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<title>TB10.1 Example Applications: examples/AppFramework/AnimExample/AnimMover.cpp Source File</title>
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<h1>examples/AppFramework/AnimExample/AnimMover.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016
<a name="l00017"></a>00017 <span class="preprocessor">#include "animMover.h"</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="comment">// Sprite Animation Mover</span>
<a name="l00020"></a>00020
<a name="l00021"></a><a class="code" href="class_c_sprite_anim_mover.html#a53c88d85af8db59d7d270e99a057f11">00021</a> <a class="code" href="class_c_sprite_anim_mover.html#a53c88d85af8db59d7d270e99a057f11">CSpriteAnimMover::CSpriteAnimMover</a>( TInt aPriority, TInt aMicroSeconds, CSpriteAnimation* aSpriteAnim )
<a name="l00022"></a>00022 : CActive( aPriority ), iMicroSeconds( aMicroSeconds ), iSpriteAnim( aSpriteAnim )
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024
<a name="l00025"></a>00025 CActiveScheduler::Add( <span class="keyword">this</span> );
<a name="l00026"></a>00026
<a name="l00027"></a>00027 iTimer.CreateLocal();
<a name="l00028"></a>00028 iTimer.After( iStatus, aMicroSeconds );
<a name="l00029"></a>00029 SetActive();
<a name="l00030"></a>00030 }
<a name="l00031"></a>00031
<a name="l00032"></a>00032
<a name="l00033"></a><a class="code" href="class_c_sprite_anim_mover.html#2dacc2c343ee53814537037f194d5372">00033</a> <a class="code" href="class_c_sprite_anim_mover.html#2dacc2c343ee53814537037f194d5372">CSpriteAnimMover::~CSpriteAnimMover</a>()
<a name="l00034"></a>00034 {
<a name="l00035"></a>00035 iTimer.Close();
<a name="l00036"></a>00036 }
<a name="l00037"></a>00037
<a name="l00038"></a>00038
<a name="l00039"></a><a class="code" href="class_c_sprite_anim_mover.html#1a3089f45798936d8351f26c1f5729c6">00039</a> <span class="keywordtype">void</span> <a class="code" href="class_c_sprite_anim_mover.html#1a3089f45798936d8351f26c1f5729c6">CSpriteAnimMover::DoCancel</a>()
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 iTimer.Cancel();
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043
<a name="l00044"></a>00044
<a name="l00045"></a><a class="code" href="class_c_sprite_anim_mover.html#5479dfd9ea45891f03cc57af9dfde490">00045</a> <span class="keywordtype">void</span> <a class="code" href="class_c_sprite_anim_mover.html#5479dfd9ea45891f03cc57af9dfde490">CSpriteAnimMover::RunL</a>()
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="keywordflow">if</span>( !iSpriteAnim )
<a name="l00049"></a>00049 {
<a name="l00050"></a>00050 User::Leave( KErrNotReady );
<a name="l00051"></a>00051 }
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="keywordflow">if</span>( iX++ <= KXDeflectionTerminalValue )
<a name="l00054"></a>00054 {
<a name="l00055"></a>00055 iSpriteAnim->SetPosition( TPoint(iX, iY) );
<a name="l00056"></a>00056 }
<a name="l00057"></a>00057 <span class="keywordflow">else</span>
<a name="l00058"></a>00058 {
<a name="l00059"></a>00059
<a name="l00060"></a>00060 Cancel();
<a name="l00061"></a>00061 iSpriteAnim->SetPosition( TPoint(KAnimExSpriteInitPosX, KAnimExSpriteInitPosY ) );
<a name="l00062"></a>00062 }
<a name="l00063"></a>00063
<a name="l00064"></a>00064 iTimer.After( iStatus, iMicroSeconds );
<a name="l00065"></a>00065 SetActive();
<a name="l00066"></a>00066 }
<a name="l00067"></a>00067
<a name="l00068"></a>00068
<a name="l00069"></a>00069
<a name="l00070"></a>00070 <span class="comment">// Basic Animation Mover</span>
<a name="l00071"></a>00071
<a name="l00072"></a><a class="code" href="class_c_basic_anim_mover.html#e32765b0c77ac7955d2e899ec5538d35">00072</a> <a class="code" href="class_c_basic_anim_mover.html#e32765b0c77ac7955d2e899ec5538d35">CBasicAnimMover::CBasicAnimMover</a>( TInt aPriority, TInt aMicroSeconds, CBasicAnimation* aBasicAnim )
<a name="l00073"></a>00073 : CActive( aPriority ), iMicroSeconds( aMicroSeconds ), iBasicAnim( aBasicAnim ), iX( 0 ), iY( 0 )
<a name="l00074"></a>00074 {
<a name="l00075"></a>00075
<a name="l00076"></a>00076 CActiveScheduler::Add( <span class="keyword">this</span> );
<a name="l00077"></a>00077
<a name="l00078"></a>00078 iTimer.CreateLocal();
<a name="l00079"></a>00079 iTimer.After( iStatus, aMicroSeconds );
<a name="l00080"></a>00080 SetActive();
<a name="l00081"></a>00081 }
<a name="l00082"></a>00082
<a name="l00083"></a><a class="code" href="class_c_basic_anim_mover.html#c60082d1a9a0a7e5361e5704c5d461ed">00083</a> <a class="code" href="class_c_basic_anim_mover.html#c60082d1a9a0a7e5361e5704c5d461ed">CBasicAnimMover::~CBasicAnimMover</a>()
<a name="l00084"></a>00084 {
<a name="l00085"></a>00085
<a name="l00086"></a>00086 iTimer.Close();
<a name="l00087"></a>00087 }
<a name="l00088"></a>00088
<a name="l00089"></a><a class="code" href="class_c_basic_anim_mover.html#12991636296e578bb908c7bc2c41ccd6">00089</a> <span class="keywordtype">void</span> <a class="code" href="class_c_basic_anim_mover.html#12991636296e578bb908c7bc2c41ccd6">CBasicAnimMover::DoCancel</a>()
<a name="l00090"></a>00090 {
<a name="l00091"></a>00091
<a name="l00092"></a>00092 iTimer.Cancel();
<a name="l00093"></a>00093 }
<a name="l00094"></a>00094
<a name="l00095"></a><a class="code" href="class_c_basic_anim_mover.html#c737fa0d33eebc8622986ddb509bffc6">00095</a> <span class="keywordtype">void</span> <a class="code" href="class_c_basic_anim_mover.html#c737fa0d33eebc8622986ddb509bffc6">CBasicAnimMover::RunL</a>()
<a name="l00096"></a>00096 {
<a name="l00097"></a>00097
<a name="l00098"></a>00098 <span class="keywordflow">if</span>( !iBasicAnim )
<a name="l00099"></a>00099 {
<a name="l00100"></a>00100 User::Leave( KErrNotReady );
<a name="l00101"></a>00101 }
<a name="l00102"></a>00102
<a name="l00103"></a>00103
<a name="l00104"></a>00104 <span class="keywordflow">if</span>( iX < KXDeflectionTerminalValue )
<a name="l00105"></a>00105 {
<a name="l00106"></a>00106 iY =TInt(KYDeflectionOffset + KYDeflectionMultiplier*sin( iX++ ));
<a name="l00107"></a>00107 iBasicAnim->SetPosition( TPoint(iX, iY) );
<a name="l00108"></a>00108
<a name="l00109"></a>00109 iX += KXDeflectionIncrement;
<a name="l00110"></a>00110 }
<a name="l00111"></a>00111 <span class="keywordflow">else</span>
<a name="l00112"></a>00112 {
<a name="l00113"></a>00113
<a name="l00114"></a>00114 Cancel();
<a name="l00115"></a>00115 iBasicAnim->SetPosition( TPoint(KAnimExBasicInitPosX, KAnimExBasicInitPosY) );
<a name="l00116"></a>00116 }
<a name="l00117"></a>00117
<a name="l00118"></a>00118
<a name="l00119"></a>00119 iTimer.After( iStatus, iMicroSeconds );
<a name="l00120"></a>00120 SetActive();
<a name="l00121"></a>00121 }
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