Symbian3/PDK/Source/GUID-A72D5154-5E0B-5132-9D08-3B9F8CEA776A.dita
author Dominic Pinkman <Dominic.Pinkman@Nokia.com>
Tue, 30 Mar 2010 11:56:28 +0100
changeset 5 f345bda72bc4
parent 3 46218c8b8afa
child 14 578be2adaf3e
permissions -rw-r--r--
Week 12 contribution of PDK documentation_content. See release notes for details. Fixes Bug 2054, Bug 1583, Bug 381, Bug 390, Bug 463, Bug 1897, Bug 344, Bug 1319, Bug 394, Bug 1520, Bug 1522, Bug 1892"

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<concept xml:lang="en" id="GUID-A72D5154-5E0B-5132-9D08-3B9F8CEA776A"><title> Floating Point Compiler Options</title><shortdesc>Device creators can enable hardware floating point compiler options in their OpenGL ES implementations without risking binary incompatibility with client programs. </shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody><p> <b>Variant</b>: <xref href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref> and <xref href="GUID-F64E6551-670E-5E12-8103-DE504D3EC94F.dita">non-ScreenPlay</xref>. <b>Target audience</b>: Device creators. </p> <p>The OpenGL ES 1.x and 2.0 APIs qualify functions involving floating point variables that are passed or returned by value. With these qualified functions: </p> <ul><li id="GUID-C21FC198-4CE5-5EE8-B45D-AE5CD1468DA4"><p>software floating point calling conventions are used </p> </li> <li id="GUID-A9EC9EEC-DC9A-578B-B19F-9111F417289F"><p>client programs and implementations agree on the calling convention </p> </li> <li id="GUID-BEE0953A-0A06-544D-883A-C302529F1562"><p>the calling convention disregards the compiler options supplied in the MMP project file. </p> </li> </ul> <p>This means that device creators can enable hardware floating point compiler options in their OpenGL ES implementations without a risk of binary incompatibility with client programs. The hardware floating point calling conventions then apply only to function calls that are not part of the standard OpenGL ES API call interface. </p> </conbody><related-links><link href="GUID-7DD1BC7B-B3F7-515D-8DC8-B699B947B434.dita"><linktext>OpenGL ES Porting Guide</linktext> </link> <link href="GUID-90A4BDE2-839A-5A37-ACAA-EB33FE39DE54.dita"><linktext>OpenGL ES Variability
                Choices</linktext> </link> <link href="GUID-12D5C140-DFDA-549B-9CCF-EF7488B832AE.dita"><linktext>OpenGLES Interface Overview</linktext> </link> </related-links></concept>