Symbian3/PDK/Source/GUID-59C9EF92-8207-5FA5-AA20-0DB00C211BF1.dita
changeset 14 578be2adaf3e
parent 5 f345bda72bc4
--- a/Symbian3/PDK/Source/GUID-59C9EF92-8207-5FA5-AA20-0DB00C211BF1.dita	Tue Jul 20 12:00:49 2010 +0100
+++ b/Symbian3/PDK/Source/GUID-59C9EF92-8207-5FA5-AA20-0DB00C211BF1.dita	Fri Aug 13 16:47:46 2010 +0100
@@ -1,82 +1,82 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License 
-"Eclipse Public License v1.0" which accompanies this distribution, 
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
-    Nokia Corporation - initial contribution.
-Contributors: 
--->
-<!DOCTYPE concept
-  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-59C9EF92-8207-5FA5-AA20-0DB00C211BF1" xml:lang="en"><title>Graphics
-Resource Services Collection Overview</title><shortdesc>This topic provides an introduction to the Graphics Resource Services
-collection. </shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p><b>Target audience</b>: Device creators. </p>
-<note type="note">The Graphics Resource component is deprecated in Symbian^3
-and will be removed in Symbian^4 (S^4). However, a new Graphics Resource Interface
-component is planned for S^4. This new component will provide a similar but
-reduced API that is optimized for sharing images across processes.</note>
-<p>In ScreenPlay, a <b>graphics resource</b> is a data buffer that is suitable
-for use by graphics acceleration hardware. The requirement for the data buffer
-to be capable of hardware acceleration imposes certain restrictions on the
-way that it is implemented and used. An <b>image</b> is a particular type
-of data buffer—a two-dimensional (2D) pixel buffer. Symbian documentation
-has traditionally called 2D pixel buffers bitmaps. However, they are called
-images in this context in order to avoid confusion with the existing <xref href="GUID-683A1D42-2764-3EB7-BD19-9E12559199AB.dita"><apiname>CFbsBitmap</apiname></xref> class. </p>
-<p>Another important concept when working with the Graphics Resource components
-is <b>rendering pipeline</b>. This is a set of primitives that perform rendering
-and usually (but not necessarily) implement a pipeline model. The Graphics
-Resource components do not define the rendering pipeline. However, when you
-create a graphics resource, particularly an image, you need to specify its
-usage in terms of the rendering pipeline it is to be used with. Typical examples
-of rendering pipelines are DirectGDI, OpenVG and OpenGLES. </p>
-<section id="GUID-AA3EF65D-E876-44DE-8E45-0BC2850F75CA"><title>Purpose</title> <p>The
-Graphics Resource collection provides the following functionality: </p> <ul>
-<li id="GUID-5100C135-C881-5907-BCD3-08818EB5117D"><p> <b>The creation and
-sharing of hardware acceleration-capable two-dimensional (2D) pixel buffers </b>  </p> <p>The
-Graphics Resource collection provides functions to create 2D pixel buffers
-of fixed size in such a way that they can be shared between several user-side
-processes and the device drivers of the graphics acceleration hardware if
-present. </p> <p>As mentioned above these 2D pixel buffers are called images.
-They are encapsulated by the <xref href="GUID-EDC0E03F-37F6-3BEC-8FF3-D03C3CDB949C.dita"><apiname>RSgImage</apiname></xref> class. </p> </li>
-<li id="GUID-ADE65736-3D6F-5FFB-B160-A4AD876D3CAD"><p> <b>Interoperability
-with the composition components</b>  </p> <p>The Graphics Resource collection
-provides functions to create surfaces that can be used by the <xref href="GUID-0DC3E5AA-1706-5255-ACD6-E7AB732E1095.dita">composition
-components</xref>. A surface is identified by a unique ID called the surface
-ID. </p> <p>Interoperability with the composition components is encapsulated
-by the <xref href="GUID-FCF750E4-526C-3789-89D8-DEF02BB7A5A7.dita"><apiname>RSgImageCollection</apiname></xref> class. This class enables the
-retrieval of the surface ID for passing in calls to the Surface Manager and
-Surface Update Server. <xref href="GUID-FCF750E4-526C-3789-89D8-DEF02BB7A5A7.dita"><apiname>RSgImageCollection</apiname></xref> provides an alternative
-view of the surface as a collection of images that are accessible through <xref href="GUID-EDC0E03F-37F6-3BEC-8FF3-D03C3CDB949C.dita"><apiname>RSgImage</apiname></xref> handles. </p> </li>
-<li id="GUID-E6513288-B612-5CAB-AF58-40F0A9FF088F"><p> <b> Support for new
-types of graphics resources </b>  </p> <p>The Graphics Resource collection
-also provides an abstraction so that device creators can add new types of
-graphics resources—for example, for handling vector data. </p> <p>Symbian
-provides the <xref href="GUID-6F23F34A-A0BE-349C-ADE7-61A5AEF48018.dita"><apiname>RSgDrawable</apiname></xref> class for this purpose. Symbian
-provides only one concrete type of graphics resource—the image (2D pixel buffer).
-However, device creators can create additional types of resources. </p> </li>
-<li id="GUID-E93EB750-03AB-578C-B2A7-E7400971AE8B"><p> <b> Extensibility and
-adaptability</b>  </p> <p>The Graphics Resource collection consists of a thin
-generic layer and an adaptation layer. Symbian provides a product-quality
-reference implementation of the adaptation layer. Device creators can extend,
-modify or replace this implementation to suit specific graphics hardware. </p> </li>
-</ul> <p>In addition, the Graphics Resource collection provides a number of <xref href="GUID-29C7FBFB-2F33-58CA-86BE-978E3187E4D6.dita">image compatibility guarantees</xref>. </p> <p> <i>Note</i>:
-Although the DirectGDI component depends on the Graphics Resource components,
-the Graphics Resource components do not depend on DirectGDI. The Graphics
-Resource components can be used in isolation from DirectGDI—for example, by
-a render stage that does not use DirectGDI. </p> </section>
-<section id="GUID-C5E1043E-062E-41EF-A00C-E0072CB90D0F"><title>Components</title> <p>Graphics
-Resource collection consists of the following components: </p> <ul>
-<li id="GUID-A99A8B07-02C6-570A-A957-26924DDAE206"><p><xref href="GUID-82B0B4B9-6BC2-5BEF-B3B0-D57AC57F8D8A.dita">Graphics
-Resource Component</xref>. This is the generic layer. </p> </li>
-<li id="GUID-1C4E6CF8-D331-5AF8-9CC3-B0CC825BAFC3"><p><xref href="GUID-5E46C0EE-BD7D-5C85-8083-575BB2888AA7.dita">Graphics
-Resource Adaptation component</xref>. This is the adaptation layer, which
-device creators can extend, modify or replace. </p> </li>
-</ul> </section>
-</conbody><related-links>
-<link href="GUID-26E51AB0-C0FC-55EA-B747-C834E2D4FD27.dita"><linktext>Graphics
-Resources Services Collection</linktext></link>
-<link href="GUID-E2A886E1-39FD-517F-870E-3B1BCD49E8CD.dita"><linktext>Off-Screen
-Rendering with DirectGDI Tutorial</linktext></link>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-59C9EF92-8207-5FA5-AA20-0DB00C211BF1" xml:lang="en"><title>Graphics
+Resource Services Collection Overview</title><shortdesc>This topic provides an introduction to the Graphics Resource Services
+collection. </shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p><b>Target audience</b>: Device creators. </p>
+<note type="note">The Graphics Resource component is deprecated in Symbian^3
+and will be removed in Symbian^4 (S^4). However, a new Graphics Resource Interface
+component is planned for S^4. This new component will provide a similar but
+reduced API that is optimized for sharing images across processes.</note>
+<p>In ScreenPlay, a <b>graphics resource</b> is a data buffer that is suitable
+for use by graphics acceleration hardware. The requirement for the data buffer
+to be capable of hardware acceleration imposes certain restrictions on the
+way that it is implemented and used. An <b>image</b> is a particular type
+of data buffer—a two-dimensional (2D) pixel buffer. Symbian documentation
+has traditionally called 2D pixel buffers bitmaps. However, they are called
+images in this context in order to avoid confusion with the existing <xref href="GUID-683A1D42-2764-3EB7-BD19-9E12559199AB.dita"><apiname>CFbsBitmap</apiname></xref> class. </p>
+<p>Another important concept when working with the Graphics Resource components
+is <b>rendering pipeline</b>. This is a set of primitives that perform rendering
+and usually (but not necessarily) implement a pipeline model. The Graphics
+Resource components do not define the rendering pipeline. However, when you
+create a graphics resource, particularly an image, you need to specify its
+usage in terms of the rendering pipeline it is to be used with. Typical examples
+of rendering pipelines are DirectGDI, OpenVG and OpenGLES. </p>
+<section id="GUID-AA3EF65D-E876-44DE-8E45-0BC2850F75CA"><title>Purpose</title> <p>The
+Graphics Resource collection provides the following functionality: </p> <ul>
+<li id="GUID-5100C135-C881-5907-BCD3-08818EB5117D"><p> <b>The creation and
+sharing of hardware acceleration-capable two-dimensional (2D) pixel buffers </b>  </p> <p>The
+Graphics Resource collection provides functions to create 2D pixel buffers
+of fixed size in such a way that they can be shared between several user-side
+processes and the device drivers of the graphics acceleration hardware if
+present. </p> <p>As mentioned above these 2D pixel buffers are called images.
+They are encapsulated by the <xref href="GUID-EDC0E03F-37F6-3BEC-8FF3-D03C3CDB949C.dita"><apiname>RSgImage</apiname></xref> class. </p> </li>
+<li id="GUID-ADE65736-3D6F-5FFB-B160-A4AD876D3CAD"><p> <b>Interoperability
+with the composition components</b>  </p> <p>The Graphics Resource collection
+provides functions to create surfaces that can be used by the <xref href="GUID-0DC3E5AA-1706-5255-ACD6-E7AB732E1095.dita">composition
+components</xref>. A surface is identified by a unique ID called the surface
+ID. </p> <p>Interoperability with the composition components is encapsulated
+by the <xref href="GUID-FCF750E4-526C-3789-89D8-DEF02BB7A5A7.dita"><apiname>RSgImageCollection</apiname></xref> class. This class enables the
+retrieval of the surface ID for passing in calls to the Surface Manager and
+Surface Update Server. <xref href="GUID-FCF750E4-526C-3789-89D8-DEF02BB7A5A7.dita"><apiname>RSgImageCollection</apiname></xref> provides an alternative
+view of the surface as a collection of images that are accessible through <xref href="GUID-EDC0E03F-37F6-3BEC-8FF3-D03C3CDB949C.dita"><apiname>RSgImage</apiname></xref> handles. </p> </li>
+<li id="GUID-E6513288-B612-5CAB-AF58-40F0A9FF088F"><p> <b> Support for new
+types of graphics resources </b>  </p> <p>The Graphics Resource collection
+also provides an abstraction so that device creators can add new types of
+graphics resources—for example, for handling vector data. </p> <p>Symbian
+provides the <xref href="GUID-6F23F34A-A0BE-349C-ADE7-61A5AEF48018.dita"><apiname>RSgDrawable</apiname></xref> class for this purpose. Symbian
+provides only one concrete type of graphics resource—the image (2D pixel buffer).
+However, device creators can create additional types of resources. </p> </li>
+<li id="GUID-E93EB750-03AB-578C-B2A7-E7400971AE8B"><p> <b> Extensibility and
+adaptability</b>  </p> <p>The Graphics Resource collection consists of a thin
+generic layer and an adaptation layer. Symbian provides a product-quality
+reference implementation of the adaptation layer. Device creators can extend,
+modify or replace this implementation to suit specific graphics hardware. </p> </li>
+</ul> <p>In addition, the Graphics Resource collection provides a number of <xref href="GUID-29C7FBFB-2F33-58CA-86BE-978E3187E4D6.dita">image compatibility guarantees</xref>. </p> <p> <i>Note</i>:
+Although the DirectGDI component depends on the Graphics Resource components,
+the Graphics Resource components do not depend on DirectGDI. The Graphics
+Resource components can be used in isolation from DirectGDI—for example, by
+a render stage that does not use DirectGDI. </p> </section>
+<section id="GUID-C5E1043E-062E-41EF-A00C-E0072CB90D0F"><title>Components</title> <p>Graphics
+Resource collection consists of the following components: </p> <ul>
+<li id="GUID-A99A8B07-02C6-570A-A957-26924DDAE206"><p><xref href="GUID-82B0B4B9-6BC2-5BEF-B3B0-D57AC57F8D8A.dita">Graphics
+Resource Component</xref>. This is the generic layer. </p> </li>
+<li id="GUID-1C4E6CF8-D331-5AF8-9CC3-B0CC825BAFC3"><p><xref href="GUID-5E46C0EE-BD7D-5C85-8083-575BB2888AA7.dita">Graphics
+Resource Adaptation component</xref>. This is the adaptation layer, which
+device creators can extend, modify or replace. </p> </li>
+</ul> </section>
+</conbody><related-links>
+<link href="GUID-26E51AB0-C0FC-55EA-B747-C834E2D4FD27.dita"><linktext>Graphics
+Resources Services Collection</linktext></link>
+<link href="GUID-E2A886E1-39FD-517F-870E-3B1BCD49E8CD.dita"><linktext>Off-Screen
+Rendering with DirectGDI Tutorial</linktext></link>
 </related-links></concept>
\ No newline at end of file