Symbian3/PDK/Source/GUID-2BF409EA-82BF-407C-B048-DA0973B7F61D.dita
author Dominic Pinkman <Dominic.Pinkman@Nokia.com>
Thu, 11 Mar 2010 18:02:22 +0000
changeset 3 46218c8b8afa
parent 1 25a17d01db0c
child 5 f345bda72bc4
permissions -rw-r--r--
week 10 bug fix submission (SF PDK version): Bug 1892, Bug 1897, Bug 1319. Also 3 or 4 documents were found to contain code blocks with SFL, which has been fixed. Partial fix for broken links, links to Forum Nokia, and the 'Symbian platform' terminology issues.

<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
<!-- This component and the accompanying materials are made available under the terms of the License 
"Eclipse Public License v1.0" which accompanies this distribution, 
and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
<!-- Initial Contributors:
    Nokia Corporation - initial contribution.
Contributors: 
-->
<!DOCTYPE concept
  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
<concept id="GUID-2BF409EA-82BF-407C-B048-DA0973B7F61D" xml:lang="en"><title>Optimizing
feedback latency</title><prolog><metadata><keywords/></metadata></prolog><conbody>
<p>The general latency requirement for touch feedback is 30 milliseconds.
For direct feedback it is not always possible to achieve this, as in high
CPU load cases it may take more than 30 ms already before the pointer event
reaches the application. </p>
<p>However, you can also affect the latency in your application: the maximum
additional latency for direct feedback is as long as it takes for the longest
running <codeph>RunL</codeph> of any active object running in application’s
thread to execute. Hence keeping all <codeph>RunL</codeph> functions short
improves the feedback latency (and of course also improves the overall responsiveness
of the application). </p>
<p>Another way of improving the latency is optimizing redrawing in such a
way that only the necessary area of the screen is drawn. </p>
<p>For example, if there are 20 buttons in the application and one of them
is pressed down by a pointer event, then only that button should be redrawn
and not the whole screen. This optimization improves both direct and area
registry based feedback, because the window server cannot receive pointer
events from the touch driver in case it is performing a draw operation, and
unnecessarily massive draw operations can thus have significant effect on
the latency.</p>
<p>Finally, it is recommended that you trigger direct feedback in <codeph>HandlePointerEventL</codeph> as
the first thing before doing any other processing, such as redrawing.</p>
</conbody></concept>