Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/iclimageprocessorexample_8cpp-source.html
author Dominic Pinkman <Dominic.Pinkman@Nokia.com>
Tue, 30 Mar 2010 11:42:04 +0100
changeset 4 4816d766a08a
parent 1 25a17d01db0c
permissions -rw-r--r--
Week 12 contribution of SDK documentation_content. See release notes for details. Fixes Bug 1892, Bug 1522, Bug 1520, Bug 394, Bug 1319, Bug 344, Bug 1897

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<title>TB10.1 Example Applications: examples/Multimedia/ICL/ICLExample/iclimageprocessorexample.cpp Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
<link href="tabs.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.5.3 -->
<h1>examples/Multimedia/ICL/ICLExample/iclimageprocessorexample.cpp</h1><a href="iclimageprocessorexample_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">// The code demonstrates Image Processor functionality</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 
<a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="iclexample_8h.html">iclexample.h</a>"</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;imageprocessor/imageprocessor.h&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;imageprocessor/imageprocessorobserver.h&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;imageprocessor/imageprocessorinputinfo.h&gt;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &lt;imageprocessor/imageprocessoroutputinfo.h&gt;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &lt;imageprocessor/imageprocessoroverlay.h&gt;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;imageprocessor/imageprocessorpreview.h&gt;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;imageprocessor/imageprocessoreffect.h&gt;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;imageprocessor/imageprocessorprogressinfo.h&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;capsimageprocessor/capsimageprocessorextension.h&gt;</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="keyword">using namespace </span>ImageProcessor;
<a name="l00035"></a>00035 
<a name="l00040"></a>00040 <span class="keyword">class </span>CImgProcessorObserverStub: <span class="keyword">public</span> ImageProcessor::MImgProcessorObserver
<a name="l00041"></a>00041         {
<a name="l00042"></a>00042         <span class="keyword">public</span>:
<a name="l00043"></a>00043                 CImgProcessorObserverStub(CConsoleBase&amp; aConsole) : iConsole(aConsole), 
<a name="l00044"></a>00044                         iNumberOfDots(0), iCurrentIteration(0), iNumberOfIterations(0) {}
<a name="l00045"></a>00045 
<a name="l00046"></a>00046         <span class="keyword">public</span>:
<a name="l00047"></a>00047                 <span class="keywordtype">void</span> ImageProcessorInitializingComplete(ImageProcessor::CImgProcessor&amp; <span class="comment">/*aImageProcessor*/</span>, TInt aError)
<a name="l00048"></a>00048                         {
<a name="l00049"></a>00049                         iConsole.Printf(_L(<span class="stringliteral">"\nImageProcessorInitializingComplete, aError = %d\n"</span>), aError);
<a name="l00050"></a>00050                         iCurrentIteration = 0;
<a name="l00051"></a>00051                         iNumberOfIterations = 0;
<a name="l00052"></a>00052                         iNumberOfDots = 0;
<a name="l00053"></a>00053                         CActiveScheduler::Stop();
<a name="l00054"></a>00054                         }
<a name="l00055"></a>00055                 
<a name="l00056"></a>00056                 <span class="keywordtype">void</span> ImageProcessorPreviewInitializingComplete(ImageProcessor::CImgProcessor&amp; <span class="comment">/*aImageProcessor*/</span>, TInt aPreviewId, TInt aError)
<a name="l00057"></a>00057                         {
<a name="l00058"></a>00058                         iConsole.Printf(_L(<span class="stringliteral">"\nImageProcessorPreviewInitializingComplete, aPreviewId = %d, aError = %d\n"</span>), aPreviewId, aError);
<a name="l00059"></a>00059                         iCurrentIteration = 0;
<a name="l00060"></a>00060                         iNumberOfIterations = 0;
<a name="l00061"></a>00061                         iNumberOfDots = 0;
<a name="l00062"></a>00062                         CActiveScheduler::Stop();
<a name="l00063"></a>00063                         }
<a name="l00064"></a>00064                 
<a name="l00065"></a>00065                 <span class="keywordtype">void</span> ImageProcessingComplete(ImageProcessor::CImgProcessor&amp; <span class="comment">/*aImageProcessor*/</span>, TInt aError)
<a name="l00066"></a>00066                         {
<a name="l00067"></a>00067                         iConsole.Printf(_L(<span class="stringliteral">"\nImageProcessingComplete, aError = %d\n"</span>), aError);
<a name="l00068"></a>00068                         iCurrentIteration = 0;
<a name="l00069"></a>00069                         iNumberOfIterations = 0;
<a name="l00070"></a>00070                         iNumberOfDots = 0;
<a name="l00071"></a>00071                         CActiveScheduler::Stop();
<a name="l00072"></a>00072                         }
<a name="l00073"></a>00073                 
<a name="l00074"></a>00074                 <span class="keywordtype">void</span> ImageProcessorPreviewRenderingComplete(ImageProcessor::CImgProcessor&amp; <span class="comment">/*aImageProcessor*/</span>, TInt aPreviewId, TInt aError)
<a name="l00075"></a>00075                         {
<a name="l00076"></a>00076                         iConsole.Printf(_L(<span class="stringliteral">"\nImageProcessorPreviewRenderingComplete, aPreviewId=%d, aError=%d\n"</span>), aPreviewId, aError);
<a name="l00077"></a>00077                         iCurrentIteration = 0;
<a name="l00078"></a>00078                         iNumberOfIterations = 0;
<a name="l00079"></a>00079                         iNumberOfDots = 0;
<a name="l00080"></a>00080                         CActiveScheduler::Stop();
<a name="l00081"></a>00081                         }
<a name="l00082"></a>00082                 
<a name="l00083"></a>00083                 <span class="keywordtype">void</span> ImageProcessorEvent(ImageProcessor::CImgProcessor&amp; aImageProcessor, TInt <span class="comment">/*aEventId*/</span>, TUid <span class="comment">/*aUid*/</span>, TInt <span class="comment">/*aId*/</span>)
<a name="l00084"></a>00084                         {
<a name="l00085"></a>00085                         <span class="comment">// We try to emulate a progress bar by printing out </span>
<a name="l00086"></a>00086                         <span class="comment">// a dot per one tenth of all iterations completed. </span>
<a name="l00087"></a>00087                         <span class="comment">// So ten dots are printed out when the processing is finished.</span>
<a name="l00088"></a>00088                         
<a name="l00089"></a>00089                         TProgressInfo* progressInfo = NULL;
<a name="l00090"></a>00090                         
<a name="l00091"></a>00091                         <span class="comment">// Get TProgressInfo interface to get progress information</span>
<a name="l00092"></a>00092                         TInt err = KErrNone;
<a name="l00093"></a>00093                         TRAP(err, progressInfo = aImageProcessor.ProgressInfoL());
<a name="l00094"></a>00094                         
<a name="l00095"></a>00095                         <span class="comment">// Get total number of iterations for the processing/rendering</span>
<a name="l00096"></a>00096                         <span class="keywordflow">if</span> (iNumberOfIterations == 0) 
<a name="l00097"></a>00097                                 {
<a name="l00098"></a>00098                                 TRAP(err, iNumberOfIterations =  progressInfo-&gt;NumberOfIterationsL());
<a name="l00099"></a>00099                                 }
<a name="l00100"></a>00100 
<a name="l00101"></a>00101                         <span class="comment">// Get current iteration</span>
<a name="l00102"></a>00102                         TRAP(err, iCurrentIteration = progressInfo-&gt;CurrentIterationL());
<a name="l00103"></a>00103                         
<a name="l00104"></a>00104                         <span class="keywordflow">if</span> (err == KErrNone) 
<a name="l00105"></a>00105                                 {
<a name="l00106"></a>00106                                 <span class="comment">// Print out another dot if next one tenth is processed</span>
<a name="l00107"></a>00107                                 <span class="keywordflow">if</span> (10 * iCurrentIteration &gt; iNumberOfDots * iNumberOfIterations) 
<a name="l00108"></a>00108                                         {
<a name="l00109"></a>00109                                         iNumberOfDots++;
<a name="l00110"></a>00110                                         iConsole.Printf(_L(<span class="stringliteral">"."</span>));
<a name="l00111"></a>00111                                         }
<a name="l00112"></a>00112                                 }
<a name="l00113"></a>00113 
<a name="l00114"></a>00114                         }
<a name="l00115"></a>00115         <span class="keyword">private</span>:
<a name="l00116"></a>00116                 CConsoleBase&amp; iConsole;
<a name="l00117"></a>00117                 TInt iNumberOfDots;
<a name="l00118"></a>00118                 TInt iCurrentIteration;
<a name="l00119"></a>00119                 TInt iNumberOfIterations;
<a name="l00120"></a>00120         };
<a name="l00121"></a>00121 
<a name="l00125"></a><a class="code" href="class_c_icl_example.html#16e34be3bbdf829cf58dba907e9bc53c">00125</a> <span class="keywordtype">void</span> <a class="code" href="class_c_icl_example.html#16e34be3bbdf829cf58dba907e9bc53c">CIclExample::BasicImageProcessingL</a>()
<a name="l00126"></a>00126         {
<a name="l00127"></a>00127         CImgProcessorObserverStub observer(*iConsole);
<a name="l00128"></a>00128         ImageProcessor::CImgProcessor* imageProcessor = ImageProcessor::CImgProcessor::NewL(iFs, observer);
<a name="l00129"></a>00129         CleanupStack::PushL(imageProcessor);
<a name="l00130"></a>00130         
<a name="l00131"></a>00131         <span class="comment">// Initialize the Image Processor instance. By default the initialization is asynchronous.</span>
<a name="l00132"></a>00132         <span class="comment">// (It might take some time to load Image Processor plugin and initialize it).</span>
<a name="l00133"></a>00133         imageProcessor-&gt;InitializeL();
<a name="l00134"></a>00134 
<a name="l00135"></a>00135         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00136"></a>00136         CActiveScheduler::Start();
<a name="l00137"></a>00137 
<a name="l00138"></a>00138         <span class="comment">// Set input and output images</span>
<a name="l00139"></a>00139         imageProcessor-&gt;SetInputL(KInputFileName, KImageTypeJPGUid);
<a name="l00140"></a>00140         imageProcessor-&gt;SetOutputL(KOutputFileName, KImageTypeJPGUid);
<a name="l00141"></a>00141                 
<a name="l00142"></a>00142         <span class="comment">// Get TOutputInfo interface</span>
<a name="l00143"></a>00143         TOutputInfo* outputInfo = imageProcessor-&gt;OutputInfoL();
<a name="l00144"></a>00144 
<a name="l00145"></a>00145         <span class="comment">// Set 0.75 quality for the output image.</span>
<a name="l00146"></a>00146         <span class="comment">// (Note. Default quality value for the output image is the same as for the input image.)</span>
<a name="l00147"></a>00147         TReal32 quality = 0.75f;
<a name="l00148"></a>00148         outputInfo-&gt;SetJpegQualityL(quality);
<a name="l00149"></a>00149 
<a name="l00150"></a>00150         <span class="comment">// Process the input image to the output image. </span>
<a name="l00151"></a>00151         <span class="comment">// The output image size is QVGA and the output image keeps the same aspect ratio as the input image.  </span>
<a name="l00152"></a>00152         imageProcessor-&gt;ProcessL(TSize(320, 240), ETrue);
<a name="l00153"></a>00153 
<a name="l00154"></a>00154         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00155"></a>00155         CActiveScheduler::Start();
<a name="l00156"></a>00156 
<a name="l00157"></a>00157         CleanupStack::PopAndDestroy(imageProcessor);
<a name="l00158"></a>00158         }
<a name="l00159"></a>00159 
<a name="l00164"></a><a class="code" href="class_c_icl_example.html#2a279b168c7145fb92f6fe6fc534c0f1">00164</a> <span class="keywordtype">void</span> <a class="code" href="class_c_icl_example.html#2a279b168c7145fb92f6fe6fc534c0f1">CIclExample::BasicEffectImageProcessingL</a>()
<a name="l00165"></a>00165         {
<a name="l00166"></a>00166         CImgProcessorObserverStub observer(*iConsole);
<a name="l00167"></a>00167         ImageProcessor::CImgProcessor* imageProcessor = ImageProcessor::CImgProcessor::NewL(iFs, observer);
<a name="l00168"></a>00168         CleanupStack::PushL(imageProcessor);
<a name="l00169"></a>00169 
<a name="l00170"></a>00170         <span class="comment">// Initialize the Image Processor instance. By default the initialization is asynchronous.</span>
<a name="l00171"></a>00171         imageProcessor-&gt;InitializeL();
<a name="l00172"></a>00172 
<a name="l00173"></a>00173         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00174"></a>00174         CActiveScheduler::Start();
<a name="l00175"></a>00175 
<a name="l00176"></a>00176         imageProcessor-&gt;SetInputL(KInputFileName, KImageTypeJPGUid);
<a name="l00177"></a>00177         imageProcessor-&gt;SetOutputL(KOutputWithBasicEffectFileName, KImageTypeJPGUid);
<a name="l00178"></a>00178                 
<a name="l00179"></a>00179         <span class="comment">// The TOutputInfo interface is used to set quality and sampling scheme for JPEG output</span>
<a name="l00180"></a>00180         TOutputInfo* outputInfo = imageProcessor-&gt;OutputInfoL();
<a name="l00181"></a>00181 
<a name="l00182"></a>00182         <span class="comment">// Set 0.75 quality for the output image.</span>
<a name="l00183"></a>00183         <span class="comment">// (Note. Default quality value for the output image is the same as for the input image.)</span>
<a name="l00184"></a>00184         TReal32 quality = 0.75f;
<a name="l00185"></a>00185         outputInfo-&gt;SetJpegQualityL(quality);
<a name="l00186"></a>00186 
<a name="l00187"></a>00187         <span class="comment">// Get information about the input image</span>
<a name="l00188"></a>00188         TInputInfo* inputInfo = imageProcessor-&gt;InputInfoL();
<a name="l00189"></a>00189         TSize inputSize = inputInfo-&gt;SizeL();
<a name="l00190"></a>00190 
<a name="l00191"></a>00191         <span class="comment">// Define crop region - eighth size</span>
<a name="l00192"></a>00192         TRect cropRegion(inputSize.iWidth/4, inputSize.iHeight/4, inputSize.iWidth/2, inputSize.iHeight/2);
<a name="l00193"></a>00193 
<a name="l00194"></a>00194         <span class="comment">// Apply crop gives a quarter size image</span>
<a name="l00195"></a>00195         imageProcessor-&gt;SetInputRectL(cropRegion);
<a name="l00196"></a>00196 
<a name="l00197"></a>00197         <span class="comment">// Get TEffect interface for Mirror Left To Right effect. </span>
<a name="l00198"></a>00198         <span class="comment">// Note. All effects can be handled via generic TEffect interface. For more advanced functionality</span>
<a name="l00199"></a>00199         <span class="comment">// the interface pointer must be cast to a derived effect interface.</span>
<a name="l00200"></a>00200         TEffect* effect = imageProcessor-&gt;EffectL(KEffectMirrorLeftToRightUid);
<a name="l00201"></a>00201         
<a name="l00202"></a>00202         <span class="comment">// Standard sequence of function calls to apply the default behaviour for an effect </span>
<a name="l00203"></a>00203         <span class="comment">// is to simply call BeginL() and then EndL().</span>
<a name="l00204"></a>00204         effect-&gt;BeginL();
<a name="l00205"></a>00205         effect-&gt;EndL();
<a name="l00206"></a>00206 
<a name="l00207"></a>00207         <span class="comment">// Some effects do not have a default behaviour and need to use the specialized interface.</span>
<a name="l00208"></a>00208         TGeometricalOperation* operation = <span class="keyword">static_cast&lt;</span>TGeometricalOperation*<span class="keyword">&gt;</span>(imageProcessor-&gt;EffectL(KGeometricalOperationUid));
<a name="l00209"></a>00209         operation-&gt;BeginL();
<a name="l00210"></a>00210         operation-&gt;SetOperationL(ImageProcessor::CImgProcessor::EOperationRotate270);
<a name="l00211"></a>00211         operation-&gt;EndL();
<a name="l00212"></a>00212 
<a name="l00213"></a>00213         <span class="comment">// Process the input image to the output image. </span>
<a name="l00214"></a>00214         <span class="comment">// If an output size is not given then its size will be equal to the current input image after any cropping and </span>
<a name="l00215"></a>00215         <span class="comment">// geometrical operations are applied, so preserving the aspect ratio.</span>
<a name="l00216"></a>00216         <span class="comment">// For this example the output size is (inputSize.iHeight/4, inputSize.iWidth/4)).   </span>
<a name="l00217"></a>00217         imageProcessor-&gt;ProcessL();
<a name="l00218"></a>00218 
<a name="l00219"></a>00219         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00220"></a>00220         CActiveScheduler::Start();
<a name="l00221"></a>00221 
<a name="l00222"></a>00222         CleanupStack::PopAndDestroy(imageProcessor);
<a name="l00223"></a>00223         }
<a name="l00224"></a>00224 
<a name="l00228"></a><a class="code" href="class_c_icl_example.html#0a48c925a0ce381333c16d8e046aea2f">00228</a> <span class="keywordtype">void</span> <a class="code" href="class_c_icl_example.html#0a48c925a0ce381333c16d8e046aea2f">CIclExample::EffectImageProcessingWithUndoL</a>()
<a name="l00229"></a>00229         {
<a name="l00230"></a>00230         CImgProcessorObserverStub observer(*iConsole);
<a name="l00231"></a>00231         ImageProcessor::CImgProcessor* imageProcessor = ImageProcessor::CImgProcessor::NewL(iFs, observer);
<a name="l00232"></a>00232         CleanupStack::PushL(imageProcessor);
<a name="l00233"></a>00233         
<a name="l00234"></a>00234         <span class="comment">// Initialize the Image Processor instance. By default the initialization is asynchronous.</span>
<a name="l00235"></a>00235         <span class="comment">// (It might take some time to load Image Processor plugin and initialize it).</span>
<a name="l00236"></a>00236         imageProcessor-&gt;InitializeL();
<a name="l00237"></a>00237 
<a name="l00238"></a>00238         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00239"></a>00239         CActiveScheduler::Start();
<a name="l00240"></a>00240 
<a name="l00241"></a>00241         imageProcessor-&gt;SetInputL(KInputFileName, KImageTypeJPGUid);
<a name="l00242"></a>00242         imageProcessor-&gt;SetOutputL(KOutputWithUndoFileName, KImageTypeJPGUid);
<a name="l00243"></a>00243                 
<a name="l00244"></a>00244         <span class="comment">// The TOutputInfo interface is used to set quality and sampling scheme for JPEG output</span>
<a name="l00245"></a>00245         TOutputInfo* outputInfo = imageProcessor-&gt;OutputInfoL();
<a name="l00246"></a>00246 
<a name="l00247"></a>00247         <span class="comment">// Set 0.75 quality for the output image.</span>
<a name="l00248"></a>00248         <span class="comment">// (Note. Default quality value for the output image is the same as for the input image.)</span>
<a name="l00249"></a>00249         TReal32 quality = 0.75f;
<a name="l00250"></a>00250         outputInfo-&gt;SetJpegQualityL(quality);
<a name="l00251"></a>00251 
<a name="l00252"></a>00252         <span class="comment">// The rotation effect can be used via derived interface only.</span>
<a name="l00253"></a>00253         TEffectRotation* rotationEffect = <span class="keyword">static_cast&lt;</span>TEffectRotation*<span class="keyword">&gt;</span>(imageProcessor-&gt;EffectL(KEffectRotationUid));
<a name="l00254"></a>00254         rotationEffect-&gt;BeginL();
<a name="l00255"></a>00255         rotationEffect-&gt;SetRotationL(ImageProcessor::TEffectRotation::ERotationScaleModeFitInside, 45.0f);
<a name="l00256"></a>00256         rotationEffect-&gt;EndL();
<a name="l00257"></a>00257 
<a name="l00258"></a>00258         <span class="comment">// Check if we can undo last applied effect</span>
<a name="l00259"></a>00259         <span class="keywordflow">if</span> (imageProcessor-&gt;CanUndoL()) 
<a name="l00260"></a>00260                 {
<a name="l00261"></a>00261                 <span class="comment">// Undo the effect</span>
<a name="l00262"></a>00262                 imageProcessor-&gt;UndoL();                
<a name="l00263"></a>00263                 }
<a name="l00264"></a>00264 
<a name="l00265"></a>00265         <span class="comment">// Process the input image to the output image. </span>
<a name="l00266"></a>00266         imageProcessor-&gt;ProcessL();
<a name="l00267"></a>00267 
<a name="l00268"></a>00268         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00269"></a>00269         CActiveScheduler::Start();
<a name="l00270"></a>00270 
<a name="l00271"></a>00271         <span class="comment">// resultant image looks similar and has same image size as the input image but has some differences due to quality settings.</span>
<a name="l00272"></a>00272         CleanupStack::PopAndDestroy(imageProcessor); 
<a name="l00273"></a>00273         }
<a name="l00274"></a>00274 
<a name="l00278"></a><a class="code" href="class_c_icl_example.html#882b254fff2e471331d2f690d4e485aa">00278</a> <span class="keywordtype">void</span> <a class="code" href="class_c_icl_example.html#882b254fff2e471331d2f690d4e485aa">CIclExample::EffectImageProcessingWithPreviewL</a>()
<a name="l00279"></a>00279         {
<a name="l00280"></a>00280         CImgProcessorObserverStub observer(*iConsole);
<a name="l00281"></a>00281         ImageProcessor::CImgProcessor* imageProcessor = ImageProcessor::CImgProcessor::NewL(iFs, observer);
<a name="l00282"></a>00282         CleanupStack::PushL(imageProcessor);
<a name="l00283"></a>00283         
<a name="l00284"></a>00284         <span class="comment">// Initialize the Image Processor instance. By default the initialization is asynchronous.</span>
<a name="l00285"></a>00285         <span class="comment">// (It might take some time to load Image Processor plugin and initialize it).</span>
<a name="l00286"></a>00286         imageProcessor-&gt;InitializeL();
<a name="l00287"></a>00287 
<a name="l00288"></a>00288         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00289"></a>00289         CActiveScheduler::Start();
<a name="l00290"></a>00290 
<a name="l00291"></a>00291         <span class="comment">// Initialize the list of images filenames</span>
<a name="l00292"></a>00292         <span class="keyword">const</span> TDesC* filenames[4] = 
<a name="l00293"></a>00293                 { 
<a name="l00294"></a>00294                 &amp;KInputFileName01, 
<a name="l00295"></a>00295                 &amp;KInputFileName02, 
<a name="l00296"></a>00296                 &amp;KInputFileName03, 
<a name="l00297"></a>00297                 &amp;KInputFileName04
<a name="l00298"></a>00298                 };
<a name="l00299"></a>00299 
<a name="l00300"></a>00300         <span class="comment">// Initialize the list of bitmaps filenames</span>
<a name="l00301"></a>00301         <span class="keyword">const</span> TDesC* bitmapsnames[4] = 
<a name="l00302"></a>00302                 { 
<a name="l00303"></a>00303                 &amp;KOutputBitmapFileName01, 
<a name="l00304"></a>00304                 &amp;KOutputBitmapFileName02, 
<a name="l00305"></a>00305                 &amp;KOutputBitmapFileName03, 
<a name="l00306"></a>00306                 &amp;KOutputBitmapFileName04
<a name="l00307"></a>00307                 };
<a name="l00308"></a>00308         
<a name="l00309"></a>00309         <span class="comment">// Create the output bitmap for the preview.</span>
<a name="l00310"></a>00310         <span class="comment">// In this case the output bitmap should be considered as a offscreen buffer </span>
<a name="l00311"></a>00311         CFbsBitmap* previewBitmap = <span class="keyword">new</span> (ELeave) CFbsBitmap();
<a name="l00312"></a>00312         previewBitmap-&gt;Create(TSize(320,240), EColor64K);
<a name="l00313"></a>00313 
<a name="l00314"></a>00314         CleanupStack::PushL(previewBitmap);
<a name="l00315"></a>00315 
<a name="l00316"></a>00316         <span class="comment">// Define preview id for the preview</span>
<a name="l00317"></a>00317         <span class="keyword">const</span> TInt previewId = 1;
<a name="l00318"></a>00318 
<a name="l00319"></a>00319         <span class="comment">// Get TPreview interface using preview id</span>
<a name="l00320"></a>00320         TPreview* preview = imageProcessor-&gt;PreviewL(previewId);
<a name="l00321"></a>00321         
<a name="l00322"></a>00322         <span class="comment">// Set all image processor operations including preview rendering to be synchronous.</span>
<a name="l00323"></a>00323         <span class="comment">// The preview rendering should be reasonably quick so it is preferable to use</span>
<a name="l00324"></a>00324         <span class="comment">// the option here and get better performance over asynchronous operations.</span>
<a name="l00325"></a>00325         <span class="comment">// No callbacks to an observer are made in this case.</span>
<a name="l00326"></a>00326         imageProcessor-&gt;SetOptionsL(ImageProcessor::CImgProcessor::EOptionSyncProcessing);
<a name="l00327"></a>00327         
<a name="l00328"></a>00328         <span class="comment">// Create a blank input and set up a chain of the effects before rendering the first preview.</span>
<a name="l00329"></a>00329         imageProcessor-&gt;CreateInputL(TSize(320, 240),  TRgb(0, 0, 0));
<a name="l00330"></a>00330         
<a name="l00331"></a>00331         <span class="comment">// Initialize the preview</span>
<a name="l00332"></a>00332         preview-&gt;InitializeL();
<a name="l00333"></a>00333 
<a name="l00334"></a>00334         <span class="comment">// Set output for the preview. </span>
<a name="l00335"></a>00335         preview-&gt;SetOutputL(*previewBitmap);
<a name="l00336"></a>00336 
<a name="l00337"></a>00337         <span class="comment">// Get sharpness effect</span>
<a name="l00338"></a>00338         TEffect* effect=imageProcessor-&gt;EffectL(KEffectSharpnessUid);
<a name="l00339"></a>00339 
<a name="l00340"></a>00340         <span class="comment">// Apply default level of sharpness</span>
<a name="l00341"></a>00341         effect-&gt;BeginL();
<a name="l00342"></a>00342         effect-&gt;EndL();
<a name="l00343"></a>00343 
<a name="l00344"></a>00344         <span class="comment">// Get color boost effect</span>
<a name="l00345"></a>00345         effect = imageProcessor-&gt;EffectL(KEffectColorBoostUid);
<a name="l00346"></a>00346 
<a name="l00347"></a>00347         <span class="comment">// Apply default level of color boost</span>
<a name="l00348"></a>00348         effect-&gt;BeginL();
<a name="l00349"></a>00349         effect-&gt;EndL();
<a name="l00350"></a>00350 
<a name="l00351"></a>00351         <span class="comment">// Get white balance effect</span>
<a name="l00352"></a>00352         effect = imageProcessor-&gt;EffectL(KEffectWhiteBalanceUid);
<a name="l00353"></a>00353         
<a name="l00354"></a>00354         <span class="comment">// Apply default white balance </span>
<a name="l00355"></a>00355         effect-&gt;BeginL();
<a name="l00356"></a>00356         effect-&gt;EndL();
<a name="l00357"></a>00357 
<a name="l00358"></a>00358         <span class="comment">// Go through the images and render the preview for each of them</span>
<a name="l00359"></a>00359         <span class="keywordflow">for</span> (TInt i = 0; i &lt; 4; i++) 
<a name="l00360"></a>00360                 {
<a name="l00361"></a>00361                 imageProcessor-&gt;SetInputL(*filenames[i]);
<a name="l00362"></a>00362                 preview-&gt;RenderL();             
<a name="l00363"></a>00363 
<a name="l00364"></a>00364                 <span class="comment">// Here a code to update the screen using the preview bitmap can be placed</span>
<a name="l00365"></a>00365                 <span class="comment">// In our case we just save the bitmap.</span>
<a name="l00366"></a>00366                 previewBitmap-&gt;Save(*bitmapsnames[i]);
<a name="l00367"></a>00367                 }
<a name="l00368"></a>00368 
<a name="l00369"></a>00369         CleanupStack::PopAndDestroy(2,imageProcessor); <span class="comment">//previewBitmap imageProcessor</span>
<a name="l00370"></a>00370         }
<a name="l00371"></a>00371 
<a name="l00376"></a><a class="code" href="class_c_icl_example.html#da63b9baa84fb3fe22b1976ca84a2156">00376</a> <span class="keywordtype">void</span> <a class="code" href="class_c_icl_example.html#da63b9baa84fb3fe22b1976ca84a2156">CIclExample::EffectImageProcessingWithOverlayL</a>()
<a name="l00377"></a>00377         {
<a name="l00378"></a>00378         CImgProcessorObserverStub observer(*iConsole);
<a name="l00379"></a>00379         ImageProcessor::CImgProcessor* imageProcessor = ImageProcessor::CImgProcessor::NewL(iFs, observer);
<a name="l00380"></a>00380         CleanupStack::PushL(imageProcessor);
<a name="l00381"></a>00381         
<a name="l00382"></a>00382         <span class="comment">// Initialize the Image Processor instance. By default the initialization is asynchronous.</span>
<a name="l00383"></a>00383         <span class="comment">// (It might take some time to load Image Processor plugin and initialize it).</span>
<a name="l00384"></a>00384         imageProcessor-&gt;InitializeL();
<a name="l00385"></a>00385 
<a name="l00386"></a>00386         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00387"></a>00387         CActiveScheduler::Start();
<a name="l00388"></a>00388 
<a name="l00389"></a>00389         <span class="comment">// Set input and output files </span>
<a name="l00390"></a>00390         imageProcessor-&gt;SetInputL(KInputFileName, KImageTypeJPGUid);
<a name="l00391"></a>00391         imageProcessor-&gt;SetOutputL(KOutputWithOverlayFileName, KImageTypeJPGUid);
<a name="l00392"></a>00392 
<a name="l00393"></a>00393         <span class="comment">// Create the output bitmap for the preview.</span>
<a name="l00394"></a>00394         CFbsBitmap* previewBitmap = <span class="keyword">new</span> (ELeave) CFbsBitmap();
<a name="l00395"></a>00395         previewBitmap-&gt;Create(TSize(320,240), EColor64K);
<a name="l00396"></a>00396 
<a name="l00397"></a>00397         CleanupStack::PushL(previewBitmap);
<a name="l00398"></a>00398 
<a name="l00399"></a>00399         <span class="comment">// Define preview id for the preview</span>
<a name="l00400"></a>00400         <span class="keyword">const</span> TInt previewId = 1;
<a name="l00401"></a>00401 
<a name="l00402"></a>00402         <span class="comment">// Get TPreview interface using preview id</span>
<a name="l00403"></a>00403         TPreview* preview = imageProcessor-&gt;PreviewL(previewId); 
<a name="l00404"></a>00404         
<a name="l00405"></a>00405         <span class="comment">// Set all image processor operation like preview rendering to be synchronous</span>
<a name="l00406"></a>00406         <span class="comment">// The preview rendering should be reasonably quick so it is preferable to use</span>
<a name="l00407"></a>00407         <span class="comment">// the option here.</span>
<a name="l00408"></a>00408         imageProcessor-&gt;SetOptionsL(ImageProcessor::CImgProcessor::EOptionSyncProcessing);
<a name="l00409"></a>00409         
<a name="l00410"></a>00410         <span class="comment">// Initialize the preview</span>
<a name="l00411"></a>00411         preview-&gt;InitializeL();
<a name="l00412"></a>00412         
<a name="l00413"></a>00413         <span class="comment">// Set output for the preview. </span>
<a name="l00414"></a>00414         preview-&gt;SetOutputL(*previewBitmap);
<a name="l00415"></a>00415 
<a name="l00416"></a>00416         <span class="comment">// we can check what this looks like by rendering to the preview</span>
<a name="l00417"></a>00417         preview-&gt;RenderL();
<a name="l00418"></a>00418 
<a name="l00419"></a>00419         TPoint overlayPosition(0,0);
<a name="l00420"></a>00420 
<a name="l00421"></a>00421         <span class="comment">// Get preview canvas rectangle </span>
<a name="l00422"></a>00422         TRect canvasArea = preview-&gt;CanvasAreaL();
<a name="l00423"></a>00423         
<a name="l00424"></a>00424         <span class="comment">// Set overlay position to the center of the preview canvas area        </span>
<a name="l00425"></a>00425         overlayPosition.iX = (canvasArea.iBr.iX - canvasArea.iTl.iX) / 2;
<a name="l00426"></a>00426         overlayPosition.iY = (canvasArea.iBr.iY - canvasArea.iTl.iY) / 2;
<a name="l00427"></a>00427         
<a name="l00428"></a>00428         <span class="comment">// Convert the preview canvas coordinates to the input current coordinates  </span>
<a name="l00429"></a>00429         TPoint tmp(0, 0);
<a name="l00430"></a>00430         preview-&gt;CanvasToCurrentCoordL(overlayPosition, tmp);
<a name="l00431"></a>00431         overlayPosition = tmp;
<a name="l00432"></a>00432          
<a name="l00433"></a>00433         <span class="comment">// Get TOverlay interface</span>
<a name="l00434"></a>00434         TOverlay* overlay = imageProcessor-&gt;OverlayL();
<a name="l00435"></a>00435         
<a name="l00436"></a>00436         <span class="comment">// Begin the overlay with a overlay file</span>
<a name="l00437"></a>00437         overlay-&gt;SetInputL(KInputOverlayFileName, KImageTypePNGUid);
<a name="l00438"></a>00438         overlay-&gt;BeginL();
<a name="l00439"></a>00439 
<a name="l00440"></a>00440         <span class="comment">// Set overlay with 1.0 x/y scale (un-scaled), position at the center of the preview canvas, 0.0 angle (no rotation)</span>
<a name="l00441"></a>00441         overlay-&gt;SetL(1.0f, 1.0f, overlayPosition, 0.0f);
<a name="l00442"></a>00442 
<a name="l00443"></a>00443         <span class="comment">// we can check what this looks like by rendering to the preview</span>
<a name="l00444"></a>00444         preview-&gt;RenderL();
<a name="l00445"></a>00445         <span class="comment">// save the content of the preview bitmap to check the result</span>
<a name="l00446"></a>00446         previewBitmap-&gt;Save(KOutputBitmapFileName01);
<a name="l00447"></a>00447 
<a name="l00448"></a>00448         <span class="comment">// We can then double the size of the overlaid, rotate it 45 degrees clockwise </span>
<a name="l00449"></a>00449         <span class="comment">// and move it down ten screen pixels.</span>
<a name="l00450"></a>00450 
<a name="l00451"></a>00451         <span class="comment">// Double the size of the overlay </span>
<a name="l00452"></a>00452         TReal32 overlayScaleX = 0.0f;
<a name="l00453"></a>00453         TReal32 overlayScaleY = 0.0f;
<a name="l00454"></a>00454         overlay-&gt;GetScaleL(overlayScaleX, overlayScaleY);
<a name="l00455"></a>00455 
<a name="l00456"></a>00456         overlayScaleX *= 2.0f;
<a name="l00457"></a>00457         overlayScaleY *= 2.0f;
<a name="l00458"></a>00458 
<a name="l00459"></a>00459         TReal32 overlayAngle = overlay-&gt;AngleL();
<a name="l00460"></a>00460 
<a name="l00461"></a>00461         <span class="comment">// Rotate the overlay 45 degrees </span>
<a name="l00462"></a>00462         overlayAngle += 45.0f;
<a name="l00463"></a>00463         <span class="keywordflow">if</span> (overlayAngle &gt;= 360.0f)
<a name="l00464"></a>00464                 {
<a name="l00465"></a>00465                 overlayAngle = overlayAngle - 360.0f;
<a name="l00466"></a>00466                 }
<a name="l00467"></a>00467 
<a name="l00468"></a>00468         <span class="comment">// Move down the position of the overlay 10 screen pixels</span>
<a name="l00469"></a>00469         overlayPosition = overlay-&gt;PositionL();
<a name="l00470"></a>00470         overlayPosition.iY += 10;
<a name="l00471"></a>00471 
<a name="l00472"></a>00472         <span class="comment">// Set overlay with new parameters</span>
<a name="l00473"></a>00473         overlay-&gt;SetL(overlayScaleX, overlayScaleY, overlayPosition, overlayAngle);
<a name="l00474"></a>00474 
<a name="l00475"></a>00475         <span class="comment">// Apply overlay parameters and finish with overlay</span>
<a name="l00476"></a>00476         overlay-&gt;EndL();
<a name="l00477"></a>00477 
<a name="l00478"></a>00478         preview-&gt;RenderL();
<a name="l00479"></a>00479 
<a name="l00480"></a>00480         <span class="comment">//save the content of the preview bitmap to check the result</span>
<a name="l00481"></a>00481         previewBitmap-&gt;Save(KOutputBitmapFileName02);
<a name="l00482"></a>00482 
<a name="l00483"></a>00483         <span class="comment">// Restore default asyncronous processing</span>
<a name="l00484"></a>00484         imageProcessor-&gt;SetOptionsL(imageProcessor-&gt;Options() ^ ImageProcessor::CImgProcessor::EOptionSyncProcessing);
<a name="l00485"></a>00485         
<a name="l00486"></a>00486         <span class="comment">// Process the input image to the output image. </span>
<a name="l00487"></a>00487         imageProcessor-&gt;ProcessL();
<a name="l00488"></a>00488 
<a name="l00489"></a>00489         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00490"></a>00490         CActiveScheduler::Start();
<a name="l00491"></a>00491         
<a name="l00492"></a>00492         CleanupStack::PopAndDestroy(2,imageProcessor); <span class="comment">//previewBitmap imageProcessor</span>
<a name="l00493"></a>00493         }
<a name="l00494"></a>00494         
<a name="l00501"></a><a class="code" href="class_c_icl_example.html#906019f9b590b09c52f78f246d681437">00501</a> <span class="keywordtype">void</span> <a class="code" href="class_c_icl_example.html#906019f9b590b09c52f78f246d681437">CIclExample::ImageProcessingWithSpmoL</a>()
<a name="l00502"></a>00502         {
<a name="l00503"></a>00503         CImgProcessorObserverStub observer(*iConsole);
<a name="l00504"></a>00504         ImageProcessor::CImgProcessor* imageProcessor = ImageProcessor::CImgProcessor::NewL(iFs, observer);
<a name="l00505"></a>00505         CleanupStack::PushL(imageProcessor);
<a name="l00506"></a>00506         
<a name="l00507"></a>00507         <span class="comment">// Initialize the Image Processor instance. By default the initialization is asynchronous.</span>
<a name="l00508"></a>00508         <span class="comment">// (It might take some time to load Image Processor plugin and initialize it).</span>
<a name="l00509"></a>00509         imageProcessor-&gt;InitializeL();
<a name="l00510"></a>00510 
<a name="l00511"></a>00511         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00512"></a>00512         CActiveScheduler::Start();
<a name="l00513"></a>00513 
<a name="l00514"></a>00514         <span class="comment">// Set input image. This one does not have Spmo, but it could have.</span>
<a name="l00515"></a>00515         imageProcessor-&gt;SetInputL(KInputFileName, KImageTypeJPGUid);
<a name="l00516"></a>00516         imageProcessor-&gt;SetOutputL(KOutputWithSpmoFileName, KImageTypeJPGUid);
<a name="l00517"></a>00517 
<a name="l00518"></a>00518         <span class="comment">// transfer exif from the input (this is not mandatory)</span>
<a name="l00519"></a>00519         imageProcessor-&gt;SetOptionsL(ImageProcessor::CImgProcessor::EOptionExifMetadataProcessing);
<a name="l00520"></a>00520 
<a name="l00521"></a>00521         <span class="comment">// To access Spmo functionality it is necessary to get Caps image processor extension interface @publishedpartner.</span>
<a name="l00522"></a>00522         TCapsImageProcessorExtension* extension = <span class="keyword">static_cast&lt;</span>TCapsImageProcessorExtension*<span class="keyword">&gt;</span>(imageProcessor-&gt;Extension(KCapsImageProcessorExtensionUid));
<a name="l00523"></a>00523 
<a name="l00524"></a>00524         <span class="comment">// Set add Spmo to the output. The Spmo will be optimized for preview at QVGA screen size.</span>
<a name="l00525"></a>00525         <span class="comment">// The code below will be commented in when DTW-MM00213 is fixed</span>
<a name="l00526"></a>00526     extension-&gt;SetAddSpmoToOutputL(ETrue, TSize(320, 240));
<a name="l00527"></a>00527 
<a name="l00528"></a>00528         <span class="comment">// it is not possible to apply effects AND set Speedview object to the output</span>
<a name="l00529"></a>00529         
<a name="l00530"></a>00530         <span class="comment">// Process the input image to the output image. </span>
<a name="l00531"></a>00531         imageProcessor-&gt;ProcessL();
<a name="l00532"></a>00532 
<a name="l00533"></a>00533         <span class="comment">// Wait for asynchronous callback</span>
<a name="l00534"></a>00534         CActiveScheduler::Start();
<a name="l00535"></a>00535 
<a name="l00536"></a>00536         CleanupStack::PopAndDestroy(imageProcessor);    
<a name="l00537"></a>00537         }
<a name="l00538"></a>00538 
</pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:59 2010 for TB10.1 Example Applications by&nbsp;
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address>
</body>
</html>