Symbian3/SDK/Source/GUID-5329C067-60B8-4E0E-A2B3-9423B75E189D.dita
author Dominic Pinkman <dominic.pinkman@nokia.com>
Tue, 20 Jul 2010 12:00:49 +0100
changeset 13 48780e181b38
parent 7 51a74ef9ed63
permissions -rw-r--r--
Week 28 contribution of SDK documentation content. See release notes for details. Fixes bugs Bug 1897 and Bug 1522.

<?xml version="1.0" encoding="utf-8"?>
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<!-- Initial Contributors:
    Nokia Corporation - initial contribution.
Contributors: 
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<!DOCTYPE concept
  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
<concept id="GUID-5329C067-60B8-4E0E-A2B3-9423B75E189D" xml:lang="en"><title>Getting
GLib events in Symbian UI applications</title><shortdesc>Symbian UI applications run an event loop that is based on <codeph>CActiveScheduler</codeph>.
The active scheduler is started by the UI framework immediately after the
UI has been created (that is after <codeph>ConstructL()</codeph> of <codeph>CEikAppUi</codeph>-derived
class).</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
<p>To receive events from GLib event sources, an active object can be added
to the active scheduler especially for this purpose. The active object runs
one iteration of the glib event loop every time it gets scheduled.</p>
<note>The scheduling logic in the sample code provided below is based on a
simple timer; more complex scheduling logic can be implemented depending on
the requirement of the application.</note>
<codeblock xml:space="preserve">/********* GlibEventHandler.h *********************/

class CGlibEventHandler: public CActive
{
public:
	static CGlibEventHandler* NewL();
	~CGlibEventHandler();
       void RunL();
       void DoCancel();
       void Start();
       void Stop();
private:
       CGlibEventHandler();
       void ConstructL();	
       RTimer iTimer;
};

/********* GlibEventHandler.h *********************/


/********* GlibEventHandler.cpp *******************/

CGlibEventHandler* CGlibEventHandler::NewL()
{
       CGlibEventHandler* self = new(ELeave) CGlibEventHandler();
       CleanupStack::PushL(self);
       self-&gt;ConstructL();
       CleanupStack::Pop();
       return self;
}

CGlibEventHandler::CGlibEventHandler():CActive(EPriorityStandard)
{
}
	
void CGlibEventHandler::ConstructL()
{
	User::LeaveIfError(iTimer.CreateLocal());
	CActiveScheduler::Add(this);	
}

CGlibEventHandler::~CGlibEventHandler()
{
	Cancel();
	iTimer.Close();		
}

void CGlibEventHandler::Start()
{
	iTimer.After(iStatus, TTimeIntervalMicroSeconds32(1000));
	SetActive();	
}
	
void CGlibEventHandler::Stop()
{
	Cancel();
}
	
void CGlibEventHandler::RunL()
{
	g_main_context_iteration(NULL, FALSE);
	iTimer.After(iStatus, TTimeIntervalMicroSeconds32(1000));
	SetActive();	
}
	
void CGlibEventHandler::DoCancel()
{
	iTimer.Cancel();	
}

/********* GlibEventHandler.cpp *******************/
</codeblock>
<p>The following is done in the application:</p>
<codeblock xml:space="preserve">GMainLoop* mainloop = g_main_loop_new(NULL, FALSE);
CGlibEventHandler* glibeventhandler = NULL;
glibeventhandler = CGlibEventHandler::NewL();
glibeventhandler-&gt;Start();
</codeblock>
</conbody></concept>