Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/cardgametimer_8cpp-source.html
Week 12 contribution of SDK documentation_content. See release notes for details. Fixes Bug 1892, Bug 1522, Bug 1520, Bug 394, Bug 1319, Bug 344, Bug 1897
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<title>TB10.1 Example Applications: examples/Bluetooth/BTExample1/src/cardgametimer.cpp Source File</title>
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<h1>examples/Bluetooth/BTExample1/src/cardgametimer.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#include <e32base.h></span>
<a name="l00017"></a>00017 <span class="preprocessor">#include "cardgametimer.h"</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "cardgamebase.h"</span>
<a name="l00022"></a>00022 CCardGameTimer::CCardGameTimer(<a class="code" href="class_c_card_game_base.html">CCardGameBase</a>& aParent)
<a name="l00023"></a>00023 : CTimer(EPriorityNormal),
<a name="l00024"></a>00024 iParent(aParent)
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 CActiveScheduler::Add(<span class="keyword">this</span>);
<a name="l00027"></a>00027 }
<a name="l00028"></a>00028
<a name="l00032"></a><a class="code" href="class_c_card_game_timer.html#672dc97b1b7473f6b43d534abcbec922">00032</a> <a class="code" href="class_c_card_game_timer.html">CCardGameTimer</a>* <a class="code" href="class_c_card_game_timer.html#672dc97b1b7473f6b43d534abcbec922">CCardGameTimer::NewL</a>(<a class="code" href="class_c_card_game_base.html">CCardGameBase</a>& aParent)
<a name="l00033"></a>00033 {
<a name="l00034"></a>00034 <a class="code" href="class_c_card_game_timer.html">CCardGameTimer</a>* <span class="keyword">self</span> = <span class="keyword">new</span> (ELeave) <a class="code" href="class_c_card_game_timer.html">CCardGameTimer</a>(aParent);
<a name="l00035"></a>00035 CleanupStack::PushL(<span class="keyword">self</span>);
<a name="l00036"></a>00036 <span class="keyword">self</span>->ConstructL();
<a name="l00037"></a>00037 CleanupStack::Pop();
<a name="l00038"></a>00038 <span class="keywordflow">return</span> <span class="keyword">self</span>;
<a name="l00039"></a>00039 }
<a name="l00040"></a>00040
<a name="l00044"></a>00044 <span class="keywordtype">void</span> CCardGameTimer::ConstructL()
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 CTimer::ConstructL();
<a name="l00047"></a>00047 }
<a name="l00048"></a>00048
<a name="l00052"></a><a class="code" href="class_c_card_game_timer.html#10c05f05ef80563d9ef775410aa5697f">00052</a> <a class="code" href="class_c_card_game_timer.html#10c05f05ef80563d9ef775410aa5697f">CCardGameTimer::~CCardGameTimer</a>()
<a name="l00053"></a>00053 {
<a name="l00054"></a>00054 Cancel();<span class="comment">// Cancel Active Object</span>
<a name="l00055"></a>00055 }
<a name="l00056"></a>00056
<a name="l00061"></a><a class="code" href="class_c_card_game_timer.html#b140a010ba3e1195ce3bab5e72314334">00061</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_timer.html#b140a010ba3e1195ce3bab5e72314334">CCardGameTimer::RunL</a>()
<a name="l00062"></a>00062 {
<a name="l00063"></a>00063 iParent.<a class="code" href="class_c_card_game_base.html#82d9d69b073f52fd517108ac0b3573ca">TimerComplete</a>();
<a name="l00064"></a>00064 }
<a name="l00065"></a>00065
<a name="l00072"></a><a class="code" href="class_c_card_game_timer.html#0edbb2b5ca4409ff37c21b7b5e5dbf27">00072</a> <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_timer.html#0edbb2b5ca4409ff37c21b7b5e5dbf27">CCardGameTimer::StartTimer</a>(TInt aDuration)
<a name="l00073"></a>00073 {
<a name="l00074"></a>00074 CTimer::After(aDuration);
<a name="l00075"></a>00075 }
<a name="l00076"></a>00076
</pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:57 2010 for TB10.1 Example Applications by
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