Addition of the PDK content and example code for Documentation_content according to Feature bug 1607 and bug 1608
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<concept id="GUID-BB39DE14-B314-59CB-A8EC-BBD2A5C1BCD9" xml:lang="en"><title>GUI App: Porting an Engine for Use in a Symbian Application</title><shortdesc>This section describes the steps to port an engine for use in a Symbian
application.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody><p>The application uses the FreeBSD <codeph>cksum</codeph> utility as its
engine. The checksum example is an application with a user interface and an
engine written in C.</p>
<p>The first stage in porting this program is to split the project into
the engine (GUIAppEng) and the application (GUIApp).</p>
<section id="SECTION_1B097EC0E8EC43BE82B88BE0D04DC5F8"><title>The engine</title>
<p>The engine is written in C. At its core is the <codeph>crc()</codeph>
function. This function accepts a file descriptor and returns the checksum and
the file size.</p>
<p>The engine's project specification file (<filepath>GUIAppEng.mmp</filepath>)
is as follows:</p><codeblock xml:space="preserve">TARGET GUIAppEng.dll
TARGETTYPE dll
UID 0x1000008d 0x01000a02
VENDORID 0x70000001
SOURCEPATH .
SOURCE crc.c
SYSTEMINCLUDE \epoc32\include\libc \epoc32\include
LIBRARY estlib.lib euser.lib
#if defined(WINS)
deffile GuiAppEngWINS.def
#else if defined(ARM)
deffile GuiAppEngARM.def
#endif
nostrictdef</codeblock>
<p>
The output file is <filepath>GUIAppEng.dll</filepath>, whose import library
will be included by the UI.
</p>
<p>
The first UID specified (<codeph>0x1000008d</codeph>) is the standard UID
for an interface DLL. The second UID (<codeph>0x01100a02</codeph>) is unique to the
<filepath>GUIApp</filepath> project.
</p>
<p>
Splitting the project into engine and UI means that the definition of
<codeph>crc()</codeph> in <filepath>crc.c</filepath> must be marked <codeph>EXPORT_C</codeph>
because this function will be exported from the engine's DLL.
</p>
<p>
For more information on DLLs, see <xref href="GUID-4A56B285-790E-5171-88F3-8C40B2AA9699.dita">DLLs</xref>.
</p>
</section>
<section>
<title>Porting checksum - the GUI app</title>
<p>
The implementation of checksum (<filepath>GUIApp.app</filepath>) limits the
user to the selection of a single file at a time and uses the default algorithm
<codeph>crc()</codeph>, defined in <filepath>crc.c</filepath>, to produce a 32-bit value.
</p>
<p>
The user interface provides two main menu commands; <codeph>Calculate
checksum</codeph> (invokes a file selection dialog) and <codeph>View
checksums</codeph>. When a file is selected and <codeph>OK</codeph> is pressed, the
selected file name is retrieved and opened as shown in the following code:
</p>
<codeblock xml:space="preserve">const TUint16* fn = iFileName->PtrZ();
int fd = wopen( ( const wchar_t* )fn, O_RDONLY, 0 ); </codeblock>
<p>
This code fragment is taken from
<filepath>examples\stdlib\GUIApp.cpp.</filepath>
</p>
<p>
<codeph>open()</codeph> returns a file descriptor which the engine's
<codeph>crc()</codeph> function uses to identify the file. The checksum is
calculated (unless an error occurred in attempting to open or read the file),
and is displayed. The file is closed.
</p>
<p>
The file name and checksum are appended to an array, the contents of
which may be viewed by selecting <codeph>View checksums</codeph>.
</p>
</section>
<section id="SECTION_7A8BA355A42C45C3A14EDF1756AB1126">
<title>Linking to STDLIB - The project specification</title>
<p>
The application program includes several STDLIB header files, located
in <filepath>\epoc32\include\libc\</filepath>. At link time, the program includes
<filepath>estlib.lib</filepath> and the engine DLL's <filepath>.lib</filepath>
(<filepath>GUIAppEng.lib</filepath>). Unlike the previous examples, this application
does not link to <filepath>ecrt0.lib</filepath>. In this application there is no
<codeph>main()</codeph> and Symbian platform provides its own
<codeph>E32Main()</codeph>.
</p>
<p>
For information on Symbian applications, their project specification,
and resource files, see <xref href="GUID-81835322-5EF7-5839-9DC1-9A3FD396BD36.dita">How to build GUI applications</xref>.
</p>
</section>
<section>
<title>Some potential issues</title>
<ul id="UL_632D231449CE4474996ACD148CB9754D">
<li>
<p><b>Removing writeable static</b></p>
<p>
The PETRAN stage of building may report a message similar to the
following:
</p>
<codeblock xml:space="preserve">WARNING: Dll 'SLSUMENG[0x01000a02].DLL' has initialised data.</codeblock>
<p>
This warning, which is not reported when building for the Emulator,
indicates that the DLL contains non-const static data. This is not allowed in
ARM builds. If it is not obvious where the problem occurs, the associated
<filepath>.map</filepath> file
(<filepath>epoc32\release\<target>\urel\<dllname>.map</filepath>) contains
information which can help to track down the source file involved. A search for
<codeph>from *(.bss)</codeph> (to find uninitialised data) or <codeph>from
*(.data)</codeph> (to find initialised data) in <filepath>GUIAPPEng.map</filepath> will
reveal the file in which the problem occurs, and the names of the offending
variables, although static variables will not be named.
</p>
</li><li id="LI_BAD062FD16EC4CC8A11F13D0ACEE8378"><p><b>Include file clashes</b></p>
<p>
In C++ source files which use STDLIB routines, the Symbian platform
C++ include files must be included before any of the STDLIB files. Failure to
do this will result in the following warning:
</p>
<codeblock xml:space="preserve">'NULL' : macro redefinition"</codeblock>
</li>
<li>
<p><b>Mixing C and C++</b></p>
<p>
C and C++ have different views about the names of functions. If you
refer to a C function from C++, ensure that its prototype is declared as
<codeph>extern "C"</codeph>. If there are several such function declarations, it
may be more convenient to enclose them within the following:
</p>
<codeblock xml:space="preserve">#ifdef __cplusplus
extern "C"
{
#endif
...
#ifdef __cplusplus
}
#endif</codeblock>
<p>
See for example <filepath>examples\stdlib\GUIApp\extern.h</filepath>.
</p>
</li>
<li id="LI_68EE8B3B25594B48864D5183BA8155AB">
<p><b>Stack usage</b></p>
<p>
Some programs produce the following error:
</p>
<codeblock xml:space="preserve">unresolved external symbol __chkstk</codeblock>
<p>
unless the amount of stack they use is reduced. Symbian threads have
only 8k stack by default.
</p>
</li>
<li>
<p><b>Resource cleanup</b></p>
<p>
Symbian platform has a requirement that all resources which were
allocated by an application must be cleaned up by the time the program
terminates. On the Emulator, in debug builds, failure to do this will cause a
panic from the <codeph>__UHEAP_MARKEND</codeph> macro.
</p>
<p>
Because the data allocated in the thread-local storage for STDLIB's
DLL (the <codeph>_reent</codeph> structure) is not automatically cleaned up when
the environment is destroyed, it must be cleaned up by the user of STDLIB.
</p>
<p>
The function to achieve this is <codeph>CloseSTDLIB()</codeph>. To use
this function, file <filepath>epoc32\include\libc\sys\reent.h</filepath> must be
included in the project. Call <codeph>CloseSTDLIB()</codeph> after the point at
which it is known that code in STDLIB's DLL will no longer be called and its
thread-local storage no longer needed.
</p>
<p>
For example, see the destructor for <codeph>CExampleDocument</codeph> in
<filepath>examples\stdlib\GUIApp\GUIApp.cpp</filepath>.
</p>
</li>
</ul>
</section>
</conbody><related-links><link href="GUID-4A56B285-790E-5171-88F3-8C40B2AA9699.dita"><linktext>DLLs</linktext></link><link href="GUID-81835322-5EF7-5839-9DC1-9A3FD396BD36.dita"><linktext>How to build GUI applications</linktext></link></related-links></concept>