diff -r f345bda72bc4 -r 43e37759235e Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/cardgametimer_8cpp-source.html --- a/Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/cardgametimer_8cpp-source.html Tue Mar 30 11:56:28 2010 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,66 +0,0 @@ - - -TB10.1 Example Applications: examples/Bluetooth/BTExample1/src/cardgametimer.cpp Source File - - - - -

examples/Bluetooth/BTExample1/src/cardgametimer.cpp

00001 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
-00002 // All rights reserved.
-00003 // This component and the accompanying materials are made available
-00004 // under the terms of "Eclipse Public License v1.0"
-00005 // which accompanies this distribution, and is available
-00006 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
-00007 //
-00008 // Initial Contributors:
-00009 // Nokia Corporation - initial contribution.
-00010 //
-00011 // Contributors:
-00012 //
-00013 // Description:
-00014 //
-00015 
-00016 #include <e32base.h>
-00017 #include "cardgametimer.h"
-00018 #include "cardgamebase.h"
-00022 CCardGameTimer::CCardGameTimer(CCardGameBase& aParent) 
-00023         : CTimer(EPriorityNormal),
-00024           iParent(aParent)       
-00025         {
-00026         CActiveScheduler::Add(this);    
-00027         }
-00028 
-00032 CCardGameTimer* CCardGameTimer::NewL(CCardGameBase& aParent)
-00033     {
-00034     CCardGameTimer* self = new (ELeave) CCardGameTimer(aParent);
-00035     CleanupStack::PushL(self);
-00036     self->ConstructL();
-00037     CleanupStack::Pop();
-00038     return self;
-00039     }
-00040 
-00044 void CCardGameTimer::ConstructL()
-00045      {
-00046      CTimer::ConstructL();
-00047      }
-00048 
-00052 CCardGameTimer::~CCardGameTimer()
-00053         {
-00054         Cancel();// Cancel Active Object
-00055         }
-00056 
-00061 void CCardGameTimer::RunL()
-00062         {
-00063         iParent.TimerComplete();
-00064         }
-00065         
-00072 void CCardGameTimer::StartTimer(TInt aDuration)
-00073         {
-00074         CTimer::After(aDuration);
-00075         }
-00076 
-

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