Symbian3/PDK/Source/GUID-581A8E4B-12BE-41C0-A20E-3087A80FEECF.dita
author Dominic Pinkman <Dominic.Pinkman@Nokia.com>
Fri, 22 Jan 2010 18:26:19 +0000
changeset 1 25a17d01db0c
child 5 f345bda72bc4
permissions -rw-r--r--
Addition of the PDK content and example code for Documentation_content according to Feature bug 1607 and bug 1608

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<!-- Initial Contributors:
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Contributors: 
-->  <!DOCTYPE concept PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd"><concept id="GUID-581A8E4B-12BE-41C0-A20E-3087A80FEECF" xml:lang="en"><title>Tactile
feedback</title><prolog><metadata><keywords></keywords></metadata></prolog><conbody>
<p>There are two types of cases where vibration or audio of the
device is used as an output method when the user is interacting with the device
touch screen:</p>
<ul>
<li><p>When the user has touched an active area of the screen, and an action
will be triggered on touch release</p></li>
<li><p>Interaction with given components has been successful</p></li>
</ul>
<p>As with sounds, tactile feedback must be used carefully so as not to desensitize
the user to the vibration: the attention grabbing quality remains and functions
so long as the feedback is not too frequent.</p>
<p>Tactile feedback is included in those common UI components, where seen
as beneficial. When new components are designed, tactile feedback is to be
included in those if seen beneficial usability-wise. For example, in any button
type of UI component the tactile feedback is natural. Application can disable
tactile feedback from the common UI components it uses, if seen necessary.
This is acceptable only in cases, where tactile feedback would cause interference,
like during a phone call or when giving audio commands to the system.</p>
<p>The user can choose whether tactile feedback is on or off.</p>
<section id="GUID-6F2398F3-DA71-4330-A63A-15F02D7533DF"><title>Characteristics
of haptics related  APIs</title><p>You can use the following APIs to create
haptic effects:</p><ul>
<li><p>Tactile
Feedback Client API</p><ul>
<li><p>available from S60 5.0 onwards</p></li>
<li><p>can be used on all S60 5.0 or later mobile devices but the feedback
is played only on touch enabled layouts</p></li>
<li><p>provides simple functions for triggering various predefined tactile
feedback (vibration or audio) effects</p></li>
<li><p>enables a consistent user experience in all applications of the mobile
device (an application gives a logical feedback type as an input and the actual
physical effect depends on the mobile device configuration and end user settings)</p></li>
<li><p>when the area feedback is used, latency  is the smallest for the feedback
triggering (tactile feedback can be triggered at the window server level before
the corresponding pointer event is delivered to the visible application)</p></li>
<li><p>direct feedback is easy to integrate into <codeph>HandlePointerEventL</codeph> code </p></li>
<li><p>an application can select the logical tactile feedback from certain
types and the produced effect may be different on various mobile devices</p></li>
</ul></li>
<li><p>Vibra
API</p><ul>
<li><p>available from S60 3.0 onwards</p></li>
<li><p>can be used for running device vibrator with given intensity for given
period of time</p></li>
<li><p>a privileged client application can use this for playing pulse effects
which have a really short duration (as the ones used for tactile feedback)</p></li>
</ul></li>
</ul></section>
<section id="GUID-8D08AB75-2E24-44B6-88B6-4AE1CEBD70F7"><title>When to use
Tactile Feedback Client API and Vibra API</title><p>You should use<ul>
<li><p>Tactile Feedback Client API for providing tactile feedback in custom
controls (grids, lists, etc.) which comply with the style of the Core UI components
to ensure a uniform user experience among applications</p></li>
<li><p>Vibra API to produce haptic effects such as ringing tone vibration</p></li>
</ul></p></section>
<section id="GUID-4003A7DC-0208-4436-B9A1-688D57149F6A"><title>Using
tactile feedback in C++ applications</title><p>The API to use for tactile
feedback is the <xref href="GUID-8661A7E0-F19A-41F8-9062-FBFAE70CF658.dita">Tactile
feedback client API</xref>.</p><p>The Symbian platform includes a tactile
feedback interface to add, modify and remove feedback areas in the registry.
There is also an option to trigger direct feedback and bypass the registry.
 <parmname>MTouchFeedback::Instance()</parmname> is used for acquiring a pointer
to a touch feedback instance. When touch feedback is activated, the mobile
device users get a slight vibration when the control with the feedback interface
is touched. </p><note><p>Tactile feedback can be set be disabled in a client
application or a mobile device in some situations, for example, during phone
calls.</p></note><p>Client applications cannot determine the actual physical
feedback that is generated. It depends on device configuration and current
settings. In current devices, the user changeable settings include vibration
and audio feedback intensity level.</p><p>In your application, you can use
the following feedback types, defined in <codeph>TTouchLogicalFeedback</codeph>:</p><table id="GUID-6FF24F72-C352-4027-AA5D-2D34EBFA00F4">
<tgroup cols="2"><colspec colname="col1"></colspec><colspec colname="col2"></colspec>
<tbody>
<row>
<entry><p><codeph>ETouchFeedbackNone</codeph></p></entry>
<entry><p>Use for disabling feedback for some areas of the application window
when using the area registry.</p></entry>
</row>
<row>
<entry><p><codeph>ETouchFeedbackBasic</codeph></p></entry>
<entry><p>Use as default feedback for stylus down events, for example, when
the mobile device user taps a button or tab.</p></entry>
</row>
<row>
<entry><p><codeph>ETouchFeedbackSensitive</codeph></p></entry>
<entry><p>Sensitive feedback for situations where the triggering action is
not very  important (e.g. change of focus in a list), or when there can be
a large number of feedback instances within a short time (e.g. text selection
which gives feedback on every new selected character). Also used for scrolling
and dragging.</p></entry>
</row>
</tbody>
</tgroup>
</table><p>To use vibration or audio feedback in your application:</p><ol>
<li id="GUID-791E80D6-6935-4202-81E0-BA7392A9E1B3"><p>Include <codeph>touchfeedback.lib</codeph> in
your <codeph>.mmp</codeph> file.</p></li>
<li id="GUID-A185188F-F37B-440B-8213-214D77CF3B8B"><p>Include <parmname>touchfeedback.h</parmname>.</p></li>
<li id="GUID-6455F4C1-AEA6-4C30-8E9B-DF9950558E17"><itemgroup><p>To enable
tactile feedback for your application, add the following code.</p><codeblock xml:space="preserve">MTouchFeedback* feedback = MTouchFeedback::Instance();
feedback-&gt;SetFeedbackEnabledForThisApp(ETrue); // enabling feedback is optional  </codeblock><p>Do
not delete the pointer in the controller destructor.</p></itemgroup></li>
<li id="GUID-FC1B810B-99F4-44E5-82DC-46686D6D4198"><itemgroup><p>To use tactile
feedback when a mobile device user points at a control, add the following
code.</p><codeblock xml:space="preserve">void CMyContainerControl::HandlePointerEventL(const TPointerEvent&amp; aPointerEvent)
    {
    // Feedback is always played at pointer down event
    if(aPointerEvent.iType == TPointerEvent::EButton1Down)
        {
        MTouchFeedback* feedback = MTouchFeedback::Instance();  
        if (feedback) 
             { 
             feedback-&gt;InstantFeedback(ETouchFeedbackBasic);  
             }  
        }
   
    // Your other pointer event handling code here
</codeblock></itemgroup></li>
<li id="GUID-A26D8717-1839-4132-98C4-5C09086BB361"><itemgroup><p>To enable
automatic feedback triggering in a specific area of a UI component, add</p><codeblock xml:space="preserve">feedback-&gt;SetFeedbackArea(this, 
                              1, // area Id
                              TRect(0,0,20,20), 
                              ETouchFeedbackBasic, 
                              ETouchEventStylusDown);
</codeblock></itemgroup></li>
</ol><note><p>Using tactile feedback does not require additional platform
security capabilities for your application.</p></note></section>
</conbody></concept>