--- a/Symbian3/PDK/Source/GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259.dita Thu Mar 11 15:24:26 2010 +0000
+++ b/Symbian3/PDK/Source/GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259.dita Thu Mar 11 18:02:22 2010 +0000
@@ -1,29 +1,29 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License
-"Eclipse Public License v1.0" which accompanies this distribution,
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
- Nokia Corporation - initial contribution.
-Contributors:
--->
-<!DOCTYPE concept
- PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259" xml:lang="en"><title>BitmapSprite:
-creating a sprite by loading a bitmap file</title><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p> <b>Note:</b> This example is designed to work properly only with Techview,
-there is no guarantee that it will work properly with other interfaces. </p>
-<section><title>Description</title> <p>The <filepath>BitmapSprite</filepath> example
-creates an animated sprite by loading a bitmap (<filepath>.mbm</filepath>)
-file. The sprite is a rotating windmill which can be moved around the screen
-using the arrow keys. </p> <p>As in the previous example, the sprite is created
-by setting up the sprite members to contain bitmaps, then appending them to
-the sprite. In this example, however, the bitmaps are loaded from a file rather
-than created using off-screen bitmaps drawn to using a graphics context. </p> </section>
-<section id="GUID-9BD7D67D-F43A-51FF-A5EA-2F82E82D92DC"><title>Download</title> <p>Click
-on the following link to download the example: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/zips/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.zip" scope="external">BitmapSprite.zip</xref></p><p>Click: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.html" scope="peer">browse</xref> to view the example code. </p> </section>
-<section><title>Classes defined</title> <p> <codeph>CSprite</codeph>: Uses
-class <codeph>RWsSprite</codeph> by setting up the sprite members to contain
-bitmaps then appending them to the sprite. In this example, the bitmaps are
-loaded from a file. </p> </section>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License
+"Eclipse Public License v1.0" which accompanies this distribution,
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+ Nokia Corporation - initial contribution.
+Contributors:
+-->
+<!DOCTYPE concept
+ PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259" xml:lang="en"><title>BitmapSprite:
+creating a sprite by loading a bitmap file</title><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p> <b>Note:</b> This example is designed to work properly only with Techview,
+there is no guarantee that it will work properly with other interfaces. </p>
+<section><title>Description</title> <p>The <filepath>BitmapSprite</filepath> example
+creates an animated sprite by loading a bitmap (<filepath>.mbm</filepath>)
+file. The sprite is a rotating windmill which can be moved around the screen
+using the arrow keys. </p> <p>As in the previous example, the sprite is created
+by setting up the sprite members to contain bitmaps, then appending them to
+the sprite. In this example, however, the bitmaps are loaded from a file rather
+than created using off-screen bitmaps drawn to using a graphics context. </p> </section>
+<section id="GUID-9BD7D67D-F43A-51FF-A5EA-2F82E82D92DC"><title>Download</title> <p>Click
+on the following link to download the example: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/zips/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.zip" scope="external">BitmapSprite.zip</xref></p><p>Click: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.html" scope="peer">browse</xref> to view the example code. </p> </section>
+<section><title>Classes defined</title> <p> <codeph>CSprite</codeph>: Uses
+class <codeph>RWsSprite</codeph> by setting up the sprite members to contain
+bitmaps then appending them to the sprite. In this example, the bitmaps are
+loaded from a file. </p> </section>
</conbody></concept>
\ No newline at end of file