diff -r f345bda72bc4 -r 43e37759235e Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/player_8h-source.html --- a/Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/player_8h-source.html Tue Mar 30 11:56:28 2010 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,145 +0,0 @@ - -
-00001 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies). -00002 // All rights reserved. -00003 // This component and the accompanying materials are made available -00004 // under the terms of "Eclipse Public License v1.0" -00005 // which accompanies this distribution, and is available -00006 // at the URL "http://www.eclipse.org/legal/epl-v10.html". -00007 // -00008 // Initial Contributors: -00009 // Nokia Corporation - initial contribution. -00010 // -00011 // Contributors: -00012 // -00013 // Description: -00014 // -00015 -00016 #ifndef PLAYER_H -00017 #define PLAYER_H -00018 -00019 -00020 #include <e32base.h> -00021 #include <es_sock.h> -00022 #include <in_sock.h> -00023 #include "gameconstants.h" -00024 #include "cardgameplayer.h" -00025 -00026 -00035 class CScabbyQueenPlayer : public CCardGamePlayer -00036 { -00037 public: -00038 static CScabbyQueenPlayer* NewL(CConsoleBase& aConsole, RSocket& aSocket); -00039 ~CScabbyQueenPlayer(); -00040 // implementations of virtual functions here -00041 virtual void SendComplete(TInt aError); -00042 virtual void RecvComplete(TInetAddr aRecvAddr,TInt aError); -00043 virtual void TimerComplete(); -00044 void ShowHandL(); -00045 void GetRightHandPlayerCard();// Not actually a get function -00046 TInt SendCardNum(TInt aCardNum); -00047 -00048 private: -00049 void RecvOfHandComplete(); -00050 void RecvOfPlayerNumComplete(); -00051 void FindPairsAndRemove(); -00052 void RecvOfPlayTokenComplete(); -00053 void SendOfCardComplete(); -00054 void RecvOfCardComplete(); -00055 void SendCard(); -00056 void ReceiveNextRole(); -00057 void SendGameStatus(); -00058 void RecvUpdate(); -00059 void SendReadyForUpdateComplete(); -00060 void SentTokenRecvSuccess(); -00061 void SentCardRecvNotification(); -00062 void SentGameStatus(); -00063 void SentReadyForToken(); -00064 void SendOfCardNumberComplete(); -00065 void SentHandSize(); -00066 void RecvHandSize(); -00067 void SendCardComplete(); -00068 void SendAck(); -00069 void SendAckAfterRecvCard(); -00070 void SendHandSize(); -00071 void SendOfHandSizeComplete(); -00072 void PrepareToSendCard(); -00073 void AckSentAfterRecvWait(TInt aError); -00074 -00075 protected: -00076 CScabbyQueenPlayer(CConsoleBase& aConsole, RSocket& aSocket); -00077 void ConstructL(); -00078 private: -00079 // Player send operation enumeration -00080 enum TPlayerSendMode -00081 { -00082 ESendPlayerCard, -00083 ESendReadyForUpdate, -00084 ESendRecvTokenSuccess, -00085 ESendCardRecvNotification, -00086 ESendGameStatus, -00087 ESendReadyForToken, -00088 ESendCardNumber, -00089 ESendOwnHandSize, -00090 EPlayerSendAckSendCard, -00091 EPlayerSendAckRecvHandSize, -00092 EPlayerSendAckRecvCard, -00093 EPlayerSendAckRecvWait -00094 }; -00095 // Player receive operation enumeration -00096 enum TPlayerRecvMode -00097 { -00098 EPlayerRecvNum, -00099 EPlayerRecvHand, -00100 EPlayerRecvStatus, -00101 EGameStatus, -00102 EPlayerUpdate, -00103 EDealerReady, -00104 ERecvHandSize, -00105 ERecvCardNum, -00106 ERecvCard -00107 }; -00108 CConsoleBase& iConsole; -00109 //TBuf8<KDeckBufferLength> iTempBuffer; -00110 TSockXfrLength iHandLength; -00111 TPckgBuf<TInt> iSuccess; -00112 TInt iCurrentStatus; -00113 TBool iRecvTimerSet; -00114 RBuf8 iCheckSize; -00115 public: -00116 TInt iResendCount; -00117 TBool iGameOver; -00118 RBuf8 iHand; -00119 TBool iCurrentPlayer; -00120 TPckgBuf<TPlayerStatus> iStatusBuffer; -00121 TPckgBuf<TGameStatus> iGameStatus; -00122 TBool iSendingPlayer; -00123 TBool iFinished; -00124 TBuf8<KCardLength> iReceivedCard; -00125 TBuf8<20> iPlayerUpdate; -00126 // TSockXfrLength iLengthOfUpdate;// To get the actual size of the update -00127 TPlayerSendMode iSendMode; -00128 TPlayerRecvMode iRecvMode; -00129 -00130 TPckgBuf<TInt> iPlayerNum; -00131 TPckgBuf<TInt> iUpdateSize; -00132 TPckgBuf<TInt> iPeerHandSize; -00133 TPckgBuf<TInt> iCardNum; -00134 TPckgBuf<TInt> iOwnHandSize; -00135 TPckgBuf<TInt> iAck; -00136 TPckgBuf<TInt> iGameOverBuffer; -00137 -00138 }; -00139 -00140 -00141 #endif // PLAYER_H -