Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/_bitmap_sprite_8mmp-source.html
Addition of the PDK content and example code for Documentation_content according to Feature bug 1607 and bug 1608
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<title>TB10.1 Example Applications: examples/Graphics/WS/BitmapSprite/BitmapSprite.mmp Source File</title>
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<h1>examples/Graphics/WS/BitmapSprite/BitmapSprite.mmp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">// BitmapSpritel.mmp</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016
<a name="l00017"></a>00017 TARGET bitmapsprite.exe
<a name="l00018"></a>00018 TARGETTYPE exe
<a name="l00019"></a>00019 UID 0x100039CE 0xE8000053
<a name="l00020"></a>00020 VENDORID 0x70000001
<a name="l00021"></a>00021
<a name="l00022"></a>00022 SOURCEPATH .
<a name="l00023"></a>00023 SOURCE AppHolder.cpp Base.cpp BitmapSprite.cpp
<a name="l00024"></a>00024 USERINCLUDE .
<a name="l00025"></a>00025 SYSTEMINCLUDE /epoc32/include
<a name="l00026"></a>00026 SYSTEMINCLUDE /epoc32/include/techview
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="comment">// To support the new resource compilation practice from 9.1</span>
<a name="l00029"></a>00029 <span class="comment">// provide the following details to generate .rss files</span>
<a name="l00030"></a>00030
<a name="l00031"></a>00031 START RESOURCE BitmapSprite.rss
<a name="l00032"></a>00032 TARGET bitmapsprite.rsc
<a name="l00033"></a>00033 TARGETPATH /resource/apps
<a name="l00034"></a>00034 HEADER
<a name="l00035"></a>00035 LANG 01 <span class="comment">// Build English language versions</span>
<a name="l00036"></a>00036 END
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="comment">// In v8.1, both aif files and registration files are supported,</span>
<a name="l00039"></a>00039 <span class="comment">// but from v9.0 onwards, only registration files are supported.</span>
<a name="l00040"></a>00040 start resource bitmapsprite_reg.rss
<a name="l00041"></a>00041 targetpath /<span class="keyword">private</span>/10003a3f/apps
<a name="l00042"></a>00042 <span class="comment">//lang 01</span>
<a name="l00043"></a>00043 end
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="comment">// To support localisation for the UI applicatons</span>
<a name="l00046"></a>00046 start resource bitmapsprite_loc.rss
<a name="l00047"></a>00047 <span class="comment">//targetpath /resource/apps</span>
<a name="l00048"></a>00048 lang 01
<a name="l00049"></a>00049 end
<a name="l00050"></a>00050
<a name="l00051"></a>00051 LIBRARY euser.lib
<a name="l00052"></a>00052 LIBRARY apparc.lib
<a name="l00053"></a>00053 LIBRARY cone.lib
<a name="l00054"></a>00054 LIBRARY eikcore.lib
<a name="l00055"></a>00055 LIBRARY ws32.lib
<a name="l00056"></a>00056 LIBRARY bitgdi.lib
<a name="l00057"></a>00057 LIBRARY gdi.lib
<a name="l00058"></a>00058
<a name="l00059"></a>00059 START BITMAP bitmapsprite.mbm
<a name="l00060"></a>00060 targetpath /resource/apps
<a name="l00061"></a>00061 header
<a name="l00062"></a>00062 sourcepath .
<a name="l00063"></a>00063 source 2 Windml1a.bmp Windml2a.bmp Windml1b.bmp Windml2b.bmp
<a name="l00064"></a>00064 source 2 Windml1c.bmp Windml2c.bmp Windml1d.bmp Windml2d.bmp
<a name="l00065"></a>00065 source 2 Mil1mask.bmp Mil2mask.bmp
<a name="l00066"></a>00066 end
<a name="l00067"></a>00067
<a name="l00068"></a>00068 SMPSAFE
</pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:58 2010 for TB10.1 Example Applications by
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