Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/cardgamebase_8cpp-source.html
Week 12 contribution of SDK documentation_content. See release notes for details. Fixes Bug 1892, Bug 1522, Bug 1520, Bug 394, Bug 1319, Bug 344, Bug 1897
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<h1>examples/Bluetooth/BTExample1/src/cardgamebase.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#include "cardgamebase.h"</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include "cardgamesend.h"</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "cardgamerecv.h"</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include "cardgametimer.h"</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021
<a name="l00025"></a><a class="code" href="class_c_card_game_base.html#69579c400ec7606a3c766f9382cfb37a">00025</a> <a class="code" href="class_c_card_game_base.html#69579c400ec7606a3c766f9382cfb37a">CCardGameBase::~CCardGameBase</a>()
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027 <span class="keyword">delete</span> iGameSender;
<a name="l00028"></a>00028 <span class="keyword">delete</span> iGameReceiver;
<a name="l00029"></a>00029 <span class="keyword">delete</span> iGameTimer;
<a name="l00030"></a>00030 }
<a name="l00034"></a><a class="code" href="class_c_card_game_base.html#2c4028781b8e903eb7781cb281d7af4c">00034</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#2c4028781b8e903eb7781cb281d7af4c">CCardGameBase::ConstructL</a>(RSocket& aSocket)
<a name="l00035"></a>00035 {
<a name="l00036"></a>00036 <a class="code" href="class_c_card_game_base.html#fcb73ff985455bb67379a1762be9761e">iSocket</a> = aSocket;
<a name="l00037"></a>00037 iGameSender = <a class="code" href="class_c_card_game_send.html#ccd273de8dfd4f3fdf1d923013aa7833">CCardGameSend::NewL</a>(*<span class="keyword">this</span>, <a class="code" href="class_c_card_game_base.html#fcb73ff985455bb67379a1762be9761e">iSocket</a>);
<a name="l00038"></a>00038 iGameReceiver = <a class="code" href="class_c_card_game_recv.html#ba03381c0932473326845be853555fc8">CCardGameRecv::NewL</a>(*<span class="keyword">this</span>, <a class="code" href="class_c_card_game_base.html#fcb73ff985455bb67379a1762be9761e">iSocket</a>);
<a name="l00039"></a>00039 iGameTimer = <a class="code" href="class_c_card_game_timer.html#672dc97b1b7473f6b43d534abcbec922">CCardGameTimer::NewL</a>(*<span class="keyword">this</span>);
<a name="l00040"></a>00040 }
<a name="l00050"></a><a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">00050</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">CCardGameBase::BaseSendTo</a>(TDesC8& aDes, TInetAddr aAddr)
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052 iGameSender-><a class="code" href="class_c_card_game_send.html#73aba8099c6cae100e03e3ee42bc0a31">SendTo</a>(aDes, aAddr);
<a name="l00053"></a>00053 }
<a name="l00061"></a><a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">00061</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">CCardGameBase::BaseRecvFrom</a>(TDes8& aDes)
<a name="l00062"></a>00062 {
<a name="l00063"></a>00063 iGameReceiver-><a class="code" href="class_c_card_game_recv.html#247c600a5e052e6f2a9952b7d2f57e70">RecvFrom</a>(aDes);
<a name="l00064"></a>00064 }
<a name="l00065"></a>00065
<a name="l00069"></a><a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">00069</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">CCardGameBase::BaseCancelSendTo</a>()
<a name="l00070"></a>00070 {
<a name="l00071"></a>00071 iGameSender-><a class="code" href="class_c_card_game_send.html#cb628989662bb534860562e2c393115c">DoCancel</a>();
<a name="l00072"></a>00072 }
<a name="l00076"></a><a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">00076</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">CCardGameBase::BaseCancelRecvFrom</a>()
<a name="l00077"></a>00077 {
<a name="l00078"></a>00078 iGameReceiver-><a class="code" href="class_c_card_game_recv.html#489ddb36fb6a5a3673502ac4f295307b">DoCancel</a>();
<a name="l00079"></a>00079 }
<a name="l00083"></a><a class="code" href="class_c_card_game_base.html#7c0fc2e4f3a159727bca551bae06b98e">00083</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#7c0fc2e4f3a159727bca551bae06b98e">CCardGameBase::BaseCancelAll</a>()
<a name="l00084"></a>00084 {
<a name="l00085"></a>00085 iGameSender-><a class="code" href="class_c_card_game_send.html#cb628989662bb534860562e2c393115c">DoCancel</a>();
<a name="l00086"></a>00086 iGameReceiver-><a class="code" href="class_c_card_game_recv.html#489ddb36fb6a5a3673502ac4f295307b">DoCancel</a>();
<a name="l00087"></a>00087 iGameTimer->Cancel();
<a name="l00088"></a>00088 }
<a name="l00097"></a><a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">00097</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">CCardGameBase::StartTimer</a>(TInt aDuration)
<a name="l00098"></a>00098 {
<a name="l00099"></a>00099 iGameTimer-><a class="code" href="class_c_card_game_timer.html#0edbb2b5ca4409ff37c21b7b5e5dbf27">StartTimer</a>(aDuration);
<a name="l00100"></a>00100 }
<a name="l00101"></a>00101
<a name="l00102"></a><a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">00102</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">CCardGameBase::StopTimer</a>()
<a name="l00103"></a>00103 {
<a name="l00104"></a>00104 iGameTimer->Cancel();
<a name="l00105"></a>00105 }
<a name="l00106"></a>00106
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