Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/dealer_8h-source.html
author Dominic Pinkman <Dominic.Pinkman@Nokia.com>
Tue, 30 Mar 2010 11:42:04 +0100
changeset 4 4816d766a08a
parent 1 25a17d01db0c
permissions -rw-r--r--
Week 12 contribution of SDK documentation_content. See release notes for details. Fixes Bug 1892, Bug 1522, Bug 1520, Bug 394, Bug 1319, Bug 344, Bug 1897

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<h1>examples/Bluetooth/BTExample1/inc/dealer.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">#ifndef DEALER_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define DEALER_H</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#include &lt;e32base.h&gt;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &lt;in_sock.h&gt;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "gameconstants.h"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "cardgamedealer.h"</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 
<a name="l00034"></a><a class="code" href="class_c_scabby_queen_dealer.html">00034</a> <span class="keyword">class </span><a class="code" href="class_c_scabby_queen_dealer.html">CScabbyQueenDealer</a> : <span class="keyword">public</span> <a class="code" href="class_c_card_game_dealer.html">CCardGameDealer</a>
<a name="l00035"></a>00035         {
<a name="l00036"></a>00036 <span class="keyword">public</span>:
<a name="l00037"></a>00037         <span class="keyword">static</span> <a class="code" href="class_c_scabby_queen_dealer.html">CScabbyQueenDealer</a>* <a class="code" href="class_c_scabby_queen_dealer.html#5cd1d94de34db0f024de9731ba698940">NewL</a>(CConsoleBase&amp; aConsole, 
<a name="l00038"></a>00038                                                                         RArray&lt;TInetAddr&gt;&amp; aRemoteNames, 
<a name="l00039"></a>00039                                                                         RSocket&amp; aSocket);
<a name="l00040"></a>00040         <a class="code" href="class_c_scabby_queen_dealer.html#ed3319fef36c77963d3d774fb81f7335">~CScabbyQueenDealer</a>();
<a name="l00041"></a>00041         <span class="comment">// implementations of virtual functions here</span>
<a name="l00042"></a>00042         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#01ff48386a2d56365c0722f057dbde90">SendComplete</a>(TInt aError);
<a name="l00043"></a>00043         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#31ddcbf318bec20812aa7885cecbc003">RecvComplete</a>(TInetAddr aRecvAddr,TInt aError);
<a name="l00044"></a>00044         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#275910f6a9dbaeb7ed79f907972d169b">TimerComplete</a>();
<a name="l00045"></a>00045         <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#082666bc321d2209abb56fb5f4a3a2e1">StartTheGame</a>();
<a name="l00046"></a>00046         <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#f6a709846dab42334309de80d8e15ffd">DealDeckL</a>();
<a name="l00047"></a>00047         <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#7d2def26f1acaca85f07cc66f993e35c">ShowDeckL</a>();
<a name="l00048"></a>00048         <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#bd6d72d867902a1ba3341a56b4cda461">SendPlayerNumbers</a>();
<a name="l00049"></a>00049                  
<a name="l00050"></a>00050 <span class="keyword">private</span>:
<a name="l00051"></a>00051         <span class="keywordtype">void</span> InformReceivingPlayer();
<a name="l00052"></a>00052         <span class="keywordtype">void</span> InformSendingPlayer();
<a name="l00053"></a>00053         <span class="keywordtype">void</span> InformStaticPlayers();
<a name="l00054"></a>00054         <span class="keywordtype">void</span> RecvOfCardComplete();
<a name="l00055"></a>00055         <span class="keywordtype">void</span> RecvOfFinishNotify();
<a name="l00056"></a>00056         <span class="keywordtype">void</span> CheckPlayerStatus();
<a name="l00057"></a>00057         <span class="keywordtype">void</span> DealWithGameStatus(TGameStatus aGameStatus);
<a name="l00058"></a>00058         <span class="keywordtype">void</span> RecvCard();
<a name="l00059"></a>00059         <span class="keywordtype">void</span> ReceivingPlayerInformed(TInt aError);
<a name="l00060"></a>00060         <span class="keywordtype">void</span> StaticPlayersInformed(TInt aError);
<a name="l00061"></a>00061         <span class="keywordtype">void</span> CardSent();
<a name="l00062"></a>00062         <span class="keywordtype">void</span> SendReadyInquiry();
<a name="l00063"></a>00063         <span class="keywordtype">void</span> SendPlayerUpdate();
<a name="l00064"></a>00064         <span class="keywordtype">void</span> PlayerUpdateSent(TInt aError);
<a name="l00065"></a>00065         <span class="keywordtype">void</span> SendOfCheckStatusComplete(TInt aError);
<a name="l00066"></a>00066         <span class="keywordtype">void</span> ReadyInquirySent(TInt aError);
<a name="l00067"></a>00067         <span class="keywordtype">void</span> DealWithStatusFromRecv();
<a name="l00068"></a>00068         <span class="keywordtype">void</span> DealWithStatusFromSender();
<a name="l00069"></a>00069         <span class="keywordtype">void</span> ReceiveCardNum();
<a name="l00070"></a>00070         <span class="keywordtype">void</span> SendHandSize();
<a name="l00071"></a>00071         <span class="keywordtype">void</span> SendCardNumber();
<a name="l00072"></a>00072         <span class="keywordtype">void</span> RecvHandSize(TInt aError);
<a name="l00073"></a>00073         <span class="keywordtype">void</span> SendCompleted(TInt aError);
<a name="l00074"></a>00074         <span class="keywordtype">void</span> RecvOfAckComplete();
<a name="l00075"></a>00075         <span class="keywordtype">void</span> TimerCompleted();
<a name="l00076"></a>00076         <span class="keywordtype">void</span> SentGameOverMessage();
<a name="l00077"></a>00077         <span class="keywordtype">void</span> InformNextGameOver();
<a name="l00078"></a>00078         <span class="keywordtype">void</span> InformStaticPlayersProcess();
<a name="l00079"></a>00079 
<a name="l00080"></a>00080         
<a name="l00081"></a>00081         
<a name="l00082"></a>00082 <span class="keyword">protected</span>:
<a name="l00083"></a>00083         <a class="code" href="class_c_scabby_queen_dealer.html#e0d5a3d2cda4e83234febb9f5123ea1a">CScabbyQueenDealer</a>(CConsoleBase&amp; aConsole, RArray&lt;TInetAddr&gt;&amp; aRemoteNames, RSocket&amp; aSocket);  
<a name="l00084"></a>00084         <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#2df9ed4625d55297f125c09e99a3a100">ConstructL</a>();
<a name="l00085"></a>00085                         
<a name="l00086"></a>00086 <span class="keyword">public</span>:
<a name="l00087"></a><a class="code" href="class_c_scabby_queen_dealer.html#09bd3d6ad102d2e9a73093b1e45bb1b2">00087</a>         TBool <a class="code" href="class_c_scabby_queen_dealer.html#09bd3d6ad102d2e9a73093b1e45bb1b2">iGameOver</a>;
<a name="l00088"></a><a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">00088</a>         TPckgBuf&lt;TGameStatus&gt; <a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>;
<a name="l00089"></a><a class="code" href="class_c_scabby_queen_dealer.html#f07a255ee12a7cacfd8bf4ffe1bdba17">00089</a>         TPckgBuf&lt;TInt&gt; <a class="code" href="class_c_scabby_queen_dealer.html#f07a255ee12a7cacfd8bf4ffe1bdba17">iPlayerNum</a>;
<a name="l00090"></a><a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">00090</a>         TInt <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>;
<a name="l00091"></a><a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">00091</a>         TInt <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>;
<a name="l00092"></a><a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">00092</a>         TInt <a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>;
<a name="l00093"></a><a class="code" href="class_c_scabby_queen_dealer.html#5cb6915fc79735c3809baf7bb1f08066">00093</a>         TInt <a class="code" href="class_c_scabby_queen_dealer.html#5cb6915fc79735c3809baf7bb1f08066">iPlayerCount</a>;
<a name="l00094"></a><a class="code" href="class_c_scabby_queen_dealer.html#9c32bcbffbfaf85ba7d765d97b1be24a">00094</a>         TInt <a class="code" href="class_c_scabby_queen_dealer.html#9c32bcbffbfaf85ba7d765d97b1be24a">iResendCount</a>;
<a name="l00095"></a><a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">00095</a>         TBuf8&lt;20&gt; <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>;
<a name="l00096"></a><a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">00096</a>         TBuf8&lt;20&gt; <a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>;
<a name="l00097"></a><a class="code" href="class_c_scabby_queen_dealer.html#885b64499cf7eb2417146c203ffe2dde">00097</a>         TPckgBuf&lt;TInt&gt; <a class="code" href="class_c_scabby_queen_dealer.html#885b64499cf7eb2417146c203ffe2dde">iUpdateSize</a>;
<a name="l00098"></a><a class="code" href="class_c_scabby_queen_dealer.html#9cfe6dd0f07eb447099d83717064b21e">00098</a>         TPckgBuf&lt;TInt&gt; <a class="code" href="class_c_scabby_queen_dealer.html#9cfe6dd0f07eb447099d83717064b21e">iSenderHandSize</a>;
<a name="l00099"></a><a class="code" href="class_c_scabby_queen_dealer.html#d2fda83bc39115599e045ada314bf3c7">00099</a>         TPckgBuf&lt;TInt&gt; <a class="code" href="class_c_scabby_queen_dealer.html#d2fda83bc39115599e045ada314bf3c7">iCardNum</a>;
<a name="l00100"></a><a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">00100</a>         TPckgBuf&lt;TInt&gt; <a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">iAck</a>;
<a name="l00101"></a><a class="code" href="class_c_scabby_queen_dealer.html#d5cf6b60e28be5717dbf448c811e25f8">00101</a>         TPckgBuf&lt;TInt&gt; <a class="code" href="class_c_scabby_queen_dealer.html#d5cf6b60e28be5717dbf448c811e25f8">iGameOverBuffer</a>;
<a name="l00102"></a><a class="code" href="class_c_scabby_queen_dealer.html#261bd4bcd5a2fb03c8a2bdccd7f8545d">00102</a>         RArray&lt;TInt&gt; <a class="code" href="class_c_scabby_queen_dealer.html#261bd4bcd5a2fb03c8a2bdccd7f8545d">iLostPlayers</a>;
<a name="l00103"></a>00103         
<a name="l00104"></a>00104 <span class="keyword">private</span>:
<a name="l00105"></a>00105         <span class="comment">// Dealer send operation enumeration    </span>
<a name="l00106"></a>00106         <span class="keyword">enum</span> TDealerSendMode
<a name="l00107"></a>00107                 {
<a name="l00108"></a>00108                 ESendPlayerNum,
<a name="l00109"></a>00109                 ESendRecvToken,
<a name="l00110"></a>00110                 ESendSendToken,
<a name="l00111"></a>00111                 ESendWaitToken,
<a name="l00112"></a>00112                 ESendCard,
<a name="l00113"></a>00113                 ESendCheckRecvStatus,
<a name="l00114"></a>00114                 ESendCheckSenderStatus,
<a name="l00115"></a>00115                 ESendReadyInquiry,
<a name="l00116"></a>00116                 ESendPlayerUpdate,
<a name="l00117"></a>00117                 ESendHandSize,
<a name="l00118"></a>00118                 ESendPlayerCardNumber,
<a name="l00119"></a>00119                 ESendGameOver
<a name="l00120"></a>00120                 };
<a name="l00121"></a>00121         <span class="comment">// Dealer receive operation enumeration </span>
<a name="l00122"></a>00122         <span class="keyword">enum</span> TDealerRecvMode
<a name="l00123"></a>00123                 {
<a name="l00124"></a>00124                 ERecvSuccess,
<a name="l00125"></a>00125                 ERecvCardNotification,
<a name="l00126"></a>00126                 EDealerRecvCard,
<a name="l00127"></a>00127                 ERecvStatusRecv,
<a name="l00128"></a>00128                 ERecvStatusSender,
<a name="l00129"></a>00129                 ERecvReadyResult,
<a name="l00130"></a>00130                 ERecvUpdateResult,
<a name="l00131"></a>00131                 EDealerRecvHandSize,
<a name="l00132"></a>00132                 EDealerRecvCardNum,
<a name="l00133"></a>00133                 EDealerRecvAck
<a name="l00134"></a>00134                 };
<a name="l00135"></a>00135                 
<a name="l00136"></a>00136         CConsoleBase&amp; iConsole;
<a name="l00137"></a>00137         TDealerRecvMode iRecvMode;
<a name="l00138"></a>00138         TDealerSendMode iSendMode;
<a name="l00139"></a>00139         HBufC8* iFullDeck;
<a name="l00140"></a>00140         RBuf8 iCheckSize;
<a name="l00141"></a>00141         TUint iRandom;
<a name="l00142"></a>00142         TBuf8&lt;KDeckBufferLength&gt; iTempBuffer;
<a name="l00143"></a>00143         TPckgBuf&lt;TPlayerStatus&gt; iStatusBuffer;
<a name="l00144"></a>00144         TPckgBuf&lt;TInt&gt; iSuccess;
<a name="l00145"></a>00145 
<a name="l00146"></a>00146         TInetAddr iSenderAddr;
<a name="l00147"></a>00147         RArray&lt;TInt&gt; iFinishedPlayers;
<a name="l00148"></a>00148         RArray&lt;TInt&gt; iCurrentPlayers;
<a name="l00149"></a>00149         TInt iResponseCount;
<a name="l00150"></a>00150         TInt iWaitingPlayerCount;
<a name="l00151"></a>00151         TBuf8&lt;KCardLength&gt; iReceivedCard;
<a name="l00152"></a>00152         };
<a name="l00153"></a>00153         
<a name="l00154"></a>00154         
<a name="l00155"></a>00155 <span class="preprocessor">#endif // DEALER_H</span>
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