Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/cardgamesend_8h-source.html
author Dominic Pinkman <Dominic.Pinkman@Nokia.com>
Thu, 11 Mar 2010 15:24:26 +0000
changeset 2 ebc84c812384
parent 1 25a17d01db0c
permissions -rw-r--r--
week 10 bug fix submission: Bug 1892, Bug 1897, Bug 1319. Also 3 or 4 documents were found to contain code blocks with SFL, which has been fixed. Partial fix for broken links, links to Forum Nokia, and the 'Symbian platform' terminology issues.

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<title>TB10.1 Example Applications: examples/Bluetooth/BTExample1/inc/cardgamesend.h Source File</title>
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<h1>examples/Bluetooth/BTExample1/inc/cardgamesend.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">#ifndef CARDGAMESEND_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define CARDGAMESEND_H</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &lt;e32base.h&gt;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &lt;in_sock.h&gt;</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="keyword">class </span><a class="code" href="class_c_card_game_base.html">CCardGameBase</a>;
<a name="l00023"></a>00023 
<a name="l00029"></a><a class="code" href="class_c_card_game_send.html">00029</a> <span class="keyword">class </span><a class="code" href="class_c_card_game_send.html">CCardGameSend</a> : <span class="keyword">public</span> CActive
<a name="l00030"></a>00030         {
<a name="l00031"></a>00031 <span class="keyword">public</span>:
<a name="l00032"></a>00032         <span class="keyword">static</span> <a class="code" href="class_c_card_game_send.html">CCardGameSend</a>* <a class="code" href="class_c_card_game_send.html#ccd273de8dfd4f3fdf1d923013aa7833">NewL</a>(<a class="code" href="class_c_card_game_base.html">CCardGameBase</a>&amp; aParent, RSocket&amp; aSocket);
<a name="l00033"></a>00033         <a class="code" href="class_c_card_game_send.html#d815dc77e67b17ae52dcfda8ecf1509d">~CCardGameSend</a>();
<a name="l00034"></a>00034         <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_send.html#cb628989662bb534860562e2c393115c">DoCancel</a>();
<a name="l00035"></a>00035         <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_send.html#d8e9f2a0b462d356be907da39c07237b">RunL</a>();
<a name="l00036"></a>00036         <span class="keywordtype">void</span> <a class="code" href="class_c_card_game_send.html#73aba8099c6cae100e03e3ee42bc0a31">SendTo</a>(TDesC8&amp; aDes, TInetAddr aAddr);
<a name="l00037"></a>00037         
<a name="l00038"></a>00038 <span class="keyword">private</span>:
<a name="l00039"></a>00039         <a class="code" href="class_c_card_game_send.html">CCardGameSend</a>(<a class="code" href="class_c_card_game_base.html">CCardGameBase</a>&amp; aParent, RSocket&amp; aSocket);
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="keyword">private</span>:
<a name="l00042"></a>00042         <a class="code" href="class_c_card_game_base.html">CCardGameBase</a>&amp; iParent;
<a name="l00043"></a>00043         RSocket&amp; iSocket;
<a name="l00044"></a>00044         
<a name="l00045"></a>00045         };
<a name="l00046"></a>00046         
<a name="l00047"></a>00047 <span class="preprocessor">#endif // CARDGAMESEND_H</span>
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