--- a/Symbian3/PDK/Source/GUID-46C56A16-E548-59B1-88DF-3DAF3FF68751.dita Tue Mar 30 11:42:04 2010 +0100
+++ b/Symbian3/PDK/Source/GUID-46C56A16-E548-59B1-88DF-3DAF3FF68751.dita Tue Mar 30 11:56:28 2010 +0100
@@ -1,12 +1,12 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License
-"Eclipse Public License v1.0" which accompanies this distribution,
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
- Nokia Corporation - initial contribution.
-Contributors:
--->
-<!DOCTYPE concept
- PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License
+"Eclipse Public License v1.0" which accompanies this distribution,
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+ Nokia Corporation - initial contribution.
+Contributors:
+-->
+<!DOCTYPE concept
+ PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
<concept xml:lang="en" id="GUID-46C56A16-E548-59B1-88DF-3DAF3FF68751"><title>Bitmap Operations</title><prolog><metadata><keywords/></metadata></prolog><conbody><p>A graphics context also provides bitmap primitives allowing two ways of drawing a bitmap on a graphics device: </p> <ul><li id="GUID-BA95D549-61AF-5D66-B77B-DD929AF10CFA"><p>starting at a certain point, stretched or compressed to its size in twips </p> </li> <li id="GUID-915CE0FE-80FB-55AA-A553-72B418F7D806"><p>stretched or compressed to fit a rectangle of a given size and position </p> </li> </ul> <p>A linear Digital Differential Analyzer (DDA) is used when calculating bitmap stretching and compression. </p> <p>Scaling a bitmap is unavoidably slow, and where possible it is better to use the faster bitmap operations provided by a bitmap graphics context, such as <codeph>CBitmapContext::BitBlt()</codeph>. </p> <p>If the bitmap has to be scaled, consider creating a bitmap to do this off-screen. The scaled bitmap can then be blitted to the screen. </p> <section><title>See also</title> <p><xref href="GUID-A3EBB297-1494-579C-83D5-8FDBBD01B674.dita">How to Draw Bitmaps</xref> </p> <p><xref href="GUID-294E84BB-65D0-5275-848E-1960B201A371.dita">How to Create and Draw to an Off-Screen Bitmap</xref> </p> <p><xref href="GUID-25035286-5134-51F6-A3B6-C0DF0E802719.dita">The Linear DDA</xref> </p> </section> </conbody></concept>
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