Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/dealer_8cpp-source.html
week 10 bug fix submission: Bug 1892, Bug 1897, Bug 1319. Also 3 or 4 documents were found to contain code blocks with SFL, which has been fixed. Partial fix for broken links, links to Forum Nokia, and the 'Symbian platform' terminology issues.
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<h1>examples/Bluetooth/BTExample1/src/dealer.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#include <e32base.h></span>
<a name="l00017"></a>00017 <span class="preprocessor">#include <e32cons.h></span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="preprocessor">#include <btsdp.h></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "dealer.h"</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "cardgamedealer.h"</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023
<a name="l00024"></a>00024
<a name="l00028"></a><a class="code" href="class_c_scabby_queen_dealer.html#5cd1d94de34db0f024de9731ba698940">00028</a> <a class="code" href="class_c_scabby_queen_dealer.html">CScabbyQueenDealer</a>* <a class="code" href="class_c_scabby_queen_dealer.html#5cd1d94de34db0f024de9731ba698940">CScabbyQueenDealer::NewL</a>(CConsoleBase& aConsole,
<a name="l00029"></a>00029 RArray<TInetAddr>& aRemoteNames,
<a name="l00030"></a>00030 RSocket& aSocket)
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <a class="code" href="class_c_scabby_queen_dealer.html">CScabbyQueenDealer</a>* <span class="keyword">self</span> = <span class="keyword">new</span> <a class="code" href="class_c_scabby_queen_dealer.html#e0d5a3d2cda4e83234febb9f5123ea1a">CScabbyQueenDealer</a>(aConsole, aRemoteNames, aSocket);
<a name="l00033"></a>00033 <span class="keyword">self</span>->ConstructL();
<a name="l00034"></a>00034 <span class="keywordflow">return</span> <span class="keyword">self</span>;
<a name="l00035"></a>00035 }
<a name="l00036"></a>00036
<a name="l00040"></a><a class="code" href="class_c_scabby_queen_dealer.html#e0d5a3d2cda4e83234febb9f5123ea1a">00040</a> <a class="code" href="class_c_scabby_queen_dealer.html#e0d5a3d2cda4e83234febb9f5123ea1a">CScabbyQueenDealer::CScabbyQueenDealer</a>(CConsoleBase& aConsole,
<a name="l00041"></a>00041 RArray<TInetAddr>& aRemoteNames,
<a name="l00042"></a>00042 RSocket& aSocket)
<a name="l00043"></a>00043 :iConsole(aConsole)
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 TRAPD(err,<a class="code" href="class_c_card_game_dealer.html#6f373e2a980af912bff2d0794a2bb9ca">CCardGameDealer::ConstructL</a>(aRemoteNames, aSocket));
<a name="l00046"></a>00046 }
<a name="l00047"></a>00047
<a name="l00048"></a><a class="code" href="class_c_scabby_queen_dealer.html#082666bc321d2209abb56fb5f4a3a2e1">00048</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#082666bc321d2209abb56fb5f4a3a2e1">CScabbyQueenDealer::StartTheGame</a>()
<a name="l00049"></a>00049 {
<a name="l00050"></a>00050 InformStaticPlayers();
<a name="l00051"></a>00051 }
<a name="l00052"></a>00052
<a name="l00056"></a><a class="code" href="class_c_scabby_queen_dealer.html#ed3319fef36c77963d3d774fb81f7335">00056</a> <a class="code" href="class_c_scabby_queen_dealer.html#ed3319fef36c77963d3d774fb81f7335">CScabbyQueenDealer::~CScabbyQueenDealer</a>()
<a name="l00057"></a>00057 {
<a name="l00058"></a>00058 <a class="code" href="class_c_scabby_queen_dealer.html#261bd4bcd5a2fb03c8a2bdccd7f8545d">iLostPlayers</a>.Close();
<a name="l00059"></a>00059 iFinishedPlayers.Close();
<a name="l00060"></a>00060 iCurrentPlayers.Close();
<a name="l00061"></a>00061 }
<a name="l00062"></a>00062
<a name="l00066"></a><a class="code" href="class_c_scabby_queen_dealer.html#2df9ed4625d55297f125c09e99a3a100">00066</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#2df9ed4625d55297f125c09e99a3a100">CScabbyQueenDealer::ConstructL</a>()
<a name="l00067"></a>00067 {
<a name="l00068"></a>00068 <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a> = 0;
<a name="l00069"></a>00069 <span class="comment">// construct the deck.</span>
<a name="l00070"></a>00070 iFullDeck = HBufC8::NewL(KDeckBufferLength);
<a name="l00071"></a>00071 iFullDeck->Des().Append(KHearts);
<a name="l00072"></a>00072 iFullDeck->Des().Append(KDiamonds);
<a name="l00073"></a>00073 iFullDeck->Des().Append(KSpades);
<a name="l00074"></a>00074 iFullDeck->Des().Append(KClubs);
<a name="l00075"></a>00075 <a class="code" href="class_c_scabby_queen_dealer.html#d5cf6b60e28be5717dbf448c811e25f8">iGameOverBuffer</a> = KErrCompletion;
<a name="l00076"></a>00076 <a class="code" href="class_c_scabby_queen_dealer.html#f07a255ee12a7cacfd8bf4ffe1bdba17">iPlayerNum</a> = 0;
<a name="l00077"></a>00077 }
<a name="l00078"></a>00078
<a name="l00082"></a><a class="code" href="class_c_scabby_queen_dealer.html#bd6d72d867902a1ba3341a56b4cda461">00082</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#bd6d72d867902a1ba3341a56b4cda461">CScabbyQueenDealer::SendPlayerNumbers</a>()
<a name="l00083"></a>00083 {
<a name="l00084"></a>00084 <span class="comment">// Player are waiting to receive player numbers from </span>
<a name="l00085"></a>00085 <span class="comment">// us so give them</span>
<a name="l00086"></a>00086 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#f07a255ee12a7cacfd8bf4ffe1bdba17">iPlayerNum</a>() < <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count())
<a name="l00087"></a>00087 {
<a name="l00088"></a>00088 iSendMode = ESendPlayerNum;
<a name="l00089"></a>00089 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_dealer.html#f07a255ee12a7cacfd8bf4ffe1bdba17">iPlayerNum</a>, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#f07a255ee12a7cacfd8bf4ffe1bdba17">iPlayerNum</a>()]);
<a name="l00090"></a>00090 <a class="code" href="class_c_scabby_queen_dealer.html#f07a255ee12a7cacfd8bf4ffe1bdba17">iPlayerNum</a>()++;
<a name="l00091"></a>00091 }
<a name="l00092"></a>00092
<a name="l00093"></a>00093 }
<a name="l00097"></a><a class="code" href="class_c_scabby_queen_dealer.html#f6a709846dab42334309de80d8e15ffd">00097</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#f6a709846dab42334309de80d8e15ffd">CScabbyQueenDealer::DealDeckL</a>()
<a name="l00098"></a>00098 {
<a name="l00099"></a>00099 <a class="code" href="class_c_card_game_dealer.html#4e93e20574fc1cc4efb213d01cda9052">DealCardsL</a>(*iFullDeck);
<a name="l00100"></a>00100 iConsole.Printf(_L(<span class="stringliteral">"\nDealt"</span>));
<a name="l00101"></a>00101 iFullDeck->Des().Delete(0, iFullDeck->Length());
<a name="l00102"></a>00102 }
<a name="l00103"></a>00103
<a name="l00104"></a>00104
<a name="l00108"></a><a class="code" href="class_c_scabby_queen_dealer.html#01ff48386a2d56365c0722f057dbde90">00108</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#01ff48386a2d56365c0722f057dbde90">CScabbyQueenDealer::SendComplete</a>(TInt aError)
<a name="l00109"></a>00109 {
<a name="l00110"></a>00110 <span class="keywordflow">switch</span>(iSendMode)
<a name="l00111"></a>00111 {
<a name="l00112"></a>00112 <span class="keywordflow">case</span> ESendPlayerNum:
<a name="l00113"></a>00113 <a class="code" href="class_c_scabby_queen_dealer.html#bd6d72d867902a1ba3341a56b4cda461">SendPlayerNumbers</a>();
<a name="l00114"></a>00114 <span class="keywordflow">break</span>;
<a name="l00115"></a>00115 <span class="keywordflow">case</span> ESendRecvToken:
<a name="l00116"></a>00116 ReceivingPlayerInformed(aError);
<a name="l00117"></a>00117 <span class="keywordflow">break</span>;
<a name="l00118"></a>00118
<a name="l00119"></a>00119 <span class="keywordflow">case</span> ESendSendToken:
<a name="l00120"></a>00120 RecvHandSize(aError);
<a name="l00121"></a>00121 <span class="keywordflow">break</span>;
<a name="l00122"></a>00122
<a name="l00123"></a>00123 <span class="keywordflow">case</span> ESendWaitToken:
<a name="l00124"></a>00124 SendCompleted(aError);
<a name="l00125"></a>00125 <span class="keywordflow">break</span>;
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="keywordflow">case</span> ESendCard:
<a name="l00128"></a>00128 CardSent();
<a name="l00129"></a>00129 <span class="keywordflow">break</span>;
<a name="l00130"></a>00130
<a name="l00131"></a>00131 <span class="keywordflow">case</span> ESendCheckRecvStatus:
<a name="l00132"></a>00132 SendOfCheckStatusComplete(aError);
<a name="l00133"></a>00133 <span class="keywordflow">break</span>;
<a name="l00134"></a>00134
<a name="l00135"></a>00135 <span class="keywordflow">case</span> ESendCheckSenderStatus:
<a name="l00136"></a>00136 SendOfCheckStatusComplete(aError);
<a name="l00137"></a>00137 <span class="keywordflow">break</span>;
<a name="l00138"></a>00138
<a name="l00139"></a>00139 <span class="keywordflow">case</span> ESendReadyInquiry:
<a name="l00140"></a>00140 ReadyInquirySent(aError);
<a name="l00141"></a>00141 <span class="keywordflow">break</span>;
<a name="l00142"></a>00142
<a name="l00143"></a>00143 <span class="keywordflow">case</span> ESendPlayerUpdate:
<a name="l00144"></a>00144 PlayerUpdateSent(aError);
<a name="l00145"></a>00145 <span class="keywordflow">break</span>;
<a name="l00146"></a>00146
<a name="l00147"></a>00147 <span class="keywordflow">case</span> ESendHandSize:
<a name="l00148"></a>00148 SendCompleted(aError);
<a name="l00149"></a>00149 <span class="keywordflow">break</span>;
<a name="l00150"></a>00150
<a name="l00151"></a>00151 <span class="keywordflow">case</span> ESendPlayerCardNumber:
<a name="l00152"></a>00152 SendCompleted(aError);
<a name="l00153"></a>00153 <span class="keywordflow">break</span>;
<a name="l00154"></a>00154
<a name="l00155"></a>00155 <span class="keywordflow">case</span> ESendGameOver:
<a name="l00156"></a>00156 SentGameOverMessage();
<a name="l00157"></a>00157 <span class="keywordflow">break</span>;
<a name="l00158"></a>00158 <span class="keywordflow">default</span>:
<a name="l00159"></a>00159 <span class="keywordflow">break</span>;
<a name="l00160"></a>00160 }
<a name="l00161"></a>00161 }
<a name="l00162"></a>00162
<a name="l00163"></a>00163
<a name="l00164"></a>00164
<a name="l00168"></a><a class="code" href="class_c_scabby_queen_dealer.html#31ddcbf318bec20812aa7885cecbc003">00168</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#31ddcbf318bec20812aa7885cecbc003">CScabbyQueenDealer::RecvComplete</a>(TInetAddr <span class="comment">/*aRecvAddr*/</span>, TInt <span class="comment">/*aError*/</span>)
<a name="l00169"></a>00169 {
<a name="l00170"></a>00170
<a name="l00171"></a>00171 <span class="keywordflow">switch</span> (iRecvMode)
<a name="l00172"></a>00172 {
<a name="l00173"></a>00173 <span class="keywordflow">case</span> ERecvSuccess:
<a name="l00174"></a>00174 InformSendingPlayer();
<a name="l00175"></a>00175 <span class="keywordflow">break</span>;
<a name="l00176"></a>00176
<a name="l00177"></a>00177 <span class="keywordflow">case</span> ERecvCardNotification:
<a name="l00178"></a>00178 RecvOfFinishNotify();
<a name="l00179"></a>00179 <span class="keywordflow">break</span>;
<a name="l00180"></a>00180
<a name="l00181"></a>00181 <span class="keywordflow">case</span> EDealerRecvCard:
<a name="l00182"></a>00182 RecvOfCardComplete();
<a name="l00183"></a>00183 <span class="keywordflow">break</span>;
<a name="l00184"></a>00184
<a name="l00185"></a>00185 <span class="keywordflow">case</span> ERecvStatusRecv:
<a name="l00186"></a>00186 DealWithStatusFromRecv();
<a name="l00187"></a>00187 <span class="keywordflow">break</span>;
<a name="l00188"></a>00188
<a name="l00189"></a>00189 <span class="keywordflow">case</span> ERecvStatusSender:
<a name="l00190"></a>00190 DealWithStatusFromSender();
<a name="l00191"></a>00191 <span class="keywordflow">break</span>;
<a name="l00192"></a>00192
<a name="l00193"></a>00193 <span class="keywordflow">case</span> ERecvReadyResult:
<a name="l00194"></a>00194 SendReadyInquiry();<span class="comment">// call the next</span>
<a name="l00195"></a>00195 <span class="keywordflow">break</span>;
<a name="l00196"></a>00196
<a name="l00197"></a>00197 <span class="keywordflow">case</span> ERecvUpdateResult:
<a name="l00198"></a>00198 SendPlayerUpdate();<span class="comment">//call the next</span>
<a name="l00199"></a>00199 <span class="keywordflow">break</span>;
<a name="l00200"></a>00200
<a name="l00201"></a>00201 <span class="keywordflow">case</span> EDealerRecvHandSize:
<a name="l00202"></a>00202 SendHandSize();
<a name="l00203"></a>00203 <span class="keywordflow">break</span>;
<a name="l00204"></a>00204
<a name="l00205"></a>00205 <span class="keywordflow">case</span> EDealerRecvCardNum:
<a name="l00206"></a>00206 SendCardNumber();
<a name="l00207"></a>00207 <span class="keywordflow">break</span>;
<a name="l00208"></a>00208
<a name="l00209"></a>00209 <span class="keywordflow">case</span> EDealerRecvAck:
<a name="l00210"></a>00210 RecvOfAckComplete();
<a name="l00211"></a>00211 <span class="keywordflow">break</span>;
<a name="l00212"></a>00212
<a name="l00213"></a>00213 <span class="keywordflow">default</span>:
<a name="l00214"></a>00214 <span class="keywordflow">break</span>;
<a name="l00215"></a>00215 }
<a name="l00216"></a>00216
<a name="l00217"></a>00217
<a name="l00218"></a>00218 }
<a name="l00219"></a>00219
<a name="l00220"></a><a class="code" href="class_c_scabby_queen_dealer.html#275910f6a9dbaeb7ed79f907972d169b">00220</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#275910f6a9dbaeb7ed79f907972d169b">CScabbyQueenDealer::TimerComplete</a>()
<a name="l00221"></a>00221 {
<a name="l00222"></a>00222 <span class="comment">// the ack timer has complete before we have received the ack</span>
<a name="l00223"></a>00223 iConsole.Printf(_L(<span class="stringliteral">"\nTimed out! Informing players of Game Over"</span>));
<a name="l00224"></a>00224 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00225"></a>00225 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00226"></a>00226 InformNextGameOver();
<a name="l00227"></a>00227
<a name="l00228"></a>00228 }
<a name="l00229"></a>00229
<a name="l00230"></a>00230
<a name="l00234"></a><a class="code" href="class_c_scabby_queen_dealer.html#7d2def26f1acaca85f07cc66f993e35c">00234</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_dealer.html#7d2def26f1acaca85f07cc66f993e35c">CScabbyQueenDealer::ShowDeckL</a>()
<a name="l00235"></a>00235 {
<a name="l00236"></a>00236 TInt cardNum;
<a name="l00237"></a>00237 iConsole.Printf(_L(<span class="stringliteral">"\nThe Deck...\n"</span>));
<a name="l00238"></a>00238
<a name="l00239"></a>00239 <span class="keywordflow">for</span> (TInt i=0; i<=iFullDeck->Length()-KCardLength; i=i+KCardLength)
<a name="l00240"></a>00240 {
<a name="l00241"></a>00241 <span class="keywordflow">if</span> (i==0)
<a name="l00242"></a>00242 cardNum = i;
<a name="l00243"></a>00243 <span class="keywordflow">else</span>
<a name="l00244"></a>00244 cardNum = i/2;
<a name="l00245"></a>00245 HBufC16* buffer = HBufC16::NewL(4);
<a name="l00246"></a>00246 buffer->Des().Copy(iFullDeck->Mid(i,2));
<a name="l00247"></a>00247 iConsole.Printf(_L(<span class="stringliteral">"%d - %S | "</span>),cardNum,buffer);
<a name="l00248"></a>00248 }
<a name="l00249"></a>00249 iConsole.Getch();
<a name="l00250"></a>00250 }
<a name="l00251"></a>00251
<a name="l00252"></a>00252
<a name="l00257"></a>00257 <span class="keywordtype">void</span> CScabbyQueenDealer::InformReceivingPlayer()
<a name="l00258"></a>00258 {
<a name="l00259"></a>00259 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a> == <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count())
<a name="l00260"></a>00260 {
<a name="l00261"></a>00261 <span class="comment">// reset the Token to start of socket array</span>
<a name="l00262"></a>00262 <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a> = 0;
<a name="l00263"></a>00263 }
<a name="l00264"></a>00264
<a name="l00265"></a>00265 iRecvMode = ERecvSuccess;
<a name="l00266"></a>00266 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">iAck</a>);
<a name="l00267"></a>00267 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">iAck</a>); <span class="comment">// On return iRecvDes will be filled with iAck</span>
<a name="l00268"></a>00268 iCheckSize.Close();
<a name="l00269"></a>00269 <span class="comment">//iAckTimer->Cancel();</span>
<a name="l00270"></a>00270 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00271"></a>00271 iStatusBuffer = EReceiving;
<a name="l00272"></a>00272 iSendMode = ESendRecvToken;<span class="comment">// set the mode for the active object</span>
<a name="l00273"></a>00273 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(iStatusBuffer, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>]);
<a name="l00274"></a>00274 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l00275"></a>00275 }
<a name="l00276"></a>00276
<a name="l00284"></a>00284 <span class="keywordtype">void</span> CScabbyQueenDealer::ReceivingPlayerInformed(TInt aError)
<a name="l00285"></a>00285 {
<a name="l00286"></a>00286 <span class="keywordflow">if</span> (aError == KErrNone)
<a name="l00287"></a>00287 {
<a name="l00288"></a>00288
<a name="l00289"></a>00289 }
<a name="l00290"></a>00290 <span class="keywordflow">else</span>
<a name="l00291"></a>00291 {
<a name="l00292"></a>00292 <span class="comment">// send has failed.</span>
<a name="l00293"></a>00293 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00294"></a>00294 <a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">BaseCancelRecvFrom</a>();
<a name="l00295"></a>00295 <span class="comment">// that the game is over.</span>
<a name="l00296"></a>00296 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00297"></a>00297 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = <a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>;
<a name="l00298"></a>00298 InformNextGameOver();
<a name="l00299"></a>00299 }
<a name="l00300"></a>00300 }
<a name="l00301"></a>00301
<a name="l00305"></a>00305 <span class="keywordtype">void</span> CScabbyQueenDealer::InformSendingPlayer()
<a name="l00306"></a>00306 {
<a name="l00307"></a>00307 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">iAck</a>() == KErrNone)
<a name="l00308"></a>00308 {
<a name="l00309"></a>00309 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00310"></a>00310 <span class="comment">// We wont set an ack this time, instead when the sender sends</span>
<a name="l00311"></a>00311 <span class="comment">// back their hand size we will use this as an ack.</span>
<a name="l00312"></a>00312 iStatusBuffer = ESending;
<a name="l00313"></a>00313 iSendMode = ESendSendToken;
<a name="l00314"></a>00314 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(iStatusBuffer, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>]);
<a name="l00315"></a>00315 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l00316"></a>00316 }
<a name="l00317"></a>00317 <span class="keywordflow">else</span>
<a name="l00318"></a>00318 {
<a name="l00319"></a>00319 <span class="comment">// We did get an Ack back but it was what we expected</span>
<a name="l00320"></a>00320 }
<a name="l00321"></a>00321
<a name="l00322"></a>00322 }
<a name="l00323"></a>00323
<a name="l00328"></a>00328 <span class="keywordtype">void</span> CScabbyQueenDealer::InformStaticPlayers()
<a name="l00329"></a>00329 {
<a name="l00330"></a>00330 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00331"></a>00331 InformStaticPlayersProcess();
<a name="l00332"></a>00332 }
<a name="l00333"></a>00333
<a name="l00337"></a>00337 <span class="keywordtype">void</span> CScabbyQueenDealer::InformStaticPlayersProcess()
<a name="l00338"></a>00338 {
<a name="l00339"></a>00339 <span class="comment">// inform everyone except current receviver (iPlayerToken) and iSender</span>
<a name="l00340"></a>00340 <span class="keywordflow">while</span> (iFinishedPlayers.Find(<a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>) != KErrNotFound)<span class="comment">// make sure we are not a finished player</span>
<a name="l00341"></a>00341 {
<a name="l00342"></a>00342 <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>++;
<a name="l00343"></a>00343 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a> == <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count())
<a name="l00344"></a>00344 <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a> = 0;<span class="comment">// we have come to the end so start over.</span>
<a name="l00345"></a>00345 }
<a name="l00346"></a>00346 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>++;<span class="comment">// increment count, this will be used to address the socket array.</span>
<a name="l00347"></a>00347
<a name="l00348"></a>00348 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a> == 0)
<a name="l00349"></a>00349 <a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a> = <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count()-1;
<a name="l00350"></a>00350 <span class="keywordflow">else</span>
<a name="l00351"></a>00351 <a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a> = <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>-1;
<a name="l00352"></a>00352
<a name="l00353"></a>00353 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#5cb6915fc79735c3809baf7bb1f08066">iPlayerCount</a> == 2)
<a name="l00354"></a>00354 {
<a name="l00355"></a>00355 InformReceivingPlayer();<span class="comment">// no waiting players so move directly to next stage</span>
<a name="l00356"></a>00356 }
<a name="l00357"></a>00357 <span class="keywordflow">else</span>
<a name="l00358"></a>00358 {
<a name="l00359"></a>00359 <span class="comment">// as there are more that 2 players we need to send out wait nofitications</span>
<a name="l00360"></a>00360 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> == <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count())
<a name="l00361"></a>00361 {
<a name="l00362"></a>00362 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = 0;
<a name="l00363"></a>00363 }
<a name="l00364"></a>00364
<a name="l00365"></a>00365
<a name="l00366"></a>00366 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> != <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a> && <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> != <a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>)
<a name="l00367"></a>00367 <span class="comment">// make sure that iCount isn't a sender or receiver</span>
<a name="l00368"></a>00368 {
<a name="l00369"></a>00369 <span class="comment">// Get ready to receive the ack back</span>
<a name="l00370"></a>00370 iRecvMode = EDealerRecvAck;
<a name="l00371"></a>00371 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">iAck</a>);
<a name="l00372"></a>00372 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">iAck</a>);
<a name="l00373"></a>00373 iCheckSize.Close();
<a name="l00374"></a>00374 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00375"></a>00375 iSendMode = ESendWaitToken;
<a name="l00376"></a>00376 iStatusBuffer = EWaiting;
<a name="l00377"></a>00377 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(iStatusBuffer, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>]);
<a name="l00378"></a>00378 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l00379"></a>00379 }
<a name="l00380"></a>00380 <span class="keywordflow">else</span>
<a name="l00381"></a>00381 {
<a name="l00382"></a>00382 <span class="comment">// If iCount is a S or R then recall the function to increment iCount</span>
<a name="l00383"></a>00383 InformStaticPlayers();
<a name="l00384"></a>00384 }
<a name="l00385"></a>00385 }
<a name="l00386"></a>00386 }
<a name="l00387"></a>00387
<a name="l00395"></a>00395 <span class="keywordtype">void</span> CScabbyQueenDealer::StaticPlayersInformed(TInt aError)
<a name="l00396"></a>00396 {
<a name="l00397"></a>00397 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00398"></a>00398 <span class="keywordflow">if</span> (aError == KErrNone)
<a name="l00399"></a>00399 {
<a name="l00400"></a>00400 <span class="comment">// this will be called when all static players have been informed</span>
<a name="l00401"></a>00401 iResponseCount = 0;
<a name="l00402"></a>00402 InformReceivingPlayer();
<a name="l00403"></a>00403 }
<a name="l00404"></a>00404 <span class="keywordflow">else</span>
<a name="l00405"></a>00405 {
<a name="l00406"></a>00406 <span class="comment">// send has failed.</span>
<a name="l00407"></a>00407 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00408"></a>00408 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00409"></a>00409 InformNextGameOver();
<a name="l00410"></a>00410 }
<a name="l00411"></a>00411
<a name="l00412"></a>00412 }
<a name="l00413"></a>00413
<a name="l00417"></a>00417 <span class="keywordtype">void</span> CScabbyQueenDealer::RecvHandSize(TInt aError)
<a name="l00418"></a>00418 {
<a name="l00419"></a>00419 <span class="keywordflow">if</span> (aError == KErrNone)
<a name="l00420"></a>00420 {
<a name="l00421"></a>00421 <span class="comment">// This will also act as the ack for sender token send as well</span>
<a name="l00422"></a>00422 iRecvMode = EDealerRecvHandSize;
<a name="l00423"></a>00423 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_dealer.html#9cfe6dd0f07eb447099d83717064b21e">iSenderHandSize</a>);
<a name="l00424"></a>00424 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_dealer.html#9cfe6dd0f07eb447099d83717064b21e">iSenderHandSize</a>);
<a name="l00425"></a>00425 iCheckSize.Close();
<a name="l00426"></a>00426 }
<a name="l00427"></a>00427 <span class="keywordflow">else</span>
<a name="l00428"></a>00428 {
<a name="l00429"></a>00429 <span class="comment">// send has failed.</span>
<a name="l00430"></a>00430 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00431"></a>00431 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00432"></a>00432 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = <a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>;
<a name="l00433"></a>00433 InformNextGameOver();
<a name="l00434"></a>00434 }
<a name="l00435"></a>00435
<a name="l00436"></a>00436 }
<a name="l00437"></a>00437
<a name="l00438"></a>00438
<a name="l00444"></a>00444 <span class="keywordtype">void</span> CScabbyQueenDealer::RecvOfAckComplete()
<a name="l00445"></a>00445 {
<a name="l00446"></a>00446 <span class="comment">// when the ack recv completes we will get called.</span>
<a name="l00447"></a>00447 <span class="comment">// if all is ok then we want to setup the next stage.</span>
<a name="l00448"></a>00448 <a class="code" href="class_c_scabby_queen_dealer.html#9c32bcbffbfaf85ba7d765d97b1be24a">iResendCount</a> = 0;
<a name="l00449"></a>00449 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00450"></a>00450 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">iAck</a>() == KErrNone)<span class="comment">// did they receive it ok?</span>
<a name="l00451"></a>00451 {
<a name="l00452"></a>00452 <span class="keywordflow">switch</span> (iSendMode)
<a name="l00453"></a>00453 {
<a name="l00454"></a>00454 <span class="keywordflow">case</span> ESendHandSize:
<a name="l00455"></a>00455 ReceiveCardNum();
<a name="l00456"></a>00456 <span class="keywordflow">break</span>;
<a name="l00457"></a>00457
<a name="l00458"></a>00458 <span class="keywordflow">case</span> ESendWaitToken:
<a name="l00459"></a>00459 {
<a name="l00460"></a>00460 <span class="comment">// We have received the ack after dealer told waiting player</span>
<a name="l00461"></a>00461 iWaitingPlayerCount++;
<a name="l00462"></a>00462 <span class="keywordflow">if</span> (iWaitingPlayerCount == <a class="code" href="class_c_scabby_queen_dealer.html#5cb6915fc79735c3809baf7bb1f08066">iPlayerCount</a>-2)
<a name="l00463"></a>00463 {
<a name="l00464"></a>00464 <span class="comment">// All waiting players informed</span>
<a name="l00465"></a>00465 StaticPlayersInformed(KErrNone);
<a name="l00466"></a>00466 iWaitingPlayerCount = 0;
<a name="l00467"></a>00467 }
<a name="l00468"></a>00468 <span class="keywordflow">else</span>
<a name="l00469"></a>00469 {
<a name="l00470"></a>00470 <span class="comment">//we havent finished telling all the waiting players yet</span>
<a name="l00471"></a>00471 InformStaticPlayers();
<a name="l00472"></a>00472 }
<a name="l00473"></a>00473 }
<a name="l00474"></a>00474
<a name="l00475"></a>00475 <span class="keywordflow">break</span>;
<a name="l00476"></a>00476 <span class="keywordflow">default</span>:
<a name="l00477"></a>00477 <span class="keywordflow">break</span>;
<a name="l00478"></a>00478 }
<a name="l00479"></a>00479 }
<a name="l00480"></a>00480 <span class="keywordflow">else</span>
<a name="l00481"></a>00481 {
<a name="l00482"></a>00482 <span class="comment">// we have the ack back but the sender has reported an error</span>
<a name="l00483"></a>00483 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00484"></a>00484 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = 0;
<a name="l00485"></a>00485 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00486"></a>00486 InformNextGameOver();
<a name="l00487"></a>00487 }
<a name="l00488"></a>00488 }
<a name="l00489"></a>00489
<a name="l00495"></a>00495 <span class="keywordtype">void</span> CScabbyQueenDealer::SendHandSize()
<a name="l00496"></a>00496 {
<a name="l00497"></a>00497 <span class="comment">// We have now recv the hand size from sender, this is also the ack.</span>
<a name="l00498"></a>00498 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#9cfe6dd0f07eb447099d83717064b21e">iSenderHandSize</a>() >= 0)
<a name="l00499"></a>00499 {
<a name="l00500"></a>00500 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00501"></a>00501 <span class="comment">// get ready to receive the ack</span>
<a name="l00502"></a>00502 iRecvMode = EDealerRecvAck;
<a name="l00503"></a>00503 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">iAck</a>);
<a name="l00504"></a>00504 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_dealer.html#cdd5b112e0d93246b784fcc979e300a5">iAck</a>);
<a name="l00505"></a>00505 iCheckSize.Close();
<a name="l00506"></a>00506 <span class="comment">//now send the hand size on</span>
<a name="l00507"></a>00507 iSendMode = ESendHandSize;
<a name="l00508"></a>00508 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_dealer.html#9cfe6dd0f07eb447099d83717064b21e">iSenderHandSize</a>, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>]);
<a name="l00509"></a>00509 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l00510"></a>00510 }
<a name="l00511"></a>00511 <span class="keywordflow">else</span>
<a name="l00512"></a>00512 {
<a name="l00513"></a>00513 <span class="comment">// We have fail to send twice </span>
<a name="l00514"></a>00514 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00515"></a>00515 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00516"></a>00516 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>;
<a name="l00517"></a>00517 InformNextGameOver();
<a name="l00518"></a>00518 }
<a name="l00519"></a>00519
<a name="l00520"></a>00520 }
<a name="l00521"></a>00521
<a name="l00522"></a>00522
<a name="l00527"></a>00527 <span class="keywordtype">void</span> CScabbyQueenDealer::InformNextGameOver()
<a name="l00528"></a>00528 {
<a name="l00529"></a>00529
<a name="l00530"></a>00530 <span class="keywordflow">if</span> (<a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count() > <a class="code" href="class_c_scabby_queen_dealer.html#261bd4bcd5a2fb03c8a2bdccd7f8545d">iLostPlayers</a>.Count())<span class="comment">// still got players?</span>
<a name="l00531"></a>00531 {
<a name="l00532"></a>00532 <span class="comment">// before we tell the next player that we have finished</span>
<a name="l00533"></a>00533 <span class="comment">// check that we havent already disconnected.</span>
<a name="l00534"></a>00534 TInt index = <a class="code" href="class_c_scabby_queen_dealer.html#261bd4bcd5a2fb03c8a2bdccd7f8545d">iLostPlayers</a>.Find(<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>);
<a name="l00535"></a>00535 <span class="keywordflow">if</span> (index == KErrNotFound)
<a name="l00536"></a>00536 {
<a name="l00537"></a>00537 <span class="comment">// remove the device just lost</span>
<a name="l00538"></a>00538 <a class="code" href="class_c_scabby_queen_dealer.html#261bd4bcd5a2fb03c8a2bdccd7f8545d">iLostPlayers</a>.Append(<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>);
<a name="l00539"></a>00539 <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Remove(<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>);
<a name="l00540"></a>00540 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>++;<span class="comment">//move onto next</span>
<a name="l00541"></a>00541 <span class="comment">// we are ok to disconnect a device</span>
<a name="l00542"></a>00542
<a name="l00543"></a>00543 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> == <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count())
<a name="l00544"></a>00544 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = 0;
<a name="l00545"></a>00545 <span class="comment">//now send the hand size on</span>
<a name="l00546"></a>00546 iSendMode = ESendGameOver;
<a name="l00547"></a>00547 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_dealer.html#d5cf6b60e28be5717dbf448c811e25f8">iGameOverBuffer</a>, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>]);
<a name="l00548"></a>00548 }
<a name="l00549"></a>00549 <span class="keywordflow">else</span>
<a name="l00550"></a>00550 {
<a name="l00551"></a>00551 <span class="comment">// device already disconnected, move onto next</span>
<a name="l00552"></a>00552 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>++;
<a name="l00553"></a>00553 InformNextGameOver();
<a name="l00554"></a>00554 }
<a name="l00555"></a>00555 }
<a name="l00556"></a>00556 <span class="keywordflow">else</span>
<a name="l00557"></a>00557 {
<a name="l00558"></a>00558 iConsole.Printf(_L(<span class="stringliteral">"\nAll players have left the game"</span>));
<a name="l00559"></a>00559 }
<a name="l00560"></a>00560
<a name="l00561"></a>00561 }
<a name="l00562"></a>00562
<a name="l00566"></a>00566 <span class="keywordtype">void</span> CScabbyQueenDealer::ReceiveCardNum()
<a name="l00567"></a>00567 {
<a name="l00568"></a>00568 iRecvMode = EDealerRecvCardNum;
<a name="l00569"></a>00569 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_dealer.html#d2fda83bc39115599e045ada314bf3c7">iCardNum</a>, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>]);
<a name="l00570"></a>00570 }
<a name="l00571"></a>00571
<a name="l00576"></a>00576 <span class="keywordtype">void</span> CScabbyQueenDealer::SendCardNumber()
<a name="l00577"></a>00577 {
<a name="l00578"></a>00578 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#d2fda83bc39115599e045ada314bf3c7">iCardNum</a>() >= 0)
<a name="l00579"></a>00579 {
<a name="l00580"></a>00580 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00581"></a>00581 <span class="comment">// get ready to receive the card (this will also be the ack)</span>
<a name="l00582"></a>00582 RecvCard();
<a name="l00583"></a>00583 <span class="comment">// send the player the card number we just received</span>
<a name="l00584"></a>00584 iSendMode = ESendPlayerCardNumber;
<a name="l00585"></a>00585 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_dealer.html#d2fda83bc39115599e045ada314bf3c7">iCardNum</a>, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>]);
<a name="l00586"></a>00586 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l00587"></a>00587 }
<a name="l00588"></a>00588 <span class="keywordflow">else</span>
<a name="l00589"></a>00589 {
<a name="l00590"></a>00590 <span class="comment">// We have failed to send twice, start the game over procedure.</span>
<a name="l00591"></a>00591 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00592"></a>00592 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00593"></a>00593 <a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">BaseCancelRecvFrom</a>();
<a name="l00594"></a>00594 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>;
<a name="l00595"></a>00595 InformNextGameOver();
<a name="l00596"></a>00596 }
<a name="l00597"></a>00597 }
<a name="l00598"></a>00598
<a name="l00604"></a>00604 <span class="keywordtype">void</span> CScabbyQueenDealer::SendCompleted(TInt aError)
<a name="l00605"></a>00605 {
<a name="l00606"></a>00606 <span class="comment">// in the case where the send completes successfully nothing will be done.</span>
<a name="l00607"></a>00607 <span class="comment">// if there was an error in the send we will cancel the timer and attempt a resend</span>
<a name="l00608"></a>00608 <span class="keywordflow">if</span> (aError !=KErrNone)
<a name="l00609"></a>00609 {
<a name="l00610"></a>00610 <span class="comment">// we have failed to send</span>
<a name="l00611"></a>00611 <span class="comment">// cancel timer</span>
<a name="l00612"></a>00612 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00613"></a>00613 <a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">BaseCancelRecvFrom</a>();
<a name="l00614"></a>00614 <span class="comment">// We have failed to send twice, start the game over procedure.</span>
<a name="l00615"></a>00615 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00616"></a>00616 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = 0;
<a name="l00617"></a>00617 InformNextGameOver();
<a name="l00618"></a>00618 }
<a name="l00619"></a>00619 <span class="keywordflow">else</span>
<a name="l00620"></a>00620 {
<a name="l00621"></a>00621 <span class="comment">//we have sent successfully, timer will continue.</span>
<a name="l00622"></a>00622 <span class="comment">// when recv of ack completes we can proceed</span>
<a name="l00623"></a>00623 }
<a name="l00624"></a>00624 }
<a name="l00625"></a>00625
<a name="l00626"></a>00626
<a name="l00630"></a>00630 <span class="keywordtype">void</span> CScabbyQueenDealer::RecvCard()
<a name="l00631"></a>00631 {
<a name="l00632"></a>00632 iRecvMode = EDealerRecvCard;
<a name="l00633"></a>00633 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(iReceivedCard);
<a name="l00634"></a>00634 }
<a name="l00635"></a>00635
<a name="l00636"></a>00636
<a name="l00641"></a>00641 <span class="keywordtype">void</span> CScabbyQueenDealer::RecvOfCardComplete()
<a name="l00642"></a>00642 {
<a name="l00643"></a>00643 <span class="comment">// we have recvd the card from sender. this is also the ack.</span>
<a name="l00644"></a>00644 <span class="keywordflow">if</span> (iReceivedCard != KNullDesC8)
<a name="l00645"></a>00645 {
<a name="l00646"></a>00646 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00647"></a>00647 iSendMode = ESendCard;
<a name="l00648"></a>00648 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(iReceivedCard, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>]);
<a name="l00649"></a>00649 }
<a name="l00650"></a>00650 <span class="keywordflow">else</span>
<a name="l00651"></a>00651 {
<a name="l00652"></a>00652 <span class="comment">// We have failed to send twice so start the Game over procedure.</span>
<a name="l00653"></a>00653 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00654"></a>00654 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = <a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>;
<a name="l00655"></a>00655 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00656"></a>00656 InformNextGameOver();
<a name="l00657"></a>00657 }
<a name="l00658"></a>00658
<a name="l00659"></a>00659 }
<a name="l00660"></a>00660
<a name="l00665"></a>00665 <span class="keywordtype">void</span> CScabbyQueenDealer::CardSent()
<a name="l00666"></a>00666 {
<a name="l00667"></a>00667 <span class="comment">// We have sent the card to the player, now get ready to receive an ack from them</span>
<a name="l00668"></a>00668 iRecvMode = ERecvCardNotification;
<a name="l00669"></a>00669 iCheckSize.Create(iStatusBuffer);
<a name="l00670"></a>00670 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(iStatusBuffer);
<a name="l00671"></a>00671 iCheckSize.Close();
<a name="l00672"></a>00672 }
<a name="l00673"></a>00673
<a name="l00674"></a>00674
<a name="l00680"></a>00680 <span class="keywordtype">void</span> CScabbyQueenDealer::RecvOfFinishNotify()
<a name="l00681"></a>00681 {
<a name="l00682"></a>00682 <span class="comment">// receiver has told us he has received the card, he and the sender are waiting</span>
<a name="l00683"></a>00683 <span class="comment">// this stuff want to go into function called after we have heard back from player status</span>
<a name="l00684"></a>00684 <span class="keywordflow">if</span> (iStatusBuffer() == EReceivedCard)
<a name="l00685"></a>00685 {
<a name="l00686"></a>00686 iConsole.Printf(_L(<span class="stringliteral">"\nPlayer[%d] ----> Player[%d]"</span>),<a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a> , <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>);
<a name="l00687"></a>00687 CheckPlayerStatus();
<a name="l00688"></a>00688 }
<a name="l00689"></a>00689 <span class="keywordflow">else</span>
<a name="l00690"></a>00690 {
<a name="l00691"></a>00691 iConsole.Printf(_L(<span class="stringliteral">"\nWe were expecting received card!"</span>));
<a name="l00692"></a>00692 }
<a name="l00693"></a>00693
<a name="l00694"></a>00694 }
<a name="l00695"></a>00695
<a name="l00701"></a>00701 <span class="keywordtype">void</span> CScabbyQueenDealer::SendOfCheckStatusComplete(TInt aError)
<a name="l00702"></a>00702 {
<a name="l00703"></a>00703 <span class="keywordflow">if</span> (iSendMode == ESendCheckRecvStatus)
<a name="l00704"></a>00704 {
<a name="l00705"></a>00705 <span class="comment">// we have sent to the recv'r</span>
<a name="l00706"></a>00706 <span class="keywordflow">if</span> (aError == KErrNone)
<a name="l00707"></a>00707 {
<a name="l00708"></a>00708 iRecvMode = ERecvStatusRecv;
<a name="l00709"></a>00709 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>);
<a name="l00710"></a>00710 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>);
<a name="l00711"></a>00711 iCheckSize.Close();
<a name="l00712"></a>00712 }
<a name="l00713"></a>00713 <span class="keywordflow">else</span>
<a name="l00714"></a>00714 {
<a name="l00715"></a>00715 <span class="comment">// send has failed.</span>
<a name="l00716"></a>00716 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l00717"></a>00717 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00718"></a>00718 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00719"></a>00719 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = <a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>;
<a name="l00720"></a>00720 InformNextGameOver();
<a name="l00721"></a>00721 }
<a name="l00722"></a>00722 }
<a name="l00723"></a>00723 <span class="keywordflow">else</span>
<a name="l00724"></a>00724 {
<a name="l00725"></a>00725 <span class="comment">// we have sent to the sender.</span>
<a name="l00726"></a>00726 <span class="keywordflow">if</span> (aError == KErrNone)
<a name="l00727"></a>00727 {
<a name="l00728"></a>00728 iRecvMode = ERecvStatusSender;
<a name="l00729"></a>00729 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>);
<a name="l00730"></a>00730 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>);
<a name="l00731"></a>00731 iCheckSize.Close();
<a name="l00732"></a>00732 }
<a name="l00733"></a>00733 <span class="keywordflow">else</span>
<a name="l00734"></a>00734 {
<a name="l00735"></a>00735 <span class="comment">// send has failed.</span>
<a name="l00736"></a>00736 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00737"></a>00737 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00738"></a>00738 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00739"></a>00739 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>;
<a name="l00740"></a>00740 InformNextGameOver();
<a name="l00741"></a>00741 }
<a name="l00742"></a>00742 }
<a name="l00743"></a>00743 }
<a name="l00744"></a>00744
<a name="l00745"></a>00745
<a name="l00750"></a>00750 <span class="keywordtype">void</span> CScabbyQueenDealer::DealWithStatusFromSender()
<a name="l00751"></a>00751 {
<a name="l00752"></a>00752 <span class="comment">// We have got the status of the Sender, deal with it</span>
<a name="l00753"></a>00753 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00754"></a>00754 <a class="code" href="class_c_scabby_queen_dealer.html#9c32bcbffbfaf85ba7d765d97b1be24a">iResendCount</a> = 0;
<a name="l00755"></a>00755 DealWithGameStatus(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>());
<a name="l00756"></a>00756 }
<a name="l00757"></a>00757
<a name="l00763"></a>00763 <span class="keywordtype">void</span> CScabbyQueenDealer::DealWithStatusFromRecv()
<a name="l00764"></a>00764 {
<a name="l00765"></a>00765 <span class="comment">// We have got the status from receiver, deal with it</span>
<a name="l00766"></a>00766 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00767"></a>00767 <a class="code" href="class_c_scabby_queen_dealer.html#9c32bcbffbfaf85ba7d765d97b1be24a">iResendCount</a> = 0;
<a name="l00768"></a>00768 DealWithGameStatus(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>());
<a name="l00769"></a>00769 <span class="comment">// Now we want to tell the Sender to send their status</span>
<a name="l00770"></a>00770 <a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a> = EGameStatusRequest;
<a name="l00771"></a>00771 iSendMode = ESendCheckSenderStatus;
<a name="l00772"></a>00772 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>]);
<a name="l00773"></a>00773 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l00774"></a>00774 }
<a name="l00775"></a>00775
<a name="l00776"></a>00776
<a name="l00780"></a>00780 <span class="keywordtype">void</span> CScabbyQueenDealer::CheckPlayerStatus()
<a name="l00781"></a>00781 {
<a name="l00782"></a>00782 <span class="comment">// Tell the Receiver that we want their game status</span>
<a name="l00783"></a>00783 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00784"></a>00784 <a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a> = EGameStatusRequest;
<a name="l00785"></a>00785 iSendMode = ESendCheckRecvStatus;
<a name="l00786"></a>00786 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>]);
<a name="l00787"></a>00787 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l00788"></a>00788 }
<a name="l00789"></a>00789
<a name="l00790"></a>00790
<a name="l00797"></a>00797 <span class="keywordtype">void</span> CScabbyQueenDealer::DealWithGameStatus(TGameStatus aGameStatus)
<a name="l00798"></a>00798 {
<a name="l00799"></a>00799
<a name="l00800"></a>00800 <span class="keywordflow">if</span> (iResponseCount == 0)
<a name="l00801"></a>00801 {
<a name="l00802"></a>00802 <span class="comment">// First response, reset Update</span>
<a name="l00803"></a>00803 iCurrentPlayers.Reset();
<a name="l00804"></a>00804 <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.Delete(0,<a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.Length());
<a name="l00805"></a>00805 }
<a name="l00806"></a>00806
<a name="l00807"></a>00807 iResponseCount++;
<a name="l00808"></a>00808
<a name="l00809"></a>00809 <span class="comment">// Check the enum status that we have received, and append the</span>
<a name="l00810"></a>00810 <span class="comment">// appropriate player number to the appropriate array.</span>
<a name="l00811"></a>00811 <span class="keywordflow">switch</span>(aGameStatus)
<a name="l00812"></a>00812 {
<a name="l00813"></a>00813 <span class="keywordflow">case</span> EPlayingZero:
<a name="l00814"></a>00814 iCurrentPlayers.Append(0);
<a name="l00815"></a>00815 <span class="keywordflow">break</span>;
<a name="l00816"></a>00816
<a name="l00817"></a>00817 <span class="keywordflow">case</span> EPlayingOne:
<a name="l00818"></a>00818 iCurrentPlayers.Append(1);
<a name="l00819"></a>00819 <span class="keywordflow">break</span>;
<a name="l00820"></a>00820
<a name="l00821"></a>00821 <span class="keywordflow">case</span> EPlayingTwo:
<a name="l00822"></a>00822 iCurrentPlayers.Append(2);
<a name="l00823"></a>00823 <span class="keywordflow">break</span>;
<a name="l00824"></a>00824
<a name="l00825"></a>00825 <span class="keywordflow">case</span> EPlayingThree:
<a name="l00826"></a>00826 iCurrentPlayers.Append(3);
<a name="l00827"></a>00827 <span class="keywordflow">break</span>;
<a name="l00828"></a>00828
<a name="l00829"></a>00829 <span class="keywordflow">case</span> EPlayingFour:
<a name="l00830"></a>00830 iCurrentPlayers.Append(4);
<a name="l00831"></a>00831 <span class="keywordflow">break</span>;
<a name="l00832"></a>00832
<a name="l00833"></a>00833 <span class="keywordflow">case</span> EPlayingFive:
<a name="l00834"></a>00834 iCurrentPlayers.Append(5);
<a name="l00835"></a>00835 <span class="keywordflow">break</span>;
<a name="l00836"></a>00836
<a name="l00837"></a>00837 <span class="keywordflow">case</span> EPlayingSix:
<a name="l00838"></a>00838 iCurrentPlayers.Append(6);
<a name="l00839"></a>00839 <span class="keywordflow">break</span>;
<a name="l00840"></a>00840
<a name="l00841"></a>00841 <span class="keywordflow">case</span> EPlayingSeven:
<a name="l00842"></a>00842 iCurrentPlayers.Append(7);
<a name="l00843"></a>00843 <span class="keywordflow">break</span>;
<a name="l00844"></a>00844
<a name="l00845"></a>00845 <span class="keywordflow">case</span> EFinishedZero:
<a name="l00846"></a>00846 iFinishedPlayers.Append(0);
<a name="l00847"></a>00847 <span class="keywordflow">break</span>;
<a name="l00848"></a>00848
<a name="l00849"></a>00849 <span class="keywordflow">case</span> EFinishedOne:
<a name="l00850"></a>00850 iFinishedPlayers.Append(1);
<a name="l00851"></a>00851 <span class="keywordflow">break</span>;
<a name="l00852"></a>00852
<a name="l00853"></a>00853 <span class="keywordflow">case</span> EFinishedTwo:
<a name="l00854"></a>00854 iFinishedPlayers.Append(2);
<a name="l00855"></a>00855 <span class="keywordflow">break</span>;
<a name="l00856"></a>00856
<a name="l00857"></a>00857 <span class="keywordflow">case</span> EFinishedThree:
<a name="l00858"></a>00858 iFinishedPlayers.Append(3);
<a name="l00859"></a>00859 <span class="keywordflow">break</span>;
<a name="l00860"></a>00860
<a name="l00861"></a>00861 <span class="keywordflow">case</span> EFinishedFour:
<a name="l00862"></a>00862 iFinishedPlayers.Append(4);
<a name="l00863"></a>00863 <span class="keywordflow">break</span>;
<a name="l00864"></a>00864
<a name="l00865"></a>00865 <span class="keywordflow">case</span> EFinishedFive:
<a name="l00866"></a>00866 iFinishedPlayers.Append(5);
<a name="l00867"></a>00867 <span class="keywordflow">break</span>;
<a name="l00868"></a>00868
<a name="l00869"></a>00869 <span class="keywordflow">case</span> EFinishedSix:
<a name="l00870"></a>00870 iFinishedPlayers.Append(6);
<a name="l00871"></a>00871 <span class="keywordflow">break</span>;
<a name="l00872"></a>00872
<a name="l00873"></a>00873 <span class="keywordflow">case</span> EFinishedSeven:
<a name="l00874"></a>00874 iFinishedPlayers.Append(7);
<a name="l00875"></a>00875 <span class="keywordflow">break</span>;
<a name="l00876"></a>00876
<a name="l00877"></a>00877 <span class="keywordflow">default</span>:
<a name="l00878"></a>00878 <span class="keywordflow">break</span>;
<a name="l00879"></a>00879 }
<a name="l00880"></a>00880
<a name="l00881"></a>00881 <span class="keywordflow">if</span> (iResponseCount == 2)<span class="comment">// heard back from both</span>
<a name="l00882"></a>00882 {
<a name="l00883"></a>00883 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a> == KNullDesC8)<span class="comment">// first time </span>
<a name="l00884"></a>00884 {
<a name="l00885"></a>00885 <span class="comment">// as this is the first time we can construct the</span>
<a name="l00886"></a>00886 <span class="comment">// update descriptor as follows</span>
<a name="l00887"></a>00887 <span class="comment">// append any finished players</span>
<a name="l00888"></a>00888 <span class="keywordflow">for</span> (TInt i=0;i<iFinishedPlayers.Count();i++)
<a name="l00889"></a>00889 {
<a name="l00890"></a>00890 <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.AppendNum(iFinishedPlayers[i]);
<a name="l00891"></a>00891 }
<a name="l00892"></a>00892 <span class="comment">// append the F that seperates In and Out Players.</span>
<a name="l00893"></a>00893 <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.Append(<span class="charliteral">'F'</span>);
<a name="l00894"></a>00894
<a name="l00895"></a>00895 <span class="comment">// append the players that are still in</span>
<a name="l00896"></a>00896 <span class="keywordflow">for</span> (TInt i=0;i<iCurrentPlayers.Count();i++)
<a name="l00897"></a>00897 {
<a name="l00898"></a>00898 <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.AppendNum(iCurrentPlayers[i]);
<a name="l00899"></a>00899 }
<a name="l00900"></a>00900
<a name="l00901"></a>00901 <span class="comment">// append all the players that didnt do nothing</span>
<a name="l00902"></a>00902 <span class="keywordflow">for</span> (TInt i=0;i<<a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count();i++)
<a name="l00903"></a>00903 {
<a name="l00904"></a>00904 <span class="keywordflow">if</span> (i == <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a> || i == <a class="code" href="class_c_scabby_queen_dealer.html#ab4cab071db2acc68397fa0bb8caa93b">iSender</a>)
<a name="l00905"></a>00905 {
<a name="l00906"></a>00906 }
<a name="l00907"></a>00907 <span class="keywordflow">else</span>
<a name="l00908"></a>00908 {
<a name="l00909"></a>00909 <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.AppendNum(i);
<a name="l00910"></a>00910 }
<a name="l00911"></a>00911 }
<a name="l00912"></a>00912 }
<a name="l00913"></a>00913 <span class="keywordflow">else</span>
<a name="l00914"></a>00914 {
<a name="l00915"></a>00915
<a name="l00916"></a>00916 <span class="comment">// as oldupdate contains something then this isn't the first time</span>
<a name="l00917"></a>00917 <span class="comment">// a card has been exchanged we need to inspect the finished array.</span>
<a name="l00918"></a>00918 <span class="comment">// for each of the values in the array we need to check whether it is to the left of the </span>
<a name="l00919"></a>00919 <span class="comment">// F (we already know that they have finished) if it isn't then we need to add it.</span>
<a name="l00920"></a>00920 <span class="comment">// and remove it from the right of the F (these are the current players)</span>
<a name="l00921"></a>00921
<a name="l00922"></a>00922
<a name="l00923"></a>00923 TInt index = 0;
<a name="l00924"></a>00924 <span class="comment">// locate where the F is</span>
<a name="l00925"></a>00925 <span class="keywordflow">while</span> (<a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>[index] != <span class="charliteral">'F'</span>)
<a name="l00926"></a>00926 {
<a name="l00927"></a>00927 index++;
<a name="l00928"></a>00928 }
<a name="l00929"></a>00929
<a name="l00930"></a>00930 <span class="comment">// index is position of F</span>
<a name="l00931"></a>00931 <span class="comment">// get a pointer to finished players</span>
<a name="l00932"></a>00932 TPtrC8 playersOut(<a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>.Mid(0, index));
<a name="l00933"></a>00933
<a name="l00934"></a>00934
<a name="l00935"></a>00935 <span class="keywordflow">for</span> (TInt i=0; i<iFinishedPlayers.Count();i++)
<a name="l00936"></a>00936 {
<a name="l00937"></a>00937 <span class="comment">// i is a finished player, check that we have this number to the left of the F</span>
<a name="l00938"></a>00938 <span class="comment">// if we dont then add it.</span>
<a name="l00939"></a>00939 TBuf8<1> num;
<a name="l00940"></a>00940 num.AppendNum(iFinishedPlayers[i]);
<a name="l00941"></a>00941 TInt loc = playersOut.Find(num);<span class="comment">// has num finished already</span>
<a name="l00942"></a>00942 <span class="keywordflow">if</span> (loc == KErrNotFound)
<a name="l00943"></a>00943 {
<a name="l00944"></a>00944 <span class="comment">// we have finished with i but it isnt in the finished descriptor list</span>
<a name="l00945"></a>00945 <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.AppendNum(iFinishedPlayers[i]);
<a name="l00946"></a>00946 TInt match = <a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>.Find(num);
<a name="l00947"></a>00947 <span class="keywordflow">if</span> (match != KErrNotFound)
<a name="l00948"></a>00948 {
<a name="l00949"></a>00949 <a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>.Delete(match, 1);
<a name="l00950"></a>00950 }
<a name="l00951"></a>00951 }
<a name="l00952"></a>00952 }
<a name="l00953"></a>00953 <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.Insert(0, playersOut);
<a name="l00954"></a>00954 index = 0;
<a name="l00955"></a>00955 <span class="comment">// locate where the F is</span>
<a name="l00956"></a>00956 <span class="keywordflow">while</span> (<a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>[index] != <span class="charliteral">'F'</span>)
<a name="l00957"></a>00957 {
<a name="l00958"></a>00958 index++;
<a name="l00959"></a>00959 }
<a name="l00960"></a>00960 <a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>.Delete(0, index);
<a name="l00961"></a>00961 }
<a name="l00962"></a>00962
<a name="l00963"></a>00963
<a name="l00964"></a>00964 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>.Length() == 2)<span class="comment">// we only have one char to the right of the F</span>
<a name="l00965"></a>00965 {
<a name="l00966"></a>00966 <span class="comment">// we have our loser. hopefully they will have the scabby queen!</span>
<a name="l00967"></a>00967 <span class="comment">// instead of sending a ready inquiry send a notification that tells the user game has finished.</span>
<a name="l00968"></a>00968 <a class="code" href="class_c_scabby_queen_dealer.html#09bd3d6ad102d2e9a73093b1e45bb1b2">iGameOver</a> = ETrue;
<a name="l00969"></a>00969 }
<a name="l00970"></a>00970
<a name="l00971"></a>00971 <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.Append(<a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>);
<a name="l00972"></a>00972 <a class="code" href="class_c_scabby_queen_dealer.html#5904bca399ce397edfccc42657894e42">iOldPlayerUpdate</a>.Copy(<a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>);
<a name="l00973"></a>00973 TBufC16<20> buffer;
<a name="l00974"></a>00974 buffer.Des().Copy(<a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>);
<a name="l00975"></a>00975 iConsole.Printf(_L(<span class="stringliteral">"Update : %S"</span>), &buffer);
<a name="l00976"></a>00976
<a name="l00977"></a>00977 iResponseCount=0;
<a name="l00978"></a>00978 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = 0;
<a name="l00979"></a>00979 SendReadyInquiry();
<a name="l00980"></a>00980 }
<a name="l00981"></a>00981 }
<a name="l00982"></a>00982
<a name="l00987"></a>00987 <span class="keywordtype">void</span> CScabbyQueenDealer::TimerCompleted()
<a name="l00988"></a>00988 {
<a name="l00989"></a>00989 <span class="comment">// the ack timer has complete before we have received the ack</span>
<a name="l00990"></a>00990 iConsole.Printf(_L(<span class="stringliteral">"\nTimed out! Informing players of Game Over"</span>));
<a name="l00991"></a>00991 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l00992"></a>00992 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l00993"></a>00993 InformNextGameOver();
<a name="l00994"></a>00994 }
<a name="l00995"></a>00995
<a name="l00996"></a>00996
<a name="l01001"></a>01001 <span class="keywordtype">void</span> CScabbyQueenDealer::ReadyInquirySent(TInt aError)
<a name="l01002"></a>01002 {
<a name="l01003"></a>01003 <span class="comment">// we have sent a size update</span>
<a name="l01004"></a>01004 <span class="keywordflow">if</span> (aError == KErrNone)
<a name="l01005"></a>01005 {
<a name="l01006"></a>01006 iRecvMode = ERecvReadyResult;
<a name="l01007"></a>01007 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>);
<a name="l01008"></a>01008 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>);
<a name="l01009"></a>01009 iCheckSize.Close();
<a name="l01010"></a>01010 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>++;
<a name="l01011"></a>01011 }
<a name="l01012"></a>01012 <span class="keywordflow">else</span>
<a name="l01013"></a>01013 {
<a name="l01014"></a>01014 <span class="comment">// send has failed.</span>
<a name="l01015"></a>01015 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l01016"></a>01016 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l01017"></a>01017 InformNextGameOver();
<a name="l01018"></a>01018 }
<a name="l01019"></a>01019
<a name="l01020"></a>01020 }
<a name="l01021"></a>01021
<a name="l01022"></a>01022
<a name="l01027"></a>01027 <span class="keywordtype">void</span> CScabbyQueenDealer::SendReadyInquiry()
<a name="l01028"></a>01028 {
<a name="l01029"></a>01029 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l01030"></a>01030 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> < <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count())
<a name="l01031"></a>01031 {
<a name="l01032"></a>01032 iSendMode = ESendReadyInquiry;
<a name="l01033"></a>01033 <a class="code" href="class_c_scabby_queen_dealer.html#885b64499cf7eb2417146c203ffe2dde">iUpdateSize</a> = <a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>.Length();<span class="comment">// this is the update size</span>
<a name="l01034"></a>01034 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_dealer.html#885b64499cf7eb2417146c203ffe2dde">iUpdateSize</a>, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>]);
<a name="l01035"></a>01035 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l01036"></a>01036 }
<a name="l01037"></a>01037 <span class="keywordflow">else</span>
<a name="l01038"></a>01038 {
<a name="l01039"></a>01039 <span class="comment">// all are ready, move on to send update</span>
<a name="l01040"></a>01040 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = 0;
<a name="l01041"></a>01041 SendPlayerUpdate();
<a name="l01042"></a>01042 }
<a name="l01043"></a>01043 }
<a name="l01044"></a>01044
<a name="l01049"></a>01049 <span class="keywordtype">void</span> CScabbyQueenDealer::SendPlayerUpdate()
<a name="l01050"></a>01050 {<span class="comment">// here we need to a send update </span>
<a name="l01051"></a>01051 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l01052"></a>01052 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l01053"></a>01053 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> < <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>.Count())
<a name="l01054"></a>01054 {
<a name="l01055"></a>01055 iSendMode = ESendPlayerUpdate;
<a name="l01056"></a>01056 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_dealer.html#2ced907d15f1ce37473ffcb150e64d8b">iPlayerUpdate</a>, <a class="code" href="class_c_card_game_dealer.html#1e76fa4b839e979cb5f83346ed8d1ad4">iRemoteNames</a>[<a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>]);
<a name="l01057"></a>01057 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxSendTime);
<a name="l01058"></a>01058 }
<a name="l01059"></a>01059 <span class="keywordflow">else</span>
<a name="l01060"></a>01060 {<span class="comment">// all are ready, move on to send update</span>
<a name="l01061"></a>01061 <span class="comment">//DONE!</span>
<a name="l01062"></a>01062 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_dealer.html#09bd3d6ad102d2e9a73093b1e45bb1b2">iGameOver</a>)
<a name="l01063"></a>01063 {
<a name="l01064"></a>01064 iConsole.Printf(_L(<span class="stringliteral">"\n GAME OVER"</span>));
<a name="l01065"></a>01065 }
<a name="l01066"></a>01066 <span class="keywordflow">else</span>
<a name="l01067"></a>01067 {
<a name="l01068"></a>01068 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a> = 0;
<a name="l01069"></a>01069 <a class="code" href="class_c_scabby_queen_dealer.html#d36b0a19783d42bd2eb4007743bac8b8">iPlayerToken</a>++;<span class="comment">// player token is on reciever always!!</span>
<a name="l01070"></a>01070 InformStaticPlayers();<span class="comment">//START OVER</span>
<a name="l01071"></a>01071 }
<a name="l01072"></a>01072 }
<a name="l01073"></a>01073 }
<a name="l01074"></a>01074
<a name="l01079"></a>01079 <span class="keywordtype">void</span> CScabbyQueenDealer::PlayerUpdateSent(TInt aError)
<a name="l01080"></a>01080 {
<a name="l01081"></a>01081 <span class="keywordflow">if</span> (aError == KErrNone)
<a name="l01082"></a>01082 {
<a name="l01083"></a>01083 iRecvMode = ERecvUpdateResult;
<a name="l01084"></a>01084 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>);
<a name="l01085"></a>01085 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_dealer.html#4b9b1dc995ea3e246f6ed013040069fe">iGameStatus</a>);
<a name="l01086"></a>01086 iCheckSize.Close();
<a name="l01087"></a>01087 <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>++;
<a name="l01088"></a>01088 }
<a name="l01089"></a>01089 <span class="keywordflow">else</span>
<a name="l01090"></a>01090 {
<a name="l01091"></a>01091 <span class="comment">// send has failed.</span>
<a name="l01092"></a>01092 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l01093"></a>01093 <a class="code" href="class_c_card_game_base.html#52d17d9443302bbf792e0c22f6bc66b5">BaseCancelSendTo</a>();
<a name="l01094"></a>01094 iConsole.Printf(_L(<span class="stringliteral">"\nFatal Error, exiting game"</span>));
<a name="l01095"></a>01095 InformNextGameOver();
<a name="l01096"></a>01096 }
<a name="l01097"></a>01097 }
<a name="l01098"></a>01098
<a name="l01103"></a>01103 <span class="keywordtype">void</span> CScabbyQueenDealer::SentGameOverMessage()
<a name="l01104"></a>01104 {
<a name="l01105"></a>01105 <span class="comment">// we have sent a message to a player, move onto next</span>
<a name="l01106"></a>01106 iConsole.Printf(_L(<span class="stringliteral">"\nPlayer %d has left the game"</span>), <a class="code" href="class_c_scabby_queen_dealer.html#f6a705f53acad1af90c477874ec7b4fc">iCount</a>);
<a name="l01107"></a>01107 InformNextGameOver();
<a name="l01108"></a>01108 }
</pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:57 2010 for TB10.1 Example Applications by
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