diff -r 89d6a7a84779 -r 25a17d01db0c Symbian3/PDK/Source/GUID-A72D5154-5E0B-5132-9D08-3B9F8CEA776A.dita --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Symbian3/PDK/Source/GUID-A72D5154-5E0B-5132-9D08-3B9F8CEA776A.dita Fri Jan 22 18:26:19 2010 +0000 @@ -0,0 +1,13 @@ + + + + + + Floating Point Compiler OptionsDevice creators can enable hardware floating point compiler options in their OpenGL ES implementations without risking binary incompatibility with client programs.

Variant: ScreenPlay and non-ScreenPlay. Target audience: Device creators.

The OpenGL ES 1.x and 2.0 APIs qualify functions involving floating point variables that are passed or returned by value. With these qualified functions:

This means that device creators can enable hardware floating point compiler options in their OpenGL ES implementations without a risk of binary incompatibility with client programs. The hardware floating point calling conventions then apply only to function calls that are not part of the standard OpenGL ES API call interface.

OpenGL ES Porting Guide OpenGL ES Variability + Choices OpenGLES Interface Overview
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