Symbian3/PDK/Source/GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259.dita
author Dominic Pinkman <Dominic.Pinkman@Nokia.com>
Tue, 30 Mar 2010 16:16:55 +0100
changeset 6 43e37759235e
parent 5 f345bda72bc4
child 9 59758314f811
permissions -rw-r--r--
Week 12 contribution of example code"

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<!DOCTYPE concept
  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
<concept id="GUID-CF6355EF-3241-5196-AEBC-1337E1AE2259" xml:lang="en"><title>BitmapSprite:
creating a sprite by loading a bitmap file</title><prolog><metadata><keywords/></metadata></prolog><conbody>
<p> <b>Note:</b> This example is designed to work properly only with Techview,
there is no guarantee that it will work properly with other interfaces. </p>
<section><title>Description</title> <p>The <filepath>BitmapSprite</filepath> example
creates an animated sprite by loading a bitmap (<filepath>.mbm</filepath>)
file. The sprite is a rotating windmill which can be moved around the screen
using the arrow keys. </p> <p>As in the previous example, the sprite is created
by setting up the sprite members to contain bitmaps, then appending them to
the sprite. In this example, however, the bitmaps are loaded from a file rather
than created using off-screen bitmaps drawn to using a graphics context. </p> </section>
<section id="GUID-9BD7D67D-F43A-51FF-A5EA-2F82E82D92DC"><title>Download</title> <p>Click
on the following link to download the example: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/zips/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.zip" scope="external">BitmapSprite.zip</xref></p><p>Click: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/guid-5aa5e49e-ff8f-4fc3-bdc3-d20004aea9a9.html" scope="peer">browse</xref> to view the example code. </p> </section>
<section><title>Classes defined</title> <p> <codeph>CSprite</codeph>: Uses
class <codeph>RWsSprite</codeph> by setting up the sprite members to contain
bitmaps then appending them to the sprite. In this example, the bitmaps are
loaded from a file. </p> </section>
</conbody></concept>