Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/console_8cpp-source.html
Addition of the PDK content and example code for Documentation_content according to Feature bug 1607 and bug 1608
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<title>TB10.1 Example Applications: examples/Bluetooth/BTExample1/src/console.cpp Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
<link href="tabs.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.5.3 -->
<h1>examples/Bluetooth/BTExample1/src/console.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="preprocessor">#include <e32base.h></span>
<a name="l00019"></a>00019 <span class="preprocessor">#include <e32cons.h></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include <bttypes.h></span>
<a name="l00021"></a>00021 <span class="preprocessor">#include <btextnotifiers.h></span>
<a name="l00022"></a>00022 <span class="preprocessor">#include <btsdp.h></span>
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="preprocessor">#include "console.h"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "panconnection.h"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "dealer.h"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "player.h"</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029
<a name="l00033"></a>00033 <span class="keywordtype">void</span> Panic(TInt aPanicCode)
<a name="l00034"></a>00034 {
<a name="l00035"></a>00035 User::Panic(_L(<span class="stringliteral">"PanConnConsole Panic: "</span>), aPanicCode);
<a name="l00036"></a>00036 }
<a name="l00037"></a>00037
<a name="l00038"></a>00038
<a name="l00042"></a>00042 CActiveConsole::CActiveConsole(CConsoleBase* aConsole)
<a name="l00043"></a>00043 : CActive(EPriorityNormal),
<a name="l00044"></a>00044 iConsole(aConsole)
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 }
<a name="l00047"></a>00047
<a name="l00051"></a>00051 CActiveConsole* CActiveConsole::NewLC(CConsoleBase* aConsole)
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053 CActiveConsole* <span class="keyword">self</span> = <span class="keyword">new</span> (ELeave) CActiveConsole(aConsole);
<a name="l00054"></a>00054 CleanupStack::PushL(<span class="keyword">self</span>);
<a name="l00055"></a>00055 <span class="keyword">self</span>->ConstructL(aConsole);
<a name="l00056"></a>00056 <span class="keywordflow">return</span> <span class="keyword">self</span>;
<a name="l00057"></a>00057 }
<a name="l00058"></a>00058
<a name="l00059"></a>00059
<a name="l00063"></a>00063 <span class="keywordtype">void</span> CActiveConsole::ConstructL (CConsoleBase* aConsole)
<a name="l00064"></a>00064 {
<a name="l00065"></a>00065 CActiveScheduler::Add(<span class="keyword">this</span>);
<a name="l00066"></a>00066 iPanConnection = <a class="code" href="class_c_pan_connections.html#b3d65eba7c9b59bc2bf952a7e881a626">CPanConnections::NewL</a>(*aConsole);
<a name="l00067"></a>00067 }
<a name="l00068"></a>00068
<a name="l00069"></a>00069
<a name="l00070"></a>00070
<a name="l00074"></a>00074 CActiveConsole::~CActiveConsole()
<a name="l00075"></a>00075 {
<a name="l00076"></a>00076 Cancel();<span class="comment">// Cancel Active Object</span>
<a name="l00077"></a>00077 <span class="keyword">delete</span> iPanConnection;
<a name="l00078"></a>00078 }
<a name="l00079"></a>00079
<a name="l00083"></a>00083 <span class="keywordtype">void</span> CActiveConsole::RequestCharacterL()
<a name="l00084"></a>00084 {
<a name="l00085"></a>00085
<a name="l00086"></a>00086 iConsole->ClearScreen();
<a name="l00087"></a>00087 <span class="keywordflow">if</span> (iPanConnection->iIapStarted && iPlayerRole == EPlayer)
<a name="l00088"></a>00088 {
<a name="l00089"></a>00089 iMode = EScabbyQueen;
<a name="l00090"></a>00090 }
<a name="l00091"></a>00091
<a name="l00092"></a>00092 <span class="keywordflow">if</span> (iMode == EPan)
<a name="l00093"></a>00093 {
<a name="l00094"></a>00094 <span class="comment">// Mode is PAN Profile, at this stage devices withh need to connect using Bluetooth </span>
<a name="l00095"></a>00095 iPanConnection->PrintConns();
<a name="l00096"></a>00096 MenuLine();
<a name="l00097"></a>00097 iConsole->Printf(_L(<span class="stringliteral">"*****************PAN Profile menu*****************\n"</span>));
<a name="l00098"></a>00098 MenuLine();
<a name="l00099"></a>00099 iConsole->Printf(_L(<span class="stringliteral">"* n - Invite a new player (Dealer Only) *\n"</span>));
<a name="l00100"></a>00100 <span class="comment">// iConsole->Printf(_L("* N - Open new connection using PAN notifier *\n"));</span>
<a name="l00101"></a>00101 iConsole->Printf(_L(<span class="stringliteral">"* c - Remove current active player *\n"</span>));
<a name="l00102"></a>00102 <span class="comment">// iConsole->Printf(_L("* L - Start listening (for player or dealer) *\n"));</span>
<a name="l00103"></a>00103 iConsole->Printf(_L(<span class="stringliteral">"* Y - Be a Player *\n"</span>));
<a name="l00104"></a>00104 iConsole->Printf(_L(<span class="stringliteral">"* Z - Be a Dealer *\n"</span>));
<a name="l00105"></a>00105 iConsole->Printf(_L(<span class="stringliteral">"* b - Start Game (Dealer Only) *\n"</span>));
<a name="l00106"></a>00106 iConsole->Printf(_L(<span class="stringliteral">"* s - Stop Game *\n"</span>));
<a name="l00107"></a>00107 <span class="comment">// iConsole->Printf(_L("* x - Switch to TCP/IP *\n"));</span>
<a name="l00108"></a>00108 iConsole->Printf(_L(<span class="stringliteral">"* 1..7 - Select current active player *\n"</span>));
<a name="l00109"></a>00109 iConsole->Printf(_L(<span class="stringliteral">"* Esc Escape *\n"</span>));
<a name="l00110"></a>00110 MenuLine();
<a name="l00111"></a>00111 }
<a name="l00112"></a>00112 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (iMode == EScabbyQueen)
<a name="l00113"></a>00113 {
<a name="l00114"></a>00114 <span class="keywordflow">if</span> (iPlayerRole == EDealer)
<a name="l00115"></a>00115 {
<a name="l00116"></a>00116 <span class="comment">// Dealer will already be created</span>
<a name="l00117"></a>00117 MenuLine();
<a name="l00118"></a>00118 iConsole->Printf(_L(<span class="stringliteral">"******************* Dealer Menu ******************\n"</span>));
<a name="l00119"></a>00119 MenuLine();
<a name="l00120"></a>00120 iConsole->Printf(_L(<span class="stringliteral">"* a - Deal *\n"</span>));
<a name="l00121"></a>00121 iConsole->Printf(_L(<span class="stringliteral">"* b - Show Deck *\n"</span>));
<a name="l00122"></a>00122 iConsole->Printf(_L(<span class="stringliteral">"* x - Exit Game *\n"</span>));
<a name="l00123"></a>00123 MenuLine();
<a name="l00124"></a>00124 }
<a name="l00125"></a>00125 <span class="keywordflow">else</span>
<a name="l00126"></a>00126 {
<a name="l00127"></a>00127 <span class="keywordflow">if</span> (!iPlayer)
<a name="l00128"></a>00128 {
<a name="l00129"></a>00129 iPlayer = <a class="code" href="class_c_scabby_queen_player.html#bee293bd382ccbc153e056bee360ab53">CScabbyQueenPlayer::NewL</a>(*iConsole, iPanConnection->GetSocket());
<a name="l00130"></a>00130 }
<a name="l00131"></a>00131 iConsole->Printf(_L(<span class="stringliteral">"%dPlayer Number: %d\n\n"</span>),iPlayer->iPlayerNum(),iPlayer->iPlayerNum());
<a name="l00132"></a>00132
<a name="l00133"></a>00133 MenuLine();
<a name="l00134"></a>00134 iConsole->Printf(_L(<span class="stringliteral">"******************* Player Menu ******************\n"</span>));
<a name="l00135"></a>00135 MenuLine();
<a name="l00136"></a>00136 iConsole->Printf(_L(<span class="stringliteral">"* a - Show Cards *\n"</span>));
<a name="l00137"></a>00137 <span class="keywordflow">if</span> (iPlayer->iCurrentPlayer)
<a name="l00138"></a>00138 {
<a name="l00139"></a>00139 iConsole->Printf(_L(<span class="stringliteral">"* b - Take card from right *\n"</span>));
<a name="l00140"></a>00140 }
<a name="l00141"></a>00141 iConsole->Printf(_L(<span class="stringliteral">"* x - Exit Game *\n"</span>));
<a name="l00142"></a>00142 MenuLine();
<a name="l00143"></a>00143
<a name="l00144"></a>00144 <span class="keywordflow">if</span> (iPlayer->iCurrentPlayer)
<a name="l00145"></a>00145 {
<a name="l00146"></a>00146 iConsole->Printf(_L(<span class="stringliteral">"\nYou need to select a card from the other player\n"</span>));
<a name="l00147"></a>00147 }
<a name="l00148"></a>00148 }
<a name="l00149"></a>00149 }
<a name="l00150"></a>00150
<a name="l00151"></a>00151 iConsole->Read(iStatus);<span class="comment">// Read the key press, RunL will be called when iStatus completes </span>
<a name="l00152"></a>00152 SetActive();
<a name="l00153"></a>00153
<a name="l00154"></a>00154 }
<a name="l00155"></a>00155
<a name="l00156"></a>00156
<a name="l00157"></a>00157
<a name="l00158"></a>00158
<a name="l00162"></a>00162 <span class="keywordtype">void</span> CActiveConsole::DoCancel()
<a name="l00163"></a>00163 {
<a name="l00164"></a>00164 iConsole->ReadCancel();
<a name="l00165"></a>00165 }
<a name="l00166"></a>00166
<a name="l00167"></a>00167
<a name="l00168"></a>00168
<a name="l00172"></a>00172 <span class="keywordtype">void</span> CActiveConsole::MenuLine()
<a name="l00173"></a>00173 {
<a name="l00174"></a>00174 iConsole->Printf(_L(<span class="stringliteral">"**************************************************\n"</span>));
<a name="l00175"></a>00175 }
<a name="l00176"></a>00176
<a name="l00181"></a>00181 <span class="keywordtype">void</span> CActiveConsole::RunL()
<a name="l00182"></a>00182 {
<a name="l00183"></a>00183 TRAPD(err,ProcessKeyPressL(TChar(iConsole->KeyCode())));
<a name="l00184"></a>00184 <span class="keywordflow">if</span>(err != KErrNone)
<a name="l00185"></a>00185 {
<a name="l00186"></a>00186 iConsole->Printf(_L(<span class="stringliteral">"Failed. Error: %d\r\n"</span>),err);
<a name="l00187"></a>00187 RequestCharacterL();
<a name="l00188"></a>00188 }
<a name="l00189"></a>00189 }
<a name="l00190"></a>00190
<a name="l00191"></a>00191
<a name="l00197"></a>00197 <span class="keywordtype">void</span> CActiveConsole::ProcessKeyPressL(TChar aChar)
<a name="l00198"></a>00198 {
<a name="l00199"></a>00199 TInt rerr = KErrNone;
<a name="l00200"></a>00200 TBool redraw = ETrue;
<a name="l00201"></a>00201
<a name="l00202"></a>00202
<a name="l00203"></a>00203
<a name="l00204"></a>00204 <span class="keywordflow">if</span> (iMode == EPan)
<a name="l00205"></a>00205 {
<a name="l00206"></a>00206
<a name="l00207"></a>00207 TBTDevAddr devAddr;
<a name="l00208"></a>00208 <span class="comment">// TBTDevAddr devAddr(MAKE_TINT64(0x0002, 0x5b019a2c));</span>
<a name="l00209"></a>00209 <span class="keywordflow">if</span> (aChar == EKeyEscape)
<a name="l00210"></a>00210 {
<a name="l00211"></a>00211 CActiveScheduler::Stop();
<a name="l00212"></a>00212 <span class="keywordflow">return</span>;
<a name="l00213"></a>00213 }
<a name="l00214"></a>00214 <span class="keywordflow">else</span>
<a name="l00215"></a>00215 {
<a name="l00216"></a>00216 <span class="keywordflow">switch</span>(aChar)
<a name="l00217"></a>00217 {
<a name="l00218"></a>00218 <span class="keywordflow">case</span> <span class="charliteral">'n'</span>:
<a name="l00219"></a>00219 {
<a name="l00220"></a>00220 iMode = EPan;
<a name="l00221"></a>00221 <span class="comment">//Ask user which device address we should connect to...</span>
<a name="l00222"></a>00222 RNotifier notify;
<a name="l00223"></a>00223 User::LeaveIfError(notify.Connect());
<a name="l00224"></a>00224 TBTDeviceSelectionParamsPckg pckg;
<a name="l00225"></a>00225 TBTDeviceResponseParamsPckg resPckg;
<a name="l00226"></a>00226 TRequestStatus stat;
<a name="l00227"></a>00227 notify.StartNotifierAndGetResponse(stat, KDeviceSelectionNotifierUid, pckg, resPckg);
<a name="l00228"></a>00228 User::WaitForRequest(stat);
<a name="l00229"></a>00229 notify.CancelNotifier(KDeviceSelectionNotifierUid);
<a name="l00230"></a>00230 notify.Close();
<a name="l00231"></a>00231 User::LeaveIfError(stat.Int());
<a name="l00232"></a>00232 {
<a name="l00233"></a>00233 devAddr = resPckg().BDAddr();
<a name="l00234"></a>00234 }
<a name="l00235"></a>00235 rerr = iPanConnection->StartConnection(&devAddr, EFalse, EFalse);
<a name="l00236"></a>00236 }
<a name="l00237"></a>00237 <span class="keywordflow">break</span>;
<a name="l00238"></a>00238
<a name="l00239"></a>00239 <span class="comment">// case 'N':</span>
<a name="l00240"></a>00240 <span class="comment">// { </span>
<a name="l00241"></a>00241 <span class="comment">// // Need to open connection with pan profile here</span>
<a name="l00242"></a>00242 <span class="comment">// iMode = EPan;</span>
<a name="l00243"></a>00243 <span class="comment">// rerr = iPanConnection->StartConnection(&devAddr, ETrue, EFalse);</span>
<a name="l00244"></a>00244 <span class="comment">// }</span>
<a name="l00245"></a>00245 <span class="comment">// break;</span>
<a name="l00246"></a>00246
<a name="l00247"></a>00247 <span class="comment">// case 'l':</span>
<a name="l00248"></a>00248 <span class="comment">// case 'L':</span>
<a name="l00249"></a>00249 <span class="comment">// rerr = StartListening();</span>
<a name="l00250"></a>00250 <span class="comment">// break;</span>
<a name="l00251"></a>00251
<a name="l00252"></a>00252 <span class="keywordflow">case</span> <span class="charliteral">'y'</span>:
<a name="l00253"></a>00253 <span class="keywordflow">case</span> <span class="charliteral">'Y'</span>:
<a name="l00254"></a>00254 <span class="comment">// User will be a player, get them to enter IP address,</span>
<a name="l00255"></a>00255 <span class="comment">// Local and peer role will be changed here, and the remote address</span>
<a name="l00256"></a>00256 <span class="comment">// of the dealer will be set.</span>
<a name="l00257"></a>00257 iMode = EPan;
<a name="l00258"></a>00258 iPlayerRole = EPlayer;
<a name="l00259"></a>00259 iConsole->Printf(_L(<span class="stringliteral">"\nEnter your IP address (11.11.11.XXX): "</span>));
<a name="l00260"></a>00260 TRAP(rerr, PlayerProcessL());
<a name="l00261"></a>00261 iPanConnection->SetRemoteIpAddr(KDealerIpAddr);
<a name="l00262"></a>00262 rerr = StartListening();
<a name="l00263"></a>00263 <span class="keywordflow">break</span>;
<a name="l00264"></a>00264
<a name="l00265"></a>00265 <span class="keywordflow">case</span> <span class="charliteral">'z'</span>:
<a name="l00266"></a>00266 <span class="keywordflow">case</span> <span class="charliteral">'Z'</span>:
<a name="l00267"></a>00267 <span class="comment">// User will be a dealer, set the local and peer role,</span>
<a name="l00268"></a>00268 <span class="comment">// and the local IP address. </span>
<a name="l00269"></a>00269 iMode = EPan;
<a name="l00270"></a>00270 iPlayerRole = EDealer;
<a name="l00271"></a>00271 iPanConnection->SetLocalIpAddrL(KDealerIpAddr);
<a name="l00272"></a>00272 iPanConnection->SetFixedRoleL(ELocalRole, KPanGnUUID);
<a name="l00273"></a>00273 iPanConnection->SetFixedRoleL(EPeerRole, KPanUUUID);
<a name="l00274"></a>00274 rerr = KErrNone;
<a name="l00275"></a>00275 <span class="keywordflow">break</span>;
<a name="l00276"></a>00276
<a name="l00277"></a>00277 <span class="comment">// case 'h':</span>
<a name="l00278"></a>00278 <span class="comment">// rerr = iPanConnection->UdpBind();</span>
<a name="l00279"></a>00279 <span class="comment">// break;</span>
<a name="l00280"></a>00280
<a name="l00281"></a>00281 <span class="keywordflow">case</span> <span class="charliteral">'c'</span>:
<a name="l00282"></a>00282 <span class="keywordflow">case</span> <span class="charliteral">'C'</span>:
<a name="l00283"></a>00283 iMode = EPan;
<a name="l00284"></a>00284 <span class="comment">// close current connection</span>
<a name="l00285"></a>00285 rerr = iPanConnection->StopConnection();
<a name="l00286"></a>00286 <span class="keywordflow">break</span>;
<a name="l00287"></a>00287
<a name="l00288"></a>00288 <span class="keywordflow">case</span> <span class="charliteral">'s'</span>:
<a name="l00289"></a>00289 <span class="keywordflow">case</span> <span class="charliteral">'S'</span>:
<a name="l00290"></a>00290 iMode = EPan;
<a name="l00291"></a>00291 <span class="comment">//stop iap</span>
<a name="l00292"></a>00292 iPanConnection->StopIAP();
<a name="l00293"></a>00293 <span class="keywordflow">break</span>;
<a name="l00294"></a>00294
<a name="l00295"></a>00295
<a name="l00296"></a>00296 <span class="comment">// case 'x':</span>
<a name="l00297"></a>00297 <span class="comment">// case 'X':</span>
<a name="l00298"></a>00298 <span class="comment">// Switch to the TCP, will allow for players to join game</span>
<a name="l00299"></a>00299 <span class="comment">// and for the dealer to host.</span>
<a name="l00300"></a>00300 <span class="comment">// iMode = ETcpIp;</span>
<a name="l00301"></a>00301 <span class="comment">// rerr = StartTcpMenu();</span>
<a name="l00302"></a>00302 <span class="comment">// break; </span>
<a name="l00303"></a>00303
<a name="l00304"></a>00304 <span class="keywordflow">case</span> <span class="charliteral">'b'</span>:
<a name="l00305"></a>00305 <span class="keywordflow">case</span> <span class="charliteral">'B'</span>:
<a name="l00306"></a>00306 <span class="keywordflow">if</span> (iPlayerRole == EDealer)
<a name="l00307"></a>00307 {
<a name="l00308"></a>00308 iMode = EScabbyQueen;
<a name="l00309"></a>00309 iPanConnection->CancelRecvFrom();
<a name="l00310"></a>00310 <span class="keywordflow">if</span> (!iDealer)
<a name="l00311"></a>00311 {
<a name="l00312"></a>00312 TRAP (rerr,iDealer = <a class="code" href="class_c_scabby_queen_dealer.html#5cd1d94de34db0f024de9731ba698940">CScabbyQueenDealer::NewL</a>(*iConsole, iPanConnection->RemoteNames(), iPanConnection->GetSocket()));
<a name="l00313"></a>00313 }
<a name="l00314"></a>00314 iDealer->SendPlayerNumbers();
<a name="l00315"></a>00315 }
<a name="l00316"></a>00316 <span class="keywordflow">else</span>
<a name="l00317"></a>00317 {
<a name="l00318"></a>00318 rerr = KErrNone;
<a name="l00319"></a>00319 }
<a name="l00320"></a>00320 <span class="keywordflow">break</span>;
<a name="l00321"></a>00321
<a name="l00322"></a>00322 <span class="keywordflow">case</span> <span class="charliteral">'0'</span>:
<a name="l00323"></a>00323 <span class="keywordflow">case</span> <span class="charliteral">'1'</span>:
<a name="l00324"></a>00324 <span class="keywordflow">case</span> <span class="charliteral">'2'</span>:
<a name="l00325"></a>00325 <span class="keywordflow">case</span> <span class="charliteral">'3'</span>:
<a name="l00326"></a>00326 <span class="keywordflow">case</span> <span class="charliteral">'4'</span>:
<a name="l00327"></a>00327 <span class="keywordflow">case</span> <span class="charliteral">'5'</span>:
<a name="l00328"></a>00328 <span class="keywordflow">case</span> <span class="charliteral">'6'</span>:
<a name="l00329"></a>00329 <span class="keywordflow">case</span> <span class="charliteral">'7'</span>:
<a name="l00330"></a>00330 <span class="keywordflow">if</span> (iPanConnection->iIapStarted)
<a name="l00331"></a>00331 rerr = iPanConnection->SetActivePanConn(aChar.GetNumericValue());
<a name="l00332"></a>00332 <span class="keywordflow">else</span>
<a name="l00333"></a>00333 rerr = KErrNone;
<a name="l00334"></a>00334 <span class="keywordflow">break</span>;
<a name="l00335"></a>00335
<a name="l00336"></a>00336 <span class="keywordflow">default</span>:
<a name="l00337"></a>00337 <span class="keywordflow">break</span>;
<a name="l00338"></a>00338
<a name="l00339"></a>00339 }
<a name="l00340"></a>00340 }
<a name="l00341"></a>00341 }
<a name="l00342"></a>00342 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (iMode == EScabbyQueen)
<a name="l00343"></a>00343 {
<a name="l00344"></a>00344 <span class="keywordflow">if</span> (iPlayerRole == EDealer)
<a name="l00345"></a>00345 {
<a name="l00346"></a>00346 <span class="keywordflow">switch</span>(aChar)
<a name="l00347"></a>00347 {
<a name="l00348"></a>00348 <span class="keywordflow">case</span> <span class="charliteral">'a'</span>:
<a name="l00349"></a>00349 <span class="comment">// Dealing the deck will initiate the game.</span>
<a name="l00350"></a>00350
<a name="l00351"></a>00351 TRAP(rerr, iDealer->DealDeckL());
<a name="l00352"></a>00352 <span class="keywordflow">if</span> (rerr != KErrNone)
<a name="l00353"></a>00353 {
<a name="l00354"></a>00354 iConsole->Printf(_L(<span class="stringliteral">"\nFailed to deal deck"</span>));
<a name="l00355"></a>00355 }
<a name="l00356"></a>00356 <span class="keywordflow">else</span>
<a name="l00357"></a>00357 {
<a name="l00358"></a>00358 iDealer->StartTheGame();
<a name="l00359"></a>00359 }
<a name="l00360"></a>00360 <span class="keywordflow">break</span>;
<a name="l00361"></a>00361
<a name="l00362"></a>00362 <span class="keywordflow">case</span> <span class="charliteral">'b'</span>:
<a name="l00363"></a>00363 TRAP(rerr, iDealer->ShowDeckL());
<a name="l00364"></a>00364 <span class="keywordflow">break</span>;
<a name="l00365"></a>00365
<a name="l00366"></a>00366 <span class="keywordflow">case</span> <span class="charliteral">'x'</span>:
<a name="l00367"></a>00367 iMode = EPan;
<a name="l00368"></a>00368 iDealer->BaseCancelAll();
<a name="l00369"></a>00369 <span class="keywordflow">break</span>;
<a name="l00370"></a>00370 <span class="keywordflow">default</span>:
<a name="l00371"></a>00371 <span class="keywordflow">break</span>;
<a name="l00372"></a>00372 }
<a name="l00373"></a>00373 }
<a name="l00374"></a>00374 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (iPlayerRole == EPlayer)
<a name="l00375"></a>00375 {
<a name="l00376"></a>00376 <span class="keywordflow">switch</span>(aChar)
<a name="l00377"></a>00377 {
<a name="l00378"></a>00378 <span class="keywordflow">case</span> <span class="charliteral">'a'</span>:
<a name="l00379"></a>00379 TRAP(rerr, iPlayer->ShowHandL());
<a name="l00380"></a>00380 <span class="keywordflow">break</span>;
<a name="l00381"></a>00381
<a name="l00382"></a>00382 <span class="keywordflow">case</span> <span class="charliteral">'b'</span>:
<a name="l00383"></a>00383 {
<a name="l00384"></a>00384 iPlayer->GetRightHandPlayerCard();
<a name="l00385"></a>00385 iCardNum = GetCardNumber();
<a name="l00386"></a>00386 rerr = iPlayer->SendCardNum(iCardNum);
<a name="l00387"></a>00387 }
<a name="l00388"></a>00388 <span class="keywordflow">break</span>;
<a name="l00389"></a>00389
<a name="l00390"></a>00390
<a name="l00391"></a>00391
<a name="l00392"></a>00392 <span class="keywordflow">case</span> <span class="charliteral">'x'</span>:
<a name="l00393"></a>00393 iMode = EPan;
<a name="l00394"></a>00394 iPlayer->BaseCancelAll();
<a name="l00395"></a>00395 <span class="keywordflow">break</span>;
<a name="l00396"></a>00396
<a name="l00397"></a>00397 <span class="keywordflow">default</span>:
<a name="l00398"></a>00398 <span class="keywordflow">break</span>;
<a name="l00399"></a>00399 }
<a name="l00400"></a>00400 }
<a name="l00401"></a>00401
<a name="l00402"></a>00402 }
<a name="l00403"></a>00403
<a name="l00404"></a>00404 <span class="keywordflow">if</span>(redraw && rerr == KErrNone)
<a name="l00405"></a>00405 {
<a name="l00406"></a>00406 RequestCharacterL();
<a name="l00407"></a>00407 }
<a name="l00408"></a>00408
<a name="l00409"></a>00409 }
<a name="l00410"></a>00410
<a name="l00411"></a>00411
<a name="l00415"></a>00415 CConsoleBase* CActiveConsole::Console()
<a name="l00416"></a>00416 {
<a name="l00417"></a>00417 <span class="keywordflow">return</span> iConsole;
<a name="l00418"></a>00418 }
<a name="l00419"></a>00419
<a name="l00420"></a>00420 <span class="keywordtype">void</span> CActiveConsole::PlayerProcessL()
<a name="l00421"></a>00421 {
<a name="l00422"></a>00422 iPanConnection->SetLocalIpAddrL(GetIpAddress());
<a name="l00423"></a>00423 iPanConnection->SetFixedRoleL(ELocalRole, KPanUUUID);
<a name="l00424"></a>00424 iPanConnection->SetFixedRoleL(EPeerRole, KPanGnUUID);
<a name="l00425"></a>00425 }
<a name="l00426"></a>00426
<a name="l00431"></a>00431 TUint32 CActiveConsole::GetIpAddress()
<a name="l00432"></a>00432 {
<a name="l00433"></a>00433 TBuf<KMaxBufferSize> buf;
<a name="l00434"></a>00434 TKeyCode key;
<a name="l00435"></a>00435
<a name="l00436"></a>00436 <span class="keywordflow">while</span>((key=iConsole->Getch())!=EKeyEnter)
<a name="l00437"></a>00437 {
<a name="l00438"></a>00438 buf.Append(key);
<a name="l00439"></a>00439 iConsole->Printf(_L(<span class="stringliteral">"%c"</span>),key);
<a name="l00440"></a>00440 }
<a name="l00441"></a>00441 TInetAddr addr;
<a name="l00442"></a>00442 addr.Input(buf);
<a name="l00443"></a>00443 <span class="keywordflow">return</span> addr.Address();
<a name="l00444"></a>00444 }
<a name="l00445"></a>00445
<a name="l00449"></a>00449 TInt CActiveConsole::GetCardNumber()
<a name="l00450"></a>00450 {
<a name="l00451"></a>00451 TBuf<KMaxBufferSize> buf;
<a name="l00452"></a>00452 TKeyCode key;
<a name="l00453"></a>00453 <span class="keywordflow">while</span>((key=iConsole->Getch())!=EKeyEnter)
<a name="l00454"></a>00454 {
<a name="l00455"></a>00455 TChar test = key;
<a name="l00456"></a>00456 <span class="keywordflow">if</span> (test.IsDigit())
<a name="l00457"></a>00457 {
<a name="l00458"></a>00458 buf.Append(key);
<a name="l00459"></a>00459 iConsole->Printf(_L(<span class="stringliteral">"%c"</span>),key);
<a name="l00460"></a>00460 }
<a name="l00461"></a>00461 }
<a name="l00462"></a>00462 <span class="comment">// Convert Desc into a TInt</span>
<a name="l00463"></a>00463 TLex16 lex;
<a name="l00464"></a>00464 lex.Assign(buf);
<a name="l00465"></a>00465 TInt val;
<a name="l00466"></a>00466 lex.Val(val);
<a name="l00467"></a>00467 val = 2*val;
<a name="l00468"></a>00468 <span class="keywordflow">return</span> val;
<a name="l00469"></a>00469 }
<a name="l00470"></a>00470
<a name="l00471"></a>00471
<a name="l00475"></a>00475 TInt CActiveConsole::StartListening()
<a name="l00476"></a>00476 {
<a name="l00477"></a>00477 TInt rerr = KErrNone;
<a name="l00478"></a>00478 <span class="keywordflow">if</span>(iPanConnection->iListening)
<a name="l00479"></a>00479 {
<a name="l00480"></a>00480 __ASSERT_ALWAYS(iPanConnection->iIapStarted || iPanConnection->iIapLoading, Panic(EListeningWithoutIAP));
<a name="l00481"></a>00481 iConsole->Printf(_L(<span class="stringliteral">"Listening Connection already exists."</span>));
<a name="l00482"></a>00482 rerr = KErrAlreadyExists;
<a name="l00483"></a>00483 }
<a name="l00484"></a>00484 <span class="keywordflow">else</span>
<a name="l00485"></a>00485 {
<a name="l00486"></a>00486 <span class="keywordflow">if</span>(iPanConnection->iIapStarted || iPanConnection->iIapLoading)
<a name="l00487"></a>00487 {
<a name="l00488"></a>00488 iConsole->Printf(_L(<span class="stringliteral">"Non listening connection already exists."</span>));
<a name="l00489"></a>00489 rerr = KErrAlreadyExists;
<a name="l00490"></a>00490 }
<a name="l00491"></a>00491 }
<a name="l00492"></a>00492 iPanConnection->iListening = ETrue;
<a name="l00493"></a>00493 rerr = iPanConnection->StartConnection(NULL, EFalse, EFalse);<span class="comment">// Call to start the listen</span>
<a name="l00494"></a>00494 <span class="keywordflow">return</span> rerr;
<a name="l00495"></a>00495 }
<a name="l00496"></a>00496
<a name="l00500"></a>00500 TInt CActiveConsole::CheckBtConnectionL()
<a name="l00501"></a>00501 {
<a name="l00502"></a>00502 _LIT(BtSearch, <span class="stringliteral">"Checking Bluetooth Connectivity\n"</span>);
<a name="l00503"></a>00503 iConsole->Printf(BtSearch);
<a name="l00504"></a>00504 RSocketServ iSocketServ;
<a name="l00505"></a>00505 User::LeaveIfError(iSocketServ.Connect());
<a name="l00506"></a>00506 <span class="comment">// Create and initialise an RHostResolver</span>
<a name="l00507"></a>00507 RHostResolver hr;
<a name="l00508"></a>00508 <span class="keywordflow">if</span> (KErrNone != hr.Open(iSocketServ, KBTAddrFamily, KBTLinkManager))
<a name="l00509"></a>00509 {
<a name="l00510"></a>00510 <span class="comment">// if not success, this means bluetooth is not on</span>
<a name="l00511"></a>00511 _LIT(KBtOff, <span class="stringliteral">"Bluetooth is not on\n"</span>);
<a name="l00512"></a>00512 iConsole->Printf(KBtOff);
<a name="l00513"></a>00513
<a name="l00514"></a>00514 _LIT(KPressAnyKey, <span class="stringliteral">"Press any key to exit the application"</span>);
<a name="l00515"></a>00515 iConsole->Printf(KPressAnyKey);
<a name="l00516"></a>00516 iConsole->Getch();
<a name="l00517"></a>00517 iSocketServ.Close();
<a name="l00518"></a>00518 hr.Close();
<a name="l00519"></a>00519 <span class="keywordflow">return</span> EFalse;
<a name="l00520"></a>00520 }
<a name="l00521"></a>00521 iSocketServ.Close();
<a name="l00522"></a>00522 hr.Close();
<a name="l00523"></a>00523 <span class="keywordflow">return</span> ETrue;
<a name="l00524"></a>00524 }
<a name="l00525"></a>00525
<a name="l00526"></a>00526
<a name="l00527"></a>00527
<a name="l00528"></a>00528
<a name="l00529"></a>00529
<a name="l00534"></a>00534 <span class="keywordtype">void</span> RunAppL(<span class="keywordtype">void</span>)
<a name="l00535"></a>00535 {
<a name="l00536"></a>00536 CActiveScheduler *myScheduler = <span class="keyword">new</span> (ELeave) CActiveScheduler();
<a name="l00537"></a>00537 CleanupStack::PushL(myScheduler);
<a name="l00538"></a>00538 CActiveScheduler::Install(myScheduler);
<a name="l00539"></a>00539 CConsoleBase* <a class="code" href="dbllist_8cpp.html#d789d40251baeb2f60e118de4856583d">console</a> =
<a name="l00540"></a>00540 Console::NewL(_L(<span class="stringliteral">"PAN Profile Example Application"</span>),TSize(KConsFullScreen, KConsFullScreen));
<a name="l00541"></a>00541 CleanupStack::PushL(console);
<a name="l00542"></a>00542 CActiveConsole* my_console = CActiveConsole::NewLC(console);<span class="comment">// New active console</span>
<a name="l00543"></a>00543 <span class="keywordflow">if</span>(my_console->CheckBtConnectionL()!= EFalse)
<a name="l00544"></a>00544 {
<a name="l00545"></a>00545 my_console->RequestCharacterL();
<a name="l00546"></a>00546 CActiveScheduler::Start();
<a name="l00547"></a>00547 }
<a name="l00548"></a>00548 CleanupStack::PopAndDestroy(3);
<a name="l00549"></a>00549 }
<a name="l00550"></a>00550
<a name="l00551"></a>00551
<a name="l00557"></a>00557 TInt <a class="code" href="dbllist_8cpp.html#0f358e9c4355138f629b8c4f37310295">E32Main</a>()
<a name="l00558"></a>00558 {
<a name="l00559"></a>00559 __UHEAP_MARK;
<a name="l00560"></a>00560 CTrapCleanup* cleanup=CTrapCleanup::New(); <span class="comment">// get clean-up stack</span>
<a name="l00561"></a>00561 TRAPD(<a class="code" href="_camera___app_ui_8cpp.html#711e7d3cb49b7e0de7880fed269134d3">error</a>,RunAppL()); <span class="comment">// more initialization, then do example</span>
<a name="l00562"></a>00562 __ASSERT_ALWAYS(!<a class="code" href="_camera___app_ui_8cpp.html#711e7d3cb49b7e0de7880fed269134d3">error</a>,User::Panic(_L(<span class="stringliteral">"PAN Profile Example Application"</span>),<a class="code" href="_camera___app_ui_8cpp.html#711e7d3cb49b7e0de7880fed269134d3">error</a>));
<a name="l00563"></a>00563 <span class="keyword">delete</span> cleanup; <span class="comment">// destroy clean-up stack</span>
<a name="l00564"></a>00564 __UHEAP_MARKEND;
<a name="l00565"></a>00565
<a name="l00566"></a>00566 <span class="keywordflow">return</span> 0; <span class="comment">// and return</span>
<a name="l00567"></a>00567 }
<a name="l00568"></a>00568
</pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:57 2010 for TB10.1 Example Applications by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address>
</body>
</html>