diff -r 89d6a7a84779 -r 25a17d01db0c Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/dealer_8h-source.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/dealer_8h-source.html Fri Jan 22 18:26:19 2010 +0000 @@ -0,0 +1,161 @@ + + +TB10.1 Example Applications: examples/Bluetooth/BTExample1/inc/dealer.h Source File + + + + +

examples/Bluetooth/BTExample1/inc/dealer.h

00001 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
+00002 // All rights reserved.
+00003 // This component and the accompanying materials are made available
+00004 // under the terms of "Eclipse Public License v1.0"
+00005 // which accompanies this distribution, and is available
+00006 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
+00007 //
+00008 // Initial Contributors:
+00009 // Nokia Corporation - initial contribution.
+00010 //
+00011 // Contributors:
+00012 //
+00013 // Description:
+00014 //
+00015 
+00016 #ifndef DEALER_H
+00017 #define DEALER_H
+00018 
+00019 
+00020 #include <e32base.h>
+00021 #include <in_sock.h>
+00022 #include "gameconstants.h"
+00023 #include "cardgamedealer.h"
+00024 
+00025 
+00026 
+00027 
+00034 class CScabbyQueenDealer : public CCardGameDealer
+00035         {
+00036 public:
+00037         static CScabbyQueenDealer* NewL(CConsoleBase& aConsole, 
+00038                                                                         RArray<TInetAddr>& aRemoteNames, 
+00039                                                                         RSocket& aSocket);
+00040         ~CScabbyQueenDealer();
+00041         // implementations of virtual functions here
+00042         virtual void SendComplete(TInt aError);
+00043         virtual void RecvComplete(TInetAddr aRecvAddr,TInt aError);
+00044         virtual void TimerComplete();
+00045         void StartTheGame();
+00046         void DealDeckL();
+00047         void ShowDeckL();
+00048         void SendPlayerNumbers();
+00049                  
+00050 private:
+00051         void InformReceivingPlayer();
+00052         void InformSendingPlayer();
+00053         void InformStaticPlayers();
+00054         void RecvOfCardComplete();
+00055         void RecvOfFinishNotify();
+00056         void CheckPlayerStatus();
+00057         void DealWithGameStatus(TGameStatus aGameStatus);
+00058         void RecvCard();
+00059         void ReceivingPlayerInformed(TInt aError);
+00060         void StaticPlayersInformed(TInt aError);
+00061         void CardSent();
+00062         void SendReadyInquiry();
+00063         void SendPlayerUpdate();
+00064         void PlayerUpdateSent(TInt aError);
+00065         void SendOfCheckStatusComplete(TInt aError);
+00066         void ReadyInquirySent(TInt aError);
+00067         void DealWithStatusFromRecv();
+00068         void DealWithStatusFromSender();
+00069         void ReceiveCardNum();
+00070         void SendHandSize();
+00071         void SendCardNumber();
+00072         void RecvHandSize(TInt aError);
+00073         void SendCompleted(TInt aError);
+00074         void RecvOfAckComplete();
+00075         void TimerCompleted();
+00076         void SentGameOverMessage();
+00077         void InformNextGameOver();
+00078         void InformStaticPlayersProcess();
+00079 
+00080         
+00081         
+00082 protected:
+00083         CScabbyQueenDealer(CConsoleBase& aConsole, RArray<TInetAddr>& aRemoteNames, RSocket& aSocket);  
+00084         void ConstructL();
+00085                         
+00086 public:
+00087         TBool iGameOver;
+00088         TPckgBuf<TGameStatus> iGameStatus;
+00089         TPckgBuf<TInt> iPlayerNum;
+00090         TInt iCount;
+00091         TInt iPlayerToken;
+00092         TInt iSender;
+00093         TInt iPlayerCount;
+00094         TInt iResendCount;
+00095         TBuf8<20> iPlayerUpdate;
+00096         TBuf8<20> iOldPlayerUpdate;
+00097         TPckgBuf<TInt> iUpdateSize;
+00098         TPckgBuf<TInt> iSenderHandSize;
+00099         TPckgBuf<TInt> iCardNum;
+00100         TPckgBuf<TInt> iAck;
+00101         TPckgBuf<TInt> iGameOverBuffer;
+00102         RArray<TInt> iLostPlayers;
+00103         
+00104 private:
+00105         // Dealer send operation enumeration    
+00106         enum TDealerSendMode
+00107                 {
+00108                 ESendPlayerNum,
+00109                 ESendRecvToken,
+00110                 ESendSendToken,
+00111                 ESendWaitToken,
+00112                 ESendCard,
+00113                 ESendCheckRecvStatus,
+00114                 ESendCheckSenderStatus,
+00115                 ESendReadyInquiry,
+00116                 ESendPlayerUpdate,
+00117                 ESendHandSize,
+00118                 ESendPlayerCardNumber,
+00119                 ESendGameOver
+00120                 };
+00121         // Dealer receive operation enumeration 
+00122         enum TDealerRecvMode
+00123                 {
+00124                 ERecvSuccess,
+00125                 ERecvCardNotification,
+00126                 EDealerRecvCard,
+00127                 ERecvStatusRecv,
+00128                 ERecvStatusSender,
+00129                 ERecvReadyResult,
+00130                 ERecvUpdateResult,
+00131                 EDealerRecvHandSize,
+00132                 EDealerRecvCardNum,
+00133                 EDealerRecvAck
+00134                 };
+00135                 
+00136         CConsoleBase& iConsole;
+00137         TDealerRecvMode iRecvMode;
+00138         TDealerSendMode iSendMode;
+00139         HBufC8* iFullDeck;
+00140         RBuf8 iCheckSize;
+00141         TUint iRandom;
+00142         TBuf8<KDeckBufferLength> iTempBuffer;
+00143         TPckgBuf<TPlayerStatus> iStatusBuffer;
+00144         TPckgBuf<TInt> iSuccess;
+00145 
+00146         TInetAddr iSenderAddr;
+00147         RArray<TInt> iFinishedPlayers;
+00148         RArray<TInt> iCurrentPlayers;
+00149         TInt iResponseCount;
+00150         TInt iWaitingPlayerCount;
+00151         TBuf8<KCardLength> iReceivedCard;
+00152         };
+00153         
+00154         
+00155 #endif // DEALER_H
+

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