diff -r f345bda72bc4 -r 43e37759235e Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/player_8h-source.html --- a/Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/player_8h-source.html Tue Mar 30 11:56:28 2010 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,145 +0,0 @@ - - -TB10.1 Example Applications: examples/Bluetooth/BTExample1/inc/player.h Source File - - - - -

examples/Bluetooth/BTExample1/inc/player.h

00001 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
-00002 // All rights reserved.
-00003 // This component and the accompanying materials are made available
-00004 // under the terms of "Eclipse Public License v1.0"
-00005 // which accompanies this distribution, and is available
-00006 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
-00007 //
-00008 // Initial Contributors:
-00009 // Nokia Corporation - initial contribution.
-00010 //
-00011 // Contributors:
-00012 //
-00013 // Description:
-00014 //
-00015 
-00016 #ifndef PLAYER_H
-00017 #define PLAYER_H
-00018 
-00019 
-00020 #include <e32base.h>
-00021 #include <es_sock.h>
-00022 #include <in_sock.h>
-00023 #include "gameconstants.h"
-00024 #include "cardgameplayer.h"
-00025 
-00026 
-00035 class CScabbyQueenPlayer : public CCardGamePlayer
-00036         {
-00037 public:
-00038         static CScabbyQueenPlayer* NewL(CConsoleBase& aConsole, RSocket& aSocket);
-00039         ~CScabbyQueenPlayer();
-00040         // implementations of virtual functions here
-00041         virtual void SendComplete(TInt aError);
-00042         virtual void RecvComplete(TInetAddr aRecvAddr,TInt aError);
-00043         virtual void TimerComplete();
-00044         void ShowHandL();
-00045         void GetRightHandPlayerCard();// Not actually a get function
-00046         TInt SendCardNum(TInt aCardNum);
-00047 
-00048 private:
-00049         void RecvOfHandComplete();
-00050         void RecvOfPlayerNumComplete();
-00051         void FindPairsAndRemove();
-00052         void RecvOfPlayTokenComplete();
-00053         void SendOfCardComplete();
-00054         void RecvOfCardComplete();
-00055         void SendCard();
-00056         void ReceiveNextRole();
-00057         void SendGameStatus();
-00058         void RecvUpdate();
-00059         void SendReadyForUpdateComplete();
-00060         void SentTokenRecvSuccess();
-00061         void SentCardRecvNotification();
-00062         void SentGameStatus();
-00063         void SentReadyForToken();
-00064         void SendOfCardNumberComplete();
-00065         void SentHandSize();
-00066         void RecvHandSize();
-00067         void SendCardComplete();
-00068         void SendAck();
-00069         void SendAckAfterRecvCard();
-00070         void SendHandSize();
-00071         void SendOfHandSizeComplete();
-00072         void PrepareToSendCard();
-00073         void AckSentAfterRecvWait(TInt aError);
-00074 
-00075 protected:      
-00076         CScabbyQueenPlayer(CConsoleBase& aConsole, RSocket& aSocket);
-00077         void ConstructL();
-00078 private:
-00079         // Player send operation enumeration
-00080         enum TPlayerSendMode
-00081                 {
-00082                 ESendPlayerCard,
-00083                 ESendReadyForUpdate,
-00084                 ESendRecvTokenSuccess,
-00085                 ESendCardRecvNotification,
-00086                 ESendGameStatus,
-00087                 ESendReadyForToken,
-00088                 ESendCardNumber,
-00089                 ESendOwnHandSize,
-00090                 EPlayerSendAckSendCard,
-00091                 EPlayerSendAckRecvHandSize,
-00092                 EPlayerSendAckRecvCard,
-00093                 EPlayerSendAckRecvWait
-00094                 };
-00095         // Player receive operation enumeration         
-00096         enum TPlayerRecvMode
-00097                 {
-00098                 EPlayerRecvNum,
-00099                 EPlayerRecvHand,
-00100                 EPlayerRecvStatus,
-00101                 EGameStatus,
-00102                 EPlayerUpdate,
-00103                 EDealerReady,
-00104                 ERecvHandSize,
-00105                 ERecvCardNum,
-00106                 ERecvCard 
-00107                 };      
-00108         CConsoleBase& iConsole;
-00109         //TBuf8<KDeckBufferLength> iTempBuffer;
-00110         TSockXfrLength iHandLength;
-00111         TPckgBuf<TInt> iSuccess;
-00112         TInt iCurrentStatus;
-00113         TBool iRecvTimerSet;
-00114         RBuf8 iCheckSize;
-00115 public:
-00116         TInt iResendCount;
-00117         TBool iGameOver;
-00118         RBuf8 iHand;
-00119         TBool iCurrentPlayer;
-00120         TPckgBuf<TPlayerStatus> iStatusBuffer;
-00121         TPckgBuf<TGameStatus> iGameStatus;
-00122         TBool iSendingPlayer;
-00123         TBool iFinished;
-00124         TBuf8<KCardLength> iReceivedCard;
-00125         TBuf8<20> iPlayerUpdate;
-00126 //      TSockXfrLength iLengthOfUpdate;// To get the actual size of the update
-00127         TPlayerSendMode iSendMode;
-00128         TPlayerRecvMode iRecvMode;
-00129         
-00130         TPckgBuf<TInt> iPlayerNum;
-00131         TPckgBuf<TInt> iUpdateSize;
-00132         TPckgBuf<TInt> iPeerHandSize;
-00133         TPckgBuf<TInt> iCardNum;
-00134         TPckgBuf<TInt> iOwnHandSize;
-00135         TPckgBuf<TInt> iAck;
-00136         TPckgBuf<TInt> iGameOverBuffer;
-00137 
-00138         };
-00139 
-00140 
-00141 #endif // PLAYER_H
-

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