       
    31 something.</p>
    21 <fig id="GUID-0A84FE47-C9D6-48AF-A4A5-F643342733F9">
    32 <fig id="GUID-0A84FE47-C9D6-48AF-A4A5-F643342733F9">
    22 <title>Virtual ITU-T keypad</title>
    33 <title>Virtual ITU-T keypad</title>
    23 <image href="GUID-D131F72E-AB21-443E-8661-5F6A509323BC_d0e72423_href.png" scale="60" placement="inline"></image>
    34 <image href="GUID-F7A17E65-CB2D-41D3-9404-1A7D7F55FABC_d0e103779_href.png" placement="inline"/>
    24 </fig>
    35 </fig>
    25 <fig id="GUID-A294F7A7-79E4-41E3-8456-9554FA23A3B4">
    36 <fig id="GUID-A294F7A7-79E4-41E3-8456-9554FA23A3B4">
    26 <title>Virtual QWERTY keyboard</title>
    37 <title>Virtual QWERTY keyboard</title>
    27 <image href="GUID-62D5E0F0-0041-436C-AEF3-3F1C32ABFC1A_d0e72431_href.png" scale="60" placement="inline"></image>
    38 <image href="GUID-47AA7F26-FF3F-4FEE-BBB4-F4E8A8E0E335_d0e103787_href.png" placement="inline"/>
    28 </fig>
    39 </fig>
    29 <p>The virtual QWERTY keyboard displays a keyboard that has a collection of basic keyboard functions (Shift, Caps lock, punctuation marks, and so on) and a text field where the user can see the given input without having to follow it from the editor field. The handwriting recognition allows user to write characters on the screen with a finger.</p>
    40 <p>The virtual QWERTY keyboard displays a keyboard that has a collection of
    30 <p>If touch input has been launched from an editor, pressing any hardware character key closes the touch input. This applies also to a situation where the same product has both a hardware and virtual keyboard. Activating the hardware keyboard character key closes the virtual keyboard. Touch input never starts up automatically (that is, a change of view does not launch it), but the user has to launch it by tapping the editing field. Moving the focus onto an editing field with the hardware keys does not launch touch input.</p>
    41 basic keyboard functions (Shift, Caps lock, punctuation marks, and so on)
    31 <section><title>Using touch-based text input in C++ applications</title><p>Avkon editor components support touch-based text input.</p><p>The API to use for providing touch-based text input is the Editors API. For implementation information, see Using the Editors API.</p></section>
    42 and a text field where the user can see the given input without having to
       
    43 follow it from the editor field. The handwriting recognition allows user to
       
    44 write characters on the screen with a finger.</p>
       
    45 <p>If touch input has been launched from an editor, pressing any hardware
       
    46 character key closes the touch input. This also applies to hybrid devices
       
    47 having both a hardware and virtual keyboard. Activating the hardware keyboard
       
    48 character key closes the virtual keyboard. Touch input never starts up automatically
       
    49 (that is, a change of view does not launch it), but the user has to launch
       
    50 it by tapping the editing field. Moving the focus onto an editing field with
       
    51 the hardware keys does not launch touch input.</p>
       
    52 <section id="GUID-122BA229-0C5D-47C7-ABDE-4C6279B79FFD"><title>Using
       
    53 touch-based text input in C++ applications</title><p>AVKON editor components
       
    54 support touch-based text input.</p><p>The API to use for providing touch-based
       
    55 text input is the <xref format="html" href="specs/guides/Editors_API_Specification/Editors_API_Specification.html" scope="peer">Editors API</xref>. For implementation information, see <xref format="html" href="specs/guides/Editors_API_Specification/Editors_API_Specification.html#Editors_API_Specification.topic3" scope="peer">Using the Editors API</xref>.</p></section>
    32 </conbody></concept>
    56 </conbody></concept>