Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/cardgamebase_8h-source.html
Week 12 contribution of SDK documentation_content. See release notes for details. Fixes Bug 1892, Bug 1522, Bug 1520, Bug 394, Bug 1319, Bug 344, Bug 1897
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<h1>examples/Bluetooth/BTExample1/inc/cardgamebase.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#ifndef CARDGAMEBASE_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define CARDGAMEBASE_H</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>
<a name="l00019"></a>00019 <span class="preprocessor">#include <e32base.h></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "cardgamesend.h"</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "cardgamerecv.h"</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "cardgametimer.h"</span>
<a name="l00023"></a>00023
<a name="l00030"></a><a class="code" href="class_c_card_game_base.html">00030</a> <span class="keyword">class </span><a class="code" href="class_c_card_game_base.html">CCardGameBase</a> : <span class="keyword">public</span> CBase
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <span class="keyword">public</span>:
<a name="l00033"></a>00033 <a class="code" href="class_c_card_game_base.html#69579c400ec7606a3c766f9382cfb37a">~CCardGameBase</a>();
<a name="l00034"></a>00034 <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(TDesC8& aDes, TInetAddr aAddr);
<a name="l00035"></a>00035 <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(TDes8& aDes);
<a name="l00036"></a>00036 <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00037"></a>00037 <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">BaseCancelRecvFrom</a>();
<a name="l00038"></a>00038 <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#7c0fc2e4f3a159727bca551bae06b98e">BaseCancelAll</a>();
<a name="l00039"></a>00039 <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(TInt aDuration);
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00041"></a>00041 <span class="comment">// pure virtuals to be implemented by derived classes,</span>
<a name="l00042"></a>00042 <span class="comment">// The 'Operations' classes call these</span>
<a name="l00043"></a>00043 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SendComplete(TInt aError) = 0;
<a name="l00044"></a>00044 <span class="keyword">virtual</span> <span class="keywordtype">void</span> RecvComplete(TInetAddr aRecvAddr,TInt aError) = 0;
<a name="l00045"></a>00045 <span class="keyword">virtual</span> <span class="keywordtype">void</span> TimerComplete() = 0;
<a name="l00046"></a>00046
<a name="l00047"></a>00047 <span class="keyword">protected</span>:
<a name="l00048"></a>00048 <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_base.html#2c4028781b8e903eb7781cb281d7af4c">ConstructL</a>(RSocket& aSocket);
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="keyword">private</span>:
<a name="l00051"></a>00051 <span class="comment">// Operations classes</span>
<a name="l00052"></a>00052 <a class="code" href="class_c_card_game_send.html">CCardGameSend</a>* iGameSender;
<a name="l00053"></a>00053 <a class="code" href="class_c_card_game_recv.html">CCardGameRecv</a>* iGameReceiver;
<a name="l00054"></a>00054 <a class="code" href="class_c_card_game_timer.html">CCardGameTimer</a>* iGameTimer;
<a name="l00055"></a>00055 <span class="keyword">public</span>:
<a name="l00056"></a><a class="code" href="class_c_card_game_base.html#fcb73ff985455bb67379a1762be9761e">00056</a> RSocket <a class="code" href="class_c_card_game_base.html#fcb73ff985455bb67379a1762be9761e">iSocket</a>; <span class="comment">// Socket passed from derived class</span>
<a name="l00057"></a>00057 };
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="preprocessor">#endif // CARDGAMEBASE_H</span>
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