--- a/Symbian3/PDK/Source/GUID-5CCF303A-B7D5-570D-9BE8-29DFBE184995.dita Thu Mar 11 15:24:26 2010 +0000
+++ b/Symbian3/PDK/Source/GUID-5CCF303A-B7D5-570D-9BE8-29DFBE184995.dita Thu Mar 11 18:02:22 2010 +0000
@@ -1,87 +1,87 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License
-"Eclipse Public License v1.0" which accompanies this distribution,
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
- Nokia Corporation - initial contribution.
-Contributors:
--->
-<!DOCTYPE concept
- PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-5CCF303A-B7D5-570D-9BE8-29DFBE184995" xml:lang="en"><title>Porting
-Overview</title><shortdesc>This topic describes the typical steps that you will need to do
-to create a base port. </shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p>The easiest way to create a base port is to take the supplied template
-port and expand it to suit your own hardware configuration(s). The template
-port, is an outline, but working, framework that you can modify to suit your
-own hardware. </p>
-<p>The template port can be found under the <filepath>sf/os/kernelhwsrv/bsptemplate/</filepath> directory.
-For more information about the template port see <xref href="http://developer.symbian.org/wiki/index.php/Kernel_%26_Hardware_Services_Quick_Start.dita">Kernel & Hardware Quick Start Guide</xref>.</p>
-<section><title>Set up the environment</title> <p>The first thing to do is
-to set up your environment for building, downloading onto your hardware, and
-testing that the port works. </p> </section>
-<section><title>Build, download, and test the supplied template port</title> <p>As
-supplied, the template port is designed to boot on any hardware. It should
-boot successfully, but clearly, the system can do nothing more at this time.
-A successful boot shows that your build environment has been set up correctly. </p> </section>
-<section><title>Copy and rename the Template port</title> <p>When porting
-the base to a new platform, you will need to code and build the Variant. This
-provides those hardware dependent services required by the kernel. In nearly
-all ports, this is split into an ASSP DLL and a Variant DLL. We usually refer
-to the ASSP layer and the Variant layer. </p> <p>It is desirable that code
-that depends only on the properties of the ASSP be segregated from code that
-depends on details of the system outside the ASSP, so that multiple systems
-that use the same ASSP can share common code. </p> <p>For example, in the
-template reference port, the <filepath>..\template_assp\...</filepath> directory
-contains source code that contains the ASSP code, whereas the <filepath>...\template_variant\...</filepath> directory
-contains the code specific to the template board. </p> </section>
-<section><title>Code the Bootstrap</title> <p>The bootstrap consists of several
-generic source and header files suppplied as part of Symbian platform, and
-a set of platform specific files. You need to create these platform specific
-files as part of a base port. </p> <p>For details, see <xref href="GUID-53944506-5CA2-52BA-8D5A-9EE72092612B.dita">Bootstrap</xref>. </p> <p>The
-updated port can then be built, downloaded and tested. </p> </section>
-<section id="GUID-699C7EE9-A65A-5431-B23D-C5BD80494C09"><title>Implement the
-interrupt dispatcher</title> <p>An interrupt is a condition that causes the
-CPU to suspend normal execution, enter interrupt handling state and jump to
-a section of code called an interrupt handler. The ASSP/variant part of the
-base port must implement an interrupt dispatcher class to manage interrupts. </p> <p>For
-details, see the <xref href="GUID-3C34724F-B476-5329-B0B1-6D5A34294979.dita">Interrupt
-Dispatcher Implementation Tutorial</xref>. </p> <p>The updated port can then
-be built, downloaded and tested. </p> </section>
-<section id="GUID-57F05EBC-310B-5288-B35E-CAA27E933590"><title>Implement the
-Asic class</title> <p>The Kernel requires that the ASSP/variant part of the
-base port provides an implementation of the <xref href="GUID-A83A7C3C-7DC0-3B9C-842F-70FCC751365D.dita"><apiname>Asic</apiname></xref> interface.
-This defines a small number of hardware-specific functions that are used by
-the Kernel. </p> <p>For details, see the <xref href="GUID-E0DCBDCF-C056-53E5-A375-778327F848E4.dita#GUID-E0DCBDCF-C056-53E5-A375-778327F848E4/GUID-39010DA3-632A-5C27-92BF-9AA8B5966EAB">Asic
-Class Tutorial</xref>. </p> <p>The updated port can then be built, downloaded
-and tested. </p> </section>
-<section><title>Port the User-Side Hardware Abstraction (HAL)</title> <p>The
-User-Side Hardware Abstraction (HAL) component provides a simple interface
-for programs to read and set hardware-specific settings, for example, the
-display contrast. A base port must define the attributes that clients can
-use on a phone, and implement any functions that are required to get and set
-the attributes. </p> <p>For details, see <xref href="GUID-2D977A02-5928-5441-8AE7-42A722F2A4B8.dita#GUID-2D977A02-5928-5441-8AE7-42A722F2A4B8/GUID-4DA41221-40B9-5BC7-B2C6-7C6EB4522508">User-Side
-Hardware Abstraction</xref>. </p> </section>
-<section><title>Port the other drivers</title> <p>The remaining drivers can
-now be ported. Go and see: </p> <ul>
-<li id="GUID-6D6B4F23-9F27-5DBF-A0FB-9E48CCCAA4AF"><p><xref href="GUID-DF2F0439-AE1A-599C-91B9-6EF2177C3C7E.dita">DMA
-Framework</xref> </p> </li>
-<li id="GUID-A0CF718D-29D3-5137-9964-40A5C179674D"><p><xref href="GUID-E081474F-6B17-5D2E-833B-E8177778577A.dita">Digitizer
-Driver</xref> </p> </li>
-<li id="GUID-92D3BEC0-2BCD-51D1-9222-8214F9B6889E"><p><xref href="GUID-D048E187-6B1C-5A80-9CD0-89CD10688C6F.dita">Keyboard
-Driver</xref> </p> </li>
-<li id="GUID-E9E1CE2D-B8F4-577F-99EB-A9622F302C2A"><p><xref href="GUID-8C22AF20-EE0E-5AD2-BEFD-FED5A7DBB09B.dita">LCD
-Extension</xref> </p> </li>
-<li id="GUID-A59034CE-8742-5666-9585-0FD1A2DE30E7"><p> <xref href="GUID-5C223AD5-4676-58B4-B3A5-066F6B69AA4D.dita#GUID-5C223AD5-4676-58B4-B3A5-066F6B69AA4D/GUID-868866C8-E90C-5291-8732-BB4E86D6B43E">Local Media Subsystem</xref> </p> </li>
-<li id="GUID-93D5D175-5493-55F2-B0C2-E1EEE852474D"><p><xref href="GUID-9540A82E-F83D-55F5-B441-868CF77468E9.dita">Media
-Drivers</xref> </p> </li>
-<li id="GUID-85D744D4-81B2-55EC-B746-F3DF263B306D"><p><xref href="GUID-0C435514-EEC6-5660-BB5F-535790349632.dita">Power
-Management</xref> </p> </li>
-<li id="GUID-9AD5A0B3-83F7-50DC-AB8D-BDE8830235FA"><p> <xref href="GUID-A04F46F8-1BA9-5A77-B455-59C67DD4AA36.dita#GUID-A04F46F8-1BA9-5A77-B455-59C67DD4AA36/GUID-2AC9DD85-20AB-5E41-B21C-A08300989531">Serial Port Driver</xref> </p> </li>
-<li id="GUID-B9994028-8D4E-5752-8F84-018346EC617B"><p><xref href="GUID-1499E635-B6E3-51A0-AE38-ADF99FF86CD6.dita">Sound
-Driver</xref> </p> </li>
-<li id="GUID-C69A5E75-E65B-51F7-AE89-22DC80AFB6F9"><p><xref href="GUID-C06CFF3E-23E9-5E0B-99A1-51B8ED95465F.dita">USB
-Client Driver</xref> </p> </li>
-</ul> </section>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License
+"Eclipse Public License v1.0" which accompanies this distribution,
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+ Nokia Corporation - initial contribution.
+Contributors:
+-->
+<!DOCTYPE concept
+ PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-5CCF303A-B7D5-570D-9BE8-29DFBE184995" xml:lang="en"><title>Porting
+Overview</title><shortdesc>This topic describes the typical steps that you will need to do
+to create a base port. </shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p>The easiest way to create a base port is to take the supplied template
+port and expand it to suit your own hardware configuration(s). The template
+port, is an outline, but working, framework that you can modify to suit your
+own hardware. </p>
+<p>The template port can be found under the <filepath>sf/os/kernelhwsrv/bsptemplate/</filepath> directory.
+For more information about the template port see <xref href="http://developer.symbian.org/wiki/index.php/Kernel_%26_Hardware_Services_Quick_Start.dita">Kernel & Hardware Quick Start Guide</xref>.</p>
+<section><title>Set up the environment</title> <p>The first thing to do is
+to set up your environment for building, downloading onto your hardware, and
+testing that the port works. </p> </section>
+<section><title>Build, download, and test the supplied template port</title> <p>As
+supplied, the template port is designed to boot on any hardware. It should
+boot successfully, but clearly, the system can do nothing more at this time.
+A successful boot shows that your build environment has been set up correctly. </p> </section>
+<section><title>Copy and rename the Template port</title> <p>When porting
+the base to a new platform, you will need to code and build the Variant. This
+provides those hardware dependent services required by the kernel. In nearly
+all ports, this is split into an ASSP DLL and a Variant DLL. We usually refer
+to the ASSP layer and the Variant layer. </p> <p>It is desirable that code
+that depends only on the properties of the ASSP be segregated from code that
+depends on details of the system outside the ASSP, so that multiple systems
+that use the same ASSP can share common code. </p> <p>For example, in the
+template reference port, the <filepath>..\template_assp\...</filepath> directory
+contains source code that contains the ASSP code, whereas the <filepath>...\template_variant\...</filepath> directory
+contains the code specific to the template board. </p> </section>
+<section><title>Code the Bootstrap</title> <p>The bootstrap consists of several
+generic source and header files suppplied as part of Symbian platform, and
+a set of platform specific files. You need to create these platform specific
+files as part of a base port. </p> <p>For details, see <xref href="GUID-53944506-5CA2-52BA-8D5A-9EE72092612B.dita">Bootstrap</xref>. </p> <p>The
+updated port can then be built, downloaded and tested. </p> </section>
+<section id="GUID-699C7EE9-A65A-5431-B23D-C5BD80494C09"><title>Implement the
+interrupt dispatcher</title> <p>An interrupt is a condition that causes the
+CPU to suspend normal execution, enter interrupt handling state and jump to
+a section of code called an interrupt handler. The ASSP/variant part of the
+base port must implement an interrupt dispatcher class to manage interrupts. </p> <p>For
+details, see the <xref href="GUID-3C34724F-B476-5329-B0B1-6D5A34294979.dita">Interrupt
+Dispatcher Implementation Tutorial</xref>. </p> <p>The updated port can then
+be built, downloaded and tested. </p> </section>
+<section id="GUID-57F05EBC-310B-5288-B35E-CAA27E933590"><title>Implement the
+Asic class</title> <p>The Kernel requires that the ASSP/variant part of the
+base port provides an implementation of the <xref href="GUID-A83A7C3C-7DC0-3B9C-842F-70FCC751365D.dita"><apiname>Asic</apiname></xref> interface.
+This defines a small number of hardware-specific functions that are used by
+the Kernel. </p> <p>For details, see the <xref href="GUID-E0DCBDCF-C056-53E5-A375-778327F848E4.dita#GUID-E0DCBDCF-C056-53E5-A375-778327F848E4/GUID-39010DA3-632A-5C27-92BF-9AA8B5966EAB">Asic
+Class Tutorial</xref>. </p> <p>The updated port can then be built, downloaded
+and tested. </p> </section>
+<section><title>Port the User-Side Hardware Abstraction (HAL)</title> <p>The
+User-Side Hardware Abstraction (HAL) component provides a simple interface
+for programs to read and set hardware-specific settings, for example, the
+display contrast. A base port must define the attributes that clients can
+use on a phone, and implement any functions that are required to get and set
+the attributes. </p> <p>For details, see <xref href="GUID-2D977A02-5928-5441-8AE7-42A722F2A4B8.dita#GUID-2D977A02-5928-5441-8AE7-42A722F2A4B8/GUID-4DA41221-40B9-5BC7-B2C6-7C6EB4522508">User-Side
+Hardware Abstraction</xref>. </p> </section>
+<section><title>Port the other drivers</title> <p>The remaining drivers can
+now be ported. Go and see: </p> <ul>
+<li id="GUID-6D6B4F23-9F27-5DBF-A0FB-9E48CCCAA4AF"><p><xref href="GUID-DF2F0439-AE1A-599C-91B9-6EF2177C3C7E.dita">DMA
+Framework</xref> </p> </li>
+<li id="GUID-A0CF718D-29D3-5137-9964-40A5C179674D"><p><xref href="GUID-E081474F-6B17-5D2E-833B-E8177778577A.dita">Digitizer
+Driver</xref> </p> </li>
+<li id="GUID-92D3BEC0-2BCD-51D1-9222-8214F9B6889E"><p><xref href="GUID-D048E187-6B1C-5A80-9CD0-89CD10688C6F.dita">Keyboard
+Driver</xref> </p> </li>
+<li id="GUID-E9E1CE2D-B8F4-577F-99EB-A9622F302C2A"><p><xref href="GUID-8C22AF20-EE0E-5AD2-BEFD-FED5A7DBB09B.dita">LCD
+Extension</xref> </p> </li>
+<li id="GUID-A59034CE-8742-5666-9585-0FD1A2DE30E7"><p> <xref href="GUID-5C223AD5-4676-58B4-B3A5-066F6B69AA4D.dita#GUID-5C223AD5-4676-58B4-B3A5-066F6B69AA4D/GUID-868866C8-E90C-5291-8732-BB4E86D6B43E">Local Media Subsystem</xref> </p> </li>
+<li id="GUID-93D5D175-5493-55F2-B0C2-E1EEE852474D"><p><xref href="GUID-9540A82E-F83D-55F5-B441-868CF77468E9.dita">Media
+Drivers</xref> </p> </li>
+<li id="GUID-85D744D4-81B2-55EC-B746-F3DF263B306D"><p><xref href="GUID-0C435514-EEC6-5660-BB5F-535790349632.dita">Power
+Management</xref> </p> </li>
+<li id="GUID-9AD5A0B3-83F7-50DC-AB8D-BDE8830235FA"><p> <xref href="GUID-A04F46F8-1BA9-5A77-B455-59C67DD4AA36.dita#GUID-A04F46F8-1BA9-5A77-B455-59C67DD4AA36/GUID-2AC9DD85-20AB-5E41-B21C-A08300989531">Serial Port Driver</xref> </p> </li>
+<li id="GUID-B9994028-8D4E-5752-8F84-018346EC617B"><p><xref href="GUID-1499E635-B6E3-51A0-AE38-ADF99FF86CD6.dita">Sound
+Driver</xref> </p> </li>
+<li id="GUID-C69A5E75-E65B-51F7-AE89-22DC80AFB6F9"><p><xref href="GUID-C06CFF3E-23E9-5E0B-99A1-51B8ED95465F.dita">USB
+Client Driver</xref> </p> </li>
+</ul> </section>
</conbody></concept>
\ No newline at end of file