--- a/Symbian3/PDK/Source/GUID-9BF78E98-E376-5EE4-9350-C77BF9F540E6.dita Thu Mar 11 15:24:26 2010 +0000
+++ b/Symbian3/PDK/Source/GUID-9BF78E98-E376-5EE4-9350-C77BF9F540E6.dita Thu Mar 11 18:02:22 2010 +0000
@@ -1,43 +1,43 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License
-"Eclipse Public License v1.0" which accompanies this distribution,
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
- Nokia Corporation - initial contribution.
-Contributors:
--->
-<!DOCTYPE concept
- PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept xml:lang="en" id="GUID-9BF78E98-E376-5EE4-9350-C77BF9F540E6"><title>Using the Bitmap Utilities</title><prolog><metadata><keywords/></metadata></prolog><conbody><p>This topic provides example code that shows how to use the pixel manipulation functions in <codeph>TBitmapUtil</codeph>. In this example they are used to create a bitmap that is a rotated version of an existing bitmap. </p> <codeblock id="GUID-F6828C32-3C17-5DF5-8681-BFA4FB9A6DD4" xml:space="preserve">/* create a new bitmap (iBitmap4), with the same size as an existing bitmap (iBitmap1), but with the height and width swapped */
-iBitmap4 = new (ELeave) CFbsBitmap();
-TSize inSize = iBitmap1->SizeInPixels();
-User::LeaveIfError(iBitmap4->Create(TSize(inSize.iHeight,inSize.iWidth), iBitmap1->DisplayMode());
-
-// create the bitmap utils
-TBitmapUtil bitmap1Util(iBitmap1);
-TBitmapUtil bitmap4Util(iBitmap4);
-
-// Begin manipulation with bitmap1Util, setting initial pixel to 0,0
-bitmap1Util.Begin(TPoint(0,0));
-
-// Begin manipulation with bitmap4Util, setting initial pixel to 0,0
-bitmap4Util.Begin(TPoint(0,0),bitmap1Util);
-
-// set the bits of iBitmap4 as iBitmap1, rotated through 90 degrees
-TInt xPos;
-for (TInt yPos=0;yPos<inSize.iHeight;yPos++)
- {
- bitmap1Util.SetPos(TPoint(0,yPos));
- bitmap4Util.SetPos(TPoint(yPos,0));
- for (xPos=0;xPos<inSize.iWidth;xPos++)
- {
- bitmap4Util.SetPixel(bitmap1Util);
- bitmap1Util.IncXPos();
- bitmap4Util.IncYPos();
- }
- }
-
-// each Begin() must have a corresponding End()
-bitmap1Util.End();
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License
+"Eclipse Public License v1.0" which accompanies this distribution,
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+ Nokia Corporation - initial contribution.
+Contributors:
+-->
+<!DOCTYPE concept
+ PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept xml:lang="en" id="GUID-9BF78E98-E376-5EE4-9350-C77BF9F540E6"><title>Using the Bitmap Utilities</title><prolog><metadata><keywords/></metadata></prolog><conbody><p>This topic provides example code that shows how to use the pixel manipulation functions in <codeph>TBitmapUtil</codeph>. In this example they are used to create a bitmap that is a rotated version of an existing bitmap. </p> <codeblock id="GUID-F6828C32-3C17-5DF5-8681-BFA4FB9A6DD4" xml:space="preserve">/* create a new bitmap (iBitmap4), with the same size as an existing bitmap (iBitmap1), but with the height and width swapped */
+iBitmap4 = new (ELeave) CFbsBitmap();
+TSize inSize = iBitmap1->SizeInPixels();
+User::LeaveIfError(iBitmap4->Create(TSize(inSize.iHeight,inSize.iWidth), iBitmap1->DisplayMode());
+
+// create the bitmap utils
+TBitmapUtil bitmap1Util(iBitmap1);
+TBitmapUtil bitmap4Util(iBitmap4);
+
+// Begin manipulation with bitmap1Util, setting initial pixel to 0,0
+bitmap1Util.Begin(TPoint(0,0));
+
+// Begin manipulation with bitmap4Util, setting initial pixel to 0,0
+bitmap4Util.Begin(TPoint(0,0),bitmap1Util);
+
+// set the bits of iBitmap4 as iBitmap1, rotated through 90 degrees
+TInt xPos;
+for (TInt yPos=0;yPos<inSize.iHeight;yPos++)
+ {
+ bitmap1Util.SetPos(TPoint(0,yPos));
+ bitmap4Util.SetPos(TPoint(yPos,0));
+ for (xPos=0;xPos<inSize.iWidth;xPos++)
+ {
+ bitmap4Util.SetPixel(bitmap1Util);
+ bitmap1Util.IncXPos();
+ bitmap4Util.IncYPos();
+ }
+ }
+
+// each Begin() must have a corresponding End()
+bitmap1Util.End();
bitmap4Util.End();</codeblock> <p><b>Notes </b> </p> <ul><li id="GUID-5B1DED55-BC39-5DC3-A14B-48A78F9C84F4"><p> <codeph>Begin()</codeph> and <codeph>End()</codeph> calls must surround the other <codeph>TBitmapUtil</codeph> function calls. They tell the Font and Bitmap Server when to lock (that is, not to attempt to compress) the heap where bitmaps are stored, while operations are in progress. </p> </li> <li id="GUID-9CE06E09-B9DF-5F06-BA89-1E09070B2EE8"><p>The second call to <codeph>Begin()</codeph> specifies that the heap has already been locked by <codeph>bitmap1Util</codeph>. </p> </li> </ul> </conbody><related-links><link href="GUID-AFE8A9CC-E026-5396-8E0C-616338B5F5C3.dita"><linktext>BitGDI Tutorials</linktext> </link> <link href="GUID-EAAD1719-C02C-5705-A5C3-993E36441BE6.dita"><linktext>BitGDI Component</linktext> </link> </related-links></concept>
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